mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update Guild datatext
This commit is contained in:
@@ -1,13 +1,13 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts");
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local E, L, V, P, G = unpack(ElvUI)
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local DT = E:GetModule("DataTexts")
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--Cache global variables
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--Lua functions
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local unpack = unpack
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local format, join = string.format, string.join
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local sort, wipe = table.sort, wipe
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local select, unpack = select, unpack
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local format, find, join, upper = string.format, string.find, string.join, string.upper
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local getn, sort, wipe = table.getn, table.sort, table.wipe
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--WoW API / Variables
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local EasyMenu = EasyMenu
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local CreateFrame = CreateFrame
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local GetGuildInfo = GetGuildInfo
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local GetGuildRosterInfo = GetGuildRosterInfo
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local GetGuildRosterMOTD = GetGuildRosterMOTD
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@@ -16,94 +16,90 @@ local GetNumGuildMembers = GetNumGuildMembers
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local GetQuestDifficultyColor = GetQuestDifficultyColor
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local GetRealZoneText = GetRealZoneText
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local GuildRoster = GuildRoster
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local InviteUnit = InviteUnit
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local InviteByName = InviteByName
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local IsInGuild = IsInGuild
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local IsShiftKeyDown = IsShiftKeyDown
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local LoadAddOn = LoadAddOn
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local L_EasyMenu = L_EasyMenu
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local SetItemRef = SetItemRef
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local ToggleFriendsFrame = ToggleFriendsFrame
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local UnitInParty = UnitInParty
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local UnitInRaid = UnitInRaid
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local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local MOTD_COLON = MOTD_COLON
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local FRIENDS_LIST_ONLINE = "FRIENDS_LIST_ONLINE"
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local CHAT_MSG_WHISPER_INFORM, GUILD, GUILD_MOTD, GUILD_ONLINE_LABEL, GUILD_RANK1_DESC, LABEL_NOTE, OPTIONS_MENU, PARTY_INVITE = CHAT_MSG_WHISPER_INFORM, GUILD, GUILD_MOTD, GUILD_ONLINE_LABEL, GUILD_RANK1_DESC, LABEL_NOTE, OPTIONS_MENU, PARTY_INVITE
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local tthead, ttsubh, ttoff = {r=0.4, g=0.78, b=1}, {r=0.75, g=0.9, b=1}, {r=.3,g=1,b=.3}
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local activezone, inactivezone = {r=0.3, g=1.0, b=0.3}, {r=0.65, g=0.65, b=0.65}
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local groupedTable = { "|cffaaaaaa*|r", "" }
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local displayString = ""
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local noGuildString = ""
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local guildInfoString = "%s"
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local guildInfoString2 = join("", GUILD, ": %d/%d")
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local guildMotDString = "%s |cffaaaaaa |cffffffff%s"
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local guildMotDString = "%s |cffaaaaaa- |cffffffff%s"
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local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r %s"
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local levelNameStatusString = "|cff%02x%02x%02x%d|r %s "
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local levelNameStatusString = "|cff%02x%02x%02x%d|r %s"
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local nameRankString = "%s |cff999999-|cffffffff %s"
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local moreMembersOnlineString = join("", "+ %d ", FRIENDS_LIST_ONLINE, "...")
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local moreMembersOnlineString = join("", "+ %d ", GUILD_ONLINE_LABEL, "...")
