Files
ElvUIModernized/ElvUI/Modules/Tooltip/Tooltip.lua
T
Bunny67 bf38105e4a update
2018-07-14 15:59:34 +03:00

333 lines
12 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local TT = E:NewModule("Tooltip", "AceHook-3.0", "AceEvent-3.0");
--Cache global variables
--Lua functions
local _G = _G
local unpack = unpack
local getn, twipe, tinsert, tconcat = table.getn, table.wipe, table.insert, table.concat
local floor = math.floor
local find, format, match = string.find, string.format, string.match
--WoW API / Variables
local IsShiftKeyDown = IsShiftKeyDown
local UnitExists = UnitExists
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer
local UnitClass = UnitClass
local UnitName = UnitName
local GetGuildInfo = GetGuildInfo
local UnitPVPName = UnitPVPName
local GetQuestDifficultyColor = GetQuestDifficultyColor
local UnitRace = UnitRace
local UnitIsTapped = UnitIsTapped
local UnitIsTappedByPlayer = UnitIsTappedByPlayer
local UnitReaction = UnitReaction
local UnitClassification = UnitClassification
local UnitCreatureType = UnitCreatureType
local UnitIsPVP = UnitIsPVP
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local UnitIsUnit = UnitIsUnit
local SetTooltipMoney = SetTooltipMoney
local targetList = {}
local TAPPED_COLOR = {r = 0.6, g = 0.6, b = 0.6}
local classification = {
worldboss = format("|cffAF5050 %s|r", BOSS),
rareelite = format("|cffAF5050+ %s|r", ITEM_QUALITY3_DESC),
elite = "|cffAF5050+|r",
rare = format("|cffAF5050 %s|r", ITEM_QUALITY3_DESC)
}
function TT:GameTooltip_SetDefaultAnchor(tt, parent)
if E.private.tooltip.enable ~= true then return end
if tt:GetAnchorType() ~= "ANCHOR_NONE" then return end
if parent then
if self.db.healthBar.statusPosition == "BOTTOM" then
if GameTooltipStatusBar.anchoredToTop then
GameTooltipStatusBar:ClearAllPoints()
E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3))
E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3))
E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3)
GameTooltipStatusBar.anchoredToTop = nil
end
else
if not GameTooltipStatusBar.anchoredToTop then
GameTooltipStatusBar:ClearAllPoints()
E:Point(GameTooltipStatusBar, "BOTTOMLEFT", GameTooltip, "TOPLEFT", E.Border, (E.Spacing * 3))
E:Point(GameTooltipStatusBar, "BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -E.Border, (E.Spacing * 3))
E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, 3)
GameTooltipStatusBar.anchoredToTop = true
end
end
if self.db.cursorAnchor then
tt:SetOwner(parent, "ANCHOR_CURSOR")
return;
else
tt:SetOwner(parent, "ANCHOR_NONE")
end
end
if not E:HasMoverBeenMoved("TooltipMover") then
if ElvUI_ContainerFrame and ElvUI_ContainerFrame:IsShown() then
E:Point(tt, "BOTTOMRIGHT", ElvUI_ContainerFrame, "TOPRIGHT", 0, 18)
elseif RightChatPanel:GetAlpha() == 1 and RightChatPanel:IsShown() then
E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "TOPRIGHT", 0, 18)
else
E:Point(tt, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 18)
end
else
local point = E:GetScreenQuadrant(TooltipMover)
if point == "TOPLEFT" then
tt:SetPoint("TOPLEFT", TooltipMover)
elseif point == "TOPRIGHT" then
tt:SetPoint("TOPRIGHT", TooltipMover)
elseif point == "BOTTOMLEFT" or point == "LEFT" then
tt:SetPoint("BOTTOMLEFT", TooltipMover)
else
tt:SetPoint("BOTTOMRIGHT", TooltipMover)
end
end
end
function TT:SetStyle(tt)
E:SetTemplate(tt, "Transparent", nil, true)
local r, g, b = tt:GetBackdropColor()
tt:SetBackdropColor(r, g, b, self.db.colorAlpha)
end
function TT:RemoveTrashLines(tt)
for i = 2, tt:NumLines() do
local tiptext = _G["GameTooltipTextLeft"..i]
local linetext = tiptext:GetText()
if linetext == HELPFRAME_HOME_ISSUE3_HEADER or linetext == FACTION_ALLIANCE or linetext == FACTION_HORDE then
tiptext:SetText(nil)
tiptext:Hide()
end
end
end
function TT:GetLevelLine(tt, offset)
for i = offset, tt:NumLines() do
local tipText = _G["GameTooltipTextLeft"..i]
if tipText:GetText() and find(tipText:GetText(), LEVEL) then
