mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
592 lines
20 KiB
Lua
592 lines
20 KiB
Lua
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames");
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local LSM = LibStub("LibSharedMedia-3.0");
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--Cache global variables
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--Lua functions
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local unpack = unpack
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local find, format, lower = string.find, string.format, string.lower
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local strsplit = strsplit
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local tsort, getn = table.sort, table.getn
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local ceil = math.ceil
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--WoW API / Variables
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local IsShiftKeyDown = IsShiftKeyDown
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local IsAltKeyDown = IsAltKeyDown
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local IsControlKeyDown = IsControlKeyDown
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local UnitCanAttack = UnitCanAttack
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local UnitIsFriend = UnitIsFriend
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local UnitIsUnit = UnitIsUnit
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function UF:Construct_Buffs(frame)
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local buffs = CreateFrame("Frame", frame:GetName().."Buffs", frame)
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buffs.spacing = E.Spacing
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buffs.PreSetPosition = (not frame:GetScript("OnUpdate")) and self.SortAuras or nil
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buffs.PostCreateIcon = self.Construct_AuraIcon
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buffs.PostUpdateIcon = self.PostUpdateAura
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buffs.CustomFilter = self.AuraFilter
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buffs:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10) --Make them appear above any text element
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buffs.type = "buffs"
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--Set initial width to prevent division by zero. This value doesn't matter, as it will be updated later
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buffs:Width(100)
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return buffs
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end
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function UF:Construct_Debuffs(frame)
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local debuffs = CreateFrame("Frame", frame:GetName().."Debuffs", frame)
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debuffs.spacing = E.Spacing
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debuffs.PreSetPosition = (not frame:GetScript("OnUpdate")) and self.SortAuras or nil
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debuffs.PostCreateIcon = self.Construct_AuraIcon
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debuffs.PostUpdateIcon = self.PostUpdateAura
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debuffs.CustomFilter = self.AuraFilter
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debuffs.type = "debuffs"
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debuffs:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10) --Make them appear above any text element
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--Set initial width to prevent division by zero. This value doesn't matter, as it will be updated later
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debuffs:Width(100)
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return debuffs
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end
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function UF:Construct_AuraIcon(button)
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local offset = UF.thinBorders and E.mult or E.Border
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button.text = button.cd:CreateFontString(nil, "OVERLAY")
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button.text:Point("CENTER", 1, 1)
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button.text:SetJustifyH("CENTER")
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button:SetTemplate("Default", nil, nil, UF.thinBorders, true)
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button.cd.noOCC = true
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button.cd.noCooldownCount = true
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button.cd:SetReverse(true)
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button.cd:SetDrawEdge(true)
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button.cd:SetInside(button, offset, offset)
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button.icon:SetInside(button, offset, offset)
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button.icon:SetTexCoord(unpack(E.TexCoords))
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button.icon:SetDrawLayer("ARTWORK")
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button.count:ClearAllPoints()
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button.count:Point("BOTTOMRIGHT", 1, 1)
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button.count:SetJustifyH("RIGHT")
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button.overlay:SetTexture(nil)
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button.stealable:SetTexture(nil)
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button:RegisterForClicks("RightButtonUp")
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button:SetScript("OnClick", function(self)
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if E.db.unitframe.auraBlacklistModifier == "NONE"
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or not ((E.db.unitframe.auraBlacklistModifier == "SHIFT" and IsShiftKeyDown())
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or (E.db.unitframe.auraBlacklistModifier == "ALT" and IsAltKeyDown())
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or (E.db.unitframe.auraBlacklistModifier == "CTRL" and IsControlKeyDown())) then return end
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local auraName = self.name
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if auraName then
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E:Print(format(L["The spell '%s' has been added to the Blacklist unitframe aura filter."], auraName))
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E.global["unitframe"]["aurafilters"]["Blacklist"]["spells"][auraName] = {
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["enable"] = true,
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["priority"] = 0,
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}
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UF:Update_AllFrames()
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end
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end)
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UF:UpdateAuraIconSettings(button, true)
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end
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function UF:EnableDisable_Auras(frame)
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if frame.db.debuffs.enable or frame.db.buffs.enable then
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if not frame:IsElementEnabled("Aura") then
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frame:EnableElement("Aura")
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end
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else
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if frame:IsElementEnabled("Aura") then
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frame:DisableElement("Aura")
