mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
443 lines
11 KiB
Lua
443 lines
11 KiB
Lua
--[[
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# Element: Castbar
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Handles the visibility and updating of spell castbars.
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Based upon oUF_Castbar by starlon.
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## Widget
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Castbar - A `StatusBar` to represent spell cast/channel progress.
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## Sub-Widgets
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.Text - A `FontString` to represent spell name.
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.Time - A `FontString` to represent spell duration.
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## Notes
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A default texture will be applied to the StatusBar and Texture widgets if they don't have a texture or a color set.
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## Options
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.timeToHold - indicates for how many seconds the castbar should be visible after a _FAILED or _INTERRUPTED
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event. Defaults to 0 (number)
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## Examples
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-- Position and size
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local Castbar = CreateFrame("StatusBar", nil, self)
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Castbar:SetSize(20, 20)
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Castbar:SetPoint("TOP")
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Castbar:SetPoint("LEFT")
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Castbar:SetPoint("RIGHT")
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-- Add a background
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local Background = Castbar:CreateTexture(nil, "BACKGROUND")
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Background:SetAllPoints(Castbar)
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Background:SetTexture(1, 1, 1, .5)
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-- Add a spark
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local Spark = Castbar:CreateTexture(nil, "OVERLAY")
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Spark:SetSize(20, 20)
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Spark:SetBlendMode("ADD")
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-- Add a timer
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local Time = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Time:SetPoint("RIGHT", Castbar)
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-- Add spell text
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local Text = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Text:SetPoint("LEFT", Castbar)
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-- Add spell icon
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local Icon = Castbar:CreateTexture(nil, 'OVERLAY')
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Icon:SetSize(20, 20)
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Icon:SetPoint('TOPLEFT', Castbar, 'TOPLEFT')
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-- Register it with oUF
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Castbar.bg = Background
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Castbar.Spark = Spark
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Castbar.Time = Time
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Castbar.Text = Text
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Castbar.Icon = Icon
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self.Castbar = Castbar
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--]]
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local ns = oUF
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local oUF = ns.oUF
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local GetActionTexture = GetActionTexture
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local GetContainerItemInfo = GetContainerItemInfo
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local GetSpellTexture = GetSpellTexture
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local GetTime = GetTime
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local iconTexture
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hooksecurefunc("UseAction", function(id)
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iconTexture = GetActionTexture(id)
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end)
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hooksecurefunc("CastSpell", function(id, bookType)
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iconTexture = GetSpellTexture(id, bookType)
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end)
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hooksecurefunc("UseContainerItem", function(id, index)
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iconTexture = GetContainerItemInfo(id, index)
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end)
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local function SPELLCAST_START(self, event, name, endTime)
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local element = self.Castbar
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if(not name) then
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return element:Hide()
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end
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endTime = endTime / 1000
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element.startTime = GetTime()
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element.duration = element.startTime
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element.max = endTime
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element.delay = 0
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element.casting = true
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element.holdTime = 0
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element:SetMinMaxValues(0, element.max)
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element:SetValue(0)
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if(element.Text) then element.Text:SetText(name) end
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if(element.Icon) then
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if(not iconTexture) then iconTexture = "Interface\\Icons\\Ability_Ambush" end
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element.Icon:SetTexture(iconTexture)
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iconTexture = nil
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end
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if(element.Time) then element.Time:SetText() end
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--[[ Callback: Castbar:PostCastStart(unit, name)
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Called after the element has been updated upon a spell cast start.
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* self - the Castbar widget
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* name - name of the spell being cast (string)
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--]]
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if(element.PostCastStart) then
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element:PostCastStart(name)
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end
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element:Show()
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end
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local function SPELLCAST_FAILED(self, event)
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if(not self.casting) then return end
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local element = self.Castbar
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local text = element.Text
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if(text) then
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text:SetText(FAILED)
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end
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element.casting = nil
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element.holdTime = element.timeToHold or 0
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--[[ Callback: Castbar:PostCastFailed(unit, name)
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Called after the element has been updated upon a failed spell cast.
