Files
ElvUIModernized/ElvUI/Modules/Bags/Bags.lua
T
2018-07-17 21:01:37 +03:00

1319 lines
43 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local B = E:NewModule("Bags", "AceHook-3.0", "AceEvent-3.0", "AceTimer-3.0");
local Search = LibStub("LibItemSearch-1.2");
local LIP = LibStub("ItemPrice-1.1", true);
--Cache global variables
--Lua functions
local _G = _G
local type, ipairs, pairs, unpack, select, assert, pcall = type, ipairs, pairs, unpack, select, assert, pcall
local tinsert = table.insert
local floor, ceil = math.floor, math.ceil
local len, gsub, sub, find, match = string.len, string.gsub, string.sub, string.find, string.match
--WoW API / Variables
local BankFrameItemButton_OnUpdate = BankFrameItemButton_OnUpdate
local BankFrameItemButton_UpdateLock = BankFrameItemButton_UpdateLock
local CloseBag, CloseBackpack, CloseBankFrame = CloseBag, CloseBackpack, CloseBankFrame
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
local CreateFrame = CreateFrame
local DeleteCursorItem = DeleteCursorItem
local GetContainerItemCooldown = GetContainerItemCooldown
local GetContainerItemInfo = GetContainerItemInfo
local GetContainerItemLink = GetContainerItemLink
local GetContainerNumSlots = GetContainerNumSlots
local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor
local GetKeyRingSize = GetKeyRingSize
local GetMoney = GetMoney
local GetNumBankSlots = GetNumBankSlots
local IsBagOpen, IsOptionFrameOpen = IsBagOpen, IsOptionFrameOpen
local IsControlKeyDown = IsControlKeyDown
local PickupContainerItem = PickupContainerItem
local PickupMerchantItem = PickupMerchantItem
local PlaySound = PlaySound
local SetItemButtonCount = SetItemButtonCount
local SetItemButtonDesaturated = SetItemButtonDesaturated
local SetItemButtonTexture = SetItemButtonTexture
local SetItemButtonTextureVertexColor = SetItemButtonTextureVertexColor
local ToggleFrame = ToggleFrame
local UseContainerItem = UseContainerItem
local CONTAINER_OFFSET_X, CONTAINER_OFFSET_Y = CONTAINER_OFFSET_X, CONTAINER_OFFSET_Y
local CONTAINER_SCALE = CONTAINER_SCALE
local CONTAINER_SPACING, VISIBLE_CONTAINER_SPACING = CONTAINER_SPACING, VISIBLE_CONTAINER_SPACING
local CONTAINER_WIDTH = CONTAINER_WIDTH
local BANK_CONTAINER = BANK_CONTAINER
local KEYRING_CONTAINER = KEYRING_CONTAINER
local MAX_CONTAINER_ITEMS = MAX_CONTAINER_ITEMS
local NUM_BAG_FRAMES = NUM_BAG_FRAMES
local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
local BINDING_NAME_TOGGLEKEYRING = BINDING_NAME_TOGGLEKEYRING
local SEARCH = SEARCH
local SEARCH_STRING = ""
B.ProfessionColors = {
[1] = {225/255, 175/255, 105/255}, -- Quiver
[2] = {225/255, 175/255, 105/255}, -- Ammo Pouch
[4] = {225/255, 175/255, 105/255}, -- Soul Bag
[8] = {18/255, 181/255, 32/255}, -- Herbs
[16] = {160/255, 3/255, 168/255}, -- Enchanting
}
function B:GetContainerFrame(arg)
if type(arg) == "boolean" and arg == true then
return self.BankFrame
elseif type(arg) == "number" then
if self.BankFrame then
for _, bagID in ipairs(self.BankFrame.BagIDs) do
if bagID == arg then
return self.BankFrame
end
end
end
end
return self.BagFrame
end
function B:Tooltip_Show()
GameTooltip:SetOwner(this)
GameTooltip:ClearLines()
GameTooltip:AddLine(this.ttText)
if this.ttText2 then
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(this.ttText2, this.ttText2desc, 1, 1, 1)
end
GameTooltip:Show()
end
function B:Tooltip_Hide()
GameTooltip:Hide()
end
