update some more (still needs more work)

This commit is contained in:
Crum
2018-12-13 14:51:37 -06:00
parent 7cdaf21377
commit 7dfe187aa7
37 changed files with 2018 additions and 1061 deletions
+4 -3
View File
@@ -9,19 +9,20 @@
<Include file="AceComm-3.0\AceComm-3.0.xml"/>
<Include file="AceSerializer-3.0\AceSerializer-3.0.xml"/>
<Include file="AceTimer-3.0\AceTimer-3.0.xml"/>
<Include file="LibItemPrice-1.1\LibItemPrice-1.1.xml"/>
<Include file="AceHook-3.0\AceHook-3.0.xml"/>
<Include file="LibItemPrice-1.1\LibItemPrice-1.1.xml"/>
<Include file="LibSharedMedia-3.0\LibSharedMedia-3.0.xml"/>
<Include file="LibSimpleSticky\LibSimpleSticky.xml"/>
<Include file="LibDataBroker\LibDataBroker-1.1.xml"/>
<Include file="LibElvUIPlugin-1.0\LibElvUIPlugin-1.0.xml"/>
<Include file="oUF\oUF.xml"/>
<Include file="oUF_Plugins\oUF_Plugins.xml"/>
<Include file="LibElvUIPlugin-1.0\LibElvUIPlugin-1.0.xml"/>
<Include file="UTF8\UTF8.xml"/>
<Include file="LibItemSearch-1.2\LibItemSearch-1.2.xml"/>
<Include file="LibCompress\LibCompress.xml"/>
<Include file="LibBase64-1.0\LibBase64-1.0.xml"/>
<Include file="LibAnim\LibAnim.xml"/>
<Include file="LibWho-2.0\LibWho-2.0.xml"/>
<Include file="LibUIDropDownMenu\LibUIDropDownMenu.xml"/>
<Include file="LibItemSearch-1.2\LibItemSearch-1.2.xml"/>
</Ui>
</Ui>
@@ -14,6 +14,5 @@
<Script file="masterlooterindicator.lua"/>
<Script file="assistantindicator.lua"/>
<Script file="combopoints.lua"/>
<!-- <Script file="raidroleindicator.lua"/> -->
<Script file="happinessindicator.lua"/>
</Ui>
@@ -1,114 +0,0 @@
--[[
# Element: Raid Role Indicator
Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist).
## Widget
RaidRoleIndicator - A `Texture` representing the unit's raid assignment.
## Notes
This element updates by changing the texture.
## Examples
-- Position and size
local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
RaidRoleIndicator:SetSize(16, 16)
RaidRoleIndicator:SetPoint('TOPLEFT')
-- Register it with oUF
self.RaidRoleIndicator = RaidRoleIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local GetPartyAssignment = GetPartyAssignment
local UnitInRaid = UnitInRaid
local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
local function Update(self, event)
local unit = self.unit
local element = self.RaidRoleIndicator
--[[ Callback: RaidRoleIndicator:PreUpdate()
Called before the element has been updated.
* self - the RaidRoleIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local role, isShown
if(UnitInRaid(unit)) then
if(GetPartyAssignment('MAINTANK', unit)) then
isShown = true
element:SetTexture(MAINTANK_ICON)
role = 'MAINTANK'
elseif(GetPartyAssignment('MAINASSIST', unit)) then
isShown = true
element:SetTexture(MAINASSIST_ICON)
role = 'MAINASSIST'
end
end
if isShown then
element:Show()
else
element:Hide()
end
--[[ Callback: RaidRoleIndicator:PostUpdate(role)
Called after the element has been updated.
* self - the RaidRoleIndicator element
* role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST']
--]]
if(element.PostUpdate) then
return element:PostUpdate(role)
end
end
local function Path(self, ...)
--[[ Override: RaidRoleIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.RaidRoleIndicator.Override or Update)(self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.RaidRoleIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
return true
end
end
local function Disable(self)
local element = self.RaidRoleIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
end
end
oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
@@ -0,0 +1,123 @@
--By Elv, for E.
local ns = oUF
local oUF = ns.oUF
local UnitAffectingCombat = UnitAffectingCombat
local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax
local UnitExists = UnitExists
local frames, allFrames = {}, {}
local showStatus
local CheckForReset = function()
for frame, unit in pairs(allFrames) do
if frame.fadeInfo and frame.fadeInfo.reset then
frame:SetAlpha(1)
frame.fadeInfo.reset = nil
end
end
end
local FadeFramesInOut = function(fade, unit)
local E = unpack(ElvUI)
for frame, unit in pairs(frames) do
if not UnitExists(unit) then return end
if fade then
if frame:GetAlpha() ~= 1 or (frame.fadeInfo and frame.fadeInfo.endAlpha == 0) then
UIFrameFadeIn(frame, 0.15)
end
else
if frame:GetAlpha() ~= 0 then
UIFrameFadeOut(frame, 0.15)
frame.fadeInfo.finishedFunc = CheckForReset
else
showStatus = false;
return
end
end
end
if unit == "player" then
showStatus = fade
end
end
local Update = function(self, arg1, arg2)
if arg1 == "UNIT_HEALTH" and self and self.unit ~= arg2 then return end
if type(arg1) == "boolean" and not frames[self] then
return
end
local E = unpack(ElvUI)
if not frames[self] then
UIFrameFadeIn(self, 0.15)
self.fadeInfo.reset = true
return
end
local combat = UnitAffectingCombat("player")
local cur, max = UnitHealth("player"), UnitHealthMax("player")
local target = UnitExists("target")
if cur ~= max and showStatus ~= true then
FadeFramesInOut(true, frames[self])
elseif target and showStatus ~= true then
FadeFramesInOut(true, frames[self])
elseif arg1 == true and showStatus ~= true then
FadeFramesInOut(true, frames[self])
else
if combat and showStatus ~= true then
FadeFramesInOut(true, frames[self])
elseif not target and not combat and (cur == max) then
FadeFramesInOut(false, frames[self])
end
end
end
local Enable = function(self, unit)
if self.CombatFade then
frames[self] = self.unit
allFrames[self] = self.unit
if unit == "player" then
showStatus = false;
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", Update)
self:RegisterEvent("PLAYER_REGEN_ENABLED", Update)
self:RegisterEvent("PLAYER_REGEN_DISABLED", Update)
self:RegisterEvent("PLAYER_TARGET_CHANGED", Update)
self:RegisterEvent("UNIT_HEALTH", Update)
self:RegisterEvent("UNIT_SPELLCAST_START", Update)
self:RegisterEvent("UNIT_SPELLCAST_STOP", Update)
self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Update)
self:RegisterEvent("UNIT_MODEL_CHANGED", Update)
if not self.CombatFadeHooked then
HookScript(self, "OnEnter", function(self) Update(self, true) end)
HookScript(self, "OnLeave", function(self) Update(self, false) end)
self.CombatFadeHooked = true
end
return true
end
end
local Disable = function(self)
if(self.CombatFade) then
frames[self] = nil
Update(self)
self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update)
self:UnregisterEvent("PLAYER_REGEN_ENABLED", Update)
self:UnregisterEvent("PLAYER_REGEN_DISABLED", Update)
self:UnregisterEvent("PLAYER_TARGET_CHANGED", Update)
self:UnregisterEvent("UNIT_HEALTH", Update)
self:UnregisterEvent("UNIT_SPELLCAST_START", Update)
self:UnregisterEvent("UNIT_SPELLCAST_STOP", Update)
self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Update)
self:UnregisterEvent("UNIT_MODEL_CHANGED", Update)
end
end
oUF:AddElement("CombatFade", Update, Enable, Disable)
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="oUF_CombatFader.lua"/>
</Ui>
@@ -0,0 +1,110 @@
local ns = oUF
local oUF = ns.oUF
if not oUF then return end
local UnitAura = UnitAura
local UnitCanAssist = UnitCanAssist
local playerClass = select(2, UnitClass("player"))
local CanDispel = {
PRIEST = {Magic = true, Disease = true},
SHAMAN = {Poison = true, Disease = true},
PALADIN = {Magic = true, Poison = true, Disease = true},
MAGE = {Curse = true},
DRUID = {Curse = true, Poison = true}
}
local dispellist = CanDispel[playerClass] or {}
local origColors = {}
local origBorderColors = {}
local origPostUpdateAura = {}
local function GetDebuffType(unit, filter, filterTable)
if not unit or not UnitCanAssist("player", unit) then return nil end
local i = 1
while true do
local name, _, texture, _, debufftype = UnitAura(unit, i, "HARMFUL")
if not texture then break end
