Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Elements/Castbar.lua
T
2018-06-03 11:54:25 +03:00

289 lines
9.9 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local unpack, tonumber = unpack, tonumber
local abs, min = abs, math.min
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitIsPlayer = UnitIsPlayer
local UnitClass = UnitClass
local UnitReaction = UnitReaction
--local UnitCanAttack = UnitCanAttack
local ns = oUF
local ElvUF = ns.oUF
local INVERT_ANCHORPOINT = {
TOPLEFT = "BOTTOMRIGHT",
LEFT = "RIGHT",
BOTTOMLEFT = "TOPRIGHT",
RIGHT = "LEFT",
TOPRIGHT = "BOTTOMLEFT",
BOTTOMRIGHT = "TOPLEFT",
CENTER = "CENTER",
TOP = "BOTTOM",
BOTTOM = "TOP",
}
function UF:Construct_Castbar(frame, moverName)
local castbar = CreateFrame("StatusBar", nil, frame)
castbar:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 30) --Make it appear above everything else
self["statusbars"][castbar] = true
castbar.CustomDelayText = self.CustomCastDelayText
castbar.CustomTimeText = self.CustomTimeText
castbar.PostCastStart = self.PostCastStart
castbar.PostChannelStart = self.PostCastStart
castbar:SetClampedToScreen(true)
E:CreateBackdrop(castbar, "Default", nil, nil, self.thinBorders, true)
castbar.Time = castbar:CreateFontString(nil, "OVERLAY")
self:Configure_FontString(castbar.Time)
castbar.Time:SetPoint("RIGHT", castbar, "RIGHT", -4, 0)
castbar.Time:SetTextColor(0.84, 0.75, 0.65)
castbar.Time:SetJustifyH("RIGHT")
castbar.Text = castbar:CreateFontString(nil, "OVERLAY")
self:Configure_FontString(castbar.Text)
castbar.Text:SetPoint("LEFT", castbar, "LEFT", 4, 0)
castbar.Text:SetTextColor(0.84, 0.75, 0.65)
castbar.Text:SetJustifyH("LEFT")
castbar.Spark = castbar:CreateTexture(nil, "OVERLAY")
castbar.Spark:SetBlendMode("ADD")
castbar.Spark:SetVertexColor(1, 1, 1)
castbar.bg = castbar:CreateTexture(nil, "BORDER")
castbar.bg:Hide()
local button = CreateFrame("Frame", nil, castbar)
local holder = CreateFrame("Frame", nil, castbar)
E:SetTemplate(button, "Default", nil, nil, self.thinBorders, true)
castbar.Holder = holder
--these are placeholder so the mover can be created.. it will be changed.
castbar.Holder:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -(frame.BORDER - frame.SPACING))
castbar:SetPoint("BOTTOMLEFT", castbar.Holder, "BOTTOMLEFT", frame.BORDER, frame.BORDER)
button:SetPoint("RIGHT", castbar, "LEFT", -E.Spacing*3, 0)
if moverName then
E:CreateMover(castbar.Holder, frame:GetName().."CastbarMover", moverName, nil, -6, nil, "ALL,SOLO")
end
local icon = button:CreateTexture(nil, "ARTWORK")
local offset = frame.BORDER --use frame.BORDER since it may be different from E.Border due to forced thin borders
E:SetInside(icon, nil, offset, offset)
icon:SetTexCoord(unpack(E.TexCoords))
icon.bg = button
--Set to castbar.Icon
castbar.ButtonIcon = icon
return castbar
end
function UF:Configure_Castbar(frame)
if not frame.VARIABLES_SET then return end
local castbar = frame.Castbar
local db = frame.db
E:Width(castbar, db.castbar.width - ((frame.BORDER+frame.SPACING)*2))
E:Height(castbar, db.castbar.height - ((frame.BORDER+frame.SPACING)*2))
E:Width(castbar.Holder, db.castbar.width)
E:Height(castbar.Holder, db.castbar.height)
if castbar.Holder:GetScript("OnSizeChanged") then
