mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
421 lines
12 KiB
Lua
421 lines
12 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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--Cache global variables
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--Lua functions
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local select, unpack, assert, tonumber, type, pairs = select, unpack, assert, tonumber, type, pairs
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local getn, tinsert, tremove = table.getn, tinsert, tremove
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local abs, ceil, floor, modf, mod = math.abs, math.ceil, math.floor, math.modf, math.mod
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local find, format, byte, len, sub, gsub, upper, split, utf8sub = string.find, string.format, string.byte, string.len, string.sub, string.gsub, string.upper, string.split, string.utf8sub
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--WoW API / Variables
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local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
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local CreateFrame = CreateFrame
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--Return short value of a number
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local shortValueDec
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function E:ShortValue(v)
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shortValueDec = format("%%.%df", E.db.general.decimalLength or 1)
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if E.db.general.numberPrefixStyle == "METRIC" then
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if abs(v) >= 1e9 then
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return format(shortValueDec.."G", v / 1e9)
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elseif abs(v) >= 1e6 then
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return format(shortValueDec.."M", v / 1e6)
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elseif abs(v) >= 1e3 then
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return format(shortValueDec.."k", v / 1e3)
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else
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return format("%s", v)
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end
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elseif E.db.general.numberPrefixStyle == "CHINESE" then
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if abs(v) >= 1e8 then
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return format(shortValueDec.."Y", v / 1e8)
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elseif abs(v) >= 1e4 then
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return format(shortValueDec.."W", v / 1e4)
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else
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return format("%s", v)
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end
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elseif E.db.general.numberPrefixStyle == "KOREAN" then
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if abs(v) >= 1e8 then
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return format(shortValueDec.."억", v / 1e8)
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elseif abs(v) >= 1e4 then
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return format(shortValueDec.."만", v / 1e4)
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elseif abs(v) >= 1e3 then
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return format(shortValueDec.."천", v / 1e3)
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else
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return format("%s", v)
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end
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elseif E.db.general.numberPrefixStyle == "GERMAN" then
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if abs(v) >= 1e9 then
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return format(shortValueDec.."Mrd", v / 1e9)
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elseif abs(v) >= 1e6 then
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return format(shortValueDec.."Mio", v / 1e6)
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elseif abs(v) >= 1e3 then
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return format(shortValueDec.."Tsd", v / 1e3)
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else
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return format("%s", v)
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end
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else
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if abs(v) >= 1e9 then
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return format(shortValueDec.."B", v / 1e9)
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elseif abs(v) >= 1e6 then
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return format(shortValueDec.."M", v / 1e6)
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elseif abs(v) >= 1e3 then
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return format(shortValueDec.."K", v / 1e3)
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else
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return format("%s", v)
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end
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end
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end
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function E:IsEvenNumber(num)
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return mod(num, 2) == 0
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end
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function E:ColorGradient(perc, r1, g1, b1, r2, g2, b2, r3, g3, b3)
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if perc >= 1 then
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return r3, g3, b3
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elseif perc <= 0 then
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return r1, g1, b1
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end
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local segment, relperc = modf(perc)
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if segment > 0 then
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r1, g1, b1, r2, g2, b2 = r2, g2, b2, r3, g3, b3
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end
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return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
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end
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function E:Round(num, idp)
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if idp and idp > 0 then
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local mult = 10 ^ idp
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return floor(num * mult + 0.5) / mult
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end
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return floor(num + 0.5)
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end
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function E:Truncate(v, decimals)
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return v - (mod(v, 0.1 ^ (decimals or 0)))
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end
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function E:RGBToHex(r, g, b)
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r = r <= 1 and r >= 0 and r or 0
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g = g <= 1 and g >= 0 and g or 0
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b = b <= 1 and b >= 0 and b or 0
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return format("|cff%02x%02x%02x", r*255, g*255, b*255)
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end
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function E:HexToRGB(hex)
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local rhex, ghex, bhex = sub(hex, 1, 2), sub(hex, 3, 4), sub(hex, 5, 6)
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return tonumber(rhex, 16), tonumber(ghex, 16), tonumber(bhex, 16)
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end
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function E:FramesOverlap(frameA, frameB)
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if not frameA or not frameB then return end
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local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
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if not sA or not sB then return end
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local frameALeft = frameA:GetLeft()
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local frameARight = frameA:GetRight()
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local frameABottom = frameA:GetBottom()
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local frameATop = frameA:GetTop()
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local frameBLeft = frameB:GetLeft()
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local frameBRight = frameB:GetRight()
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local frameBBottom = frameB:GetBottom()
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local frameBTop = frameB:GetTop()
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if not frameALeft or not frameARight or not frameABottom or not frameATop then return end
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if not frameBLeft or not frameBRight or not frameBBottom or not frameBTop then return end
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return ((frameALeft*sA) < (frameBRight*sB))
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and ((frameBLeft*sB) < (frameARight*sA))
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and ((frameABottom*sA) < (frameBTop*sB))
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and ((frameBBottom*sB) < (frameATop*sA))
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end
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function E:GetScreenQuadrant(frame)
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local x, y = frame:GetCenter()
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local screenWidth = GetScreenWidth()
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local screenHeight = GetScreenHeight()