return tipText
end
end
end
function TT:UPDATE_MOUSEOVER_UNIT(_, unit)
if not unit then unit = "mouseover" end
if not UnitExists(unit) then return end
TT:RemoveTrashLines(GameTooltip)
local level = UnitLevel(unit)
local isShiftKeyDown = IsShiftKeyDown()
local color
if UnitIsPlayer(unit) then
local localeClass, class = UnitClass(unit)
local name = UnitName(unit)
local guildName, guildRankName = GetGuildInfo(unit)
local pvpName = UnitPVPName(unit)
if not localeClass or not class then return end
color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
GameTooltipTextLeft1:SetText(format("%s%s", E:RGBToHex(color.r, color.g, color.b), name))
local diffColor = GetQuestDifficultyColor(level)
local race = UnitRace(unit)
if guildName then
if self.db.guildRanks then
GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r> [|cff00ff10%s|r]", guildName, guildRankName))
else
GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r>", guildName))
end
GameTooltip:AddLine(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass), 1, 1, 1)
else
GameTooltipTextLeft2:SetText(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass))
end
else
if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
color = TAPPED_COLOR
else
color = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[UnitReaction(unit, "player")] or FACTION_BAR_COLORS[UnitReaction(unit, "player")]
end
local levelLine = self:GetLevelLine(GameTooltip, 2)
if levelLine then
local creatureClassification = UnitClassification(unit)
local creatureType = UnitCreatureType(unit)
local pvpFlag = ""
local diffColor = GetQuestDifficultyColor(level)
if UnitIsPVP(unit) then
pvpFlag = format(" (%s)", HELPFRAME_HOME_ISSUE3_HEADER)
end
levelLine:SetText(format("|cff%02x%02x%02x%s|r%s %s%s", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", classification[creatureClassification] or "", creatureType or "", pvpFlag))
end
end
local unitTarget = unit.."target"
if self.db.targetInfo and unit ~= "player" and UnitExists(unitTarget) then
local targetColor;
if UnitIsPlayer(unitTarget) then
local _, class = UnitClass(unitTarget);
targetColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class];
else
local reaction = UnitReaction(unitTarget, "player") or 4
targetColor = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[reaction] or FACTION_BAR_COLORS[reaction]
end
GameTooltip:AddDoubleLine(format("%s:", TARGET), format("|cff%02x%02x%02x%s|r", targetColor.r * 255, targetColor.g * 255, targetColor.b * 255, UnitName(unitTarget)))
end
local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers()
if self.db.targetInfo and (numParty > 0 or numRaid > 0) then
for i = 1, (numRaid > 0 and numRaid or numParty) do
local groupUnit = (numRaid > 0 and "raid"..i or "party"..i)
if UnitIsUnit(groupUnit.."target", unit) and (not UnitIsUnit(groupUnit,"player")) then
local _, class = UnitClass(groupUnit)
local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
tinsert(targetList, format("%s%s", E:RGBToHex(color.r, color.g, color.b), UnitName(groupUnit)))
end
end
local numList = getn(targetList)
if numList > 0 then
GameTooltip:AddLine(format("%s (|cffffffff%d|r): %s", L["Targeted By:"], numList, tconcat(targetList, ", ")), nil, nil, nil, true)
twipe(targetList)
end
end
if color then
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
else
GameTooltipStatusBar:SetStatusBarColor(0.6, 0.6, 0.6)
end
GameTooltip:Show()
local textWidth = GameTooltipStatusBar.text:GetStringWidth()
if textWidth then
GameTooltip:SetMinimumWidth(textWidth)
end
end
function TT:SetUnit(tt, unit)
self:UPDATE_MOUSEOVER_UNIT(nil, unit)
end
function TT:GameTooltipStatusBar_OnValueChanged()
if not arg1 or not self.db.healthBar.text or not this.text then return end
local _, max = this:GetMinMaxValues()
if arg1 > 0 and max == 1 then
this.text:SetText(format("%d%%", floor(arg1 * 100)))
this:SetStatusBarColor(TAPPED_COLOR.r, TAPPED_COLOR.g, TAPPED_COLOR.b) --most effeciant?
