Files
ElvUIModernized/ElvUI/Modules/UnitFrames/Elements/Classbars.lua
T
2018-12-17 22:01:32 -06:00

271 lines
9.7 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Cache global variables
--Lua functions
local select = select
local floor = math.floor
local find, format, sub, gsub = string.find, string.format, string.sub, string.gsub
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Configure_ClassBar(frame)
if not frame.VARIABLES_SET then return end
local bars = frame[frame.ClassBar]
if not bars then return end
local db = frame.db
bars.Holder = frame.ClassBarHolder
bars.origParent = frame
--Fix height in case it is lower than the theme allows, or in case it's higher than 30px when not detached
if (not self.thinBorders and not E.PixelMode) and frame.CLASSBAR_HEIGHT > 0 and frame.CLASSBAR_HEIGHT < 7 then --A height of 7 means 6px for borders and just 1px for the actual power statusbar
frame.CLASSBAR_HEIGHT = 7
if db.classbar then db.classbar.height = 7 end
UF.ToggleResourceBar(bars) --Trigger update to health if needed
elseif (self.thinBorders or E.PixelMode) and frame.CLASSBAR_HEIGHT > 0 and frame.CLASSBAR_HEIGHT < 3 then --A height of 3 means 2px for borders and just 1px for the actual power statusbar
frame.CLASSBAR_HEIGHT = 3
if db.classbar then db.classbar.height = 3 end
UF.ToggleResourceBar(bars) --Trigger update to health if needed
elseif (not frame.CLASSBAR_DETACHED and frame.CLASSBAR_HEIGHT > 30) then
frame.CLASSBAR_HEIGHT = 10
if db.classbar then db.classbar.height = 10 end
--Override visibility if Classbar is DruidAltMana in order to fix a bug when Auto Hide is enabled, height is higher than 30 and it goes from detached to not detached
local overrideVisibility = frame.ClassBar == "DruidAltMana"
UF.ToggleResourceBar(bars, overrideVisibility) --Trigger update to health if needed
end
--We don't want to modify the original frame.CLASSBAR_WIDTH value, as it bugs out when the classbar gains more buttons
local CLASSBAR_WIDTH = frame.CLASSBAR_WIDTH
local color = E.db.unitframe.colors.borderColor
bars.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
if frame.USE_MINI_CLASSBAR and not frame.CLASSBAR_DETACHED then
bars:ClearAllPoints()
E:Point(bars, "CENTER", frame.Health.backdrop, "TOP", 0, 0)
if frame.ClassBar == "DruidAltMana" then
CLASSBAR_WIDTH = CLASSBAR_WIDTH * 2/3
else
CLASSBAR_WIDTH = CLASSBAR_WIDTH * (frame.MAX_CLASS_BAR - 1) / frame.MAX_CLASS_BAR
end
bars:SetParent(frame)
bars:SetFrameLevel(50) --RaisedElementParent uses 100, we want it lower than this
if bars.Holder and bars.Holder.mover then
bars.Holder.mover:SetScale(0.0001)
bars.Holder.mover:SetAlpha(0)
end
elseif not frame.CLASSBAR_DETACHED then
bars:ClearAllPoints()
if frame.ORIENTATION == "RIGHT" then
E:Point(bars, "BOTTOMRIGHT", frame.Health.backdrop, "TOPRIGHT", -frame.BORDER, frame.SPACING*3)
else
E:Point(bars, "BOTTOMLEFT", frame.Health.backdrop, "TOPLEFT", frame.BORDER, frame.SPACING*3)
end
bars:SetParent(frame)
bars:SetFrameLevel(frame:GetFrameLevel() + 5)
if bars.Holder and bars.Holder.mover then
bars.Holder.mover:SetScale(0.0001)
bars.Holder.mover:SetAlpha(0)
end
else --Detached
CLASSBAR_WIDTH = db.classbar.detachedWidth - ((frame.BORDER + frame.SPACING)*2)
E:Size(bars.Holder, db.classbar.detachedWidth, db.classbar.height)
if not bars.Holder.mover then
bars:SetWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2))
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
E:CreateMover(bars.Holder, "ClassBarMover", L["Classbar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,classbar")
else
bars:ClearAllPoints()
E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
bars.Holder.mover:SetScale(1)
bars.Holder.mover:SetAlpha(1)
end
if db.classbar.parent == "UIPARENT" then
bars:SetParent(E.UIParent)
else
bars:SetParent(frame)
end
if not db.classbar.strataAndLevel.useCustomStrata then
bars:SetFrameStrata("LOW")
else
bars:SetFrameStrata(db.classbar.strataAndLevel.frameStrata)
end
if not db.classbar.strataAndLevel.useCustomLevel then
bars:SetFrameLevel(frame:GetFrameLevel() + 5)
else
bars:SetFrameLevel(db.classbar.strataAndLevel.frameLevel)
end
end
bars:SetWidth(CLASSBAR_WIDTH)
bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
if frame.ClassBar == "DruidAltMana" then
if frame.CLASSBAR_DETACHED and db.classbar.verticalOrientation then
bars:SetOrientation("VERTICAL")
else
bars:SetOrientation("HORIZONTAL")
end
end
if frame.USE_CLASSBAR then
if frame.DruidAltMana and not frame:IsElementEnabled("DruidAltMana") then