local filterSpell = filterTable[name]
if(filterTable and filterSpell and filterSpell.enable) then
return debufftype, texture, true, filterSpell.style, filterSpell.color
elseif(debufftype and (not filter or (filter and dispellist[debufftype]))) then
return debufftype, texture;
end
i = i + 1
end
end
local function Update(object, event, unit)
if(unit ~= object.unit) then return; end
local debuffType, texture, wasFiltered, style, color = GetDebuffType(unit, object.DebuffHighlightFilter, object.DebuffHighlightFilterTable);
if(wasFiltered) then
if(style == "GLOW" and object.DBHGlow) then
object.DBHGlow:Show();
object.DBHGlow:SetBackdropBorderColor(color.r, color.g, color.b);
elseif(object.DBHGlow) then
object.DBHGlow:Hide();
object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, color.a or object.DebuffHighlightAlpha or .5);
end
elseif(debuffType) then
color = DebuffTypeColor[debuffType];
if(object.DebuffHighlightBackdrop and object.DBHGlow) then
object.DBHGlow:Show();
object.DBHGlow:SetBackdropBorderColor(color.r, color.g, color.b);
elseif(object.DebuffHighlightUseTexture) then
object.DebuffHighlight:SetTexture(texture);
else
object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or .5);
end
else
if(object.DBHGlow) then
object.DBHGlow:Hide();
end
if(object.DebuffHighlightUseTexture) then
object.DebuffHighlight:SetTexture(nil);
else
object.DebuffHighlight:SetVertexColor(0, 0, 0, 0);
end
end
if object.DebuffHighlight.PostUpdate then
object.DebuffHighlight:PostUpdate(object, debuffType, texture, wasFiltered, style, color)
end
end
local function Enable(object)
-- if we're not highlighting this unit return
if not object.DebuffHighlightBackdrop and not object.DebuffHighlight and not object.DBHGlow then
return
end
-- if we're filtering highlights and we're not of the dispelling type, return
if object.DebuffHighlightFilter and not CanDispel[playerClass] then
return
end
-- make sure aura scanning is active for this object
object:RegisterEvent("UNIT_AURA", Update)
return true
end
local function Disable(object)
object:UnregisterEvent("UNIT_AURA", Update)
if(object.DBHGlow) then
object.DBHGlow:Hide();
end
if(object.DebuffHighlight) then
local color = origColors[object];
if(color) then
object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, color.a);
end
end
end
oUF:AddElement("DebuffHighlight", Update, Enable, Disable)
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="oUF_DebuffHighlight.lua"/>
</Ui>
@@ -0,0 +1,354 @@
--[[
Name: LibDruidMana-1.0
Revision: $Rev: 29 $
Author: Cameron Kenneth Knight (ckknight@gmail.com)
Inspired By: SmartyCat by Darravis
Website: http://www.wowace.com/
Description: A library to provide data on mana for druids in bear or cat form.
License: LGPL v2.1
]]
if(select(2, UnitClass("player")) ~= "DRUID") then return; end
local MAJOR_VERSION = "LibDruidMana-1.0"
local MINOR_VERSION = 90001 + tonumber(string.match("$Revision: 29 $", "%d+"))
local floor = math.floor
local GetManaRegen = GetManaRegen
local GetNumSpellTabs = GetNumSpellTabs
local GetSpellName = GetSpellName
local GetSpellTabInfo = GetSpellTabInfo
local GetSpellTexture = GetSpellTexture
local GetTime = GetTime
local UnitMana = UnitMana
local UnitManaMax = UnitManaMax
local UnitPowerType = UnitPowerType
local UnitStat = UnitStat
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local oldLib
if oldMinor then
oldLib = {}
for k, v in pairs(lib) do
oldLib[k] = v
lib[k] = nil
end
end
local regenMana, maxMana, currMana, currInt, fiveSecondRule
currMana, maxMana = 0, 0
local bearID, bearName, catName
-- frame for events and OnUpdate
local frame
if oldLib and oldLib.frame then
frame = oldLib.frame
frame:UnregisterAllEvents()
frame:SetScript("OnEvent", nil)
frame:SetScript("OnUpdate", nil)
for k in pairs(frame) do
if k ~= 0 then
frame[k] = nil
end
end
else
frame = CreateFrame("Frame", MAJOR_VERSION .. "_Frame")
end
lib.frame = frame
-- tooltip for scanning the mana cost for shapeshifting.
local tt
if oldLib and oldLib.tt then
tt = oldLib.tt
else
tt = CreateFrame("GameTooltip", MAJOR_VERSION .. "_Tooltip")
end
lib.tt = tt
if not tt.left then
tt.left = {}
tt.right = {}
end
for i = table.getn(tt.left) + 1, 30 do
local left, right = tt:CreateFontString(), tt:CreateFontString()
tt.left[i] = left
tt.right[i] = right
left:SetFontObject(GameFontNormal)
right:SetFontObject(GameFontNormal)
tt:AddFontStrings(left, right)
end
tt:SetOwner(UIParent, "ANCHOR_NONE")
-- set of functions to call when mana is updated
local registry = oldLib and oldLib.registry or {}
lib.registry = registry
local function getShapeshiftCost()
if not bearID then return 0 end
tt:ClearLines()
tt:SetSpell(bearID, "spell")
if not tt:IsOwned(UIParent) then
tt:SetOwner(UIParent, "ANCHOR_NONE")
end
local line = tt.left[2]:GetText()
if line then
line = tonumber(string.match(line, "(%d+)"))
end
return line or 0
end
frame:SetScript("OnEvent", function(...)
this[event](this, unpack(arg))
end)
local SetMax_time = nil
local UpdateMana_time = nil
local killFSR_time = nil
frame:SetScript("OnUpdate", function(this, elapsed)
local currentTime = GetTime()
if SetMax_time and SetMax_time <= currentTime then
SetMax_time = nil
this:SetMax()
end
if UpdateMana_time and UpdateMana_time <= currentTime then
UpdateMana_time = UpdateMana_time + 2
this:UpdateMana()
end
if killFSR_time and killFSR_time <= currentTime then
killFSR_time = nil
fiveSecondRule = false
end
end)
function frame:PLAYER_LOGIN()
self.PLAYER_LOGIN = nil
self:LEARNED_SPELL_IN_TAB()
self:RegisterEvent("UNIT_DISPLAYPOWER")
if UnitPowerType("player") == 0 then
self:UNIT_DISPLAYPOWER("player")
end
end
function frame:UNIT_DISPLAYPOWER(unit)
if unit ~= "player" or UnitPowerType("player") ~= 0 then return end
self:UnregisterEvent("UNIT_DISPLAYPOWER")
self.UNIT_DISPLAYPOWER = nil
maxMana = UnitManaMax("player")
currMana = UnitMana("player")
local _
_, currInt = UnitStat("player", 4)
self:RegisterEvent("UNIT_MANA")
self:RegisterEvent("UNIT_MAXMANA")
self:RegisterEvent("UNIT_INVENTORY_CHANGED")
self:RegisterEvent("PLAYER_AURAS_CHANGED")
self:RegisterEvent("LEARNED_SPELL_IN_TAB")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PLAYER_LEAVING_WORLD")
self:RegisterEvent("COMBAT_TEXT_UPDATE")
self:Update()
end
function frame:PLAYER_ENTERING_WORLD()
if UnitPowerType("player") ~= 0 then
SetMax_time = GetTime() + 7
end
end
function frame:PLAYER_LEAVING_WORLD()
SetMax_time = nil
UpdateMana_time = nil
killFSR_time = nil
end
function frame:UNIT_MANA(unit)
if unit ~= "player" then return end
if UnitPowerType("player") == 0 then
currMana = UnitMana("player")
maxMana = UnitManaMax("player")
self:Update()
else
if regenMana and not UpdateMana_time then
-- Update mana every 2 seconds
UpdateMana_time = GetTime() + 2
self:UpdateMana()
end
-- if mana hasn't been updated for 7 seconds, set current mana to the max mana
SetMax_time = GetTime() + 7
end
end
function frame:UNIT_MAXMANA(unit)
if unit ~= "player" then return end
local _, int = UnitStat("player", 4)
if UnitPowerType("player") == 0 then
maxMana = UnitManaMax("player")
currMana = UnitMana("player")
currInt = int
elseif currInt ~= int then
-- int buff maybe
maxMana = maxMana + ((int - currInt) * 15)
currInt = int
if currMana > maxMana then
currMana = maxMana
end
end
self:Update()
end
frame.UNIT_INVENTORY_CHANGED = frame.UNIT_MAXMANA
function frame:PLAYER_AURAS_CHANGED()
-- possibly losing the bear/cat buff
if UnitPowerType("player") == 0 then
regenMana = false
SetMax_time = nil
UpdateMana_time = nil
killFSR_time = nil
currMana = UnitMana("player")
maxMana = UnitManaMax("player")
end
self:Update()
end
function frame:COMBAT_TEXT_UPDATE()
-- if the spell is cast for either bear or cat, deduct the cost.