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* self - the Castbar widget
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--]]
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if(element.PostCastFailed) then
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return element:PostCastFailed()
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end
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end
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local function SPELLCAST_INTERRUPTED(self, event)
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local element = self.Castbar
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local text = element.Text
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if(text) then
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text:SetText(INTERRUPTED)
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end
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element.casting = nil
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element.channeling = nil
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element.holdTime = element.timeToHold or 0
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--[[ Callback: Castbar:PostCastInterrupted(unit, name)
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Called after the element has been updated upon an interrupted spell cast.
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* self - the Castbar widget
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--]]
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if(element.PostCastInterrupted) then
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return element:PostCastInterrupted()
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end
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end
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local function SPELLCAST_DELAYED(self, event, delay)
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local element = self.Castbar
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if(not delay or not element:IsShown()) then return end
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delay = delay / 1000
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local duration = GetTime() - (element.startTime / 1000)
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if(duration < 0) then duration = 0 end
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element.startTime = element.startTime + delay
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element.delay = delay
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element.duration = duration
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element:SetValue(duration)
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--[[ Callback: Castbar:PostCastDelayed(unit, name)
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Called after the element has been updated when a spell cast has been delayed.
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* self - the Castbar widget
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--]]
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if(element.PostCastDelayed) then
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return element:PostCastDelayed()
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end
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end
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local function SPELLCAST_STOP(self, event)
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local element = self.Castbar
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if(element.casting or element.channeling) then
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iconTexture = nil
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end
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if(element:IsShown()) then
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element.casting = nil
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end
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--[[ Callback: Castbar:PostCastStop(unit, name)
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Called after the element has been updated when a spell cast has finished.
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* self - the Castbar widget
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--]]
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if(element.PostCastStop) then
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return element:PostCastStop()
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end
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end
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local function SPELLCAST_CHANNEL_START(self, event, endTime, name)
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local element = self.Castbar
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if(not name) then
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return
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end
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endTime = endTime / 1000
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element.startTime = GetTime()
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element.duration = element.startTime + endTime
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element.max = endTime
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element.delay = 0
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element.channeling = true
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element.holdTime = 0
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-- We have to do this, as it's possible for spell casts to never have _STOP
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-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
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-- is called.
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element.casting = nil
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element:SetMinMaxValues(0, endTime)
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element:SetValue(endTime)
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if(element.Text) then element.Text:SetText(name) end
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if(element.Icon) then
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if(not iconTexture) then iconTexture = "Interface\\Icons\\Ability_Ambush" end
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element.Icon:SetTexture(iconTexture)
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iconTexture = nil
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end
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if(element.Time) then element.Time:SetText() end
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--[[ Callback: Castbar:PostChannelStart(unit, name)
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Called after the element has been updated upon a spell channel start.
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* self - the Castbar widget
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* name - name of the channeled spell (string)
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--]]
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if(element.PostChannelStart) then
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element:PostChannelStart(name)
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end
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element:Show()
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end
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local function SPELLCAST_CHANNEL_UPDATE(self, event, delay)
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local element = self.Castbar
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if(not element:IsShown()) then
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return
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end
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delay = delay / 1000
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local duration = element.startTime + (element.max - GetTime()) - delay
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element.delay = element.delay - duration
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element.duration = duration
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element.startTime = element.startTime - duration
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element:SetValue(duration)
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--[[ Callback: Castbar:PostChannelUpdate(unit, name)
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Called after the element has been updated after a channeled spell has been delayed or interrupted.
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* self - the Castbar widget
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--]]
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if(element.PostChannelUpdate) then
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return element:PostChannelUpdate()
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end
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end
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local function SPELLCAST_CHANNEL_STOP(self, event)
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local element = self.Castbar
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if(element:IsShown()) then
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element.channeling = nil
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--[[ Callback: Castbar:PostChannelUpdate(unit, name)
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Called after the element has been updated after a channeled spell has been completed.
