mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
276 lines
7.8 KiB
Lua
276 lines
7.8 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local AB = E:GetModule("ActionBars");
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--Cache global variables
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--Lua functions
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local _G = _G
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local ceil, mod = math.ceil, math.mod
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetBindingKey = GetBindingKey
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local PetHasActionBar = PetHasActionBar
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local GetPetActionInfo = GetPetActionInfo
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local GetPetActionsUsable = GetPetActionsUsable
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local SetDesaturation = SetDesaturation
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local PetActionBar_ShowGrid = PetActionBar_ShowGrid
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local PetActionBar_UpdateCooldowns = PetActionBar_UpdateCooldowns
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local NUM_PET_ACTION_SLOTS = NUM_PET_ACTION_SLOTS
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local bar = CreateFrame("Frame", "ElvUI_BarPet", E.UIParent)
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bar:SetFrameStrata("LOW")
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function AB:UpdatePet(event)
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if ((event == "UNIT_FLAGS" or event == "UNIT_AURA") and arg1 ~= "pet") then return end
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if (event == "UNIT_PET" and arg1 ~= "player") then return end
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local petActionButton, petActionIcon, petAutoCastableTexture, petAutoCastShine
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local petActionsUsable = GetPetActionsUsable()
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for i = 1, NUM_PET_ACTION_SLOTS do
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local buttonName = "PetActionButton" .. i
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petActionButton = _G[buttonName]
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petActionIcon = _G[buttonName .. "Icon"]
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petAutoCastableTexture = _G[buttonName .. "AutoCastable"]
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petAutoCastShine = _G[buttonName .. "AutoCast"]
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local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(i)
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if not isToken then
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petActionIcon:SetTexture(texture)
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petActionButton.tooltipName = name
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else
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petActionIcon:SetTexture(_G[texture])
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petActionButton.tooltipName = _G[name]
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end
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petActionButton.isToken = isToken
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petActionButton.tooltipSubtext = subtext
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if isActive and name ~= "PET_ACTION_FOLLOW" then
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petActionButton:SetChecked(1)
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else
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petActionButton:SetChecked(0)
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end
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if autoCastAllowed then
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petAutoCastableTexture:Show()
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else
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petAutoCastableTexture:Hide()
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end
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if autoCastEnabled then
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petAutoCastShine:Show()
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else
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petAutoCastShine:Hide()
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end
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petActionButton:SetAlpha(1)
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if texture then
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if petActionsUsable then
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SetDesaturation(petActionIcon, nil)
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else
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SetDesaturation(petActionIcon, 1)
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end
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petActionIcon:Show()
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else
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petActionIcon:Hide()
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end
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if not PetHasActionBar() and texture and name ~= "PET_ACTION_FOLLOW" then
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SetDesaturation(petActionIcon, 1)
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petActionButton:SetChecked(0)
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end
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end
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if not PetHasActionBar() then
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bar:Hide()
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else
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bar:Show()
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end
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end
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function AB:PositionAndSizeBarPet()
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local buttonSpacing = E:Scale(self.db["barPet"].buttonspacing)
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local backdropSpacing = E:Scale((self.db["barPet"].backdropSpacing or self.db["barPet"].buttonspacing))
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local buttonsPerRow = self.db["barPet"].buttonsPerRow
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local numButtons = self.db["barPet"].buttons
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local size = E:Scale(self.db["barPet"].buttonsize)
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local point = self.db["barPet"].point
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local numColumns = ceil(numButtons / buttonsPerRow)
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local widthMult = self.db["barPet"].widthMult
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local heightMult = self.db["barPet"].heightMult
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bar.db = self.db["barPet"]
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if numButtons < buttonsPerRow then
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buttonsPerRow = numButtons
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end
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if numColumns < 1 then
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numColumns = 1
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end
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if self.db["barPet"].backdrop then
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bar.backdrop:Show()
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else
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bar.backdrop:Hide()
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widthMult = 1
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heightMult = 1
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end
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local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + (backdropSpacing*2) + ((self.db["barPet"].backdrop and E.Border or E.Spacing)*2)
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local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + (backdropSpacing*2) + ((self.db["barPet"].backdrop and E.Border or E.Spacing)*2)
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E:Size(bar, barWidth, barHeight)
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E:Size(bar.mover, bar:GetWidth(), bar:GetHeight())
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if self.db["barPet"].enabled then
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bar:SetScale(1)
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bar:SetAlpha(self.db["barPet"].alpha)
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E:EnableMover(bar.mover:GetName())
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else
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bar:SetScale(0.0001)
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bar:SetAlpha(0)
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E:DisableMover(bar.mover:GetName())
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end
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local horizontalGrowth, verticalGrowth
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if point == "TOPLEFT" or point == "TOPRIGHT" then
