update some more (still needs more work)

This commit is contained in:
Crum
2018-12-13 14:51:37 -06:00
parent 7cdaf21377
commit 7dfe187aa7
37 changed files with 2018 additions and 1061 deletions
@@ -0,0 +1,244 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local assert, select, pairs, unpack = assert, select, pairs, unpack
local tinsert, wipe = tinsert, wipe
local getn = table.getn
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitBuff = UnitBuff
function UF:Construct_AuraWatch(frame)
local auras = CreateFrame("Frame", nil, frame)
auras:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10)
E:SetInside(auras, frame.Health)
auras.presentAlpha = 1
auras.missingAlpha = 0
auras.icons = {}
return auras
end
local counterOffsets = {
["TOPLEFT"] = {6, 1},
["TOPRIGHT"] = {-6, 1},
["BOTTOMLEFT"] = {6, 1},
["BOTTOMRIGHT"] = {-6, 1},
["LEFT"] = {6, 1},
["RIGHT"] = {-6, 1},
["TOP"] = {0, 0},
["BOTTOM"] = {0, 0}
}
local textCounterOffsets = {
["TOPLEFT"] = {"LEFT", "RIGHT", -2, 0},
["TOPRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOMLEFT"] = {"LEFT", "RIGHT", -2, 0},
["BOTTOMRIGHT"] = {"RIGHT", "LEFT", 2, 0},
["LEFT"] = {"LEFT", "RIGHT", -2, 0},
["RIGHT"] = {"RIGHT", "LEFT", 2, 0},
["TOP"] = {"RIGHT", "LEFT", 2, 0},
["BOTTOM"] = {"RIGHT", "LEFT", 2, 0}
}
function UF:UpdateAuraWatchFromHeader(group, petOverride)
assert(self[group], "Invalid group specified.")
group = self[group]
for i = 1, group:GetNumChildren() do
local frame = select(i, group:GetChildren())
if frame and frame.Health then
UF:UpdateAuraWatch(frame, petOverride, group.db)
elseif frame then
for n = 1, frame:GetNumChildren() do
local child = select(n, frame:GetChildren())
if child and child.Health then
UF:UpdateAuraWatch(child, petOverride, group.db)
end
end
end
end
end
local buffs = {}
function UF:UpdateAuraWatch(frame, petOverride, db)
wipe(buffs)
local auras = frame.AuraWatch
db = db and db.buffIndicator or frame.db.buffIndicator
if not db.enable then
auras:Hide()
return
else
auras:Show()
end
if frame.unit == "pet" and not petOverride then
local petWatch = E.global.unitframe.buffwatch.PET or {}
for _, value in pairs(petWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
else
local buffWatch = not db.profileSpecific and (E.global.unitframe.buffwatch[E.myclass] or {}) or (E.db.unitframe.filters.buffwatch or {})
for _, value in pairs(buffWatch) do
if value.style == "text" then value.style = "NONE" end --depreciated
tinsert(buffs, value)
end
end
--CLEAR CACHE
if auras.icons then
for i = 1, getn(auras.icons) do
local matchFound = false
for j = 1, getn(buffs) do
if buffs[j].id and buffs[j].id == auras.icons[i] then
matchFound = true
break
end
end
if not matchFound then
auras.icons[i]:Hide()
auras.icons[i] = nil
end
end
end
local unitframeFont = LSM:Fetch("font", E.db.unitframe.font)
for i = 1, getn(buffs) do
if buffs[i].id then
local name, _, image = UnitBuff(frame.unit, buffs[i].id)
if name then
local icon
if not auras.icons[buffs[i].id] then
icon = CreateFrame("Frame", nil, auras)
else
icon = auras.icons[buffs[i].id]
end
icon.name = name
icon.image = image
icon.spellID = buffs[i].id
icon.style = buffs[i].style
icon.onlyShowMissing = buffs[i].onlyShowMissing
icon.presentAlpha = icon.onlyShowMissing and 0 or 1
icon.missingAlpha = icon.onlyShowMissing and 1 or 0
icon.textThreshold = buffs[i].textThreshold or -1