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end
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end
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end
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local function ReverseUpdate(frame)
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UF:Configure_Auras(frame, "Debuffs")
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UF:Configure_Auras(frame, "Buffs")
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end
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function UF:Configure_Auras(frame, auraType)
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if not frame.VARIABLES_SET then return end
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local db = frame.db
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local auras = frame[auraType]
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auraType = lower(auraType)
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local rows = db[auraType].numrows
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local totalWidth = frame.UNIT_WIDTH - frame.SPACING*2
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if frame.USE_POWERBAR_OFFSET then
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local powerOffset = ((frame.ORIENTATION == "MIDDLE" and 2 or 1) * frame.POWERBAR_OFFSET)
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if not (db[auraType].attachTo == "POWER" and frame.ORIENTATION == "MIDDLE") then
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totalWidth = totalWidth - powerOffset
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end
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end
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auras:Width(totalWidth)
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auras.forceShow = frame.forceShowAuras
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auras.num = db[auraType].perrow * rows
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auras.size = db[auraType].sizeOverride ~= 0 and db[auraType].sizeOverride or ((((auras:GetWidth() - (auras.spacing*(auras.num/rows - 1))) / auras.num)) * rows)
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if db[auraType].sizeOverride and db[auraType].sizeOverride > 0 then
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auras:Width(db[auraType].perrow * db[auraType].sizeOverride)
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end
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local attachTo = self:GetAuraAnchorFrame(frame, db[auraType].attachTo, db.debuffs.attachTo == "BUFFS" and db.buffs.attachTo == "DEBUFFS")
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--Use frame.SPACING override since it may be different from E.Spacing due to forced thin borders
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local x, y = E:GetXYOffset(db[auraType].anchorPoint, frame.SPACING)
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if db[auraType].attachTo == "FRAME" then
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y = 0
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elseif db[auraType].attachTo == "HEALTH" or db[auraType].attachTo == "POWER" then
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local newX = E:GetXYOffset(db[auraType].anchorPoint, -frame.BORDER)
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local _, newY = E:GetXYOffset(db[auraType].anchorPoint, (frame.BORDER + frame.SPACING))
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x = newX
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y = newY
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else
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x = 0
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end
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if auraType == "buffs" and frame.Debuffs.attachTo and frame.Debuffs.attachTo == frame.Buffs and db[auraType].attachTo == "DEBUFFS" then
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--Update Debuffs first, as we would otherwise get conflicting anchor points
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--This is usually only an issue on profile change
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ReverseUpdate(frame)
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return
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end
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auras:ClearAllPoints()
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auras:Point(E.InversePoints[db[auraType].anchorPoint], attachTo, db[auraType].anchorPoint, x + db[auraType].xOffset, y + db[auraType].yOffset)
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auras:Height(auras.size * rows)
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auras["growth-y"] = find(db[auraType].anchorPoint, "TOP") and "UP" or "DOWN"
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auras["growth-x"] = db[auraType].anchorPoint == "LEFT" and "LEFT" or db[auraType].anchorPoint == "RIGHT" and "RIGHT" or (find(db[auraType].anchorPoint, "LEFT") and "RIGHT" or "LEFT")
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auras.initialAnchor = E.InversePoints[db[auraType].anchorPoint]
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--These are needed for SmartAuraPosition
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auras.attachTo = attachTo
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auras.point = E.InversePoints[db[auraType].anchorPoint]
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auras.anchorPoint = db[auraType].anchorPoint
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auras.xOffset = x + db[auraType].xOffset
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auras.yOffset = y + db[auraType].yOffset
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if db[auraType].enable then
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auras:Show()
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UF:UpdateAuraIconSettings(auras)
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else
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auras:Hide()
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end
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local position = db.smartAuraPosition
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if position == "BUFFS_ON_DEBUFFS" then
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if db.debuffs.attachTo == "BUFFS" then
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E:Print(format(L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."], L["Buffs"], L["Debuffs"], L["Frame"]))
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db.debuffs.attachTo = "FRAME"
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frame.Debuffs.attachTo = frame
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end
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frame.Buffs.PostUpdate = nil
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frame.Debuffs.PostUpdate = UF.UpdateBuffsHeaderPosition
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elseif position == "DEBUFFS_ON_BUFFS" then
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if db.buffs.attachTo == "DEBUFFS" then
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E:Print(format(L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."], L["Debuffs"], L["Buffs"], L["Frame"]))
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db.buffs.attachTo = "FRAME"
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frame.Buffs.attachTo = frame
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end
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frame.Buffs.PostUpdate = UF.UpdateDebuffsHeaderPosition
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frame.Debuffs.PostUpdate = nil
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elseif position == "FLUID_BUFFS_ON_DEBUFFS" then
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if db.debuffs.attachTo == "BUFFS" then