castbar.Holder:GetScript("OnSizeChanged")(castbar.Holder)
end
--Icon
if db.castbar.icon then
castbar.Icon = castbar.ButtonIcon
if not db.castbar.iconAttached then
E:Size(castbar.Icon.bg, db.castbar.iconSize)
else
if db.castbar.insideInfoPanel and frame.USE_INFO_PANEL then
E:Size(castbar.Icon.bg, db.infoPanel.height - frame.SPACING*2)
else
E:Size(castbar.Icon.bg, db.castbar.height-frame.SPACING*2)
end
E:Width(castbar, db.castbar.width - castbar.Icon.bg:GetWidth() - (frame.BORDER + frame.SPACING*5))
end
castbar.Icon.bg:Show()
else
castbar.ButtonIcon.bg:Hide()
castbar.Icon = nil
end
if db.castbar.spark then
castbar.Spark:Show()
else
castbar.Spark:Hide()
end
castbar:ClearAllPoints()
if db.castbar.insideInfoPanel and frame.USE_INFO_PANEL then
if not db.castbar.iconAttached then
E:SetInside(castbar, frame.InfoPanel, 0, 0)
else
local iconWidth = db.castbar.icon and (castbar.Icon.bg:GetWidth() - frame.BORDER) or 0
if frame.ORIENTATION == "RIGHT" then
castbar:SetPoint("TOPLEFT", frame.InfoPanel, "TOPLEFT")
castbar:SetPoint("BOTTOMRIGHT", frame.InfoPanel, "BOTTOMRIGHT", -iconWidth - frame.SPACING*3, 0)
else
castbar:SetPoint("TOPLEFT", frame.InfoPanel, "TOPLEFT", iconWidth + frame.SPACING*3, 0)
castbar:SetPoint("BOTTOMRIGHT", frame.InfoPanel, "BOTTOMRIGHT")
end
end
if castbar.Holder.mover then
E:DisableMover(castbar.Holder.mover:GetName())
end
else
local isMoved = E:HasMoverBeenMoved(frame:GetName().."CastbarMover") or not castbar.Holder.mover
if not isMoved then
castbar.Holder.mover:ClearAllPoints()
end
castbar:ClearAllPoints()
if frame.ORIENTATION ~= "RIGHT" then
E:Point(castbar, "BOTTOMRIGHT", castbar.Holder, "BOTTOMRIGHT", -(frame.BORDER+frame.SPACING), frame.BORDER+frame.SPACING)
if not isMoved then
E:Point(castbar.Holder.mover, "TOPRIGHT", frame, "BOTTOMRIGHT", 0, -(frame.BORDER - frame.SPACING))
end
else
E:Point(castbar, "BOTTOMLEFT", castbar.Holder, "BOTTOMLEFT", frame.BORDER+frame.SPACING, frame.BORDER+frame.SPACING)
if not isMoved then
E:Point(castbar.Holder.mover, "TOPLEFT", frame, "BOTTOMLEFT", 0, -(frame.BORDER - frame.SPACING))
end
end
if castbar.Holder.mover then
E:EnableMover(castbar.Holder.mover:GetName())
end
end
if not db.castbar.iconAttached and db.castbar.icon then
local attachPoint = db.castbar.iconAttachedTo == "Frame" and frame or frame.Castbar
local anchorPoint = db.castbar.iconPosition
castbar.Icon.bg:ClearAllPoints()
E:Point(castbar.Icon.bg, INVERT_ANCHORPOINT[anchorPoint], attachPoint, anchorPoint, db.castbar.iconXOffset, db.castbar.iconYOffset)
elseif db.castbar.icon then
castbar.Icon.bg:ClearAllPoints()
if frame.ORIENTATION == "RIGHT" then
E:Point(castbar.Icon.bg, "LEFT", castbar, "RIGHT", frame.SPACING*3, 0)
else
E:Point(castbar.Icon.bg, "RIGHT", castbar, "LEFT", -frame.SPACING*3, 0)
end
end
if db.castbar.enable and not frame:IsElementEnabled("Castbar") then
frame:EnableElement("Castbar")
elseif not db.castbar.enable and frame:IsElementEnabled("Castbar") then
frame:DisableElement("Castbar")
if castbar.Holder.mover then
E:DisableMover(castbar.Holder.mover:GetName())
end
end
end
function UF:CustomCastDelayText(duration)
local db = self:GetParent().db
if not db then return end
if self.channeling then
if db.castbar.format == "CURRENT" then
