mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update and locale
This commit is contained in:
+100
-81
@@ -1,19 +1,21 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local TT = E:GetModule("Tooltip");
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local LSM = E.LSM
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--Cache global variables
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--Lua functions
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local _G = _G
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local tonumber, tostring = tonumber, tostring
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local getn = table.getn
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--WoW API / Variables
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local ACTIONBAR_LABEL, FONT_SIZE, GENERAL, NONE, OPACITY = ACTIONBAR_LABEL, FONT_SIZE, GENERAL, NONE, OPACITY
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local GameTooltipStatusBar = _G["GameTooltipStatusBar"]
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E.Options.args.tooltip = {
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type = "group",
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name = L["Tooltip"],
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childGroups = "tab",
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get = function(info) return E.db.tooltip[ info[getn(info)] ]; end,
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set = function(info, value) E.db.tooltip[ info[getn(info)] ] = value; end,
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get = function(info) return E.db.tooltip[ info[getn(info)] ] end,
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set = function(info, value) E.db.tooltip[ info[getn(info)] ] = value end,
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args = {
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intro = {
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order = 1,
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@@ -30,46 +32,46 @@ E.Options.args.tooltip = {
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general = {
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order = 3,
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type = "group",
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name = GENERAL,
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disabled = function() return not E.Tooltip; end,
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name = L["General"],
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disabled = function() return not E.Tooltip end,
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args = {
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header = {
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order = 0,
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order = 1,
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type = "header",
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name = GENERAL
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name = L["General"]
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},
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cursorAnchor = {
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order = 1,
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order = 2,
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type = "toggle",
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name = L["Cursor Anchor"],
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desc = L["Should tooltip be anchored to mouse cursor"]
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},
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targetInfo = {
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order = 2,
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order = 3,
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type = "toggle",
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name = L["Target Info"],
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desc = L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."]
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},
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playerTitles = {
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order = 3,
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order = 4,
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type = "toggle",
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name = L["Player Titles"],
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desc = L["Display player titles."]
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},
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guildRanks = {
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order = 4,
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order = 5,
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type = "toggle",
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name = L["Guild Ranks"],
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desc = L["Display guild ranks if a unit is guilded."]
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},
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inspectInfo = {
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order = 5,
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order = 6,
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type = "toggle",
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name = L["Inspect Info"],
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desc = L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."],
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},
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itemPrice = {
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order = 6,
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order = 7,
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type = "toggle",
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name = L["Item Price"],
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desc = L["Display vendor sell value on item tooltips."],
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@@ -79,13 +81,24 @@ E.Options.args.tooltip = {
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end
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},
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spellID = {
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order = 7,
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order = 8,
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type = "toggle",
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name = L["Spell/Item IDs"],
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desc = L["Display the spell or item ID when mousing over a spell or item tooltip."]
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},
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itemLevel = {
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order = 9,
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type = "toggle",
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name = L["Item Level"],
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desc = L["Display the item level when mousing over a item."]
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},
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spacer = {
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order = 10,
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type = "description",
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name = ""
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},
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itemCount = {
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order = 8,
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order = 11,
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type = "select",
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name = L["Item Count"],
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desc = L["Display how many of a certain item you have in your possession."],
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@@ -97,38 +110,38 @@ E.Options.args.tooltip = {
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}
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},
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colorAlpha = {
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order = 9,
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order = 12,
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type = "range",
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name = OPACITY,
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name = L["Opacity"],
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isPercent = true,
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min = 0, max = 1, step = 0.01
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},
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fontGroup = {
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order = 10,
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order = 13,
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type = "group",
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guiInline = true,
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name = L["Tooltip Font Settings"],
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guiInline = true,
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args = {
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font = {
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order = 1,
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type = "select", dialogControl = "LSM30_Font",
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name = L["Font"],
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values = AceGUIWidgetLSMlists.font,
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get = function(info) return E.db.tooltip.font; end,
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set = function(info, value) E.db.tooltip.font = value; TT:SetTooltipFonts(); end
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get = function(info) return E.db.tooltip.font end,
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set = function(info, value) E.db.tooltip.font = value TT:SetTooltipFonts() end
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},
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fontOutline = {
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order = 2,
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name = L["Font Outline"],
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type = "select",
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name = L["Font Outline"],
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values = {
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["NONE"] = L["None"],
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["OUTLINE"] = "OUTLINE",
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["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
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["THICKOUTLINE"] = "THICKOUTLINE"
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},
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get = function(info) return E.db.tooltip.fontOutline; end,
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set = function(info, value) E.db.tooltip.fontOutline = value; TT:SetTooltipFonts(); end,
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get = function(info) return E.db.tooltip.fontOutline end,
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set = function(info, value) E.db.tooltip.fontOutline = value TT:SetTooltipFonts() end,
