Files
ElvUIModernized/ElvUI/Modules/NamePlates/Elements/Glow.lua
T
2018-07-27 21:59:25 +03:00

162 lines
5.6 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local mod = E:GetModule("NamePlates");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
--[[
Target Glow Style Option Variables
style1 - Border
style2 - Background
style3 - Top Arrow Only
style4 - Side Arrows Only
style5 - Border + Top Arrow
style6 - Background + Top Arrow
style7 - Border + Side Arrows
style8 - Background + Side Arrows
]]
function mod:UpdatePoisiton_Arrow(frame, shouldShow)
if frame.TopArrow and (shouldShow ~= 2) and (self.db.targetGlow == "style3" or self.db.targetGlow == "style5" or self.db.targetGlow == "style6") then -- top arrow
local topArrowSpace = -3
if self.db.units[frame.UnitType].showName and (frame.Name:GetText() ~= nil and frame.Name:GetText() ~= "") then
topArrowSpace = self.db.fontSize + topArrowSpace
end
frame.TopArrow:SetPoint("BOTTOM", frame.HealthBar, "TOP", 0, topArrowSpace)
if shouldShow then
frame.TopArrow:Show()
end
end
if (frame.LeftArrow and frame.RightArrow) and (shouldShow ~= 2) and (self.db.targetGlow == "style4" or self.db.targetGlow == "style7" or self.db.targetGlow == "style8") then -- side arrows
frame.RightArrow:SetPoint("RIGHT", frame.HealthBar, "LEFT", 3, 0)
frame.LeftArrow:SetPoint("LEFT", frame.HealthBar, "RIGHT", -3, 0)
if shouldShow then
frame.RightArrow:Show()
frame.LeftArrow:Show()
end
end
end
function mod:UpdatePosition_Glow(frame, shouldShow)
local castBar = frame.CastBar and frame.CastBar:IsShown() and frame.CastBar
local iconPosition = castBar and (castBar.Icon and castBar.Icon:IsShown()) and (frame.UnitType and self.db.units[frame.UnitType].castbar.iconPosition)
if frame.Glow and (self.db.targetGlow == "style1" or self.db.targetGlow == "style5" or self.db.targetGlow == "style7") then -- original glow
local offset = (E.PixelMode and E.mult*6) or E.mult*8 -- edgeSize is 6 (not attached to the backdrop needs +1 for pixel mode or +3 for non pixel mode)
if self.db.units[frame.UnitType].castbar.offset < 4 then
E:SetOutside(frame.Glow, (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, offset, offset, (iconPosition == "RIGHT" and castBar.Icon) or castBar)
else
E:SetOutside(frame.Glow, frame.HealthBar, offset, offset)
end
if shouldShow then
frame.Glow:Show()
end
end
if frame.Glow2 and (self.db.targetGlow == "style2" or self.db.targetGlow == "style6" or self.db.targetGlow == "style8") then -- new background glow
local scale = 1
if self.db.useTargetScale then
if self.db.targetScale >= 0.75 then
scale = self.db.targetScale
else
scale = 0.75
end
end
local size = (E.Border+14+(castBar and 3 or 0))*scale
frame.Glow2:SetPoint("TOPLEFT", (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, "TOPLEFT", -(size*2), size)
frame.Glow2:SetPoint("BOTTOMRIGHT", (iconPosition == "RIGHT" and castBar.Icon) or castBar or frame.HealthBar, "BOTTOMRIGHT", size*2, -size)
if shouldShow then
frame.Glow2:Show()
end
end
end
function mod:UpdateElement_Glow(frame)
if frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
if frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
if frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
if frame.Glow2:IsShown() then frame.Glow2:Hide() end
if frame.Glow:IsShown() then frame.Glow:Hide() end
if not frame.HealthBar:IsShown() then return end
local shouldShow, r, g, b, a = 0
if frame.isTarget and self.db.targetGlow ~= "none" then
r, g, b, a = self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a
shouldShow = 1
elseif self.db.lowHealthThreshold > 0 then
local health = frame.oldHealthBar:GetValue()
local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
local perc = health / maxHealth
if perc <= self.db.lowHealthThreshold then
if perc <= self.db.lowHealthThreshold / 2 then
r, g, b, a = 1, 0, 0, 1
else
r, g, b, a = 1, 1, 0, 1
end
shouldShow = 2
end
end
if shouldShow ~= 0 then
self:UpdatePosition_Glow(frame, shouldShow)
self:UpdatePoisiton_Arrow(frame, shouldShow)
if frame.Glow and (r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b or a ~= frame.Glow.a) then
frame.Glow:SetBackdropBorderColor(r, g, b, a)
frame.Glow2:SetVertexColor(r, g, b, a)
frame.TopArrow:SetVertexColor(r, g, b, a)
frame.LeftArrow:SetVertexColor(r, g, b, a)
frame.RightArrow:SetVertexColor(r, g, b, a)
frame.Glow.r, frame.Glow.g, frame.Glow.b, frame.Glow.a = r, g, b, a
end
end
end
function mod:ConfigureElement_Glow(frame)
end
function mod:ConstructElement_Glow(frame)
local f = CreateFrame("Frame", nil, frame)
f:SetFrameLevel(frame.HealthBar:GetFrameLevel() - 1)
f:SetBackdrop({edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(6)})
f:Hide()
local glow = frame:CreateTexture(nil, "BACKGROUND")
glow:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
glow:Hide()
frame.Glow2 = glow
local top = frame:CreateTexture(nil, "BACKGROUND")
top:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicator.tga]])
top:SetWidth(45)
top:SetHeight(45)
top:Hide()
frame.TopArrow = top
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorLeft.tga]])
left:SetWidth(45)
left:SetHeight(45)
left:Hide()
frame.LeftArrow = left
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorRight.tga]])
right:SetWidth(45)
right:SetHeight(45)
right:Hide()
frame.RightArrow = right
return f
end