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local noteString = join("", "|cff999999 ", LABEL_NOTE, ":|r %s")
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local officerNoteString = join("", "|cff999999 ", GUILD_RANK1_DESC, ":|r %s")
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local guildTable, guildMotD = {}, ""
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local lastPanel
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local function sortByRank(a, b)
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if a and b then
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return a[9] < b[9]
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end
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end
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local function sortByName(a, b)
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if a and b then
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return a[1] < b[1]
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end
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end
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local function SortGuildTable(shift)
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sort(guildTable, function(a, b)
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if a and b then
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if shift then
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return a[9] < b[9]
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else
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return a[1] < b[1]
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end
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end
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end)
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if shift then
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sort(guildTable, sortByRank)
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else
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sort(guildTable, sortByName)
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end
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end
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local function BuildGuildTable()
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wipe(guildTable)
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local _, name, rank, level, zone, note, officernote, connected, status, class
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local name, rank, rankIndex, level, class, zone, note, officernote, online
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local totalMembers = GetNumGuildMembers()
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for i = 1, totalMembers do
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name, rank, _, level, class, zone, note, officernote, connected, status = GetGuildRosterInfo(i)
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name, rank, rankIndex, level, class, zone, note, officernote, online = GetGuildRosterInfo(i)
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if not name then break end
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if connected then
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guildTable[getn(guildTable) + 1] = {name, rank, level, zone, note, officernote, connected, status, string.upper(class)}
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if online then
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guildTable[getn(guildTable) + 1] = {name, rank, level, zone, note, officernote, online, upper(class), rankIndex}
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end
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end
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end
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local function UpdateGuildMessage()
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guildMotD = GetGuildRosterMOTD()
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end
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local eventHandlers = {
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["CHAT_MSG_SYSTEM"] = function()
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GuildRoster()
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end,
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-- when we enter the world and guildframe is not available then
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-- load guild frame, update guild message and guild xp
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-- load guild frame, update guild message
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["PLAYER_ENTERING_WORLD"] = function()
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if IsInGuild() then
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GuildRoster()
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end
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guildMotD = GetGuildRosterMOTD()
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end,
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-- Guild Roster updated, so rebuild the guild table
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["GUILD_ROSTER_UPDATE"] = function(self)
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GuildRoster()
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BuildGuildTable()
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UpdateGuildMessage()
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guildMotD = GetGuildRosterMOTD()
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if GetMouseFocus() == self then
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self:GetScript("OnEnter")(self, nil, true)
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end
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end,
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["PLAYER_GUILD_UPDATE"] = function()
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GuildRoster()
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end,
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["PLAYER_GUILD_UPDATE"] = GuildRoster,
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-- our guild message of the day changed
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["GUILD_MOTD"] = function(_, arg1)
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["GUILD_MOTD"] = function()
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guildMotD = arg1
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end,
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["ELVUI_FORCE_RUN"] = E.noop,
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["ELVUI_FORCE_RUN"] = GuildRoster,
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["ELVUI_COLOR_UPDATE"] = E.noop,
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}
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@@ -112,6 +108,7 @@ local function OnEvent(self, event, ...)
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if IsInGuild() then
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eventHandlers[event](self, unpack(arg))
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self.text:SetText(format(displayString, getn(guildTable)))
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else
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self.text:SetText(noGuildString)
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@@ -120,26 +117,26 @@ end
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local menuFrame = CreateFrame("Frame", "GuildDatatTextRightClickMenu", E.UIParent, "L_UIDropDownMenuTemplate")
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local menuList = {
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{ text = OPTIONS_MENU, isTitle = true, notCheckable = true},
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{ text = INVITE, hasArrow = true, notCheckable = true,},
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{ text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable=true,}
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{text = OPTIONS_MENU, isTitle = true, notCheckable = true},
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{text = PARTY_INVITE, hasArrow = true, notCheckable = true},
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{text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable = true}
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}
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local function inviteClick(_, playerName)