-- we can't rely on UNIT_DISPLAYPOWER since you could switch from bear -> bear, never calling that, so we check the spellcast.
if (bearName and arg2 == bearName) or (catName and arg2 == catName) then
regenMana = true
fiveSecondRule = true
killFSR_time = GetTime() + 5
currMana = currMana - getShapeshiftCost()
end
end
function frame:LEARNED_SPELL_IN_TAB()
for i = 1, GetNumSpellTabs() do
local _, texture, offset, numSpells = GetSpellTabInfo(i)
-- the spell tab that shows the bear is the feral tree, gonna check for bear form and cat form, gleam important info
if string.find(texture, "Ability_Racial_BearForm") then
for j = offset + 1, offset + numSpells do
if string.find(GetSpellTexture(j, "spell"), "Ability_Racial_BearForm") then
bearID = j
bearName = GetSpellName(j, "spell")
elseif string.find(GetSpellTexture(j, "spell"), "Ability_Druid_CatForm") then
catName = GetSpellName(j, "spell")
end
end
break
end
end
end
function frame:UpdateMana()
print(this)
local regen, castingRegen = GetManaRegen()
if fiveSecondRule then
currMana = currMana + floor(castingRegen * 2 + 0.5)
else
currMana = currMana + floor(regen * 2 + 0.5)
end
if currMana >= maxMana then
currMana = maxMana
-- we're at max mana, no need for any more checking
SetMax_time = nil
UpdateMana_time = nil
killFSR_time = nil
end
self:Update()
end
function frame:SetMax()
currMana = maxMana
-- we're at max mana, no need for any more checking
SetMax_time = nil
UpdateMana_time = nil
killFSR_time = nil
self:Update()
end
local i = 0
local lastMaxMana, lastCurrMana = 0, 0
function frame:Update()
if lastMaxMana == maxMana and lastCurrMana == currMana then return end
lastMaxMana = maxMana
lastCurrMana = currMana
-- trigger event
for func in pairs(registry) do
local success, ret = pcall(func, currMana, maxMana)
if not success then
geterrorhandler()(ret)
end
end
end
-- if IsLoggedIn() then
frame:PLAYER_LOGIN()
-- else
-- frame:RegisterEvent("PLAYER_LOGIN")
-- end
function lib:GetCurrentMana()
return currMana
end
function lib:GetMaximumMana()
return maxMana
end
function lib:AddListener(tab, method)
local func
if type(tab) == "table" then
if type(method) ~= "string" then
error(format("Bad argument #3 to `AddListener'. Expected %q, got %q.", "string", type(method)), 2)
elseif type(tab[method]) ~= "function" then
error(format("Bad argument #3 to `AddListener'. Expected method, got %q.", type(tab[method])), 2)
end
func = function(...)
return tab[method](tab, unpack(arg))
end
elseif type(tab) == "function" then
func = tab
if method and type(method) ~= "string" then
method = true
end
else
error(format("Bad argument #2 to `AddListener'. Expected %q or %q, got %q.", "table", "function", type(tab)), 2)
end
registry[func] = method
end
function lib:RemoveListener(method)
if type(method) ~= "string" then
error(format("Bad argument #2 to `RemoveListener'. Expected %q, got %q.", "string", type(method)), 2)
end
for func, methodName in pairs(registry) do
if methodName == method then
registry[func] = nil
break
end
end
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibDruidMana-1.0.lua"/>
</Ui>
@@ -0,0 +1,152 @@
if(select(2, UnitClass("player")) ~= "DRUID") then return; end
local ns = oUF
local oUF = ns.oUF
local LDM = LibStub("LibDruidMana-1.0")
local function UpdateColor(element, cur, max)
local parent = element.__owner
local r, g, b, t
if(element.colorClass) then
t = parent.colors.class['DRUID']
elseif(element.colorSmooth) then
r, g, b = parent.ColorGradient(cur, max, unpack(element.smoothGradient or parent.colors.smooth))
elseif(element.colorPower) then
t = parent.colors.power[0]
end
if(t) then
r, g, b = t[1], t[2], t[3]
end
if(b) then
element:SetStatusBarColor(r, g, b)
local bg = element.bg
if(bg) then
local mu = bg.multiplier or 1
bg:SetVertexColor(r * mu, g * mu, b * mu)
end
end
end
local function Update(self, event, unit, currMana, maxMana)
if(unit ~= 'player') then return end
local element = self.DruidAltMana
if(element.PreUpdate) then element:PreUpdate(unit) end
local cur, max = currMana, maxMana
if not (cur and max) then
cur, max = LDM:GetCurrentMana(), LDM:GetMaximumMana()
end
element:SetMinMaxValues(0, max)
element:SetValue(cur)
element:UpdateColor(cur, max)
if(element.PostUpdate) then
return element:PostUpdate(unit, cur, max, event)
end
end
local function Path(self, ...)
return (self.DruidAltMana.Override or Update) (self, unpack(arg))
end
local function ElementEnable(self)
self:RegisterEvent("UNIT_MANA", Path)
self:RegisterEvent("UNIT_MAXMANA", Path)
self.DruidAltMana:Show()
if self.DruidAltMana.PostUpdateVisibility then
self.DruidAltMana:PostUpdateVisibility(true, not self.DruidAltMana.isEnabled)
end
self.DruidAltMana.isEnabled = true
Path(self, 'ElementEnable', 'player', UnitPowerType("player", 0))
end
local function ElementDisable(self)
self:UnregisterEvent("UNIT_MANA", Path)
self:UnregisterEvent("UNIT_MAXMANA", Path)
self.DruidAltMana:Hide()
if self.DruidAltMana.PostUpdateVisibility then
self.DruidAltMana:PostUpdateVisibility(false, self.DruidAltMana.isEnabled)
end
self.DruidAltMana.isEnabled = nil
Path(self, 'ElementDisable', 'player', UnitPowerType("player", 0))
end
local function Visibility(self, event, unit)
local shouldEnable
if UnitPowerType("player") ~= 0 then
shouldEnable = true
end
if(shouldEnable) then
ElementEnable(self)
else
ElementDisable(self)
end
end
local function VisibilityPath(self, ...)
return (self.DruidAltMana.OverrideVisibility or Visibility) (self, unpack(arg))
end
local function ForceUpdate(element)
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
local element = self.DruidAltMana
if(element and unit == 'player') then
element.__owner = self
element.ForceUpdate = ForceUpdate
LDM:AddListener(function(currMana, maxMana)
Update(self, "Listener", "player", currMana, maxMana)
end, "oUF_DruidMana")
self:RegisterEvent('PLAYER_LOGIN', VisibilityPath) -- need?
self:RegisterEvent('PLAYER_ENTERING_WORLD', VisibilityPath)
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', VisibilityPath) -- need?
self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
if(not element.UpdateColor) then
element.UpdateColor = UpdateColor
end
return true
end
end
local function Disable(self)
local element = self.DruidAltMana
if(element) then
ElementDisable(self)
LDM:RemoveListener("oUF_DruidMana")
self:UnregisterEvent('PLAYER_LOGIN', VisibilityPath) -- need?
self:UnregisterEvent('PLAYER_ENTERING_WORLD', VisibilityPath)
self:UnregisterEvent('UPDATE_SHAPESHIFT_FORM', VisibilityPath) -- need?