icon.displayText = buffs[i].displayText
icon.decimalThreshold = buffs[i].decimalThreshold
icon.size = (buffs[i].sizeOverride ~= nil and buffs[i].sizeOverride > 0 and buffs[i].sizeOverride or db.size)
icon:SetWidth(icon.size)
icon:SetHeight(icon.size)
--Protect against missing .point value
if not buffs[i].point then buffs[i].point = "TOPLEFT" end
icon:ClearAllPoints()
E:Point(icon, buffs[i].point or "TOPLEFT", frame.Health, buffs[i].point or "TOPLEFT", buffs[i].xOffset, buffs[i].yOffset)
if not icon.icon then
icon.icon = icon:CreateTexture(nil, "BORDER")
icon.icon:SetAllPoints(icon)
end
if not icon.text then
local f = CreateFrame("Frame", nil, icon)
f:SetFrameLevel(icon:GetFrameLevel() + 50)
icon.text = f:CreateFontString(nil, "BORDER")
end
if not icon.border then
icon.border = icon:CreateTexture(nil, "BACKGROUND")
E:Point(icon.border, "TOPLEFT", -E.mult, E.mult)
E:Point(icon.border, "BOTTOMRIGHT", E.mult, -E.mult)
icon.border:SetTexture(E.media.blankTex)
icon.border:SetVertexColor(0, 0, 0)
end
if not icon.cd then
icon.cd = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
icon.cd:SetAllPoints(icon)
icon.cd.noOCC = true
icon.cd.noCooldownCount = true
icon.cd:SetReverse(true)
icon.cd:SetFrameLevel(icon:GetFrameLevel())
end
if icon.style == "coloredIcon" then
icon.icon:SetTexture(E.media.blankTex)
if buffs[i].color then
icon.icon:SetVertexColor(buffs[i].color.r, buffs[i].color.g, buffs[i].color.b)
else
icon.icon:SetVertexColor(0.8, 0.8, 0.8)
end
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
elseif icon.style == "texturedIcon" then
icon.icon:SetVertexColor(1, 1, 1)
icon.icon:SetTexCoord(unpack(E.TexCoords))
icon.icon:SetTexture(icon.image)
icon.icon:Show()
icon.border:Show()
icon.cd:SetAlpha(1)
else
icon.border:Hide()
icon.icon:Hide()
icon.cd:SetAlpha(0)
end
if icon.displayText then
icon.text:Show()
local r, g, b = 1, 1, 1
if buffs[i].textColor then
r, g, b = buffs[i].textColor.r, buffs[i].textColor.g, buffs[i].textColor.b
end
icon.text:SetTextColor(r, g, b)
else
icon.text:Hide()
end
if not icon.count then
icon.count = icon:CreateFontString(nil, "OVERLAY")
end
icon.count:ClearAllPoints()
if icon.displayText then
local point, anchorPoint, x, y = unpack(textCounterOffsets[buffs[i].point])
E:Point(icon.count, point, icon.text, anchorPoint, x, y)
else
E:Point(icon.count, "CENTER", unpack(counterOffsets[buffs[i].point]))
end
E:FontTemplate(icon.count, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
E:FontTemplate(icon.text, unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
icon.text:ClearAllPoints()
E:Point(icon.text, buffs[i].point, icon, buffs[i].point)
if buffs[i].enabled then
auras.icons[buffs[i].id] = icon
if auras.watched then
auras.watched[buffs[i].id] = icon
end
else
auras.icons[buffs[i].id] = nil
if auras.watched then
auras.watched[buffs[i].id] = nil
end
icon:Hide()
end
end
end
end
if frame.AuraWatch.Update then
frame.AuraWatch.Update(frame)
end
frame:UpdateElement("AuraWatch")
end
+23 -21
View File
@@ -80,14 +80,14 @@ function UF:Configure_ClassBar(frame)
end
else --Detached
CLASSBAR_WIDTH = db.classbar.detachedWidth - ((frame.BORDER + frame.SPACING)*2)
bars.Holder:Size(db.classbar.detachedWidth, db.classbar.height)
E:Size(bars.Holder, db.classbar.detachedWidth, db.classbar.height)
if not bars.Holder.mover then
bars:Width(CLASSBAR_WIDTH)
bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:SerWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO")
E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,classbar")
else
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
@@ -114,8 +114,8 @@ function UF:Configure_ClassBar(frame)
end
end
bars:Width(CLASSBAR_WIDTH)
bars:Height(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
bars:SetWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
if frame.ClassBar == "DruidAltMana" then
if frame.CLASSBAR_DETACHED and db.classbar.verticalOrientation then
@@ -137,6 +137,7 @@ function UF:Configure_ClassBar(frame)
end
local function ToggleResourceBar(bars, overrideVisibility)
local bars = bars or this
local frame = bars.origParent or bars:GetParent()
local db = frame.db
if not db then return end
@@ -177,13 +178,13 @@ function UF:Construct_DruidAltMana(frame)
druidAltMana.colorPower = true
druidAltMana.PostUpdate = UF.PostUpdateDruidAltMana
druidAltMana.PostUpdateVisibility = UF.PostVisibilityDruidAltMana
druidAltMana:CreateBackdrop("Default")
UF["statusbars"][druidAltMana] = true
druidAltMana:SetStatusBarTexture(E["media"].blankTex)
E:CreateBackdrop(druidAltMana, "Default")
UF.statusbars[druidAltMana] = true
druidAltMana:SetStatusBarTexture(E.media.blankTex)
druidAltMana.bg = druidAltMana:CreateTexture(nil, "BORDER")
druidAltMana.bg:SetAllPoints(druidAltMana)
druidAltMana.bg:SetTexture(E["media"].blankTex)
druidAltMana.bg:SetTexture(E.media.blankTex)
druidAltMana.bg.multiplier = 0.3
druidAltMana.text = druidAltMana:CreateFontString(nil, "OVERLAY")
@@ -195,17 +196,18 @@ function UF:Construct_DruidAltMana(frame)
return druidAltMana
end
function UF:PostUpdateDruidAltMana(_, min, max, event)
function UF:PostUpdateDruidAltMana(_, cur, max, event)
local frame = self.origParent or self:GetParent()
local db = frame.db
if frame.USE_CLASSBAR and ((min ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
--if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if db.classbar.additionalPowerText then
local powerValue = frame.Power.value
local powerValueText = powerValue:GetText()
local powerValueParent = powerValue:GetParent()
local powerTextPosition = db.power.position
local color = ElvUF["colors"].power[0]
local color = ElvUF.colors.power[0]
color = E:RGBToHex(color[1], color[2], color[3])
--Attempt to remove |cFFXXXXXX color codes in order to determine if power text is really empty
@@ -224,27 +226,27 @@ function UF:PostUpdateDruidAltMana(_, min, max, event)
if (powerValueText and (powerValueText ~= "" and powerValueText ~= " ")) then
if find(powerTextPosition, "RIGHT") then
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
elseif find(powerTextPosition, "LEFT") then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(min / max * 100)))
self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(cur / max * 100)))
else
if select(4, powerValue:GetPoint()) <= 0 then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(min / max * 100)))
self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(cur / max * 100)))
else
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
end
end
else
E:Point(self.text, powerValue:GetPoint())
self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else
self.text:SetParent(self)
self.text:SetParent(frame.RaisedElementParent)
E:Point(self.text, "CENTER", self)