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* self - the Castbar widget
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--]]
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if(element.PostChannelStop) then
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return element:PostChannelStop()
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end
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end
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end
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local function onUpdate(self, elapsed)
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if(self.casting) then
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local duration = GetTime() - self.startTime
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if(duration >= self.max) then
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self.casting = nil
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self:Hide()
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if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
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return
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end
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if(self.Time) then
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if(self.delay ~= 0) then
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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self.duration = duration
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / ((self.startTime + self.max) - self.startTime)) * self:GetWidth(), 0)
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end
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elseif(self.channeling) then
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local duration = self.startTime + (self.max - GetTime())
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if(duration <= 0) then
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self.channeling = nil
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self:Hide()
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if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
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return
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end
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if(self.Time) then
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if(self.delay ~= 0) then
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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self.duration = duration
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
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end
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elseif(self.holdTime > 0) then
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self.holdTime = self.holdTime - elapsed
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else
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self.casting = nil
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self.castName = nil
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self.channeling = nil
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self:Hide()
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end
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end
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local function Update(self, ...)
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SPELLCAST_START(self, unpack(arg))
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return SPELLCAST_CHANNEL_START(self, unpack(arg))
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end
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local function ForceUpdate(element)
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return Update(element.__owner, "ForceUpdate", element.__owner.unit)
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end
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local function Enable(self, unit)
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local element = self.Castbar
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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element.holdTime = 0
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element:SetScript("OnUpdate", function()
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if element.OnUpdate then
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else
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onUpdate(this, arg1)
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end
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end)
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if(unit == "player") then
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self:RegisterEvent("SPELLCAST_START", SPELLCAST_START)
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self:RegisterEvent("SPELLCAST_STOP", SPELLCAST_STOP)
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self:RegisterEvent("SPELLCAST_FAILED", SPELLCAST_FAILED)
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self:RegisterEvent("SPELLCAST_INTERRUPTED", SPELLCAST_INTERRUPTED)
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self:RegisterEvent("SPELLCAST_DELAYED", SPELLCAST_DELAYED)
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self:RegisterEvent("SPELLCAST_CHANNEL_START", SPELLCAST_CHANNEL_START)
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self:RegisterEvent("SPELLCAST_CHANNEL_UPDATE", SPELLCAST_CHANNEL_UPDATE)
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self:RegisterEvent("SPELLCAST_CHANNEL_STOP", SPELLCAST_CHANNEL_STOP)
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CastingBarFrame:UnregisterAllEvents()
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CastingBarFrame.Show = CastingBarFrame.Hide
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CastingBarFrame:Hide()
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end
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if(element:IsObjectType("StatusBar") and not element:GetStatusBarTexture()) then
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element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
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end
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local spark = element.Spark
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if(spark and spark:IsObjectType("Texture") and not spark:GetTexture()) then
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spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
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end
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element:Hide()
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return true
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end
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end
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local function Disable(self)
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local element = self.Castbar
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if(element) then
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element:Hide()
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self:UnregisterEvent("SPELLCAST_START", SPELLCAST_START)
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self:UnregisterEvent("SPELLCAST_FAILED", SPELLCAST_FAILED)
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self:UnregisterEvent("SPELLCAST_STOP", SPELLCAST_STOP)
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self:UnregisterEvent("SPELLCAST_INTERRUPTED", SPELLCAST_INTERRUPTED)
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self:UnregisterEvent("SPELLCAST_DELAYED", SPELLCAST_DELAYED)
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self:UnregisterEvent("SPELLCAST_CHANNEL_START", SPELLCAST_CHANNEL_START)
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self:UnregisterEvent("SPELLCAST_CHANNEL_UPDATE", SPELLCAST_CHANNEL_UPDATE)
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self:UnregisterEvent("SPELLCAST_CHANNEL_STOP", SPELLCAST_CHANNEL_STOP)
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element:SetScript("OnUpdate", nil)
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end
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end
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oUF:AddElement("Castbar", function() end, Enable, Disable) |