self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
end
end
oUF:AddElement("DruidAltMana", VisibilityPath, Enable, Disable)
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="LibDruidMana-1.0\LibDruidMana-1.0.xml"/>
<Script file="oUF_DruidMana.lua"/>
</Ui>
@@ -1,4 +1,8 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="oUF_RaidDebuffs\oUF_RaidDebuffs.xml"/>
<Include file="oUF_DruidMana\oUF_DruidMana.xml"/>
<Include file="oUF_DebuffHighlight\oUF_DebuffHighlight.xml"/>
<Include file="oUF_Smooth\oUF_Smooth.xml"/>
<Include file="oUF_CombatFader\oUF_CombatFader.xml"/>
<Include file="oUF_GPS\oUF_GPS.xml"/>
</Ui>
@@ -0,0 +1,263 @@
local ns = oUF
local oUF = ns.oUF
local pairs, type = pairs, type
local format = string.format
local floor = math.floor
local GetSpellInfo = GetSpellInfo
local GetTime = GetTime
local UnitDebuff = UnitAura
local addon = {}
ns.oUF_RaidDebuffs = addon
oUF_RaidDebuffs = ns.oUF_RaidDebuffs
if(not _G.oUF_RaidDebuffs) then
_G.oUF_RaidDebuffs = addon
end
local debuff_data = {}
addon.DebuffData = debuff_data
addon.ShowDispellableDebuff = true
addon.FilterDispellableDebuff = true
addon.priority = 10
local function add(spell, priority, stackThreshold)
if(spell) then
debuff_data[spell] = {
priority = (addon.priority + priority),
stackThreshold = (stackThreshold or 0)
}
end
end
function addon:RegisterDebuffs(t)
for spell, value in pairs(t) do
if(type(t[spell]) == 'boolean') then
local oldValue = t[spell]
t[spell] = {
['enable'] = oldValue,
['priority'] = 0,
['stackThreshold'] = 0
}
else
if(t[spell].enable) then
add(spell, t[spell].priority, t[spell].stackThreshold)
end
end
end
end
function addon:ResetDebuffData()
wipe(debuff_data)
end
local DispellColor = {
['Magic'] = {.2, .6, 1},
['Curse'] = {.6, 0, 1},
['Disease'] = {.6, .4, 0},
['Poison'] = {0, .6, 0}
}
local DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1
}
local DispellFilter
do
local dispellClasses = {
['PRIEST'] = {
['Magic'] = true,
['Disease'] = true
},
['SHAMAN'] = {
['Poison'] = true,
['Disease'] = true
},
['PALADIN'] = {
['Poison'] = true,
['Magic'] = true,
['Disease'] = true
},
['MAGE'] = {
['Curse'] = true
},
['DRUID'] = {
['Curse'] = true,
['Poison'] = true
}
}
DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
end
local function formatTime(s)
if(s > 60) then
return format('%dm', s/60), string.mod(s, 60)
elseif(s < 1) then
return format('%.1f', s), s - floor(s)
else
return format('%d', s), s - floor(s)
end
end
local function onUpdate(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.1 then
local _, _, _, _, _, _, timeLeft = UnitDebuff(self.__owner.unit, self.index, "HARMFUL")
if timeLeft and timeLeft > 0 then
self.time:SetText(formatTime(timeLeft))
else
self:SetScript('OnUpdate', nil)
self.time:Hide()
end
self.elapsed = 0
end
end
local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, stackThreshold)
local element = self.RaidDebuffs
if(name and (count >= stackThreshold)) then
element.icon:SetTexture(icon)
element.icon:Show()
element.duration = duration
if(element.count) then
if(count and count > 1) then
element.count:SetText(count)
element.count:Show()
else
element.count:SetText('')
element.count:Hide()
end
end
if(element.time) then
if(duration and duration > 0 and endTime) then
element:SetScript('OnUpdate', onUpdate)
element.time:Show()
else
element:SetScript('OnUpdate', nil)
element.time:Hide()
end
end
if(element.cd) then
if(duration and duration > 0 and endTime) then
element.cd:SetCooldown(GetTime() - (endTime - duration), duration)
element.cd:Show()
else
element.cd:Hide()
end
end
local c = DispellColor[debuffType] or ElvUI[1].media.bordercolor
element:SetBackdropBorderColor(c[1], c[2], c[3])
element:Show()
else
element:Hide()
element.index = nil
end
end
local function Update(self, event, unit)
if(not unit or self.unit ~= unit) then return end
local element = self.RaidDebuffs
local _, name, icon, count, debuffType, duration, expirationTime
local _name, _icon, _count, _dtype, _duration, _endTime
local _priority, priority = 0, 0
local _stackThreshold = 0
for i = 1, 40 do
name, _, icon, count, debuffType, duration, expirationTime = UnitDebuff(unit, i, "HARMFUL")
if not (name and icon) then break end
if(addon.ShowDispellableDebuff and (element.showDispellableDebuff ~= false) and debuffType) then
if(addon.FilterDispellableDebuff) then
DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority
priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
if(priority == 0) then
debuffType = nil
end
else
priority = DispellPriority[debuffType] or 0
end
if(priority > _priority) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
element.index = i
end
end
priority = debuff_data[name] and debuff_data[name].priority
if(priority and (priority > _priority)) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime = priority, name, icon, count, debuffType, duration, expirationTime
element.index = i
end
end
if(element.forceShow) then
_name, _, _icon = GetSpellInfo(26993)
_count, _dtype, _duration, _endTime, _stackThreshold = 5, 'Magic', 0, 60, 0
end
if(_name and _icon) then
_stackThreshold = debuff_data[_name] and debuff_data[_name].stackThreshold or _stackThreshold
end
UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _stackThreshold)
--Reset the DispellPriority
DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1
}
end
local function Path(self, ...)
--[[ Override: RaidDebuffs.Override(self, event, ...)
Used to completely override the element's update process.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event (string)
--]]
return (self.RaidDebuffs.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.RaidDebuffs
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_AURA', Update)
return true
end
end
local function Disable(self)
local element = self.RaidDebuffs
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_AURA', Update)
end
end
oUF:AddElement('RaidDebuffs', Update, Enable, Disable)
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="oUF_RaidDebuffs.lua"/>
</Ui>
@@ -0,0 +1,244 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local assert, select, pairs, unpack = assert, select, pairs, unpack
local tinsert, wipe = tinsert, wipe
local getn = table.getn
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitBuff = UnitBuff
function UF:Construct_AuraWatch(frame)
local auras = CreateFrame("Frame", nil, frame)
auras:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10)
E:SetInside(auras, frame.Health)
auras.presentAlpha = 1
auras.missingAlpha = 0
auras.icons = {}
return auras
end
local counterOffsets = {
["TOPLEFT"] = {6, 1},
["TOPRIGHT"] = {-6, 1},
["BOTTOMLEFT"] = {6, 1},
["BOTTOMRIGHT"] = {-6, 1},
["LEFT"] = {6, 1},
["RIGHT"] = {-6, 1},
["TOP"] = {0, 0},
["BOTTOM"] = {0, 0}
}
local textCounterOffsets = {
["TOPLEFT"] = {"LEFT", "RIGHT", -2, 0},
["TOPRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOMLEFT"] = {"LEFT", "RIGHT", -2, 0},
["BOTTOMRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["LEFT"] = {"LEFT", "RIGHT", -2, 0},
["RIGHT"] = {"RIGHT", "LEFT", 2, 0},
["TOP"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOM"] = {"RIGHT", "LEFT", 2, 0}
}
function UF:UpdateAuraWatchFromHeader(group, petOverride)
assert(self[group], "Invalid group specified.")
