Files
ElvUIModernized/ElvUI/Core/fonts.lua
T
2018-06-11 22:50:38 -05:00

90 lines
4.0 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
local SetCVar = SetCVar
local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
if not obj then return end
obj:SetFont(font, size, style)
if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
if sox and soy then obj:SetShadowOffset(sox, soy) end
if r and g and b then obj:SetTextColor(r, g, b)
elseif r then obj:SetAlpha(r) end
end
function E:UpdateBlizzardFonts()
local NORMAL = self["media"].normFont
local COMBAT = LSM:Fetch("font", self.private.general.dmgfont)
local NUMBER = self["media"].normFont
local NAMEFONT = LSM:Fetch("font", self.private.general.namefont)
local MONOCHROME = ""
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12
CHAT_FONT_HEIGHTS = {10, 12, 13, 14, 15, 16, 17, 18, 19, 20}
UNIT_NAME_FONT = NAMEFONT
NAMEPLATE_FONT = NAMEFONT
DAMAGE_TEXT_FONT = COMBAT
STANDARD_TEXT_FONT = NORMAL
if self.db.general.font == "Homespun" then
MONOCHROME = "MONOCHROME"
end
if self.eyefinity then
-- damage are huge on eyefinity, so we disable it
InterfaceOptionsCombatTextPanelTargetDamage:Hide()
InterfaceOptionsCombatTextPanelPeriodicDamage:Hide()
InterfaceOptionsCombatTextPanelPetDamage:Hide()
InterfaceOptionsCombatTextPanelHealing:Hide()
SetCVar("CombatLogPeriodicSpells",0)
SetCVar("PetMeleeDamage",0)
SetCVar("CombatDamage",0)
SetCVar("CombatHealing",0)
-- set an invisible font for xp, honor kill, etc
local INVISIBLE = "Interface\\Addons\\ElvUI\\Media\\Fonts\\Invisible.ttf"
COMBAT = INVISIBLE
end
if(self.private.general.replaceBlizzFonts) then
SetFont(SystemFont, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormal, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalSmall, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalLarge, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
-- SetFont(BossEmoteNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
SetFont(GameFontBlack, NORMAL, self.db.general.fontSize);
SetFont(NumberFontNormal, NUMBER, self.db.general.fontSize, MONOCHROME .. "OUTLINE");
SetFont(NumberFontNormalSmall, NUMBER, self.db.general.fontSize);
SetFont(NumberFontNormalLarge, NUMBER, self.db.general.fontSize);
SetFont(NumberFontNormalHuge, NUMBER, self.db.general.fontSize);
SetFont(ChatFontNormal, NORMAL, self.db.general.fontSize);
SetFont(ChatFontSmall, NORMAL, self.db.general.fontSize);
SetFont(QuestTitleFont, NORMAL, self.db.general.fontSize + 8);
SetFont(QuestFont, NORMAL, self.db.general.fontSize);
SetFont(QuestFontHighlight, NORMAL, self.db.general.fontSize);
SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(MailTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(SubSpellFont, NORMAL, self.db.general.fontSize);
SetFont(DialogButtonNormalText, NORMAL, self.db.general.fontSize);
SetFont(ZoneTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
SetFont(SubZoneTextFont, NORMAL, 25, MONOCHROME .. "OUTLINE");
SetFont(PVPInfoTextFont, NORMAL, 22, MONOCHROME .. "OUTLINE");
SetFont(TextStatusBarText, NORMAL, self.db.general.fontSize);
SetFont(TextStatusBarTextSmall, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipText, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipTextSmall, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipHeaderText, NORMAL, self.db.general.fontSize);
SetFont(WorldMapTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
SetFont(InvoiceTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(InvoiceTextFontSmall, NORMAL, self.db.general.fontSize);
SetFont(CombatTextFont, COMBAT, 25, MONOCHROME .. "OUTLINE");
end
end