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E:Print(format(L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."], L["Buffs"], L["Debuffs"], L["Frame"]))
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db.debuffs.attachTo = "FRAME"
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frame.Debuffs.attachTo = frame
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end
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frame.Buffs.PostUpdate = UF.UpdateBuffsHeight
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frame.Debuffs.PostUpdate = UF.UpdateBuffsPositionAndDebuffHeight
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elseif position == "FLUID_DEBUFFS_ON_BUFFS" then
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if db.buffs.attachTo == "DEBUFFS" then
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E:Print(format(L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."], L["Debuffs"], L["Buffs"], L["Frame"]))
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db.buffs.attachTo = "FRAME"
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frame.Buffs.attachTo = frame
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end
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frame.Buffs.PostUpdate = UF.UpdateDebuffsPositionAndBuffHeight
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frame.Debuffs.PostUpdate = UF.UpdateDebuffsHeight
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else
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frame.Buffs.PostUpdate = nil
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frame.Debuffs.PostUpdate = nil
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end
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end
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local function SortAurasByTime(a, b)
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if a and b and a:GetParent().db then
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if a:IsShown() and b:IsShown() then
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local sortDirection = a:GetParent().db.sortDirection
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local aTime = a.expiration or -1
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local bTime = b.expiration or -1
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if aTime and bTime then
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if sortDirection == "DESCENDING" then
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return aTime < bTime
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else
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return aTime > bTime
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end
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end
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elseif a:IsShown() then
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return true
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end
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end
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end
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local function SortAurasByName(a, b)
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if a and b and a:GetParent().db then
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if a:IsShown() and b:IsShown() then
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local sortDirection = a:GetParent().db.sortDirection
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local aName = a.spell or ""
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local bName = b.spell or ""
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if aName and bName then
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if sortDirection == "DESCENDING" then
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return aName < bName
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else
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return aName > bName
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end
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end
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elseif a:IsShown() then
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return true
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end
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end
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end
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local function SortAurasByDuration(a, b)
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if a and b and a:GetParent().db then
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if a:IsShown() and b:IsShown() then
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local sortDirection = a:GetParent().db.sortDirection
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local aTime = a.duration or -1
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local bTime = b.duration or -1
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if aTime and bTime then
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if sortDirection == "DESCENDING" then
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return aTime < bTime
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else
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return aTime > bTime
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end
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end
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elseif a:IsShown() then
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return true
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end
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end
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end
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local function SortAurasByCaster(a, b)
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if a and b and a:GetParent().db then
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if a:IsShown() and b:IsShown() then
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local sortDirection = a:GetParent().db.sortDirection
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local aPlayer = a.isPlayer or false
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local bPlayer = b.isPlayer or false
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if sortDirection == "DESCENDING" then
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return (aPlayer and not bPlayer)
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else
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return (not aPlayer and bPlayer)
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end
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elseif a:IsShown() then
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return true
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end
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end
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end
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function UF:SortAuras()
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if not self.db then return end
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--Sorting by Index is Default
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if self.db.sortMethod == "TIME_REMAINING" then
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tsort(self, SortAurasByTime)
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elseif self.db.sortMethod == "NAME" then
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tsort(self, SortAurasByName)
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elseif self.db.sortMethod == "DURATION" then
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tsort(self, SortAurasByDuration)
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elseif self.db.sortMethod == "PLAYER" then
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tsort(self, SortAurasByCaster)
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end
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--Look into possibly applying filter priorities for auras here.