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},
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spacer = {
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order = 3,
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@@ -140,8 +153,8 @@ E.Options.args.tooltip = {
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type = "range",
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name = L["Header Font Size"],
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min = 4, max = 33, step = 1,
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get = function(info) return E.db.tooltip.headerFontSize; end,
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set = function(info, value) E.db.tooltip.headerFontSize = value; TT:SetTooltipFonts(); end
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get = function(info) return E.db.tooltip.headerFontSize end,
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set = function(info, value) E.db.tooltip.headerFontSize = value TT:SetTooltipFonts() end
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},
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textFontSize = {
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order = 5,
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@@ -149,7 +162,7 @@ E.Options.args.tooltip = {
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name = L["Text Font Size"],
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min = 4, max = 33, step = 1,
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get = function(info) return E.db.tooltip.textFontSize end,
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set = function(info, value) E.db.tooltip.textFontSize = value; TT:SetTooltipFonts() end
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set = function(info, value) E.db.tooltip.textFontSize = value TT:SetTooltipFonts() end
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},
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smallTextFontSize = {
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order = 6,
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@@ -157,13 +170,13 @@ E.Options.args.tooltip = {
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name = L["Comparison Font Size"],
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desc = L["This setting controls the size of text in item comparison tooltips."],
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min = 4, max = 33, step = 1,
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get = function(info) return E.db.tooltip.smallTextFontSize; end,
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set = function(info, value) E.db.tooltip.smallTextFontSize = value; TT:SetTooltipFonts(); end
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get = function(info) return E.db.tooltip.smallTextFontSize end,
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set = function(info, value) E.db.tooltip.smallTextFontSize = value TT:SetTooltipFonts() end
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}
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}
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},
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factionColors = {
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order = 11,
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order = 13,
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type = "group",
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name = L["Custom Faction Colors"],
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guiInline = true,
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@@ -172,18 +185,18 @@ E.Options.args.tooltip = {
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order = 0,
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type = "toggle",
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name = L["Custom Faction Colors"],
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get = function(info) return E.db.tooltip.useCustomFactionColors; end,
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set = function(info, value) E.db.tooltip.useCustomFactionColors = value; end
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get = function(info) return E.db.tooltip.useCustomFactionColors end,
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set = function(info, value) E.db.tooltip.useCustomFactionColors = value end
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}
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},
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get = function(info)
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local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ];
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local d = P.tooltip.factionColors[ tonumber(info[getn(info)]) ];
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b;
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local t = E.db.tooltip.factionColors[tonumber(info[getn(info)])]
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local d = P.tooltip.factionColors[tonumber(info[getn(info)])]
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b
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end,
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set = function(info, r, g, b)
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local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ];
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t.r, t.g, t.b = r, g, b;
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local t = E.db.tooltip.factionColors[tonumber(info[getn(info)])]
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t.r, t.g, t.b = r, g, b
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end
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}
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}
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@@ -192,53 +205,59 @@ E.Options.args.tooltip = {
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order = 4,
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type = "group",
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name = L["Visibility"],
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get = function(info) return E.db.tooltip.visibility[ info[getn(info)] ]; end,
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set = function(info, value) E.db.tooltip.visibility[ info[getn(info)] ] = value; end,
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disabled = function() return not E.Tooltip; end,
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get = function(info) return E.db.tooltip.visibility[ info[getn(info)] ] end,
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set = function(info, value) E.db.tooltip.visibility[ info[getn(info)] ] = value end,
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disabled = function() return not E.Tooltip end,
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args = {
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header = {
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order = 0,
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order = 1,
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type = "header",
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name = L["Visibility"]
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},
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actionbars = {
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order = 1,
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order = 2,
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type = "select",
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name = ACTIONBAR_LABEL,
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name = L["ActionBars"],
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desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
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values = {
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["ALL"] = L["Always Hide"],
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["NONE"] = L["Never Hide"],
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--["SHIFT"] = SHIFT_KEY,
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--["ALT"] = ALT_KEY,
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--["CTRL"] = CTRL_KEY
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["SHIFT"] = L["Shift Key"],
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["ALT"] = L["ALT-Key"],
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["CTRL"] = L["CTRL-Key"]
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}
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},
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bags = {
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order = 2,
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order = 3,
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type = "select",
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name = L["Bags/Bank"],
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desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
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values = {
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["ALL"] = L["Always Hide"],
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["NONE"] = L["Never Hide"],
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--["SHIFT"] = SHIFT_KEY,
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--["ALT"] = ALT_KEY,
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--["CTRL"] = CTRL_KEY
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["SHIFT"] = L["Shift Key"],
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["ALT"] = L["ALT-Key"],
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["CTRL"] = L["CTRL-Key"]
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}
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},
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unitFrames = {
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order = 3,
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order = 4,
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type = "select",
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name = L["Unitframes"],
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name = L["UnitFrames"],
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desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
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values = {
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["ALL"] = L["Always Hide"],
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["NONE"] = L["Never Hide"],
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--["SHIFT"] = SHIFT_KEY,
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--["ALT"] = ALT_KEY,
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--["CTRL"] = CTRL_KEY
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["SHIFT"] = L["Shift Key"],
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["ALT"] = L["ALT-Key"],
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["CTRL"] = L["CTRL-Key"]
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}
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},
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combat = {
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order = 5,
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type = "toggle",
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name = L["Combat"],
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desc = L["Hide tooltip while in combat."]
