Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Elements/CombatIndicator.lua
T
2019-01-12 17:16:09 -06:00

52 lines
1.8 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local CombatTextures = {
["DEFAULT"] = [[Interface\CharacterFrame\UI-StateIcon]],
["COMBAT"] = [[Interface\AddOns\ElvUI\media\textures\combat]],
["ATTACK"] = [[Interface\CURSOR\Attack]],
["ALERT"] = [[Interface\AddOns\ElvUI\media\textures\UI-Dialog-Icon-AlertNew]],
["ALERT2"] = [[Interface\AddOns\ElvUI\media\textures\UI-OptionsFrame-NewFeatureIcon]],
["ARTHAS"] = [[Interface\AddOns\ElvUI\media\textures\UI-LFR-PORTRAIT]],
["SKULL"] = [[Interface\LootFrame\LootPanel-Icon]]
}
function UF:Construct_CombatIndicator(frame)
return frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
end
function UF:Configure_CombatIndicator(frame)
if not frame.VARIABLES_SET then return end
local Icon = frame.CombatIndicator
local db = frame.db.CombatIcon
Icon:ClearAllPoints()
E:Point(Icon, "CENTER", frame.Health, db.anchorPoint, db.xOffset, db.yOffset)
E:Size(Icon, db.size)
if db.defaultColor then
Icon:SetVertexColor(1, 1, 1, 1)
Icon:SetDesaturated(false)
else
Icon:SetVertexColor(db.color.r, db.color.g, db.color.b, db.color.a)
Icon:SetDesaturated(true)
end
if db.texture == "CUSTOM" and db.customTexture then
Icon:SetTexture(db.customTexture)
Icon:SetTexCoord(0, 1, 0, 1)
elseif db.texture ~= "DEFAULT" and CombatTextures[db.texture] then
Icon:SetTexture(CombatTextures[db.texture])
Icon:SetTexCoord(0, 1, 0, 1)
else
Icon:SetTexture(CombatTextures.DEFAULT)
Icon:SetTexCoord(.5, 1, 0, .49)
end
if db.enable and not frame:IsElementEnabled("CombatIndicator") then
frame:EnableElement("CombatIndicator")
elseif not db.enable and frame:IsElementEnabled("CombatIndicator") then
frame:DisableElement("CombatIndicator")
end
end