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return 1, getn(self) --from/to range needed for the :SetPosition call in oUF aura element. Without this aura icon position gets all whacky when not sorted by index
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end
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function UF:UpdateAuraIconSettings(auras, noCycle)
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local frame = auras:GetParent()
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local type = auras.type
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if noCycle then
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frame = auras:GetParent():GetParent()
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type = auras:GetParent().type
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end
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if not frame.db then return end
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local db = frame.db[type]
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local unitframeFont = LSM:Fetch("font", E.db["unitframe"].font)
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local unitframeFontOutline = E.db["unitframe"].fontOutline
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local index = 1
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auras.db = db
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if db then
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if not noCycle then
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while auras[index] do
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local button = auras[index]
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button.text:FontTemplate(unitframeFont, db.fontSize, unitframeFontOutline)
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button.count:FontTemplate(unitframeFont, db.countFontSize or db.fontSize, unitframeFontOutline)
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if db.clickThrough and button:IsMouseEnabled() then
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button:EnableMouse(false)
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elseif not db.clickThrough and not button:IsMouseEnabled() then
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button:EnableMouse(true)
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end
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index = index + 1
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end
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else
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auras.text:FontTemplate(unitframeFont, db.fontSize, unitframeFontOutline)
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auras.count:FontTemplate(unitframeFont, db.countFontSize or db.fontSize, unitframeFontOutline)
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if db.clickThrough and auras:IsMouseEnabled() then
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auras:EnableMouse(false)
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elseif not db.clickThrough and not auras:IsMouseEnabled() then
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auras:EnableMouse(true)
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end
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end
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end
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end
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function UF:PostUpdateAura(unit, button)
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local auras = button:GetParent()
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local frame = auras:GetParent()
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local type = auras.type
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local db = frame.db and frame.db[type]
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if db then
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if db.clickThrough and button:IsMouseEnabled() then
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button:EnableMouse(false)
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elseif not db.clickThrough and not button:IsMouseEnabled() then
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button:EnableMouse(true)
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end
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end
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if button.isDebuff then
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if(not button.isFriend and not button.isPlayer) then --[[and (not E.isDebuffWhiteList[name])]]
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button:SetBackdropBorderColor(0.9, 0.1, 0.1)
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button.icon:SetDesaturated((unit and not find(unit, "arena%d")) and true or false)
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else
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local color = (button.dtype and DebuffTypeColor[button.dtype]) or DebuffTypeColor.none
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button:SetBackdropBorderColor(color.r * 0.6, color.g * 0.6, color.b * 0.6)
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button.icon:SetDesaturated(false)
