mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
162 lines
5.6 KiB
Lua
162 lines
5.6 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local mod = E:GetModule("NamePlates");
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local LSM = LibStub("LibSharedMedia-3.0");
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--Cache global variables
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--Lua functions
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--WoW API / Variables
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local CreateFrame = CreateFrame
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--[[
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Target Glow Style Option Variables
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style1 - Border
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style2 - Background
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style3 - Top Arrow Only
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style4 - Side Arrows Only
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style5 - Border + Top Arrow
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style6 - Background + Top Arrow
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style7 - Border + Side Arrows
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style8 - Background + Side Arrows
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]]
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function mod:UpdatePoisiton_Arrow(frame, shouldShow)
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if frame.TopArrow and (shouldShow ~= 2) and (self.db.targetGlow == "style3" or self.db.targetGlow == "style5" or self.db.targetGlow == "style6") then -- top arrow
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local topArrowSpace = -3
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if self.db.units[frame.UnitType].showName and (frame.Name:GetText() ~= nil and frame.Name:GetText() ~= "") then
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topArrowSpace = self.db.fontSize + topArrowSpace
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end
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frame.TopArrow:SetPoint("BOTTOM", frame.HealthBar, "TOP", 0, topArrowSpace)
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if shouldShow then
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frame.TopArrow:Show()
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end
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end
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if (frame.LeftArrow and frame.RightArrow) and (shouldShow ~= 2) and (self.db.targetGlow == "style4" or self.db.targetGlow == "style7" or self.db.targetGlow == "style8") then -- side arrows
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frame.RightArrow:SetPoint("RIGHT", frame.HealthBar, "LEFT", 3, 0)
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frame.LeftArrow:SetPoint("LEFT", frame.HealthBar, "RIGHT", -3, 0)
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if shouldShow then
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frame.RightArrow:Show()
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frame.LeftArrow:Show()
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end
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end
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end
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function mod:UpdatePosition_Glow(frame, shouldShow)
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local castBar = frame.CastBar and frame.CastBar:IsShown() and frame.CastBar
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local iconPosition = castBar and (castBar.Icon and castBar.Icon:IsShown()) and (frame.UnitType and self.db.units[frame.UnitType].castbar.iconPosition)
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if frame.Glow and (self.db.targetGlow == "style1" or self.db.targetGlow == "style5" or self.db.targetGlow == "style7") then -- original glow
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local offset = (E.PixelMode and E.mult*6) or E.mult*8 -- edgeSize is 6 (not attached to the backdrop needs +1 for pixel mode or +3 for non pixel mode)
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if self.db.units[frame.UnitType].castbar.offset < 4 then
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E:SetOutside(frame.Glow, (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, offset, offset, (iconPosition == "RIGHT" and castBar.Icon) or castBar)
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else
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E:SetOutside(frame.Glow, frame.HealthBar, offset, offset)
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end
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if shouldShow then
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frame.Glow:Show()
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end
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end
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if frame.Glow2 and (self.db.targetGlow == "style2" or self.db.targetGlow == "style6" or self.db.targetGlow == "style8") then -- new background glow
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local scale = 1
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if self.db.useTargetScale then
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if self.db.targetScale >= 0.75 then
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scale = self.db.targetScale
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else
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scale = 0.75
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end
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end
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local size = (E.Border+14+(castBar and 3 or 0))*scale
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frame.Glow2:SetPoint("TOPLEFT", (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, "TOPLEFT", -(size*2), size)
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frame.Glow2:SetPoint("BOTTOMRIGHT", (iconPosition == "RIGHT" and castBar.Icon) or castBar or frame.HealthBar, "BOTTOMRIGHT", size*2, -size)
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if shouldShow then
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frame.Glow2:Show()
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end
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end
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end
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function mod:UpdateElement_Glow(frame)
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if frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
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if frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
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if frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
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if frame.Glow2:IsShown() then frame.Glow2:Hide() end
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if frame.Glow:IsShown() then frame.Glow:Hide() end
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if not frame.HealthBar:IsShown() then return end
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local shouldShow, r, g, b, a = 0
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if frame.isTarget and self.db.targetGlow ~= "none" then
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r, g, b, a = self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a
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shouldShow = 1
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elseif self.db.lowHealthThreshold > 0 then
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local health = frame.oldHealthBar:GetValue()
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local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
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local perc = health / maxHealth
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if perc <= self.db.lowHealthThreshold then
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if perc <= self.db.lowHealthThreshold / 2 then
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r, g, b, a = 1, 0, 0, 1
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else
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r, g, b, a = 1, 1, 0, 1
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end
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shouldShow = 2
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end
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end
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if shouldShow ~= 0 then
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self:UpdatePosition_Glow(frame, shouldShow)
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self:UpdatePoisiton_Arrow(frame, shouldShow)
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if frame.Glow and (r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b or a ~= frame.Glow.a) then
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frame.Glow:SetBackdropBorderColor(r, g, b, a)
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frame.Glow2:SetVertexColor(r, g, b, a)
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frame.TopArrow:SetVertexColor(r, g, b, a)
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frame.LeftArrow:SetVertexColor(r, g, b, a)
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frame.RightArrow:SetVertexColor(r, g, b, a)
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frame.Glow.r, frame.Glow.g, frame.Glow.b, frame.Glow.a = r, g, b, a
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end
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end
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end
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function mod:ConfigureElement_Glow(frame)
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end
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function mod:ConstructElement_Glow(frame)
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local f = CreateFrame("Frame", nil, frame)
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f:SetFrameLevel(frame.HealthBar:GetFrameLevel() - 1)
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f:SetBackdrop({edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(6)})
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f:Hide()
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local glow = frame:CreateTexture(nil, "BACKGROUND")
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glow:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
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glow:Hide()
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frame.Glow2 = glow
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local top = frame:CreateTexture(nil, "BACKGROUND")
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top:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicator.tga]])
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top:SetWidth(45)
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top:SetHeight(45)
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top:Hide()
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frame.TopArrow = top
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local left = frame:CreateTexture(nil, "BACKGROUND")
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left:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorLeft.tga]])
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left:SetWidth(45)
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left:SetHeight(45)
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left:Hide()
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frame.LeftArrow = left
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local right = frame:CreateTexture(nil, "BACKGROUND")
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right:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorRight.tga]])
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right:SetWidth(45)
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right:SetHeight(45)
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right:Hide()
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frame.RightArrow = right
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return f
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end |