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https://github.com/Bluewhale1337/ElvUIModernized.git
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@@ -0,0 +1,138 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local floor = math.floor
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local format = string.format
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local hooksecurefunc = hooksecurefunc
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local ICON_SIZE = 36 --the normal size for an icon (don't change this)
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local FONT_SIZE = 20 --the base font size to use at a scale of 1
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local MIN_SCALE = 0.5 --the minimum scale we want to show cooldown counts at, anything below this will be hidden
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local MIN_DURATION = 1.5 --the minimum duration to show cooldown text for
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local TimeColors = {
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[0] = "|cfffefefe",
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[1] = "|cfffefefe",
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[2] = "|cfffefefe",
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[3] = "|cfffefefe",
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[4] = "|cfffe0000"
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}
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local function Cooldown_OnUpdate(cd, elapsed)
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if cd.nextUpdate > 0 then
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cd.nextUpdate = cd.nextUpdate - elapsed
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return
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end
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local remain = cd.duration - (GetTime() - cd.start)
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if remain > 0.05 then
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if (cd.fontScale * cd:GetEffectiveScale() / UIParent:GetScale()) < MIN_SCALE then
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cd.text:SetText("")
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cd.nextUpdate = 500
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else
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local timervalue, formatid
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timervalue, formatid, cd.nextUpdate = E:GetTimeInfo(remain, E.db.cooldown.threshold)
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cd.text:SetText(format("%s%s|r", TimeColors[formatid], format(E.TimeFormats[formatid][2], timervalue)))
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end
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else
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E:Cooldown_StopTimer(cd)
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end
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end
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function E:Cooldown_OnSizeChanged(cd, width)
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local fontScale = floor(width +.5) / ICON_SIZE
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local override = cd:GetParent():GetParent().SizeOverride
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if override then
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fontScale = override / FONT_SIZE
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end
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if fontScale == cd.fontScale then
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return
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end
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cd.fontScale = fontScale
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if fontScale < MIN_SCALE and not override then
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cd:Hide()
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else
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cd:Show()
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E:FontTemplate(cd.text, nil, fontScale * FONT_SIZE, "OUTLINE")
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if cd.enabled then
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self:Cooldown_ForceUpdate(cd)
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end
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end
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end
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function E:Cooldown_ForceUpdate(cd)
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cd.nextUpdate = 0
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cd:Show()
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end
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function E:Cooldown_StopTimer(cd)
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cd.enabled = nil
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cd:Hide()
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end
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function E:CreateCooldownTimer(parent)
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local scaler = CreateFrame("Frame", nil, parent)
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scaler:SetAllPoints()
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local timer = CreateFrame("Frame", nil, scaler)
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timer:Hide()
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timer:SetAllPoints()
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timer:SetScript("OnUpdate", function() Cooldown_OnUpdate(this, arg1) end)
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local text = timer:CreateFontString(nil, "OVERLAY")
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text:SetPoint("CENTER", 1, 1)
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text:SetJustifyH("CENTER")
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timer.text = text
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self:Cooldown_OnSizeChanged(timer, parent:GetWidth(), parent:GetHeight())
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parent:SetScript("OnSizeChanged", function() self:Cooldown_OnSizeChanged(timer, parent:GetWidth(), parent:GetHeight()) end)
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parent.timer = timer
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return timer
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end
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function E:OnSetCooldown(start, duration, enable)
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if self.noOCC then return end
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if start > 0 and duration > MIN_DURATION and enable > 0 then
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local timer = self.timer or E:CreateCooldownTimer(self)
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timer.start = start
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timer.duration = duration
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timer.enabled = true
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timer.nextUpdate = 0
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if timer.fontScale >= MIN_SCALE then timer:Show() end
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else
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local timer = self.timer
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if timer then
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E:Cooldown_StopTimer(timer)
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return
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end
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end
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end
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function E:RegisterCooldown(cooldown)
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if not E.private.cooldown.enable or cooldown.isHooked then return end
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hooksecurefunc("CooldownFrame_SetTimer", E.OnSetCooldown)
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cooldown.isHooked = true
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end
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function E:UpdateCooldownSettings()
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local color = self.db.cooldown.expiringColor
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TimeColors[4] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that are soon to expire
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color = self.db.cooldown.secondsColor
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TimeColors[3] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have seconds remaining
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color = self.db.cooldown.minutesColor
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TimeColors[2] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have minutes remaining
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color = self.db.cooldown.hoursColor
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TimeColors[1] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have hours remaining
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color = self.db.cooldown.daysColor
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TimeColors[0] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have days remaining
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end
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@@ -12,7 +12,7 @@
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<Script file="tutorials.lua"/>
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<Script file="distributor.lua"/>
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<Script file="dropdown.lua"/>
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<Script file="cooldowns.lua"/>
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<Script file="Cooldowns.lua"/>
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<Script file="aprilfools.lua"/>
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<Script file="pluginInstaller.lua"/>
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</Ui>
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