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end
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else
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if button.isStealable and not button.isFriend then
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button:SetBackdropBorderColor(237/255, 234/255, 142/255)
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else
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button:SetBackdropBorderColor(unpack(E["media"].unitframeBorderColor))
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end
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end
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local size = button:GetParent().size
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if size then
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button:SetSize(size, size)
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end
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if button.expiration and button.duration and (button.duration ~= 0) then
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local getTime = GetTime()
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if not button:GetScript("OnUpdate") then
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button.expirationTime = button.expiration
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button.expirationSaved = button.expiration - getTime
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button.nextupdate = -1
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button:SetScript("OnUpdate", UF.UpdateAuraTimer)
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end
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if (button.expirationTime ~= button.expiration) or (button.expirationSaved ~= (button.expiration - getTime)) then
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button.expirationTime = button.expiration
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button.expirationSaved = button.expiration - getTime
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button.nextupdate = -1
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end
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end
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if button.expiration and button.duration and (button.duration == 0 or button.expiration <= 0) then
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button.expirationTime = nil
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button.expirationSaved = nil
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button:SetScript("OnUpdate", nil)
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if button.text:GetFont() then
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button.text:SetText("")
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end
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end
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end
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function UF:UpdateAuraTimer(elapsed)
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self.expirationSaved = self.expirationSaved - elapsed
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if self.nextupdate > 0 then
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self.nextupdate = self.nextupdate - elapsed
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return
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end
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if self.expirationSaved <= 0 then
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self:SetScript("OnUpdate", nil)
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if self.text:GetFont() then
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self.text:SetText("")
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end
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return
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end
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local timervalue, formatid
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timervalue, formatid, self.nextupdate = E:GetTimeInfo(self.expirationSaved, 4)
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if self.text:GetFont() then
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self.text:SetFormattedText(format("%s%s|r", E.TimeColors[formatid], E.TimeFormats[formatid][2]), timervalue)
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elseif self:GetParent():GetParent().db then
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self.text:FontTemplate(LSM:Fetch("font", E.db["unitframe"].font), self:GetParent():GetParent().db[self:GetParent().type].fontSize, E.db["unitframe"].fontOutline)
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self.text:SetFormattedText(format("%s%s|r", E.TimeColors[formatid], E.TimeFormats[formatid][2]), timervalue)
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end
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end
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function UF:AuraFilter(unit, button, name, _, _, _, dispelType, duration, expiration, caster, isStealable, _, spellID)
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local db = self:GetParent().db
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if not db or not db[self.type] then return true end