self.text:SetText(format(color.."%d%%|r", floor(min / max * 100)))
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else --Text disabled
self.text:SetText()
@@ -264,6 +266,6 @@ function UF:PostVisibilityDruidAltMana(enabled, stateChanged)
UF:Configure_ClassBar(frame)
UF:Configure_HealthBar(frame)
UF:Configure_Power(frame)
UF:Configure_InfoPanel(frame, true) --2nd argument is to prevent it from setting template, which removes threat border
UF:Configure_InfoPanel(frame)
end
end
@@ -12,9 +12,9 @@ function UF:Construct_CombatIndicator(frame)
end
function UF:Configure_CombatIndicator(frame)
if frame.db.combatIcon and not frame:IsElementEnabled('CombatIndicator') then
if frame.db.combatIcon and not frame:IsElementEnabled("CombatIndicator") then
frame:EnableElement("CombatIndicator")
elseif not frame.db.combatIcon and frame:IsElementEnabled('CombatIndicator') then
elseif not frame.db.combatIcon and frame:IsElementEnabled("CombatIndicator") then
frame:DisableElement("CombatIndicator")
frame.CombatIndicator:Hide()
end
+2 -2
View File
@@ -19,7 +19,7 @@ assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_HealthBar(frame, bg, text, textPos)
local health = CreateFrame("StatusBar", nil, frame)
UF["statusbars"][health] = true
UF.statusbars[health] = true
health:SetFrameLevel(10) --Make room for Portrait and Power which should be lower by default
health.PostUpdate = self.PostUpdateHealth
@@ -202,7 +202,7 @@ function UF:PostUpdateHealth(unit, min, max)
end
local r, g, b = self:GetStatusBarColor()
local colors = E.db["unitframe"]["colors"]
local colors = E.db.unitframe.colors
if ((colors.healthclass == true and colors.colorhealthbyvalue == true) or (colors.colorhealthbyvalue and parent.isForced)) and not (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
local newr, newg, newb = ElvUF.ColorGradient(min, max, 1, 0, 0, 1, 1, 0, r, g, b)
@@ -1,5 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Auras.lua"/>
<Script file="BuffIndicator.lua"/>
<Script file="Castbar.lua"/>
<Script file="Classbars.lua"/>
<Script file="CombatIndicator.lua"/>
@@ -15,11 +16,9 @@
<Script file="InfoPanel.lua"/>
<Script file="PvPIcon.lua"/>
<Script file="PvPIndicator.lua"/>
<Script file="RaidDebuffs.lua"/>
<Script file="RaidIcon.lua"/>
<Script file="RaidRoleIcons.lua"/>
<Script file="Range.lua"/>
<Script file="ReadyCheckIcon.lua"/>
<Script file="RestingIndicator.lua"/>
<Script file="ResurrectionIcon.lua"/>
<Script file="FrameGlow.lua"/>
</Ui>
@@ -241,4 +241,9 @@ function UF:PostUpdatePower(unit, cur, max)
if db and db.power and db.power.hideonnpc then
UF:PostNamePosition(parent, unit)
end
--Force update to DruidAltMana in order to reposition text if necessary
if parent:IsElementEnabled("DruidAltMana") then
E:Delay(0.01, parent.DruidAltMana.ForceUpdate, parent.DruidAltMana) --Delay it slightly so Power text has a chance to clear itself first
end
end
@@ -1,11 +1,6 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
--WoW API / Variables
function UF:Construct_PvPIndicator(frame)
local pvp = frame.RaisedElementParent:CreateFontString(nil, "OVERLAY")
UF:Configure_FontString(pvp)
@@ -0,0 +1,64 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_RaidDebuffs(frame)
local rdebuff = CreateFrame("Frame", nil, frame.RaisedElementParent)
E:SetTemplate(rdebuff, "Default", nil, nil, UF.thinBorders, true)
rdebuff:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 20) --Make them appear above regular buffs or debuffs
