mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
remove filter from locale
This commit is contained in:
@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "敌对NPC"
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L["ENEMY_PLAYER"] = "敌对玩家"
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L["ENEMY_PLAYER"] = "敌对玩家"
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L["Filter already exists!"] = "过滤器已存在!"
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L["Filter already exists!"] = "过滤器已存在!"
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L["Filter Priority"] = "过滤器优先级"
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L["Filter Priority"] = "过滤器优先级"
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L["Filter"] = "过滤器"
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L["Filters Page"] = "过滤器界面"
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L["Filters Page"] = "过滤器界面"
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L["Friendly Combat Toggle"] = "友方战斗开关"
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L["Friendly Combat Toggle"] = "友方战斗开关"
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L["Friendly NPC Frames"] = "友方NPC框架"
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L["Friendly NPC Frames"] = "友方NPC框架"
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@@ -546,7 +546,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = true;
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L["Filter already exists!"] = true;
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L["Filter Priority"] = true;
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L["Filter Priority"] = true;
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L["Filter"] = true;
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L["Filters Page"] = true;
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L["Filters Page"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly NPC Frames"] = true;
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L["Friendly NPC Frames"] = true;
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "PNJ ennemi"
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L["ENEMY_PLAYER"] = "Joueur ennemi"
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L["ENEMY_PLAYER"] = "Joueur ennemi"
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L["Filter already exists!"] = "Le filtre existe déjà !"
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L["Filter already exists!"] = "Le filtre existe déjà !"
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L["Filter Priority"] = true
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L["Filter Priority"] = true
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L["Filter"] = "Filtres"
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L["Filters Page"] = true
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L["Filters Page"] = true
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L["Friendly Combat Toggle"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly NPC Frames"] = "PNJ alliés"
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L["Friendly NPC Frames"] = "PNJ alliés"
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "Gegnerischer NPC"
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L["ENEMY_PLAYER"] = "Gegnerischer Spieler"
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L["ENEMY_PLAYER"] = "Gegnerischer Spieler"
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L["Filter already exists!"] = "Filter existiert bereits!"
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L["Filter already exists!"] = "Filter existiert bereits!"
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L["Filter Priority"] = "Filter Priorität"
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L["Filter Priority"] = "Filter Priorität"
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L["Filter"] = true; --No need to translate
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L["Filters Page"] = "Filter Seite"
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L["Filters Page"] = "Filter Seite"
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L["Friendly Combat Toggle"] = "Im Kampf für freundliche umschalten"
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L["Friendly Combat Toggle"] = "Im Kampf für freundliche umschalten"
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L["Friendly NPC Frames"] = "Freundliche NPC Rahmen"
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L["Friendly NPC Frames"] = "Freundliche NPC Rahmen"
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@@ -605,7 +605,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = "이미 그 이름의 필터가 존재합니다!"
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L["Filter already exists!"] = "이미 그 이름의 필터가 존재합니다!"
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L["Filter Priority"] = true;
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L["Filter Priority"] = true;
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L["Filter"] = true;
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L["Filters Page"] = true;
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L["Filters Page"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly NPC Frames"] = true;
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L["Friendly NPC Frames"] = true;
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = "O filtro já existe!"
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L["Filter already exists!"] = "O filtro já existe!"
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L["Filter Priority"] = true;
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L["Filter Priority"] = true;
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L["Filter"] = true;
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L["Filters Page"] = true;
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L["Filters Page"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly NPC Frames"] = true;
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L["Friendly NPC Frames"] = true;
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = "Фильтр уже существует!"
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L["Filter already exists!"] = "Фильтр уже существует!"
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L["Filter Priority"] = "Приоритет фильтров"
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L["Filter Priority"] = "Приоритет фильтров"
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L["Filter"] = "Фильтр"
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L["Filters Page"] = "Фильтры"
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L["Filters Page"] = "Фильтры"
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L["Friendly Combat Toggle"] = "Переключение в бою (друзья)"
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L["Friendly Combat Toggle"] = "Переключение в бою (друзья)"
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L["Friendly NPC Frames"] = "Дружественные НИП"
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L["Friendly NPC Frames"] = "Дружественные НИП"
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = "¡El filtro ya existe!"
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L["Filter already exists!"] = "¡El filtro ya existe!"
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L["Filter Priority"] = true;
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L["Filter Priority"] = true;
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L["Filter"] = true;
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L["Filters Page"] = true;
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L["Filters Page"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly Combat Toggle"] = true;
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L["Friendly NPC Frames"] = true;
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L["Friendly NPC Frames"] = true;
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@@ -557,7 +557,6 @@ L["ENEMY_NPC"] = "Enemy NPC"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["ENEMY_PLAYER"] = "Enemy Player"
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L["Filter already exists!"] = "過濾器已存在!"
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L["Filter already exists!"] = "過濾器已存在!"
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L["Filter Priority"] = "過濾器優先順序"
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L["Filter Priority"] = "過濾器優先順序"
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L["Filter"] = "過濾器"
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L["Filters Page"] = "過濾器介面"
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L["Filters Page"] = "過濾器介面"
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L["Friendly Combat Toggle"] = "友方戰鬥開關"
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L["Friendly Combat Toggle"] = "友方戰鬥開關"
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L["Friendly NPC Frames"] = "友方NPC框架"
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L["Friendly NPC Frames"] = "友方NPC框架"
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@@ -304,7 +304,7 @@ local function GetUnitSettings(unit, name)
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filter = {
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filter = {
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order = 3,
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order = 3,
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type = "select",
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type = "select",
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name = L["Filter"],
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name = FILTER,
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values = function()
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values = function()
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local filters = {}
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local filters = {}
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filters[""] = NONE
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filters[""] = NONE
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@@ -376,7 +376,7 @@ local function GetUnitSettings(unit, name)
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filter = {
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filter = {
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order = 3,
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order = 3,
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type = "select",
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type = "select",
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name = L["Filter"],
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name = FILTER,
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values = function()
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values = function()
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local filters = {}
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local filters = {}
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filters[""] = NONE
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filters[""] = NONE
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