group = self[group]
for i = 1, group:GetNumChildren() do
local frame = select(i, group:GetChildren())
if frame and frame.Health then
UF:UpdateAuraWatch(frame, petOverride, group.db)
elseif frame then
for n = 1, frame:GetNumChildren() do
local child = select(n, frame:GetChildren())
if child and child.Health then
UF:UpdateAuraWatch(child, petOverride, group.db)
end
end
end
end
end
local buffs = {}
function UF:UpdateAuraWatch(frame, petOverride, db)
wipe(buffs)
local auras = frame.AuraWatch
db = db and db.buffIndicator or frame.db.buffIndicator
if not db.enable then
auras:Hide()
return
else
auras:Show()
end
if frame.unit == "pet" and not petOverride then
local petWatch = E.global.unitframe.buffwatch.PET or {}
for _, value in pairs(petWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
else
local buffWatch = not db.profileSpecific and (E.global.unitframe.buffwatch[E.myclass] or {}) or (E.db.unitframe.filters.buffwatch or {})
for _, value in pairs(buffWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
end
--CLEAR CACHE
if auras.icons then
for i = 1, getn(auras.icons) do
local matchFound = false
for j = 1, getn(buffs) do
if buffs[j].id and buffs[j].id == auras.icons[i] then
matchFound = true
break
end
end
if not matchFound then
auras.icons[i]:Hide()
auras.icons[i] = nil
end
end
end
local unitframeFont = LSM:Fetch("font", E.db.unitframe.font)
for i = 1, getn(buffs) do
if buffs[i].id then
local name, _, image = UnitBuff(frame.unit, buffs[i].id)
if name then
local icon
if not auras.icons[buffs[i].id] then
icon = CreateFrame("Frame", nil, auras)
else
icon = auras.icons[buffs[i].id]
end
icon.name = name
icon.image = image
icon.spellID = buffs[i].id
icon.style = buffs[i].style
icon.onlyShowMissing = buffs[i].onlyShowMissing
icon.presentAlpha = icon.onlyShowMissing and 0 or 1
icon.missingAlpha = icon.onlyShowMissing and 1 or 0
icon.textThreshold = buffs[i].textThreshold or -1
icon.displayText = buffs[i].displayText
icon.decimalThreshold = buffs[i].decimalThreshold
icon.size = (buffs[i].sizeOverride ~= nil and buffs[i].sizeOverride > 0 and buffs[i].sizeOverride or db.size)
icon:SetWidth(icon.size)
icon:SetHeight(icon.size)
--Protect against missing .point value
if not buffs[i].point then buffs[i].point = "TOPLEFT" end
icon:ClearAllPoints()
E:Point(icon, buffs[i].point or "TOPLEFT", frame.Health, buffs[i].point or "TOPLEFT", buffs[i].xOffset, buffs[i].yOffset)
if not icon.icon then
icon.icon = icon:CreateTexture(nil, "BORDER")
icon.icon:SetAllPoints(icon)
end
if not icon.text then
local f = CreateFrame("Frame", nil, icon)
f:SetFrameLevel(icon:GetFrameLevel() + 50)
icon.text = f:CreateFontString(nil, "BORDER")
end
if not icon.border then
icon.border = icon:CreateTexture(nil, "BACKGROUND")
E:Point(icon.border, "TOPLEFT", -E.mult, E.mult)
E:Point(icon.border, "BOTTOMRIGHT", E.mult, -E.mult)
icon.border:SetTexture(E.media.blankTex)
icon.border:SetVertexColor(0, 0, 0)
end
if not icon.cd then
icon.cd = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
icon.cd:SetAllPoints(icon)
icon.cd.noOCC = true
icon.cd.noCooldownCount = true
icon.cd:SetReverse(true)
icon.cd:SetFrameLevel(icon:GetFrameLevel())
end
if icon.style == "coloredIcon" then
icon.icon:SetTexture(E.media.blankTex)
if buffs[i].color then
icon.icon:SetVertexColor(buffs[i].color.r, buffs[i].color.g, buffs[i].color.b)
else
icon.icon:SetVertexColor(0.8, 0.8, 0.8)
end
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
elseif icon.style == "texturedIcon" then
icon.icon:SetVertexColor(1, 1, 1)
icon.icon:SetTexCoord(unpack(E.TexCoords))
icon.icon:SetTexture(icon.image)
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
else
icon.border:Hide()
icon.icon:Hide()
icon.cd:SetAlpha(0)
end
if icon.displayText then
icon.text:Show()
local r, g, b = 1, 1, 1
if buffs[i].textColor then
r, g, b = buffs[i].textColor.r, buffs[i].textColor.g, buffs[i].textColor.b
end
icon.text:SetTextColor(r, g, b)
else
icon.text:Hide()
end
if not icon.count then
icon.count = icon:CreateFontString(nil, "OVERLAY")
end
icon.count:ClearAllPoints()
if icon.displayText then
local point, anchorPoint, x, y = unpack(textCounterOffsets[buffs[i].point])
E:Point(icon.count, point, icon.text, anchorPoint, x, y)
else
E:Point(icon.count, "CENTER", unpack(counterOffsets[buffs[i].point]))
end
E:FontTemplate(icon.count, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
E:FontTemplate(icon.text, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
icon.text:ClearAllPoints()
E:Point(icon.text, buffs[i].point, icon, buffs[i].point)
if buffs[i].enabled then
auras.icons[buffs[i].id] = icon
if auras.watched then
auras.watched[buffs[i].id] = icon
end
else
auras.icons[buffs[i].id] = nil
if auras.watched then
auras.watched[buffs[i].id] = nil
end
icon:Hide()
end
end
end
end
if frame.AuraWatch.Update then
frame.AuraWatch.Update(frame)
end
frame:UpdateElement("AuraWatch")
end
+23 -21
View File
@@ -80,14 +80,14 @@ function UF:Configure_ClassBar(frame)
end
else --Detached
CLASSBAR_WIDTH = db.classbar.detachedWidth - ((frame.BORDER + frame.SPACING)*2)
bars.Holder:Size(db.classbar.detachedWidth, db.classbar.height)
E:Size(bars.Holder, db.classbar.detachedWidth, db.classbar.height)
if not bars.Holder.mover then
bars:Width(CLASSBAR_WIDTH)
bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:SerWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO")
E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,classbar")
else
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
@@ -114,8 +114,8 @@ function UF:Configure_ClassBar(frame)
end
end
bars:Width(CLASSBAR_WIDTH)
bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
bars:SetWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
if frame.ClassBar == "DruidAltMana" then
if frame.CLASSBAR_DETACHED and db.classbar.verticalOrientation then
@@ -137,6 +137,7 @@ function UF:Configure_ClassBar(frame)
end
local function ToggleResourceBar(bars, overrideVisibility)
local bars = bars or this
local frame = bars.origParent or bars:GetParent()
local db = frame.db
if not db then return end
@@ -177,13 +178,13 @@ function UF:Construct_DruidAltMana(frame)
druidAltMana.colorPower = true
druidAltMana.PostUpdate = UF.PostUpdateDruidAltMana
druidAltMana.PostUpdateVisibility = UF.PostVisibilityDruidAltMana
druidAltMana:CreateBackdrop("Default")
UF["statusbars"][druidAltMana] = true
druidAltMana:SetStatusBarTexture(E["media"].blankTex)
E:CreateBackdrop(druidAltMana, "Default")
UF.statusbars[druidAltMana] = true
druidAltMana:SetStatusBarTexture(E.media.blankTex)
druidAltMana.bg = druidAltMana:CreateTexture(nil, "BORDER")
druidAltMana.bg:SetAllPoints(druidAltMana)
druidAltMana.bg:SetTexture(E["media"].blankTex)
druidAltMana.bg:SetTexture(E.media.blankTex)
druidAltMana.bg.multiplier = 0.3
druidAltMana.text = druidAltMana:CreateFontString(nil, "OVERLAY")
@@ -195,17 +196,18 @@ function UF:Construct_DruidAltMana(frame)
return druidAltMana
end
function UF:PostUpdateDruidAltMana(_, min, max, event)
function UF:PostUpdateDruidAltMana(_, cur, max, event)
local frame = self.origParent or self:GetParent()
local db = frame.db
if frame.USE_CLASSBAR and ((min ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
--if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if db.classbar.additionalPowerText then
local powerValue = frame.Power.value
local powerValueText = powerValue:GetText()
local powerValueParent = powerValue:GetParent()
local powerTextPosition = db.power.position
local color = ElvUF["colors"].power[0]
local color = ElvUF.colors.power[0]
color = E:RGBToHex(color[1], color[2], color[3])
--Attempt to remove |cFFXXXXXX color codes in order to determine if power text is really empty
@@ -224,27 +226,27 @@ function UF:PostUpdateDruidAltMana(_, min, max, event)
if (powerValueText and (powerValueText ~= "" and powerValueText ~= " ")) then
if find(powerTextPosition, "RIGHT") then
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
elseif find(powerTextPosition, "LEFT") then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(min / max * 100)))
self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(cur / max * 100)))
else
if select(4, powerValue:GetPoint()) <= 0 then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(min / max * 100)))