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local function inviteClick(playerName)
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menuFrame:Hide()
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InviteUnit(playerName)
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InviteByName(playerName)
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end
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local function whisperClick(_, playerName)
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local function whisperClick(playerName)
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menuFrame:Hide()
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SetItemRef("player:"..playerName, ("|Hplayer:%1$s|h[%1$s]|h"):format(playerName), "LeftButton")
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SetItemRef("player:"..playerName, format("|Hplayer:%1$s|h[%1$s]|h", playerName), "LeftButton")
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end
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local function OnClick(_, btn)
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if btn == "RightButton" and IsInGuild() then
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local function OnClick()
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if arg1 == "RightButton" and IsInGuild() then
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DT.tooltip:Hide()
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local classc, levelc, grouped, info
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local classc, levelc, info
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local menuCountWhispers = 0
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local menuCountInvites = 0
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@@ -149,17 +146,13 @@ local function OnClick(_, btn)
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for i = 1, getn(guildTable) do
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info = guildTable[i]
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if info[7] and info[1] ~= E.myname then
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classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3])
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--if UnitInParty(info[1]) or UnitInRaid(info[1]) then
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-- grouped = "|cffaaaaaa*|r"
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--elseif not info[11] then
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menuCountInvites = menuCountInvites + 1
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grouped = ""
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menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = inviteClick}
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--end
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classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[8]], GetQuestDifficultyColor(info[3])
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menuCountInvites = menuCountInvites + 1
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menuList[2].menuList[menuCountInvites] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = inviteClick}
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menuCountWhispers = menuCountWhispers + 1
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if not grouped then grouped = "" end
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menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], grouped), arg1 = info[1],notCheckable=true, func = whisperClick}
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menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString, levelc.r*255,levelc.g*255,levelc.b*255, info[3], classc.r*255,classc.g*255,classc.b*255, info[1], ""), arg1 = info[1],notCheckable=true, func = whisperClick}
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end
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end
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@@ -175,12 +168,7 @@ local function OnEnter(self, _, noUpdate)
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DT:SetupTooltip(self)
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local online, total = 0, GetNumGuildMembers(true)
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for i = 0, total do
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local _, _, _, _, _, _, _, _, _, status = GetGuildRosterInfo(i)
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if status then
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online = online + 1
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end
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end
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for i = 0, total do if select(9, GetGuildRosterInfo(i)) then online = online + 1 end end
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if getn(guildTable) == 0 then BuildGuildTable() end
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SortGuildTable(IsShiftKeyDown())
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@@ -194,7 +182,7 @@ local function OnEnter(self, _, noUpdate)
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if guildMotD ~= "" then
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DT.tooltip:AddLine(" ")
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DT.tooltip:AddLine(format(guildMotDString, GUILD_MOTD_LABEL, guildMotD), ttsubh.r, ttsubh.g, ttsubh.b, 1)
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DT.tooltip:AddLine(format(guildMotDString, GUILD_MOTD, guildMotD), ttsubh.r, ttsubh.g, ttsubh.b, 1)
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end
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local zonec, classc, levelc, info
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@@ -210,15 +198,14 @@ local function OnEnter(self, _, noUpdate)
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info = guildTable[i]
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if GetRealZoneText() == info[4] then zonec = activezone else zonec = inactivezone end
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classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[9]], GetQuestDifficultyColor(info[3])
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classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[info[8]], GetQuestDifficultyColor(info[3])
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if IsShiftKeyDown() then
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DT.tooltip:AddDoubleLine(format(nameRankString, info[1], info[2]), info[4], classc.r, classc.g, classc.b, zonec.r, zonec.g, zonec.b)
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if info[5] ~= "" then DT.tooltip:AddLine(format(noteString, info[5]), ttsubh.r, ttsubh.g, ttsubh.b, 1) end
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if info[6] ~= "" then DT.tooltip:AddLine(format(officerNoteString, info[6]), ttoff.r, ttoff.g, ttoff.b, 1) end
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else
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DT.tooltip:AddDoubleLine(format(levelNameStatusString, levelc.r*255, levelc.g*255, levelc.b*255, info[3], info[1], info[4]), info[4], classc.r,classc.g,classc.b, zonec.r,zonec.g,zonec.b)
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DT.tooltip:AddDoubleLine(format(levelNameStatusString, levelc.r*255, levelc.g*255, levelc.b*255, info[3], info[1], info[2], info[8]), info[4], classc.r,classc.g,classc.b, zonec.r,zonec.g,zonec.b)
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end
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shown = shown + 1
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end
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@@ -240,4 +227,4 @@ local function ValueColorUpdate(hex)
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end
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E["valueColorUpdateFuncs"][ValueColorUpdate] = true
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DT:RegisterDatatext("Guild", {"PLAYER_ENTERING_WORLD", "CHAT_MSG_SYSTEM", "GUILD_ROSTER_UPDATE", "PLAYER_GUILD_UPDATE", "GUILD_MOTD"}, OnEvent, nil, OnClick, OnEnter, nil, GUILD)
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DT:RegisterDatatext("Guild", {"PLAYER_ENTERING_WORLD", "GUILD_ROSTER_UPDATE", "PLAYER_GUILD_UPDATE", "GUILD_MOTD"}, OnEvent, nil, OnClick, OnEnter, nil, GUILD)
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