update some more (still needs more work)

This commit is contained in:
Crum
2018-12-13 14:51:37 -06:00
parent 7cdaf21377
commit 7dfe187aa7
37 changed files with 2018 additions and 1061 deletions
+134 -39
View File
@@ -1,68 +1,113 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers = GetNumRaidMembers
local UnitInRaid = UnitInRaid
function UF:Construct_PartyFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent.TextureParent:SetFrameLevel(self.RaisedElementParent:GetFrameLevel() + 1)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.BORDER = E.Border
self.SPACING = E.Spacing
self.SHADOW_SPACING = 3
if self.isChild then
self.Health = UF:Construct_HealthBar(self, true)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Name = UF:Construct_NameText(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.originalParent = self:GetParent()
local childDB = UF.db.units.party.petsGroup
self.childType = "pet"
if self == _G[self.originalParent:GetName().."Target"] then
childDB = UF.db.units.party.targetsGroup
self.childType = "target"
end
self.unitframeType = "party"..self.childType
self:SetWidth(childDB.width)
self:SetHeight(childDB.height)
else
self:SetWidth(UF.db.units.party.width)
self:SetHeight(UF.db.units.party.height)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.Castbar = UF:Construct_Castbar(self)
self.customTexts = {}
self.unitframeType = "party"
end
self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
self.unitframeType = "party"
UF:Update_StatusBars()
UF:Update_FontStrings()
UF:Update_PartyFrames(self, UF.db.units.party)
return self;
return self
end
function UF:PartySmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
if GetNumRaidMembers() < 1 then
local numMembers = GetNumRaidMembers()
if numMembers < 1 then
self:Show()
else
self:Hide()
end
end
function UF:Update_PartyHeader(header)
function UF:Update_PartyHeader(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.PartySmartVisibility)
header.positioned = true
end
@@ -72,7 +117,7 @@ end
function UF:Update_PartyFrames(frame, db)
frame.db = db
frame.Portrait = db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
@@ -85,7 +130,7 @@ function UF:Update_PartyFrames(frame, db)
frame.SPACING = E.Spacing
end
frame.ORIENTATION = db.orientation
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
@@ -102,8 +147,6 @@ function UF:Update_PartyFrames(frame, db)
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
@@ -114,28 +157,80 @@ function UF:Update_PartyFrames(frame, db)
frame.VARIABLES_SET = true
end
frame:SetWidth(frame.UNIT_WIDTH)
frame:SetHeight(frame.UNIT_HEIGHT)
if frame.isChild then
frame.USE_PORTAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.USE_POWERBAR = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
UF:Configure_InfoPanel(frame)
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
UF:Configure_HealthBar(frame)
frame.BOTTOM_OFFSET = 0
UF:UpdateNameSettings(frame)
local childDB = db.petsGroup
if frame.childType == "target" then
childDB = db.targetsGroup
end
UF:Configure_Power(frame)
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
UF:Configure_Portrait(frame)
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
E:Size(frame, childDB.width, childDB.height)
frame:ClearAllPoints()
E:Point(frame, E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
UF:Configure_RaidIcon(frame)
UF:Configure_HealthBar(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_RaidRoleIcons(frame)
UF:UpdateNameSettings(frame, frame.childType)
else
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_Castbar(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_GPS(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_CustomTexts(frame)
end
UF:Configure_Range(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
UF.headerstoload.party = true
UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}