self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(cur / max * 100)))
else
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
end
end
else
E:Point(self.text, powerValue:GetPoint())
self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else
self.text:SetParent(self)
self.text:SetParent(frame.RaisedElementParent)
E:Point(self.text, "CENTER", self)
self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else --Text disabled
self.text:SetText()
@@ -264,6 +266,6 @@ function UF:PostVisibilityDruidAltMana(enabled, stateChanged)
UF:Configure_ClassBar(frame)
UF:Configure_HealthBar(frame)
UF:Configure_Power(frame)
UF:Configure_InfoPanel(frame, true) --2nd argument is to prevent it from setting template, which removes threat border
UF:Configure_InfoPanel(frame)
end
end
@@ -12,9 +12,9 @@ function UF:Construct_CombatIndicator(frame)
end
function UF:Configure_CombatIndicator(frame)
if frame.db.combatIcon and not frame:IsElementEnabled('CombatIndicator') then
if frame.db.combatIcon and not frame:IsElementEnabled("CombatIndicator") then
frame:EnableElement("CombatIndicator")
elseif not frame.db.combatIcon and frame:IsElementEnabled('CombatIndicator') then
elseif not frame.db.combatIcon and frame:IsElementEnabled("CombatIndicator") then
frame:DisableElement("CombatIndicator")
frame.CombatIndicator:Hide()
end
+2 -2
View File
@@ -19,7 +19,7 @@ assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_HealthBar(frame, bg, text, textPos)
local health = CreateFrame("StatusBar", nil, frame)
UF["statusbars"][health] = true
UF.statusbars[health] = true
health:SetFrameLevel(10) --Make room for Portrait and Power which should be lower by default
health.PostUpdate = self.PostUpdateHealth
@@ -202,7 +202,7 @@ function UF:PostUpdateHealth(unit, min, max)
end
local r, g, b = self:GetStatusBarColor()
local colors = E.db["unitframe"]["colors"]
local colors = E.db.unitframe.colors
if ((colors.healthclass == true and colors.colorhealthbyvalue == true) or (colors.colorhealthbyvalue and parent.isForced)) and not (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
local newr, newg, newb = ElvUF.ColorGradient(min, max, 1, 0, 0, 1, 1, 0, r, g, b)
@@ -1,5 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Auras.lua"/>
<Script file="BuffIndicator.lua"/>
<Script file="Castbar.lua"/>
<Script file="Classbars.lua"/>
<Script file="CombatIndicator.lua"/>
@@ -15,11 +16,9 @@
<Script file="InfoPanel.lua"/>
<Script file="PvPIcon.lua"/>
<Script file="PvPIndicator.lua"/>
<Script file="RaidDebuffs.lua"/>
<Script file="RaidIcon.lua"/>
<Script file="RaidRoleIcons.lua"/>
<Script file="Range.lua"/>
<Script file="ReadyCheckIcon.lua"/>
<Script file="RestingIndicator.lua"/>
<Script file="ResurrectionIcon.lua"/>
<Script file="FrameGlow.lua"/>
</Ui>
@@ -241,4 +241,9 @@ function UF:PostUpdatePower(unit, cur, max)
if db and db.power and db.power.hideonnpc then
UF:PostNamePosition(parent, unit)
end
--Force update to DruidAltMana in order to reposition text if necessary
if parent:IsElementEnabled("DruidAltMana") then
E:Delay(0.01, parent.DruidAltMana.ForceUpdate, parent.DruidAltMana) --Delay it slightly so Power text has a chance to clear itself first
end
end
@@ -1,11 +1,6 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
--WoW API / Variables
function UF:Construct_PvPIndicator(frame)
local pvp = frame.RaisedElementParent:CreateFontString(nil, "OVERLAY")
UF:Configure_FontString(pvp)
@@ -0,0 +1,64 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_RaidDebuffs(frame)
local rdebuff = CreateFrame("Frame", nil, frame.RaisedElementParent)
E:SetTemplate(rdebuff, "Default", nil, nil, UF.thinBorders, true)
rdebuff:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 20) --Make them appear above regular buffs or debuffs
local offset = UF.thinBorders and E.mult or E.Border
rdebuff.icon = rdebuff:CreateTexture(nil, "OVERLAY")
rdebuff.icon:SetTexCoord(unpack(E.TexCoords))
E:SetInside(rdebuff.icon, rdebuff, offset, offset)
rdebuff.count = rdebuff:CreateFontString(nil, "OVERLAY")
E:FontTemplate(rdebuff.count, nil, 10, "OUTLINE")
E:Point(rdebuff.count, "BOTTOMRIGHT", 0, 2)
rdebuff.count:SetTextColor(1, .9, 0)
rdebuff.time = rdebuff:CreateFontString(nil, "OVERLAY")
E:FontTemplate(rdebuff.time, nil, 10, "OUTLINE")
E:Point(rdebuff.time, "CENTER")
rdebuff.time:SetTextColor(1, .9, 0)
return rdebuff
end
function UF:Configure_RaidDebuffs(frame)
if not frame.VARIABLES_SET then return end
local db = frame.db
local rdebuffs = frame.RaidDebuffs
if db.rdebuffs.enable then
local stackColor = db.rdebuffs.stack.color
local durationColor = db.rdebuffs.duration.color
local rdebuffsFont = UF.LSM:Fetch("font", db.rdebuffs.font)
if not frame:IsElementEnabled("RaidDebuffs") then
frame:EnableElement("RaidDebuffs")
end
rdebuffs.showDispellableDebuff = db.rdebuffs.showDispellableDebuff
rdebuffs.forceShow = frame.forceShowAuras
E:Size(rdebuffs, db.rdebuffs.size)
E:Point(rdebuffs, "BOTTOM", frame, "BOTTOM", db.rdebuffs.xOffset, db.rdebuffs.yOffset + frame.SPACING)
E:FontTemplate(rdebuffs.count, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.count:ClearAllPoints()
E:Point(rdebuffs.count, db.rdebuffs.stack.position, db.rdebuffs.stack.xOffset, db.rdebuffs.stack.yOffset)
rdebuffs.count:SetTextColor(stackColor.r, stackColor.g, stackColor.b, stackColor.a)
E:FontTemplate(rdebuffs.time, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.time:ClearAllPoints()
E:Point(rdebuffs.time, db.rdebuffs.duration.position, db.rdebuffs.duration.xOffset, db.rdebuffs.duration.yOffset)
rdebuffs.time:SetTextColor(durationColor.r, durationColor.g, durationColor.b, durationColor.a)
elseif frame:IsElementEnabled("RaidDebuffs") then
frame:DisableElement("RaidDebuffs")
rdebuffs:Hide()
end
end
@@ -1,95 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_RaidRoleFrames(frame)
local anchor = CreateFrame("Frame", nil, frame.RaisedElementParent)
frame.LeaderIndicator = anchor:CreateTexture(nil, "OVERLAY")
frame.AssistantIndicator = anchor:CreateTexture(nil, "OVERLAY")
frame.MasterLooterIndicator = anchor:CreateTexture(nil, "OVERLAY")
anchor:SetWidth(24)
anchor:SetHeight(12)
frame.LeaderIndicator:SetWidth(12)
frame.LeaderIndicator:SetHeight(12)
frame.AssistantIndicator:SetWidth(12)
frame.AssistantIndicator:SetHeight(12)
frame.MasterLooterIndicator:SetWidth(11)
frame.MasterLooterIndicator:SetHeight(11)
frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
frame.MasterLooterIndicator.PostUpdate = UF.RaidRoleUpdate
return anchor
end
function UF:Configure_RaidRoleIcons(frame)
local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
if frame.db.raidRoleIcons.enable then
raidRoleFrameAnchor:Show()
if not frame:IsElementEnabled("LeaderIndicator") then
frame:EnableElement("LeaderIndicator")
frame:EnableElement("MasterLooterIndicator")
frame:EnableElement("AssistantIndicator")
end
raidRoleFrameAnchor:ClearAllPoints()
if frame.db.raidRoleIcons.position == "TOPLEFT" then
raidRoleFrameAnchor:SetPoint("LEFT", frame.Health, "TOPLEFT", 2, 0)
else
raidRoleFrameAnchor:SetPoint("RIGHT", frame, "TOPRIGHT", -2, 0)
end
elseif frame:IsElementEnabled("LeaderIndicator") then
raidRoleFrameAnchor:Hide()
frame:DisableElement("LeaderIndicator")
frame:DisableElement("MasterLooterIndicator")
frame:DisableElement("AssistantIndicator")
end
end
function UF:RaidRoleUpdate()
local anchor = self:GetParent()
local frame = anchor:GetParent():GetParent()
local leader = frame.LeaderIndicator
local assistant = frame.AssistantIndicator
local masterLooter = frame.MasterLooterIndicator
if not leader or not masterLooter or not assistant then return; end
local db = frame.db
local isLeader = leader:IsShown()
local isMasterLooter = masterLooter:IsShown()
local isAssist = assistant:IsShown()
leader:ClearAllPoints()
assistant:ClearAllPoints()
masterLooter:ClearAllPoints()
if db and db.raidRoleIcons then
if isLeader and db.raidRoleIcons.position == "TOPLEFT" then
leader:SetPoint("LEFT", anchor, "LEFT")
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
elseif isLeader and db.raidRoleIcons.position == "TOPRIGHT" then
leader:SetPoint("RIGHT", anchor, "RIGHT")
masterLooter:SetPoint("LEFT", anchor, "LEFT")
elseif isAssist and db.raidRoleIcons.position == "TOPLEFT" then
assistant:SetPoint("LEFT", anchor, "LEFT")
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