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local point
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if not frame:GetCenter() then
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return "UNKNOWN", frame:GetName()
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end
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if (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y > (screenHeight / 3)*2 then
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point = "TOP"
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elseif x < (screenWidth / 3) and y > (screenHeight / 3)*2 then
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point = "TOPLEFT"
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elseif x > (screenWidth / 3)*2 and y > (screenHeight / 3)*2 then
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point = "TOPRIGHT"
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elseif (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y < (screenHeight / 3) then
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point = "BOTTOM"
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elseif x < (screenWidth / 3) and y < (screenHeight / 3) then
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point = "BOTTOMLEFT"
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elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3) then
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point = "BOTTOMRIGHT"
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elseif x < (screenWidth / 3) and (y > (screenHeight / 3) and y < (screenHeight / 3)*2) then
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point = "LEFT"
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elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3)*2 and y > (screenHeight / 3) then
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point = "RIGHT"
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else
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point = "CENTER"
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end
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return point
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end
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function E:GetXYOffset(position, override)
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local default = E.Spacing
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local x, y = override or default, override or default
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if position == "TOP" then
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return 0, y
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elseif position == "TOPLEFT" then
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return x, y
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elseif position == "TOPRIGHT" then
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return -x, y
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elseif position == "BOTTOM" then
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return 0, -y
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elseif(position == "BOTTOMLEFT") then
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return x, -y
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elseif position == "BOTTOMRIGHT" then
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return -x, -y
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elseif position == "LEFT" then
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return -x, 0
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elseif position == "RIGHT" then
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return x, 0
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elseif position == "CENTER" then
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return 0, 0
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end
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end
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local styles = {
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-- keep percents in this table with `PERCENT` in the key, and `%.1f%%` in the value somewhere.
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-- we use these two things to follow our setting for decimal length. they need to be EXACT.
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["CURRENT"] = "%s",
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["CURRENT_MAX"] = "%s - %s",
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["CURRENT_PERCENT"] = "%s - %.1f%%",
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["CURRENT_MAX_PERCENT"] = "%s - %s | %.1f%%",
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["PERCENT"] = "%.1f%%",
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["DEFICIT"] = "-%s"
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}
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function E:GetFormattedText(style, min, max)
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assert(styles[style], "Invalid format style: "..style)
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assert(min, "You need to provide a current value. Usage: E:GetFormattedText(style, min, max)")
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assert(max, "You need to provide a maximum value. Usage: E:GetFormattedText(style, min, max)")
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if max == 0 then max = 1 end
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gftDec = E.db.general.decimalLength or 1
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if gftDec ~= 1 and find(style, "PERCENT") then
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gftUseStyle = gsub(styles[style], "%%%.1f%%%%", "%%."..gftDec.."f%%%%")
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else
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gftUseStyle = styles[style]
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end
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if style == "DEFICIT" then
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gftDeficit = max - min
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return ((gftDeficit > 0) and format(gftUseStyle, E:ShortValue(gftDeficit))) or ""
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elseif style == "PERCENT" then
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return format(gftUseStyle, min / max * 100)
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elseif style == "CURRENT" or ((style == "CURRENT_MAX" or style == "CURRENT_MAX_PERCENT" or style == "CURRENT_PERCENT") and min == max) then
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return format(styles["CURRENT"], E:ShortValue(min))
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elseif style == "CURRENT_MAX" then
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return format(gftUseStyle, E:ShortValue(min), E:ShortValue(max))
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elseif style == "CURRENT_PERCENT" then
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return format(gftUseStyle, E:ShortValue(min), min / max * 100)
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elseif style == "CURRENT_MAX_PERCENT" then
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return format(gftUseStyle, E:ShortValue(min), E:ShortValue(max), min / max * 100)
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end
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end
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function E:AbbreviateString(string, allUpper)
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local newString = ""
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local words = {split(" ", string)}
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for _, word in pairs(words) do
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word = utf8sub(word, 1, 1)
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if(allUpper) then
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word = upper(word)
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end
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newString = newString..word
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end
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return newString
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end
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function E:ShortenString(string, numChars, dots)
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local bytes = len(string)
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if bytes <= numChars then
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return string
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else
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local len, pos = 0, 1
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while pos <= bytes do
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len = len + 1
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local c = byte(string, pos)
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if c > 0 and c <= 127 then
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pos = pos + 1
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elseif c >= 192 and c <= 223 then
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pos = pos + 2
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elseif c >= 224 and c <= 239 then
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pos = pos + 3
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elseif c >= 240 and c <= 247 then
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pos = pos + 4
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end
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if len == numChars then break end
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end
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if len == numChars and pos <= bytes then
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return sub(string, 1, pos - 1)..(dots and "..." or "")
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else
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return string
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end
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end
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end
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local waitTable = {}
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local waitFrame
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function E:Delay(delay, func, ...)
