Files
ElvUIModernized/ElvUI/Modules/Skins/Blizzard/Tabard.lua
T
2018-12-06 19:55:03 -06:00

58 lines
2.1 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local hooksecurefunc = hooksecurefunc
local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.tabard ~= true then return end
local TabardFrame = _G["TabardFrame"]
E:StripTextures(TabardFrame)
E:Kill(TabardFramePortrait)
E:CreateBackdrop(TabardFrame, "Transparent")
E:Point(TabardFrame.backdrop, "TOPLEFT", 10, -12)
E:Point(TabardFrame.backdrop, "BOTTOMRIGHT", -32, 74)
E:CreateBackdrop(TabardModel, "Default")
S:HandleButton(TabardFrameCancelButton)
S:HandleButton(TabardFrameAcceptButton)
S:HandleCloseButton(TabardFrameCloseButton)
S:HandleRotateButton(TabardCharacterModelRotateLeftButton)
S:HandleRotateButton(TabardCharacterModelRotateRightButton)
E:StripTextures(TabardFrameCostFrame)
E:StripTextures(TabardFrameCustomizationFrame)
for i = 1, 5 do
local custom = "TabardFrameCustomization"..i
E:StripTextures(_G[custom])
S:HandleNextPrevButton(_G[custom.."LeftButton"])
S:HandleNextPrevButton(_G[custom.."RightButton"])
if(i > 1) then
_G[custom]:ClearAllPoints()
E:Point(_G[custom], "TOP", _G["TabardFrameCustomization"..i-1], "BOTTOM", 0, -6)
else
local point, anchor, point2, x, y = _G[custom]:GetPoint()
E:Point(_G[custom], point, anchor, point2, x, y+4)
end
end
E:Point(TabardCharacterModelRotateLeftButton, "BOTTOMLEFT", 4, 4)
E:Point(TabardCharacterModelRotateRightButton, "TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
hooksecurefunc(TabardCharacterModelRotateLeftButton, "SetPoint" , function(self, point, _, _, xOffset, yOffset)
if point ~= "BOTTOMLEFT" or xOffset ~= 4 or yOffset ~= 4 then
E:Point(self, "BOTTOMLEFT", 4, 4)
end
end)
hooksecurefunc(TabardCharacterModelRotateRightButton, "SetPoint" , function(self, point, _, _, xOffset, yOffset)
if point ~= "TOPLEFT" or xOffset ~= 4 or yOffset ~= 0 then
E:Point(self, "TOPLEFT", TabardCharacterModelRotateLeftButton, "TOPRIGHT", 4, 0)
end
end)
end
S:AddCallback("Tabard", LoadSkin)