elseif isAssist and db.raidRoleIcons.position == "TOPRIGHT" then
assistant:SetPoint("RIGHT", anchor, "RIGHT")
masterLooter:SetPoint("LEFT", anchor, "LEFT")
elseif isMasterLooter and db.raidRoleIcons.position == "TOPLEFT" then
masterLooter:SetPoint("LEFT", anchor, "LEFT")
else
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
end
end
end
@@ -1,28 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
function UF:Construct_ReadyCheckIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
E:Size(tex, 12)
E:Point(tex, "BOTTOM", frame.Health, "BOTTOM", 0, 2)
return tex
end
function UF:Configure_ReadyCheckIcon(frame)
local ReadyCheckIndicator = frame.ReadyCheckIndicator
local db = frame.db
if db.readycheckIcon.enable then
if not frame:IsElementEnabled("ReadyCheckIndicator") then
frame:EnableElement("ReadyCheckIndicator")
end
local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
ReadyCheckIndicator:ClearAllPoints()
E:Point(ReadyCheckIndicator, db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
E:Size(ReadyCheckIndicator, db.readycheckIcon.size)
else
frame:DisableElement("ReadyCheckIndicator")
end
end
@@ -1,34 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
function UF:Construct_ResurrectionIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
tex:SetTexture([[Interface\AddOns\ElvUI\media\textures\Raid-Icon-Rez]])
E:Point(tex, "CENTER", frame.Health, "CENTER")
E:Size(tex, 30)
tex:SetDrawLayer("OVERLAY", 7)
return tex
end
function UF:Configure_ResurrectionIcon(frame)
local RI = frame.ResurrectIndicator
local db = frame.db
if db.resurrectIcon.enable then
if not frame:IsElementEnabled("ResurrectIndicator") then
frame:EnableElement("ResurrectIndicator")
end
RI:Show()
E:Size(RI, db.resurrectIcon.size)
local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject)
RI:ClearAllPoints()
E:Point(RI, db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset)
else
if frame:IsElementEnabled("ResurrectIndicator") then
frame:DisableElement("ResurrectIndicator")
end
RI:Hide()
end
end
@@ -1,4 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Party.lua"/>
<Script file="Raid.lua"/>
<Script file="Raid40.lua"/>
<Script file="RaidPets.lua"/>
</Ui>
+134 -39
View File
@@ -1,68 +1,113 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers = GetNumRaidMembers
local UnitInRaid = UnitInRaid
function UF:Construct_PartyFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.BORDER = E.Border
self.SPACING = E.Spacing
self.SHADOW_SPACING = 3
if self.isChild then
self.Health = UF:Construct_HealthBar(self, true)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Name = UF:Construct_NameText(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.originalParent = self:GetParent()
local childDB = UF.db.units.party.petsGroup
self.childType = "pet"
if self == _G[self.originalParent:GetName().."Target"] then
childDB = UF.db.units.party.targetsGroup
self.childType = "target"
end
self.unitframeType = "party"..self.childType
self:SetWidth(childDB.width)
self:SetHeight(childDB.height)
else
self:SetWidth(UF.db.units.party.width)
self:SetHeight(UF.db.units.party.height)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.Castbar = UF:Construct_Castbar(self)
self.customTexts = {}
self.unitframeType = "party"
end
self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
self.unitframeType = "party"
UF:Update_StatusBars()
UF:Update_FontStrings()
UF:Update_PartyFrames(self, UF.db.units.party)
return self;
return self
end
function UF:PartySmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
if GetNumRaidMembers() < 1 then
local numMembers = GetNumRaidMembers()
if numMembers < 1 then
self:Show()
else
self:Hide()
end
end
function UF:Update_PartyHeader(header)
function UF:Update_PartyHeader(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.PartySmartVisibility)
header.positioned = true
end
@@ -72,7 +117,7 @@ end
function UF:Update_PartyFrames(frame, db)
frame.db = db
frame.Portrait = db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
@@ -85,7 +130,7 @@ function UF:Update_PartyFrames(frame, db)
frame.SPACING = E.Spacing
end
frame.ORIENTATION = db.orientation
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
@@ -102,8 +147,6 @@ function UF:Update_PartyFrames(frame, db)
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
@@ -114,28 +157,80 @@ function UF:Update_PartyFrames(frame, db)
frame.VARIABLES_SET = true
end
frame:SetWidth(frame.UNIT_WIDTH)
frame:SetHeight(frame.UNIT_HEIGHT)
if frame.isChild then
frame.USE_PORTAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.USE_POWERBAR = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
UF:Configure_InfoPanel(frame)
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
UF:Configure_HealthBar(frame)
frame.BOTTOM_OFFSET = 0
UF:UpdateNameSettings(frame)
local childDB = db.petsGroup
if frame.childType == "target" then
childDB = db.targetsGroup
end
UF:Configure_Power(frame)
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
UF:Configure_Portrait(frame)
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
E:Size(frame, childDB.width, childDB.height)
frame:ClearAllPoints()
E:Point(frame, E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
UF:Configure_RaidIcon(frame)
UF:Configure_HealthBar(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_RaidRoleIcons(frame)
UF:UpdateNameSettings(frame, frame.childType)
else
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_Castbar(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_GPS(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_CustomTexts(frame)
end
UF:Configure_Range(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
UF.headerstoload.party = true
UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}
+50 -24
View File
@@ -1,38 +1,54 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers = GetNumRaidMembers
local UnitInRaid = UnitInRaid
function UF:Construct_RaidFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self:SetWidth(UF.db.units.raid.width)
self:SetHeight(UF.db.units.raid.height)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Name = UF:Construct_NameText(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.GPS = UF:Construct_GPS(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.InfoPanel = UF:Construct_InfoPanel(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
self.customTexts = {}
UF:Update_StatusBars()
UF:Update_FontStrings()
self.unitframeType = "raid"
UF:Update_RaidFrames(self, UF.db.units.raid)
@@ -42,25 +58,30 @@ end
function UF:RaidSmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
if GetNumRaidMembers() > 1 then
local numMembers = GetNumRaidMembers()
if numMembers > 1 then
self:Show()
else
self:Hide()
end
end
function UF:Update_RaidHeader(header)
function UF:Update_RaidHeader(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.RaidSmartVisibility)
header.positioned = true
end
@@ -82,9 +103,9 @@ function UF:Update_RaidFrames(frame, db)
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
@@ -103,9 +124,7 @@ function UF:Update_RaidFrames(frame, db)
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
@@ -114,9 +133,6 @@ function UF:Update_RaidFrames(frame, db)
frame.VARIABLES_SET = true
end
frame:SetWidth(frame.UNIT_WIDTH)
frame:SetHeight(frame.UNIT_HEIGHT)
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
@@ -127,14 +143,24 @@ function UF:Update_RaidFrames(frame, db)
UF:Configure_Portrait(frame)
UF:Configure_GPS(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_RaidRoleIcons(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_GPS(frame)
UF:Configure_Range(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
+168
View File
@@ -0,0 +1,168 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers = GetNumRaidMembers
local UnitInRaid = UnitInRaid
function UF:Construct_Raid40Frames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self:SetWidth(UF.db.units.raid40.width)
self:SetHeight(UF.db.units.raid40.height)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.InfoPanel = UF:Construct_InfoPanel(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
self.customTexts = {}
UF:Update_StatusBars()
UF:Update_FontStrings()
self.unitframeType = "raid40"
UF:Update_Raid40Frames(self, UF.db.units.raid40)
return self
end
