Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Groups/Raid40.lua
T
2018-12-13 14:51:37 -06:00

168 lines
5.2 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers = GetNumRaidMembers
local UnitInRaid = UnitInRaid
function UF:Construct_Raid40Frames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self:SetWidth(UF.db.units.raid40.width)
self:SetHeight(UF.db.units.raid40.height)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.InfoPanel = UF:Construct_InfoPanel(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.GPS = UF:Construct_GPS(self)
self.Range = UF:Construct_Range(self)
self.customTexts = {}
UF:Update_StatusBars()
UF:Update_FontStrings()
self.unitframeType = "raid40"
UF:Update_Raid40Frames(self, UF.db.units.raid40)
return self
end
function UF:Raid40SmartVisibility()
if not self then self = this end
if not self.db or (self.db and not self.db.enable) then return end
local numMembers = GetNumRaidMembers()
if numMembers > 20 then
self:Show()
else
self:Hide()
end
end
function UF:Update_Raid40Header(header, db)
header.db = db
if not header.positioned then
header:ClearAllPoints()
E:Point(header, "BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(header, header:GetName().."Mover", L["Raid-40 Frames"], nil, nil, nil, "ALL,RAID")
header:RegisterEvent("PLAYER_LOGIN")
header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", UF.Raid40SmartVisibility)
header.positioned = true
end
UF.Raid40SmartVisibility(header)
end
function UF:Update_Raid40Frames(frame, db)
frame.db = db
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_GPS(frame)
UF:Configure_Range(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_CustomTexts(frame)
frame:UpdateAllElements("ElvUI_UpdateAllElements")
end
UF.headerstoload.raid40 = true