function B:DisableBlizzard()
BankFrame:UnregisterAllEvents()
for i = 1, NUM_CONTAINER_FRAMES do
E:Kill(_G["ContainerFrame"..i])
end
end
function B:SearchReset()
SEARCH_STRING = ""
end
function B:IsSearching()
if SEARCH_STRING ~= "" and SEARCH_STRING ~= SEARCH then
return true
end
return false
end
function B:UpdateSearch()
if this.Instructions then this.Instructions:SetShown(this:GetText() == "") end
local MIN_REPEAT_CHARACTERS = 3
local searchString = this:GetText()
local prevSearchString = SEARCH_STRING
if len(searchString) > MIN_REPEAT_CHARACTERS then
local repeatChar = true
for i = 1, MIN_REPEAT_CHARACTERS, 1 do
if sub(searchString,(0-i), (0-i)) ~= sub(searchString,(-1-i),(-1-i)) then
repeatChar = false
break
end
end
if repeatChar then
B.ResetAndClear(this)
return
end
end
--Keep active search term when switching between bank and reagent bank
if searchString == SEARCH and prevSearchString ~= "" then
searchString = prevSearchString
elseif searchString == SEARCH then
searchString = ""
end
SEARCH_STRING = searchString
B:SetSearch(SEARCH_STRING)
end
function B:OpenEditbox()
self.BagFrame.detail:Hide()
self.BagFrame.editBox:Show()
self.BagFrame.editBox:SetText(SEARCH)
self.BagFrame.editBox:HighlightText()
end
function B:ResetAndClear()
local editbox = this.editBox or this
if editbox then editbox:SetText(SEARCH) end
editbox:ClearFocus()
B:SearchReset()
end
function B:SetSearch(query)
local empty = len(gsub(query, " ", "")) == 0
for _, bagFrame in pairs(self.BagFrames) do
for _, bagID in ipairs(bagFrame.BagIDs) do
for slotID = 1, GetContainerNumSlots(bagID) do
local link = GetContainerItemLink(bagID, slotID)
local button = bagFrame.Bags[bagID][slotID]
local success, result = pcall(Search.Matches, Search, link, query)
if empty or (success and result) then
SetItemButtonDesaturated(button)
button:SetAlpha(1)
else
SetItemButtonDesaturated(button, 1)
button:SetAlpha(0.5)
end
end
end
end
if ElvUIKeyFrameItem1 then
local numKey = GetKeyRingSize()
for slotID = 1, numKey do
local link = GetContainerItemLink(KEYRING_CONTAINER, slotID)
local button = _G["ElvUIKeyFrameItem"..slotID]
local success, result = pcall(Search.Matches, Search, link, query)
if empty or (success and result) then
SetItemButtonDesaturated(button)
button:SetAlpha(1)
else
SetItemButtonDesaturated(button, 1)
button:SetAlpha(0.4)
end
end
end
end
function B:UpdateItemLevelDisplay()
if E.private.bags.enable ~= true then return end
for _, bagFrame in pairs(self.BagFrames) do
for _, bagID in ipairs(bagFrame.BagIDs) do
for slotID = 1, GetContainerNumSlots(bagID) do
local slot = bagFrame.Bags[bagID][slotID]
if slot and slot.itemLevel then
E:FontTemplate(slot.itemLevel, E.LSM:Fetch("font", E.db.bags.itemLevelFont), E.db.bags.itemLevelFontSize, E.db.bags.itemLevelFontOutline)
end
end
end
if bagFrame.UpdateAllSlots then
bagFrame:UpdateAllSlots()
end
end
end
function B:UpdateCountDisplay()
if E.private.bags.enable ~= true then return end
local color = E.db.bags.countFontColor
for _, bagFrame in pairs(self.BagFrames) do
for _, bagID in ipairs(bagFrame.BagIDs) do
for slotID = 1, GetContainerNumSlots(bagID) do
local slot = bagFrame.Bags[bagID][slotID]
if slot and slot.Count then
E:FontTemplate(slot.Count, E.LSM:Fetch("font", E.db.bags.countFont), E.db.bags.countFontSize, E.db.bags.countFontOutline)
slot.Count:SetTextColor(color.r, color.g, color.b)
end
end
end
if bagFrame.UpdateAllSlots then
