Might throw a random error but you can actually roll

This commit is contained in:
Logan Payton
2018-05-15 22:55:08 -04:00
parent a9183c77c2
commit 722de59f80
+28 -16
View File
@@ -24,6 +24,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local pos = "TOP"
local cancelled_rolls = {}
local FRAME_WIDTH, FRAME_HEIGHT = 328, 28
local dummy = CreateFrame("FRAME", nil, E.UIParent)
M.RollBars = {}
local locale = GetLocale()
@@ -114,7 +115,8 @@ local function LootClick(frame)
end
end
local function OnEvent(frame, _, rollID)
local function OnEvent(frame)
local rollID = arg1
cancelled_rolls[rollID] = true
if frame.rollID ~= rollID then return end
@@ -127,7 +129,7 @@ local function StatusUpdate(frame)
if not frame.parent.rollID then return end
local t = GetLootRollTimeLeft(frame.parent.rollID)
local perc = t / frame.parent.time
frame.spark:Point("CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
E:Point(frame.spark, "CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
frame:SetValue(t)
if t > 1000000000 then
@@ -135,9 +137,9 @@ local function StatusUpdate(frame)
end
end
local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext)
local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext, point, relativeFrame, relativePoint, ofsx, ofsy)
local f = CreateFrame("Button", nil, parent)
-- E:Point(f, unpack(args))
E:Point(f, point, relativeFrame, relativePoint, ofsx, ofsy)
E:Size(f, FRAME_HEIGHT - 4)
f:SetNormalTexture(ntex)
if(ptex) then f:SetPushedTexture(ptex) end
@@ -145,9 +147,9 @@ local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext)
f.rolltype = rolltype
f.parent = parent
f.tiptext = tiptext
f:SetScript("OnEnter", SetTip)
f:SetScript("OnEnter", function() SetTip(f) end)
f:SetScript("OnLeave", HideTip)
f:SetScript("OnClick", ClickRoll)
f:SetScript("OnClick", function() ClickRoll(f) end)
local txt = f:CreateFontString(nil, nil)
E:FontTemplate(txt, nil, nil, "OUTLINE")
E:Point(txt, "CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0)
@@ -158,7 +160,7 @@ function M:CreateRollFrame()
local frame = CreateFrame("Frame", nil, E.UIParent)
E:Size(frame, FRAME_WIDTH, FRAME_HEIGHT)
E:SetTemplate(frame, "Default")
frame:SetScript("OnEvent", OnEvent)
frame:SetScript("OnEvent", function() OnEvent(frame) end)
frame:RegisterEvent("CANCEL_LOOT_ROLL")
frame:Hide()
@@ -166,10 +168,10 @@ function M:CreateRollFrame()
E:Point(button, "RIGHT", frame, "LEFT", -(E.Spacing*3), 0)
E:Size(button, FRAME_HEIGHT - (E.Border * 2))
E:CreateBackdrop(button, "Default")
-- button:SetScript("OnEnter", SetItemTip)
button:SetScript("OnEnter", function() SetItemTip(button) end)
button:SetScript("OnLeave", HideTip2)
button:SetScript("OnUpdate", ItemOnUpdate)
button:SetScript("OnClick", LootClick)
button:SetScript("OnUpdate", function() ItemOnUpdate(button) end)
button:SetScript("OnClick", function() LootClick(button) end)
frame.button = button
button.icon = button:CreateTexture(nil, "OVERLAY")
@@ -185,7 +187,7 @@ function M:CreateRollFrame()
local status = CreateFrame("StatusBar", nil, frame)
E:SetInside(status)
-- status:SetScript("OnUpdate", StatusUpdate)
status:SetScript("OnUpdate", function() StatusUpdate(status) end)
status:SetFrameLevel(status:GetFrameLevel() - 1)
status:SetStatusBarTexture(E["media"].normTex)
E:RegisterStatusBar(status)
@@ -228,7 +230,7 @@ end
local function GetFrame()
for _, f in ipairs(M.RollBars) do
if(not f.rollID) then
if not f.rollID then
return f
end
end
@@ -255,7 +257,7 @@ function M:START_LOOT_ROLL(_, rollID, time)
f.need:SetText(0)
f.greed:SetText(0)
f.pass:SetText(0)
local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(rollID)
f.button.icon:SetTexture(texture)
f.button.link = GetLootRollItemLink(rollID)
@@ -282,7 +284,7 @@ function M:START_LOOT_ROLL(_, rollID, time)
f:Show()
if E.db.general.autoRoll and UnitLevel("player") == MAX_PLAYER_LEVEL and quality == 2 and not bindOnPickUp then
RollOnLoot(rollID, 2)
RollOnLoot(rollID, 2)
end
end
@@ -316,8 +318,18 @@ end
function M:LoadLootRoll()
if not E.private.general.lootRoll then return end
self:RegisterEvent("CHAT_MSG_LOOT")
self:RegisterEvent("START_LOOT_ROLL")
dummy:RegisterEvent("START_LOOT_ROLL")
-- dummy:RegisterEvent("CHAT_MSG_LOOT")
dummy:SetScript("OnEvent", function()
if event == "START_LOOT_ROLL" then
M:START_LOOT_ROLL("START_LOOT_ROLL", arg1, arg2)
elseif event == "CHAT_MSG_LOOT" then
M:CHAT_MSG_LOOT("CHAT_MSG_LOOT", arg1)
end
end)
-- self:RegisterEvent("CHAT_MSG_LOOT")
-- self:RegisterEvent("START_LOOT_ROLL")
UIParent:UnregisterEvent("START_LOOT_ROLL")
UIParent:UnregisterEvent("CANCEL_LOOT_ROLL")
end