local offset = UF.thinBorders and E.mult or E.Border
rdebuff.icon = rdebuff:CreateTexture(nil, "OVERLAY")
rdebuff.icon:SetTexCoord(unpack(E.TexCoords))
E:SetInside(rdebuff.icon, rdebuff, offset, offset)
rdebuff.count = rdebuff:CreateFontString(nil, "OVERLAY")
E:FontTemplate(rdebuff.count, nil, 10, "OUTLINE")
E:Point(rdebuff.count, "BOTTOMRIGHT", 0, 2)
rdebuff.count:SetTextColor(1, .9, 0)
rdebuff.time = rdebuff:CreateFontString(nil, "OVERLAY")
E:FontTemplate(rdebuff.time, nil, 10, "OUTLINE")
E:Point(rdebuff.time, "CENTER")
rdebuff.time:SetTextColor(1, .9, 0)
return rdebuff
end
function UF:Configure_RaidDebuffs(frame)
if not frame.VARIABLES_SET then return end
local db = frame.db
local rdebuffs = frame.RaidDebuffs
if db.rdebuffs.enable then
local stackColor = db.rdebuffs.stack.color
local durationColor = db.rdebuffs.duration.color
local rdebuffsFont = UF.LSM:Fetch("font", db.rdebuffs.font)
if not frame:IsElementEnabled("RaidDebuffs") then
frame:EnableElement("RaidDebuffs")
end
rdebuffs.showDispellableDebuff = db.rdebuffs.showDispellableDebuff
rdebuffs.forceShow = frame.forceShowAuras
E:Size(rdebuffs, db.rdebuffs.size)
E:Point(rdebuffs, "BOTTOM", frame, "BOTTOM", db.rdebuffs.xOffset, db.rdebuffs.yOffset + frame.SPACING)
E:FontTemplate(rdebuffs.count, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.count:ClearAllPoints()
E:Point(rdebuffs.count, db.rdebuffs.stack.position, db.rdebuffs.stack.xOffset, db.rdebuffs.stack.yOffset)
rdebuffs.count:SetTextColor(stackColor.r, stackColor.g, stackColor.b, stackColor.a)
E:FontTemplate(rdebuffs.time, rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.time:ClearAllPoints()
E:Point(rdebuffs.time, db.rdebuffs.duration.position, db.rdebuffs.duration.xOffset, db.rdebuffs.duration.yOffset)
rdebuffs.time:SetTextColor(durationColor.r, durationColor.g, durationColor.b, durationColor.a)
elseif frame:IsElementEnabled("RaidDebuffs") then
frame:DisableElement("RaidDebuffs")
rdebuffs:Hide()
end
end
@@ -1,95 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_RaidRoleFrames(frame)
local anchor = CreateFrame("Frame", nil, frame.RaisedElementParent)
frame.LeaderIndicator = anchor:CreateTexture(nil, "OVERLAY")
frame.AssistantIndicator = anchor:CreateTexture(nil, "OVERLAY")
frame.MasterLooterIndicator = anchor:CreateTexture(nil, "OVERLAY")
anchor:SetWidth(24)
anchor:SetHeight(12)
frame.LeaderIndicator:SetWidth(12)
frame.LeaderIndicator:SetHeight(12)
frame.AssistantIndicator:SetWidth(12)
frame.AssistantIndicator:SetHeight(12)
frame.MasterLooterIndicator:SetWidth(11)
frame.MasterLooterIndicator:SetHeight(11)
frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
frame.MasterLooterIndicator.PostUpdate = UF.RaidRoleUpdate
return anchor
end
function UF:Configure_RaidRoleIcons(frame)
local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
if frame.db.raidRoleIcons.enable then
raidRoleFrameAnchor:Show()
if not frame:IsElementEnabled("LeaderIndicator") then
frame:EnableElement("LeaderIndicator")
frame:EnableElement("MasterLooterIndicator")
frame:EnableElement("AssistantIndicator")
end
raidRoleFrameAnchor:ClearAllPoints()
if frame.db.raidRoleIcons.position == "TOPLEFT" then
raidRoleFrameAnchor:SetPoint("LEFT", frame.Health, "TOPLEFT", 2, 0)
else
raidRoleFrameAnchor:SetPoint("RIGHT", frame, "TOPRIGHT", -2, 0)
end