bagFrame:UpdateAllSlots()
end
end
end
function B:UpdateSlot(bagID, slotID)
if (self.Bags[bagID] and self.Bags[bagID].numSlots ~= GetContainerNumSlots(bagID)) or not self.Bags[bagID] or not self.Bags[bagID][slotID] then return end
local slot = self.Bags[bagID][slotID]
local bagType = self.Bags[bagID].type
local texture, count, locked = GetContainerItemInfo(bagID, slotID)
local clink = GetContainerItemLink(bagID, slotID)
slot.name, slot.rarity = nil, nil
slot:Show()
slot.itemLevel:SetText("")
if B.ProfessionColors[bagType] then
slot:SetBackdropBorderColor(unpack(B.ProfessionColors[bagType]))
elseif clink then
local iLvl, itemEquipLoc
slot.name, _, slot.rarity, iLvl, _, _, _, itemEquipLoc = GetItemInfo(match(clink, "item:(%d+)"))
local r, g, b
if slot.rarity then
r, g, b = GetItemQualityColor(slot.rarity)
end
--Item Level
if iLvl and B.db.itemLevel and (itemEquipLoc ~= nil and itemEquipLoc ~= "" and itemEquipLoc ~= "INVTYPE_AMMO" and itemEquipLoc ~= "INVTYPE_BAG" and itemEquipLoc ~= "INVTYPE_QUIVER" and itemEquipLoc ~= "INVTYPE_TABARD") and (slot.rarity and slot.rarity > 1) then
if iLvl >= E.db.bags.itemLevelThreshold then
slot.itemLevel:SetText(iLvl)
slot.itemLevel:SetTextColor(r, g, b)
end
end
-- color slot according to item quality
if slot.rarity then
slot:SetBackdropBorderColor(r, g, b)
else
slot:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
else
slot:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
if texture then
if bagID ~= BANK_CONTAINER then
local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
CooldownFrame_SetTimer(slot.cooldown, start, duration, enable)
if duration > 0 and enable == 0 then
SetItemButtonTextureVertexColor(slot, 0.4, 0.4, 0.4)
else
SetItemButtonTextureVertexColor(slot, 1, 1, 1)
end
end
slot.hasItem = 1
else
if bagID ~= BANK_CONTAINER then
slot.cooldown:Hide()
end
slot.hasItem = nil
end
SetItemButtonTexture(slot, texture)
SetItemButtonCount(slot, count)
SetItemButtonDesaturated(slot, locked)
if GameTooltip:IsOwned(slot) and not slot.hasItem then
B:Tooltip_Hide()
end
end
function B:UpdateBagSlots(bagID)
for slotID = 1, GetContainerNumSlots(bagID) do
if self.UpdateSlot then
self:UpdateSlot(bagID, slotID)
else
self:GetParent():UpdateSlot(bagID, slotID)
end
end
end
function B:UpdateCooldowns()
for _, bagID in ipairs(self.BagIDs) do
if bagID ~= BANK_CONTAINER then
for slotID = 1, GetContainerNumSlots(bagID) do
local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
CooldownFrame_SetTimer(self.Bags[bagID][slotID].cooldown, start, duration, enable)
if duration > 0 and enable == 0 then
SetItemButtonTextureVertexColor(self.Bags[bagID][slotID], 0.4, 0.4, 0.4)
else
SetItemButtonTextureVertexColor(self.Bags[bagID][slotID], 1, 1, 1)
end
end
end
end
end
function B:UpdateAllSlots()
for _, bagID in ipairs(self.BagIDs) do
if self.Bags[bagID] then
self.Bags[bagID]:UpdateBagSlots(bagID)
end
end
end
function B:SetSlotAlphaForBag(f)
for _, bagID in ipairs(f.BagIDs) do
if f.Bags[bagID] then
local numSlots = GetContainerNumSlots(bagID)
for slotID = 1, numSlots do
if f.Bags[bagID][slotID] then
if bagID == self.id then
f.Bags[bagID][slotID]:SetAlpha(1)
else
f.Bags[bagID][slotID]:SetAlpha(0.1)
end
end
end
end
end
end
function B:ResetSlotAlphaForBags(f)
for _, bagID in ipairs(f.BagIDs) do
if f.Bags[bagID] then
local numSlots = GetContainerNumSlots(bagID)
for slotID = 1, numSlots do
if f.Bags[bagID][slotID] then