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if (type(delay) ~= "number") or (type(func) ~= "function") then
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return false
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end
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if waitFrame == nil then
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waitFrame = CreateFrame("Frame", "WaitFrame", E.UIParent)
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waitFrame:SetScript("OnUpdate", function()
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local waitRecord, waitDelay, waitFunc, waitParams
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local i, count = 1, getn(waitTable)
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while i <= count do
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waitRecord = tremove(waitTable, i)
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waitDelay = tremove(waitRecord, 1)
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waitFunc = tremove(waitRecord, 1)
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waitParams = tremove(waitRecord, 1)
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if waitDelay > arg1 then
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tinsert(waitTable, i, {waitDelay - arg1, waitFunc, waitParams})
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i = i + 1
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else
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count = count - 1
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waitFunc(unpack(waitParams))
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end
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end
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end)
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end
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tinsert(waitTable, {delay, func, arg})
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return true
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end
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function E:StringTitle(str)
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return gsub(str, "(.)", upper, 1)
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end
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E.TimeColors = {
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[0] = "|cffeeeeee",
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[1] = "|cffeeeeee",
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[2] = "|cffeeeeee",
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[3] = "|cffeeeeee",
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[4] = "|cfffe0000"
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}
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E.TimeFormats = {
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[0] = {"%dd", "%dd"},
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[1] = {"%dh", "%dh"},
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[2] = {"%dm", "%dm"},
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[3] = {"%ds", "%d"},
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[4] = {"%.1fs", "%.1f"}
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}
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local DAY, HOUR, MINUTE = 86400, 3600, 60
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local DAYISH, HOURISH, MINUTEISH = HOUR * 23.5, MINUTE * 59.5, 59.5
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local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5
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function E:GetTimeInfo(s, threshhold)
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if s < MINUTE then
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if s >= threshhold then
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return floor(s), 3, 0.51
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else
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return s, 4, 0.051
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end
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elseif s < HOUR then
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local minutes = floor((s/MINUTE)+.5)
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return ceil(s / MINUTE), 2, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH)
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elseif s < DAY then
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local hours = floor((s/HOUR)+.5)
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return ceil(s / HOUR), 1, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH)
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else
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local days = floor((s/DAY)+.5)
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return ceil(s / DAY), 0, days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH)
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end
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end
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local COLOR_COPPER = "|cffeda55f"
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local COLOR_SILVER = "|cffc7c7cf"
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local COLOR_GOLD = "|cffffd700"
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function E:FormatMoney(amount, style)
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local coppername = L.copperabbrev
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local silvername = L.silverabbrev
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local goldname = L.goldabbrev
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local value = abs(amount)
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local gold = floor(value / 10000)
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local silver = floor(mod(value / 100, 100))
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local copper = floor(mod(value, 100))
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if not style or style == "SMART" then
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local str = ""
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if gold > 0 then
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str = format("%d%s%s", gold, goldname, (silver > 0 or copper > 0) and " " or "")
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end
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if silver > 0 then
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str = format("%s%d%s%s", str, silver, silvername, copper > 0 and " " or "")
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end
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if copper > 0 or value == 0 then
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str = format("%s%d%s", str, copper, coppername)
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end
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return str
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end
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if style == "FULL" then
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if gold > 0 then
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return format("%d%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
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elseif silver > 0 then
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return format("%d%s %d%s", silver, silvername, copper, coppername)
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else
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return format("%d%s", copper, coppername)
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end
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elseif style == "SHORT" then
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if gold > 0 then
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return format("%.1f%s", amount / 10000, goldname)
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elseif silver > 0 then
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return format("%.1f%s", amount / 100, silvername)
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else
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return format("%d%s", amount, coppername)
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end
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elseif style == "SHORTINT" then
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if gold > 0 then
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return format("%d%s", gold, goldname)
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elseif silver > 0 then
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return format("%d%s", silver, silvername)
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else
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return format("%d%s", copper, coppername)
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end
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elseif style == "CONDENSED" then
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if gold > 0 then
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return format("%s%d|r.%s%02d|r.%s%02d|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
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elseif silver > 0 then
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return format("%s%d|r.%s%02d|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
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else
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return format("%s%d|r", COLOR_COPPER, copper)
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end
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elseif style == "BLIZZARD" then
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if gold > 0 then
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return format("%s%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
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elseif silver > 0 then
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return format("%d%s %d%s", silver, silvername, copper, coppername)
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else
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return format("%d%s", copper, coppername)
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end
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end
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return self:FormatMoney(amount, "SMART")
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end |