self.Time:SetText(format("%.1f |cffaf5050%.1f|r", abs(duration - self.max), self.delay))
elseif db.castbar.format == "CURRENTMAX" then
self.Time:SetText(format("%.1f / %.1f |cffaf5050%.1f|r", duration, self.max, self.delay))
elseif db.castbar.format == "REMAINING" then
self.Time:SetText(format("%.1f |cffaf5050%.1f|r", duration, self.delay))
end
else
if db.castbar.format == "CURRENT" then
self.Time:SetText(format("%.1f |cffaf5050%s %.1f|r", duration, "+", self.delay))
elseif db.castbar.format == "CURRENTMAX" then
self.Time:SetText(format("%.1f / %.1f |cffaf5050%s %.1f|r", duration, self.max, "+", self.delay))
elseif db.castbar.format == "REMAINING" then
self.Time:SetText(format("%.1f |cffaf5050%s %.1f|r", abs(duration - self.max), "+", self.delay))
end
end
end
function UF:CustomTimeText(duration)
local db = self:GetParent().db
if not db then return end
if self.channeling then
if db.castbar.format == "CURRENT" then
self.Time:SetText(format("%.1f", abs(duration - self.max)))
elseif db.castbar.format == "CURRENTMAX" then
self.Time:SetText(format("%.1f / %.1f", duration, self.max))
self.Time:SetText(format("%.1f / %.1f", abs(duration - self.max), self.max))
elseif db.castbar.format == "REMAINING" then
self.Time:SetText(format("%.1f", duration))
end
else
if db.castbar.format == "CURRENT" then
self.Time:SetText(format("%.1f", duration))
elseif db.castbar.format == "CURRENTMAX" then
self.Time:SetText(format("%.1f / %.1f", duration, self.max))
elseif db.castbar.format == "REMAINING" then
self.Time:SetText(format("%.1f", abs(duration - self.max)))
end
end
end
function UF:PostCastStart(name)
local db = self:GetParent().db
if not db or not db.castbar then return; end
self.Text:SetText(name)
-- Get length of Time, then calculate available length for Text
local timeWidth = self.Time:GetStringWidth()
local textWidth = self:GetWidth() - timeWidth - 10
local textStringWidth = self.Text:GetStringWidth()
if timeWidth == 0 or textStringWidth == 0 then
E:Delay(0.05, function() -- Delay may need tweaking
textWidth = self:GetWidth() - self.Time:GetStringWidth() - 10
textStringWidth = self.Text:GetStringWidth()
if textWidth > 0 then self.Text:SetWidth(min(textWidth, textStringWidth)) end
end)
else
self.Text:SetWidth(min(textWidth, textStringWidth))
end
self.Spark:SetHeight(self:GetHeight() * 2)
local colors = ElvUF.colors
local r, g, b = colors.castColor[1], colors.castColor[2], colors.castColor[3]
local t
if UF.db.colors.castClassColor and UnitIsPlayer("player") then
local _, class = UnitClass("player")
t = ElvUF.colors.class[class]
elseif UF.db.colors.castReactionColor and UnitReaction("player", "player") then
t = ElvUF.colors.reaction[UnitReaction("player", "player")]
end
if t then
r, g, b = t[1], t[2], t[3]
end
--[[
if self.notInterruptible and unit ~= "player" and UnitCanAttack("player", unit) then
r, g, b = colors.castNoInterrupt[1], colors.castNoInterrupt[2], colors.castNoInterrupt[3]
end
]]
self:SetStatusBarColor(r, g, b)
UF:ToggleTransparentStatusBar(UF.db.colors.transparentCastbar, self, self.bg, nil, true)
if self.bg:IsShown() then
self.bg:SetTexture(r * 0.25, g * 0.25, b * 0.25)
local _, _, _, alpha = self.backdrop:GetBackdropColor()
self.backdrop:SetBackdropColor(r * 0.58, g * 0.58, b * 0.58, alpha)
end
end