elseif frame:IsElementEnabled("LeaderIndicator") then
raidRoleFrameAnchor:Hide()
frame:DisableElement("LeaderIndicator")
frame:DisableElement("MasterLooterIndicator")
frame:DisableElement("AssistantIndicator")
end
end
function UF:RaidRoleUpdate()
local anchor = self:GetParent()
local frame = anchor:GetParent():GetParent()
local leader = frame.LeaderIndicator
local assistant = frame.AssistantIndicator
local masterLooter = frame.MasterLooterIndicator
if not leader or not masterLooter or not assistant then return; end
local db = frame.db
local isLeader = leader:IsShown()
local isMasterLooter = masterLooter:IsShown()
local isAssist = assistant:IsShown()
leader:ClearAllPoints()
assistant:ClearAllPoints()
masterLooter:ClearAllPoints()
if db and db.raidRoleIcons then
if isLeader and db.raidRoleIcons.position == "TOPLEFT" then
leader:SetPoint("LEFT", anchor, "LEFT")
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
elseif isLeader and db.raidRoleIcons.position == "TOPRIGHT" then
leader:SetPoint("RIGHT", anchor, "RIGHT")
masterLooter:SetPoint("LEFT", anchor, "LEFT")
elseif isAssist and db.raidRoleIcons.position == "TOPLEFT" then
assistant:SetPoint("LEFT", anchor, "LEFT")
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
elseif isAssist and db.raidRoleIcons.position == "TOPRIGHT" then
assistant:SetPoint("RIGHT", anchor, "RIGHT")
masterLooter:SetPoint("LEFT", anchor, "LEFT")
elseif isMasterLooter and db.raidRoleIcons.position == "TOPLEFT" then
masterLooter:SetPoint("LEFT", anchor, "LEFT")
else
masterLooter:SetPoint("RIGHT", anchor, "RIGHT")
end
end
end
@@ -1,28 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
function UF:Construct_ReadyCheckIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
E:Size(tex, 12)
E:Point(tex, "BOTTOM", frame.Health, "BOTTOM", 0, 2)
return tex
end
function UF:Configure_ReadyCheckIcon(frame)
local ReadyCheckIndicator = frame.ReadyCheckIndicator
local db = frame.db
if db.readycheckIcon.enable then
if not frame:IsElementEnabled("ReadyCheckIndicator") then
frame:EnableElement("ReadyCheckIndicator")
end
local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
ReadyCheckIndicator:ClearAllPoints()
E:Point(ReadyCheckIndicator, db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
E:Size(ReadyCheckIndicator, db.readycheckIcon.size)
else
frame:DisableElement("ReadyCheckIndicator")
end
end
@@ -1,34 +0,0 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
function UF:Construct_ResurrectionIcon(frame)
local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
tex:SetTexture([[Interface\AddOns\ElvUI\media\textures\Raid-Icon-Rez]])
E:Point(tex, "CENTER", frame.Health, "CENTER")
E:Size(tex, 30)
tex:SetDrawLayer("OVERLAY", 7)
return tex
end
function UF:Configure_ResurrectionIcon(frame)
local RI = frame.ResurrectIndicator
local db = frame.db
if db.resurrectIcon.enable then
if not frame:IsElementEnabled("ResurrectIndicator") then
frame:EnableElement("ResurrectIndicator")
end
RI:Show()
E:Size(RI, db.resurrectIcon.size)
local attachPoint = self:GetObjectAnchorPoint(frame, db.resurrectIcon.attachToObject)
RI:ClearAllPoints()
E:Point(RI, db.resurrectIcon.attachTo, attachPoint, db.resurrectIcon.attachTo, db.resurrectIcon.xOffset, db.resurrectIcon.yOffset)
else
if frame:IsElementEnabled("ResurrectIndicator") then
frame:DisableElement("ResurrectIndicator")
end
RI:Hide()
end
end