function UF:Raid40SmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
local numMembers = GetNumRaidMembers()
if numMembers > 20 then
self:Show()
else
self:Hide()
end
end
function UF:Update_Raid40Header(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Raid-40 Frames"], nil, nil, nil, "ALL,RAID")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.Raid40SmartVisibility)
header.positioned = true
end
UF.Raid40SmartVisibility(header)
end
function UF:Update_Raid40Frames(frame, db)
frame.db = db
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_GPS(frame)
UF:Configure_Range(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
UF.headerstoload.raid40 = true
@@ -0,0 +1,145 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_RaidpetFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self:SetWidth(UF.db.units.raidpet.width)
self:SetHeight(UF.db.units.raidpet.height)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Name = UF:Construct_NameText(self)
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.Range = UF:Construct_Range(self)
self.customTexts = {}
UF:Update_StatusBars()
UF:Update_FontStrings()
self.unitframeType = "raidpet"
UF:Update_RaidpetFrames(self, UF.db.units.raidpet)
return self
end
function UF:RaidPetsSmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
local numMembers = GetNumRaidMembers()
if numMembers > 1 then
self:Show()
else
self:Hide()
end
end
function UF:Update_RaidpetHeader(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 574)
E:CreateMover(header, header:GetName().."Mover", L["Raid Pet Frames"], nil, nil, nil, "ALL,RAID10,RAID25,RAID40")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.RaidPetsSmartVisibility)
header.positioned = true
end
UF.RaidPetsSmartVisibility(header)
end
function UF:Update_RaidpetFrames(frame, db)
frame.db = db
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
frame.VARIABLES_SET = true
end
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_Range(frame)
UF:UpdateAuraWatch(frame, true) --2nd argument is the petOverride
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
UF.headerstoload.raidpet = true
+5 -5
View File
@@ -794,8 +794,8 @@ function UF:UpdateAllHeaders(event)
if instanceType == "party" or instanceType == "raid" then
ORD:RegisterDebuffs(E.global.unitframe.aurafilters.RaidDebuffs.spells)
else
ORD:RegisterDebuffs(E.global.unitframe.aurafilters.CCDebuffs.spells)
-- else
-- ORD:RegisterDebuffs(E.global.unitframe.aurafilters.CCDebuffs.spells)
end
end
@@ -809,7 +809,7 @@ function UF:UpdateAllHeaders(event)
end
UF.headerFunctions[group]:Update(header)
if group == "party" or group == "raid" then
if group == "party" or group == "raid" or group == "raid40" then
--Update BuffIndicators on profile change as they might be using profile specific data
--self:UpdateAuraWatchFromHeader(group)
end
@@ -913,8 +913,8 @@ function UF:Initialize()
ORD.ShowDispelableDebuff = true
ORD.FilterDispellableDebuff = true
self:UpdateRangeCheckSpells()
self:RegisterEvent("LEARNED_SPELL_IN_TAB", "UpdateRangeCheckSpells")
-- self:UpdateRangeCheckSpells()
-- self:RegisterEvent("LEARNED_SPELL_IN_TAB", "UpdateRangeCheckSpells")
end
function UF:ResetUnitSettings(unit)
@@ -38,7 +38,6 @@ function UF:Construct_PlayerFrame(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
frame.PvPText = self:Construct_PvPIndicator(frame)
@@ -137,8 +136,6 @@ function UF:Update_PlayerFrame(frame, db)
UF:Configure_PVPIcon(frame)
UF:Configure_RaidRoleIcons(frame)
UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
@@ -19,7 +19,6 @@ function UF:Construct_TargetTargetFrame(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Range = self:Construct_Range(frame)
-- frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
@@ -76,8 +75,6 @@ function UF:Update_TargetTargetFrame(frame, db)
UF:Configure_Portrait(frame)
-- UF:Configure_Threat(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
@@ -19,7 +19,6 @@ function UF:Construct_TargetTargetTargetFrame(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Range = self:Construct_Range(frame)
-- frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
@@ -76,8 +75,6 @@ function UF:Update_TargetTargetTargetFrame(frame, db)
UF:Configure_Portrait(frame)
-- UF:Configure_Threat(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
+136 -7
View File
@@ -11,8 +11,7 @@ G["general"] = {
["position"] = "BOTTOMLEFT",
["xOffset"] = 0,
["yOffset"] = 0
},
["versionCheck"] = true
}
}
G["classCache"] = {}
@@ -21,11 +20,6 @@ G["classtimer"] = {}
G["nameplates"] = {}
G["unitframe"] = {
["specialFilters"] = {},
["aurafilters"] = {}
}
G["chat"] = {
["classColorMentionExcludedNames"] = {}
}
@@ -34,6 +28,141 @@ G["bags"] = {
["ignoredItems"] = {}
}
G["unitframe"] = {
["aurafilters"] = {},
["buffwatch"] = {},
["raidDebuffIndicator"] = {
["instanceFilter"] = "RaidDebuffs",
["otherFilter"] = "CCDebuffs",
},
["spellRangeCheck"] = {
["PRIEST"] = {
["enemySpells"] = {
[585] = true, -- Smite (30 yards)
},
["longEnemySpells"] = {
[589] = true, -- Shadow Word: Pain (30 yards)
},
["friendlySpells"] = {
[2050] = true, -- Lesser Heal (40 yards)
},
["resSpells"] = {
[2006] = true, -- Resurrection (30 yards)
},
["petSpells"] = {},
},
["DRUID"] = {
["enemySpells"] = {
[33786] = true, -- Cyclone (20 yards)
},
["longEnemySpells"] = {
[5176] = true, -- Wrath (30 yards)
},
["friendlySpells"] = {
[5185] = true, -- Healing Touch (40 yards)
},
["resSpells"] = {
[20484] = true, -- Rebirth (30 yards)
},
["petSpells"] = {},
},
["PALADIN"] = {
["enemySpells"] = {
[20271] = true, -- Judgement (10 yards)
},
["longEnemySpells"] = {
[879] = true, -- Exorcism (30 yards)
},
["friendlySpells"] = {
[635] = true, -- Holy Light (40 yards)
},
["resSpells"] = {
[7328] = true, -- Redemption (30 yards)
},
["petSpells"] = {},
},
["SHAMAN"] = {
["enemySpells"] = {
[8042] = true, -- Earth Shock (20 yards)
},
["longEnemySpells"] = {
[403] = true, -- Lightning Bolt (30 yards)
},
["friendlySpells"] = {
[331] = true, -- Healing Wave (40 yards)
},
["resSpells"] = {
[2008] = true, -- Ancestral Spirit (30 yards)
},
["petSpells"] = {},
},
["WARLOCK"] = {
["enemySpells"] = {
[5782] = true, -- Fear (20 yards)
},
["longEnemySpells"] = {
[686] = true, -- Shadow Bolt (30 yards)
},
["friendlySpells"] = {
[5697] = true, -- Unending Breath (30 yards)
},
["resSpells"] = {},
["petSpells"] = {
[755] = true, -- Health Funnel (20 yards)
},
},
["MAGE"] = {
["enemySpells"] = {
[2136] = true, -- Fire Blast (20 yards)
[12826] = true, -- Polymorph (30 yards)
},
["longEnemySpells"] = {
[133] = true, -- Fireball (35 yards)
},
["friendlySpells"] = {
[475] = true, -- Remove Curse (40 yards)
},
["resSpells"] = {},
["petSpells"] = {},
},
["HUNTER"] = {
["enemySpells"] = {
[75] = true, -- Auto Shot (35 yards)
},
["longEnemySpells"] = {},
["friendlySpells"] = {},
["resSpells"] = {},
["petSpells"] = {
[136] = true, -- Mend Pet (45 yards)
},
},
["ROGUE"] = {
["enemySpells"] = {
[2094] = true, -- Blind (10 yards)
},
["longEnemySpells"] = {
[26679] = true, -- Deadly Throw (30 yards)
},
["friendlySpells"] = {},
["resSpells"] = {},
["petSpells"] = {},
},
["WARRIOR"] = {
["enemySpells"] = {
[5246] = true, -- Intimidating Shout (10 yards)
},
["longEnemySpells"] = {
[100] = true, -- Charge (25 yards)
},
["friendlySpells"] = {
[3411] = true, -- Intervene (25 yards)
},
["resSpells"] = {},
["petSpells"] = {},
}
}
}
G["profileCopy"] = {
--Specific values
["selected"] = "Minimalistic",
-16
View File
@@ -828,10 +828,6 @@ P["unitframe"] = {
["size"] = 22,
["texture"] = "DEFAULT"
},
["raidRoleIcons"] = {
["enable"] = true,
["position"] = "TOPLEFT"
},
["CombatIcon"] = {
["enable"] = true,
["defaultColor"] = true,
@@ -1980,10 +1976,6 @@ P["unitframe"] = {
["frameLevel"] = 1
}
},
["raidRoleIcons"] = {
["enable"] = true,
["position"] = "TOPLEFT"
},
["petsGroup"] = {
["enable"] = false,
["width"] = 100,
@@ -2180,10 +2172,6 @@ P["unitframe"] = {
["color"] = {r = 1, g = 0.9, b = 0, a = 1}
}
},
["raidRoleIcons"] = {
["enable"] = true,
["position"] = "TOPLEFT"
},
["raidicon"] = {
["enable"] = true,
["size"] = 18,
@@ -2338,10 +2326,6 @@ P["unitframe"] = {
["color"] = {r = 1, g = 0.9, b = 0, a = 1}
}
},
["raidRoleIcons"] = {
["enable"] = true,
["position"] = "TOPLEFT"
},
["buffIndicator"] = {
["enable"] = true,
["size"] = 8,