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verticalGrowth = "DOWN"
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else
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verticalGrowth = "UP"
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end
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if point == "BOTTOMLEFT" or point == "TOPLEFT" then
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horizontalGrowth = "RIGHT"
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else
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horizontalGrowth = "LEFT"
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end
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bar.mouseover = self.db["barPet"].mouseover
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if bar.mouseover then
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bar:SetAlpha(0)
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else
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bar:SetAlpha(self.db["barPet"].alpha)
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end
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if self.db["barPet"].inheritGlobalFade then
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bar:SetParent(self.fadeParent)
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else
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bar:SetParent(E.UIParent)
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end
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local button, lastButton, lastColumnButton
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local firstButtonSpacing = (self.db["barPet"].backdrop and (E.Border + backdropSpacing) or E.Spacing)
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for i = 1, NUM_PET_ACTION_SLOTS do
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button = _G["PetActionButton"..i]
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lastButton = _G["PetActionButton"..i - 1]
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lastColumnButton = _G["PetActionButton"..i - buttonsPerRow]
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button:SetParent(bar)
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button:ClearAllPoints()
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E:Size(button, size)
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_G[button:GetName().."Cooldown"]:SetModelScale(size / 48)
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button:Show()
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if i == 1 then
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local x, y
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if point == "BOTTOMLEFT" then
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x, y = firstButtonSpacing, firstButtonSpacing
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elseif point == "TOPRIGHT" then
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x, y = -firstButtonSpacing, -firstButtonSpacing
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elseif point == "TOPLEFT" then
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x, y = firstButtonSpacing, -firstButtonSpacing
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else
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x, y = -firstButtonSpacing, firstButtonSpacing
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end
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E:Point(button, point, bar, point, x, y)
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elseif mod((i - 1), buttonsPerRow) == 0 then
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local x = 0
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local y = -buttonSpacing
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local buttonPoint, anchorPoint = "TOP", "BOTTOM"
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if verticalGrowth == "UP" then
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y = buttonSpacing
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buttonPoint = "BOTTOM"
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anchorPoint = "TOP"
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end
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E:Point(button, buttonPoint, lastColumnButton, anchorPoint, x, y)
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else
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local x = buttonSpacing
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local y = 0
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local buttonPoint, anchorPoint = "LEFT", "RIGHT"
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if horizontalGrowth == "LEFT" then
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x = -buttonSpacing
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buttonPoint = "RIGHT"
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anchorPoint = "LEFT"
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end
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E:Point(button, buttonPoint, lastButton, anchorPoint, x, y)
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end
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if i > numButtons then
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button:SetScale(0.0001)
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button:SetAlpha(0)
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else
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button:SetScale(1)
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button:SetAlpha(1)
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end
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self:StyleButton(button)
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end
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bar:GetScript("OnSizeChanged")(bar)
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end
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function AB:UpdatePetBindings()
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for i = 1, NUM_PET_ACTION_SLOTS do
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if self.db.hotkeytext then
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local key = GetBindingKey("BONUSACTIONBUTTON"..i)
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_G["PetActionButton"..i.."HotKey"]:Show()
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_G["PetActionButton"..i.."HotKey"]:SetText(key)
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self:FixKeybindText(_G["PetActionButton"..i])
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else
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_G["PetActionButton"..i.."HotKey"]:Hide()
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end
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end
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end
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function AB:CreateBarPet()
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E:CreateBackdrop(bar, "Default")
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bar.backdrop:SetAllPoints()
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if self.db["bar4"].enabled then
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E:Point(bar, "RIGHT", ElvUI_Bar4, "LEFT", -4, 0)
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else
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E:Point(bar, "RIGHT", E.UIParent, "RIGHT", -4, 0)
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end
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PetActionBarFrame.showgrid = 1
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PetActionBar_ShowGrid()
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self:HookScript(bar, "OnEnter", "Bar_OnEnter")
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self:HookScript(bar, "OnLeave", "Bar_OnLeave")
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for i = 1, NUM_PET_ACTION_SLOTS do
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self:HookScript(_G["PetActionButton" .. i], "OnEnter", "Button_OnEnter")
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self:HookScript(_G["PetActionButton" .. i], "OnLeave", "Button_OnLeave")
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end
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self:RegisterEvent("SPELLS_CHANGED", "UpdatePet")
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self:RegisterEvent("PLAYER_CONTROL_GAINED", "UpdatePet")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdatePet")
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self:RegisterEvent("PLAYER_CONTROL_LOST", "UpdatePet")
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self:RegisterEvent("PET_BAR_UPDATE", "UpdatePet")
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self:RegisterEvent("UNIT_PET", "UpdatePet")
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self:RegisterEvent("UNIT_FLAGS", "UpdatePet")
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self:RegisterEvent("UNIT_AURA", "UpdatePet")
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self:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED", "UpdatePet")
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self:RegisterEvent("PET_BAR_UPDATE_COOLDOWN", PetActionBar_UpdateCooldowns)
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E:CreateMover(bar, "ElvBar_Pet", L["Pet Bar"], nil, nil, nil,"ALL,ACTIONBARS")
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self:PositionAndSizeBarPet()
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self:UpdatePetBindings()
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end |