FONT_SIZE

This commit is contained in:
Crum
2018-06-21 15:50:45 -05:00
parent 0b1d22b868
commit f0d22378c5
16 changed files with 10 additions and 19 deletions
+1 -1
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@@ -150,7 +150,7 @@ E.Options.args.auras = {
},
fontSize = {
order = 3,
name = L["Font Size"],
name = FONT_SIZE,
type = "range",
min = 6, max = 33, step = 1
},
+2 -2
View File
@@ -82,7 +82,7 @@ E.Options.args.bags = {
countFontSize = {
order = 2,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 4, max = 22, step = 1,
set = function(info, value) E.db.bags.countFontSize = value; B:UpdateCountDisplay(); end
},
@@ -154,7 +154,7 @@ E.Options.args.bags = {
itemLevelFontSize = {
order = 5,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 6, max = 33, step = 1,
disabled = function() return not E.db.bags.itemLevel; end,
set = function(info, value) E.db.bags.itemLevelFontSize = value; B:UpdateItemLevelDisplay(); end
+1 -1
View File
@@ -149,7 +149,7 @@ E.Options.args.datatexts = {
fontSize = {
order = 2,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 4, max = 22, step = 1
},
fontOutline = {
+3 -3
View File
@@ -280,7 +280,7 @@ E.Options.args.general = {
fontSize = {
order = 2,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
min = 4, max = 33, step = 1,
set = function(info, value) E.db.general[ info[getn(info)] ] = value; E:UpdateMedia(); E:UpdateFontTemplates(); end
@@ -629,7 +629,7 @@ E.Options.args.general = {
fontSize = {
order = 5,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
get = function(info) return E.private.general.chatBubbleFontSize; end,
set = function(info, value) E.private.general.chatBubbleFontSize = value; E:StaticPopup_Show("PRIVATE_RL"); end,
min = 4, max = 33, step = 1,
@@ -704,7 +704,7 @@ E.Options.args.general = {
},
threatTextSize = {
order = 43,
name = L["Font Size"],
name = FONT_SIZE,
type = "range",
min = 6, max = 22, step = 1,
get = function(info) return E.db.general.threat.textSize; end,
-1
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@@ -455,7 +455,6 @@ L["Color some texts use."] = "数值(非文字)使用的颜色"
L["Colors"] = "颜色"
L["CombatText Font"] = "战斗文字字体"
L["Default Font"] = "预设字体"
L["Font Size"] = "字体大小"
L["Fonts"] = "字体"
L["Main backdrop color of the UI."] = "介面背景主色"
L["Main border color of the UI."] = "UI的主要边框颜色."
-1
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@@ -444,7 +444,6 @@ L["Color some texts use."] = true;
L["Colors"] = true; --Also used in UnitFrames
L["CombatText Font"] = true;
L["Default Font"] = true;
L["Font Size"] = true; --Also used in UnitFrames
L["Fonts"] = true;
L["Main backdrop color of the UI."] = true;
L["Main border color of the UI."] = true;
-1
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@@ -455,7 +455,6 @@ L["Color some texts use."] = "Couleur utilisée par les Textes d'informations."
L["Colors"] = "Couleur de ..." --Also used in UnitFrames
L["CombatText Font"] = "Police des textes de combat"
L["Default Font"] = "Police par défaut"
L["Font Size"] = "Taille de la police" --Also used in UnitFrames
L["Fonts"] = "Polices"
L["Main backdrop color of the UI."] = "Couleur principale de fond de l'Interface."
L["Main border color of the UI."] = true;
-1
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@@ -455,7 +455,6 @@ L["Color some texts use."] = "Allgemeine Farbe der meisten Texte"
L["Colors"] = "Farben" --Also used in UnitFrames
L["CombatText Font"] = "Schriftart vom Kampftext"
L["Default Font"] = "Allgemeine Schriftart"
L["Font Size"] = "Schriftgröße" --Also used in UnitFrames
L["Fonts"] = "Schrift"
L["Main backdrop color of the UI."] = "Allgemeine Hintergrundfarbe der Benutzeroberfläche."
L["Main border color of the UI."] = "Allgemeine Randfarbe des UI."
-1
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@@ -503,7 +503,6 @@ L["Color some texts use."] = "일부 문자나 프레임을 강조할 때 이
L["Colors"] = "색상"
L["CombatText Font"] = "전투 상황 글꼴"
L["Default Font"] = "기본 글꼴"
L["Font Size"] = "글꼴 크기"
L["Fonts"] = "글꼴"
L["Main backdrop color of the UI."] = "ElvUI에서 생성하는 모든 불투명한 프레임의 배경 색상을 결정합니다."
L["Main border color of the UI."] = true;
@@ -455,7 +455,6 @@ L["Color some texts use."] = "Cores que alguns textos usam."
L["Colors"] = "Cores"
L["CombatText Font"] = "Fonte do texto de Combate"
L["Default Font"] = "Fonte Padrão"
L["Font Size"] = "Tamanho da Fonte"
L["Fonts"] = "Fontes"
L["Main backdrop color of the UI."] = "Cor básica para fundo da interface."
L["Main border color of the UI."] = true;
-1
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@@ -455,7 +455,6 @@ L["Color some texts use."] = "Цвет некоторых текстов."
L["Colors"] = "Цвета" --Also in UnitFrames
L["CombatText Font"] = "Шрифт текста боя"
L["Default Font"] = "Шрифт по умолчанию"
L["Font Size"] = "Размер шрифта" --Also in UnitFrames
L["Fonts"] = "Шрифты"
L["Main backdrop color of the UI."] = "Основной цвет фона интерфейса."
L["Main border color of the UI."] = "Основной цвет окантовок."
-1
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@@ -455,7 +455,6 @@ L["Color some texts use."] = "Color que usan algunos textos."
L["Colors"] = "Colores"
L["CombatText Font"] = "Fuente del Texto de Combate"
L["Default Font"] = "Fuente Predeterminada"
L["Font Size"] = "Tamaño de la Fuente"
L["Fonts"] = "Fuentes"
L["Main backdrop color of the UI."] = "Color principal de fondo para la interfaz."
L["Main border color of the UI."] = true;
@@ -455,7 +455,6 @@ L["Color some texts use."] = "數值(非文字)使用的顏色"
L["Colors"] = "顏色"
L["CombatText Font"] = "戰鬥文字字體"
L["Default Font"] = "預設字體"
L["Font Size"] = "字體尺寸"
L["Fonts"] = "字體"
L["Main backdrop color of the UI."] = "介面背景主色"
L["Main border color of the UI."] = "UI的主要邊框顏色."
+1 -1
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@@ -164,7 +164,7 @@ E.Options.args.maps = {
locationFontSize = {
order = 3,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 6, max = 36, step = 1,
set = function(info, value) E.db.general.minimap.locationFontSize = value; MM:Update_ZoneText(); end,
disabled = function() return not E.private.general.minimap.enable end,
+1 -1
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@@ -634,7 +634,7 @@ E.Options.args.nameplate = {
fontSize = {
order = 5,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 4, max = 34, step = 1,
},
fontOutline = {
+1 -1
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@@ -286,7 +286,7 @@ E.Options.args.tooltip = {
fontSize = {
order = 5,
type = "range",
name = L["Font Size"],
name = FONT_SIZE,
min = 6, max = 500, step = 1,
set = function(info, value)
E.db.tooltip.healthBar.fontSize = value;