elseif arg1 == 0 then
this.text:SetText(DEAD)
else
this.text:SetText(E:ShortValue(arg1).." / "..E:ShortValue(max))
end
end
function TT:SetItemRef(link)
if find(link, "^item:") then
local id = tonumber(match(link, "(%d+)"))
ItemRefTooltip:AddLine(format("|cFFCA3C3C%s|r %d", ID, id))
ItemRefTooltip:Show()
end
end
function TT:CheckBackdropColor()
if not this:IsShown() then return end
local r, g, b = this:GetBackdropColor()
if r and g and b then
r = E:Round(r, 1)
g = E:Round(g, 1)
b = E:Round(b, 1)
local red, green, blue = unpack(E.media.backdropfadecolor)
if r ~= red or g ~= green or b ~= blue then
this:SetBackdropColor(red, green, blue, self.db.colorAlpha)
this:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end
function TT:SetTooltipFonts()
local font = E.LSM:Fetch("font", E.db.tooltip.font)
local fontOutline = E.db.tooltip.fontOutline
local headerSize = E.db.tooltip.headerFontSize
local textSize = E.db.tooltip.textFontSize
local smallTextSize = E.db.tooltip.smallTextFontSize
GameTooltipHeaderText:SetFont(font, headerSize, fontOutline)
GameTooltipText:SetFont(font, textSize, fontOutline)
GameTooltipTextSmall:SetFont(font, smallTextSize, fontOutline)
if GameTooltip.hasMoney then
for i = 1, GameTooltip.numMoneyFrames do
_G["GameTooltipMoneyFrame"..i.."PrefixText"]:SetFont(font, textSize, fontOutline)
_G["GameTooltipMoneyFrame"..i.."SuffixText"]:SetFont(font, textSize, fontOutline)
_G["GameTooltipMoneyFrame"..i.."GoldButtonText"]:SetFont(font, textSize, fontOutline)
_G["GameTooltipMoneyFrame"..i.."SilverButtonText"]:SetFont(font, textSize, fontOutline)
_G["GameTooltipMoneyFrame"..i.."CopperButtonText"]:SetFont(font, textSize, fontOutline)
end
end
ShoppingTooltip1TextLeft1:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextLeft2:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextLeft3:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextLeft4:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextRight1:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextRight2:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextRight3:SetFont(font, headerSize, fontOutline)
ShoppingTooltip1TextRight4:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextLeft1:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextLeft2:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextLeft3:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextLeft4:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextRight1:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextRight2:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextRight3:SetFont(font, headerSize, fontOutline)
ShoppingTooltip2TextRight4:SetFont(font, headerSize, fontOutline)
end
function TT:Initialize()
self.db = E.db.tooltip
if E.private.tooltip.enable ~= true then return end
E.Tooltip = TT
E:Height(GameTooltipStatusBar, self.db.healthBar.height)
GameTooltipStatusBar:SetScript("OnValueChanged", nil)
GameTooltipStatusBar.text = GameTooltipStatusBar:CreateFontString(nil, "OVERLAY")
E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3)
E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", self.db.healthBar.font), self.db.healthBar.fontSize, self.db.healthBar.fontOutline)
if not GameTooltip.hasMoney then
SetTooltipMoney(GameTooltip, 1, nil, "", "")
SetTooltipMoney(GameTooltip, 1, nil, "", "")
GameTooltipMoneyFrame:Hide()
end
self:SetTooltipFonts()
self:SecureHook("GameTooltip_SetDefaultAnchor")
self:SecureHook("SetItemRef")
self:SecureHook(GameTooltip, "SetUnit")
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
self:HookScript(GameTooltipStatusBar, "OnValueChanged", "GameTooltipStatusBar_OnValueChanged")
end
local function InitializeCallback()
TT:Initialize()
end
E:RegisterModule(TT:GetName(), InitializeCallback)