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db = db[self.type]
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if not name then return nil end
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local filterCheck, isUnit, isFriend, isPlayer, canDispell, allowDuration, noDuration, spellPriority
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isPlayer = (caster == "player" or caster == "vehicle")
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isFriend = unit and UnitIsFriend("player", unit) and not UnitCanAttack("player", unit)
|
|
|
|
button.isPlayer = isPlayer
|
|
button.isFriend = isFriend
|
|
button.isStealable = isStealable
|
|
button.dtype = dispelType
|
|
button.duration = duration
|
|
button.expiration = expiration
|
|
button.name = name
|
|
button.owner = caster --what uses this?
|
|
button.spell = name --what uses this? (SortAurasByName?)
|
|
button.priority = 0
|
|
|
|
noDuration = (not duration or duration == 0)
|
|
allowDuration = noDuration or (duration and (duration > 0) and (db.maxDuration == 0 or duration <= db.maxDuration) and (db.minDuration == 0 or duration >= db.minDuration))
|
|
|
|
if db.priority ~= "" then
|
|
isUnit = unit and caster and UnitIsUnit(unit, caster)
|
|
canDispell = (self.type == "buffs" and isStealable) or (self.type == "debuffs" and dispelType and E:IsDispellableByMe(dispelType))
|
|
filterCheck, spellPriority = UF:CheckFilter(name, caster, spellID, isFriend, isPlayer, isUnit, allowDuration, noDuration, canDispell, strsplit(",", db.priority))
|
|
if spellPriority then button.priority = spellPriority end -- this is the only difference from auarbars code
|
|
else
|
|
filterCheck = allowDuration and true -- Allow all auras to be shown when the filter list is empty, while obeying duration sliders
|
|
end
|
|
|
|
return filterCheck
|
|
end
|
|
|
|
function UF:UpdateBuffsHeaderPosition()
|
|
local parent = self:GetParent()
|
|
local buffs = parent.Buffs
|
|
local debuffs = parent.Debuffs
|
|
local numDebuffs = self.visibleDebuffs
|
|
|
|
if numDebuffs == 0 then
|
|
buffs:ClearAllPoints()
|
|
buffs:Point(debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
|
|
else
|
|
buffs:ClearAllPoints()
|
|
buffs:Point(buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
|
|
end
|
|
end
|
|
|
|
function UF:UpdateDebuffsHeaderPosition()
|
|
local parent = self:GetParent()
|
|
local debuffs = parent.Debuffs
|
|
local buffs = parent.Buffs
|
|
local numBuffs = self.visibleBuffs
|
|
|
|
if numBuffs == 0 then
|
|
debuffs:ClearAllPoints()
|
|
debuffs:Point(buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
|
|
else
|
|
debuffs:ClearAllPoints()
|
|
debuffs:Point(debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
|
|
end
|
|
end
|
|
|
|
function UF:UpdateBuffsPositionAndDebuffHeight()
|
|
local parent = self:GetParent()
|
|
local db = parent.db
|
|
local buffs = parent.Buffs
|
|
local debuffs = parent.Debuffs
|
|
local numDebuffs = self.visibleDebuffs
|
|
|
|
if numDebuffs == 0 then
|
|
buffs:ClearAllPoints()
|
|
buffs:Point(debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
|
|
else
|
|
buffs:ClearAllPoints()
|
|
buffs:Point(buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
|
|
end
|
|
|
|
if numDebuffs > 0 then
|
|
local numRows = ceil(numDebuffs/db.debuffs.perrow)
|
|
debuffs:Height(debuffs.size * (numRows > db.debuffs.numrows and db.debuffs.numrows or numRows))
|
|
else
|
|
debuffs:Height(debuffs.size)
|
|
end
|
|
end
|
|
|
|
function UF:UpdateDebuffsPositionAndBuffHeight()
|
|
local parent = self:GetParent()
|
|
local db = parent.db
|
|
local debuffs = parent.Debuffs
|
|
local buffs = parent.Buffs
|
|
local numBuffs = self.visibleBuffs
|
|
|
|
if numBuffs == 0 then
|
|
debuffs:ClearAllPoints()
|
|
debuffs:Point(buffs.point, buffs.attachTo, buffs.anchorPoint, buffs.xOffset, buffs.yOffset)
|
|
else
|
|
debuffs:ClearAllPoints()
|
|
debuffs:Point(debuffs.point, debuffs.attachTo, debuffs.anchorPoint, debuffs.xOffset, debuffs.yOffset)
|
|
end
|
|
|
|
if numBuffs > 0 then
|
|
local numRows = ceil(numBuffs/db.buffs.perrow)
|
|
buffs:Height(buffs.size * (numRows > db.buffs.numrows and db.buffs.numrows or numRows))
|
|
else
|
|
buffs:Height(buffs.size)
|
|
end
|
|
end
|
|
|
|
function UF:UpdateBuffsHeight()
|
|
local parent = self:GetParent()
|
|
local db = parent.db
|
|
local buffs = parent.Buffs
|
|
local numBuffs = self.visibleBuffs
|
|
|
|
if numBuffs > 0 then
|
|
local numRows = ceil(numBuffs/db.buffs.perrow)
|
|
buffs:Height(buffs.size * (numRows > db.buffs.numrows and db.buffs.numrows or numRows))
|
|
else
|
|
buffs:Height(buffs.size)
|
|
-- Any way to get rid of the last row as well?
|
|
-- Using buffs:SetHeight(0) makes frames anchored to this one disappear
|
|
end
|
|
end
|
|
|
|
function UF:UpdateDebuffsHeight()
|
|
local parent = self:GetParent()
|
|
local db = parent.db
|
|
local debuffs = parent.Debuffs
|
|
local numDebuffs = self.visibleDebuffs
|
|
|
|
if numDebuffs > 0 then
|
|
local numRows = ceil(numDebuffs/db.debuffs.perrow)
|
|
debuffs:Height(debuffs.size * (numRows > db.debuffs.numrows and db.debuffs.numrows or numRows))
|
|
else
|
|
debuffs:Height(debuffs.size)
|
|
-- Any way to get rid of the last row as well?
|
|
-- Using debuffs:SetHeight(0) makes frames anchored to this one disappear
|
|
end
|
|
end |