frame:EnableElement("DruidAltMana")
end
else
if frame.DruidAltMana and frame:IsElementEnabled("DruidAltMana") then
frame:DisableElement("DruidAltMana")
end
end
end
local function ToggleResourceBar(bars, overrideVisibility)
local bars = bars or this
local frame = bars.origParent or bars:GetParent()
local db = frame.db
if not db then return end
frame.CLASSBAR_SHOWN = bars:IsShown()
local height
if db.classbar then
height = db.classbar.height
elseif db.combobar then
height = db.combobar.height
end
if bars.text then
if frame.CLASSBAR_SHOWN then
bars.text:SetAlpha(1)
else
bars.text:SetAlpha(0)
end
end
frame.CLASSBAR_HEIGHT = (frame.USE_CLASSBAR and (frame.CLASSBAR_SHOWN and height) or 0)
frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and ((frame.SPACING+(frame.CLASSBAR_HEIGHT/2))) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))
if not frame.CLASSBAR_DETACHED then --Only update when necessary
UF:Configure_HealthBar(frame)
UF:Configure_Portrait(frame, true) --running :Hide on portrait makes the frame all funky
end
end
UF.ToggleResourceBar = ToggleResourceBar
-------------------------------------------------------------
-- DRUID
-------------------------------------------------------------
function UF:Construct_DruidAltMana(frame)
local druidAltMana = CreateFrame("StatusBar", "DruidAltMana", frame)
druidAltMana:SetFrameLevel(druidAltMana:GetFrameLevel() + 1)
druidAltMana.colorPower = true
druidAltMana.PostUpdate = UF.PostUpdateDruidAltMana
druidAltMana.PostUpdateVisibility = UF.PostVisibilityDruidAltMana
E:CreateBackdrop(druidAltMana, "Default")
UF.statusbars[druidAltMana] = true
druidAltMana:SetStatusBarTexture(E.media.blankTex)
druidAltMana.bg = druidAltMana:CreateTexture(nil, "BORDER")
druidAltMana.bg:SetAllPoints(druidAltMana)
druidAltMana.bg:SetTexture(E.media.blankTex)
druidAltMana.bg.multiplier = 0.3
druidAltMana.text = druidAltMana:CreateFontString(nil, "OVERLAY")
UF:Configure_FontString(druidAltMana.text)
druidAltMana:SetScript("OnShow", ToggleResourceBar)
druidAltMana:SetScript("OnHide", ToggleResourceBar)
return druidAltMana
end
function UF:PostUpdateDruidAltMana(_, cur, max, event)
local frame = self.origParent or self:GetParent()
local db = frame.db
--if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if frame.USE_CLASSBAR and ((cur ~= max or (not db.classbar.autoHide)) and (event ~= "ElementDisable")) then
if db.classbar.additionalPowerText then
local powerValue = frame.Power.value
local powerValueText = powerValue:GetText()
local powerValueParent = powerValue:GetParent()
local powerTextPosition = db.power.position
local color = ElvUF.colors.power[0]
color = E:RGBToHex(color[1], color[2], color[3])
--Attempt to remove |cFFXXXXXX color codes in order to determine if power text is really empty
if powerValueText then
local _, endIndex = find(powerValueText, "|cff")
if endIndex then
endIndex = endIndex + 7 --Add hex code
powerValueText = sub(powerValueText, endIndex)
powerValueText = gsub(powerValueText, "%s+", "")
end
end
self.text:ClearAllPoints()
if not frame.CLASSBAR_DETACHED then
self.text:SetParent(powerValueParent)
if (powerValueText and (powerValueText ~= "" and powerValueText ~= " ")) then
if find(powerTextPosition, "RIGHT") then
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
elseif find(powerTextPosition, "LEFT") then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format("|cffD7BEA5 -|r"..color.." %d%%|r", floor(cur / max * 100)))
else
if select(4, powerValue:GetPoint()) <= 0 then
E:Point(self.text, "LEFT", powerValue, "RIGHT", -3, 0)
self.text:SetText(format(" |cffD7BEA5-|r"..color.." %d%%|r", floor(cur / max * 100)))
else
E:Point(self.text, "RIGHT", powerValue, "LEFT", 3, 0)
self.text:SetText(format(color.."%d%%|r |cffD7BEA5- |r", floor(cur / max * 100)))
end
end
else
E:Point(self.text, powerValue:GetPoint())
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else
self.text:SetParent(frame.RaisedElementParent)
E:Point(self.text, "CENTER", self)
self.text:SetText(format(color.."%d%%|r", floor(cur / max * 100)))
end
else --Text disabled
self.text:SetText()
end
self:Show()
else --Bar disabled
self.text:SetText()
self:Hide()
end
end
function UF:PostVisibilityDruidAltMana(enabled, stateChanged)
local frame = self.origParent or self:GetParent()
if stateChanged then
ToggleResourceBar(frame[frame.ClassBar])
UF:Configure_ClassBar(frame)
UF:Configure_HealthBar(frame)
UF:Configure_Power(frame)
UF:Configure_InfoPanel(frame)
end
end