Files
2018-12-06 19:55:03 -06:00

106 lines
3.2 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
local pairs = pairs
--WoW API / Variables
local hooksecurefunc = hooksecurefunc
local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.raid ~= true then return end
-- RaidFrame
local StripAllTextures = {
"RaidGroup1",
"RaidGroup2",
"RaidGroup3",
"RaidGroup4",
"RaidGroup5",
"RaidGroup6",
"RaidGroup7",
"RaidGroup8"
}
for _, object in pairs(StripAllTextures) do
if _G[object] then
E:StripTextures(_G[object])
end
end
S:HandleButton(RaidFrameAddMemberButton)
S:HandleButton(RaidFrameReadyCheckButton)
S:HandleButton(RaidFrameRaidInfoButton)
for i = 1, NUM_RAID_GROUPS*5 do
S:HandleButton(_G["RaidGroupButton"..i], true)
end
for i = 1, 8 do
for j = 1, 5 do
E:StripTextures(_G["RaidGroup"..i.."Slot"..j])
E:SetTemplate(_G["RaidGroup"..i.."Slot"..j], "Transparent")
end
end
local function skinPulloutFrames()
for i = 1, NUM_RAID_PULLOUT_FRAMES do
local rp = _G["RaidPullout"..i]
if not rp.backdrop then
_G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil)
E:CreateBackdrop(rp, "Transparent")
E:Point(rp.backdrop, "TOPLEFT", 9, -17)
E:Point(rp.backdrop, "BOTTOMRIGHT", -7, 10)
end
end
end
hooksecurefunc("RaidPullout_GetFrame", function()
skinPulloutFrames()
end)
--[[hooksecurefunc("RaidPullout_Update", function(pullOutFrame)
local pfName = pullOutFrame:GetName()
for i = 1, pullOutFrame.numPulloutButtons do
local pfBName = pfName.."Button"..i
local pfBObj = _G[pfBName]
if not pfBObj.backdrop then
for _, v in pairs{"HealthBar", "ManaBar", "Target", "TargetTarget"} do
local sBar = pfBName..v
E:StripTextures(_G[sBar])
_G[sBar]:SetStatusBarTexture(E.media.normTex)
end
E:Point(_G[pfBName.."ManaBar"], "TOP", "$parentHealthBar", "BOTTOM", 0, 0)
E:Point(_G[pfBName.."Target"], "TOP", "$parentManaBar", "BOTTOM", 0, -1)
E:CreateBackdrop(pfBObj, "Default")
E:Point(pfBObj.backdrop, "TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9))
E:Point(pfBObj.backdrop, "BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0)
end
if not _G[pfBName.."TargetTargetFrame"].backdrop then
E:StripTextures(_G[pfBName.."TargetTargetFrame"])
E:CreateBackdrop(_G[pfBName.."TargetTargetFrame"], "Default")
E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14))
E:Point(_G[pfBName.."TargetTargetFrame"].backdrop, "BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
end
end
end)]]
-- ReadyCheckFrame
E:StripTextures(ReadyCheckFrame)
E:SetTemplate(ReadyCheckFrame, "Transparent")
E:Kill(ReadyCheckPortrait)
S:HandleButton(ReadyCheckFrameYesButton)
S:HandleButton(ReadyCheckFrameNoButton)
E:Point(ReadyCheckFrameYesButton, "RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
E:Point(ReadyCheckFrameNoButton, "LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
E:Point(ReadyCheckFrameText, "TOP", ReadyCheckFrame, "TOP", 0, -18)
end
S:AddCallbackForAddon("Blizzard_RaidUI", "RaidUI", LoadSkin)