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}
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}
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},
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@@ -246,24 +265,24 @@ E.Options.args.tooltip = {
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order = 5,
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type = "group",
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name = L["Health Bar"],
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get = function(info) return E.db.tooltip.healthBar[ info[getn(info)] ]; end,
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set = function(info, value) E.db.tooltip.healthBar[ info[getn(info)] ] = value; end,
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disabled = function() return not E.Tooltip; end,
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get = function(info) return E.db.tooltip.healthBar[ info[getn(info)] ] end,
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set = function(info, value) E.db.tooltip.healthBar[ info[getn(info)] ] = value end,
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disabled = function() return not E.Tooltip end,
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args = {
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header = {
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order = 0,
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order = 1,
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type = "header",
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name = L["Health Bar"]
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},
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height = {
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order = 1,
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order = 2,
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type = "range",
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name = L["Height"],
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min = 1, max = 15, step = 1,
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set = function(info, value) E.db.tooltip.healthBar.height = value; GameTooltipStatusBar:Height(value); end
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set = function(info, value) E.db.tooltip.healthBar.height = value GameTooltipStatusBar:Height(value) end
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},
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statusPosition = {
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order = 2,
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order = 3,
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type = "select",
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name = L["Position"],
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values = {
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@@ -272,35 +291,35 @@ E.Options.args.tooltip = {
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}
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},
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text = {
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order = 3,
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order = 4,
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type = "toggle",
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name = L["Text"],
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set = function(info, value) E.db.tooltip.healthBar.text = value; if(value) then GameTooltipStatusBar.text:Show(); else GameTooltipStatusBar.text:Hide() end end
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set = function(info, value) E.db.tooltip.healthBar.text = value if(value) then GameTooltipStatusBar.text:Show(); else GameTooltipStatusBar.text:Hide() end end
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},
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font = {
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order = 4,
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order = 5,
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type = "select", dialogControl = "LSM30_Font",
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name = L["Font"],
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values = AceGUIWidgetLSMlists.font,
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set = function(info, value)
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E.db.tooltip.healthBar.font = value;
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E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
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E.db.tooltip.healthBar.font = value
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E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
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end,
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disabled = function() return not E.db.tooltip.healthBar.text end
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},
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fontSize = {
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order = 5,
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order = 6,
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type = "range",
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name = FONT_SIZE,
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min = 6, max = 500, step = 1,
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name = L["Font Size"],
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min = 4, max = 33, step = 1,
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set = function(info, value)
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E.db.tooltip.healthBar.fontSize = value;
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E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
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E.db.tooltip.healthBar.fontSize = value
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E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
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end,
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disabled = function() return not E.db.tooltip.healthBar.text end
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},
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fontOutline = {
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order = 6,
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order = 7,
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type = "select",
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name = L["Font Outline"],
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values = {
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@@ -310,22 +329,22 @@ E.Options.args.tooltip = {
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["THICKOUTLINE"] = "THICKOUTLINE"
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},
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set = function(info, value)
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E.db.tooltip.healthBar.fontOutline = value;
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E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline);
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E.db.tooltip.healthBar.fontOutline = value
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E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
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end,
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disabled = function() return not E.db.tooltip.healthBar.text end
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}
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}
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}
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}
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};
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}
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for i = 1, 8 do
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E.Options.args.tooltip.args.general.args.factionColors.args[tostring(i)] = {
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E.Options.args.tooltip.args.general.args.factionColors.args[""..i] = {
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order = i,
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type = "color",
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hasAlpha = false,
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name = _G["FACTION_STANDING_LABEL" .. i],
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disabled = function() return not E.Tooltip or not E.db.tooltip.useCustomFactionColors; end,
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};
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end
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name = _G["FACTION_STANDING_LABEL"..i],
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disabled = function() return not E.Tooltip or not E.db.tooltip.useCustomFactionColors end,
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}
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end
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