f.Bags[bagID][slotID]:SetAlpha(1)
end
end
end
end
end
function B:Layout(isBank)
if E.private.bags.enable ~= true then return end
local f = self:GetContainerFrame(isBank)
if not f then return end
local buttonSize = isBank and self.db.bankSize or self.db.bagSize
local buttonSpacing = E.PixelMode and 2 or 4
local containerWidth = ((isBank and self.db.bankWidth) or self.db.bagWidth)
local numContainerColumns = floor(containerWidth / (buttonSize + buttonSpacing))
local holderWidth = ((buttonSize + buttonSpacing) * numContainerColumns) - buttonSpacing
local numContainerRows = 0
local countColor = E.db.bags.countFontColor
E:Width(f.holderFrame, holderWidth)
f.totalSlots = 0
local lastButton
local lastRowButton
local lastContainerButton
local numContainerSlots = GetNumBankSlots()
for i, bagID in ipairs(f.BagIDs) do
--Bag Containers
if (not isBank and bagID <= 3 ) or (isBank and bagID ~= -1 and numContainerSlots >= 1 and not (i - 1 > numContainerSlots)) then
if not f.ContainerHolder[i] then
if isBank then
f.ContainerHolder[i] = CreateFrame("CheckButton", "ElvUIBankBag"..bagID - 4, f.ContainerHolder, "BankItemButtonBagTemplate")
f.ContainerHolder[i]:SetScript("OnClick", function()
local inventoryID = this:GetInventorySlot()
PutItemInBag(inventoryID) --Put bag on empty slot, or drop item in this bag
end)
else
f.ContainerHolder[i] = CreateFrame("CheckButton", "ElvUIMainBag"..bagID.."Slot", f.ContainerHolder, "BagSlotButtonTemplate")
f.ContainerHolder[i]:SetScript("OnClick", function()
local id = this:GetID()
PutItemInBag(id) --Put bag on empty slot, or drop item in this bag
end)
end
E:CreateBackdrop(f.ContainerHolder[i], "Default", true)
f.ContainerHolder[i].backdrop:SetAllPoints()
E:StyleButton(f.ContainerHolder[i])
f.ContainerHolder[i]:SetNormalTexture("")
f.ContainerHolder[i]:SetCheckedTexture("")
f.ContainerHolder[i]:SetPushedTexture("")
f.ContainerHolder[i].id = isBank and bagID or bagID + 1
HookScript(f.ContainerHolder[i], "OnEnter", function() B.SetSlotAlphaForBag(this, f) end)
HookScript(f.ContainerHolder[i], "OnLeave", function() B.ResetSlotAlphaForBags(this, f) end)
if isBank then
f.ContainerHolder[i]:SetID(bagID)
if not f.ContainerHolder[i].tooltipText then
f.ContainerHolder[i].tooltipText = ""
end
end
f.ContainerHolder[i].iconTexture = _G[f.ContainerHolder[i]:GetName().."IconTexture"]
E:SetInside(f.ContainerHolder[i].iconTexture)
f.ContainerHolder[i].iconTexture:SetTexCoord(unpack(E.TexCoords))
end
E:Size(f.ContainerHolder, ((buttonSize + buttonSpacing) * (isBank and i - 1 or i)) + buttonSpacing, buttonSize + (buttonSpacing * 2))
if isBank then
-- BankFrameItemButton_OnUpdate()
-- BankFrameItemButton_UpdateLock()
end
E:Size(f.ContainerHolder[i], buttonSize)
f.ContainerHolder[i]:ClearAllPoints()
if (isBank and i == 2) or (not isBank and i == 1) then
E:Point(f.ContainerHolder[i], "BOTTOMLEFT", f.ContainerHolder, "BOTTOMLEFT", buttonSpacing, buttonSpacing)
else
E:Point(f.ContainerHolder[i], "LEFT", lastContainerButton, "RIGHT", buttonSpacing, 0)
end
lastContainerButton = f.ContainerHolder[i]
end
--Bag Slots
local numSlots = GetContainerNumSlots(bagID)
if numSlots > 0 then
if not f.Bags[bagID] then
f.Bags[bagID] = CreateFrame("Frame", f:GetName().."Bag"..bagID, f)
f.Bags[bagID]:SetID(bagID)
f.Bags[bagID].UpdateBagSlots = B.UpdateBagSlots
-- f.Bags[bagID].UpdateSlot = UpdateSlot
end
f.Bags[bagID].numSlots = numSlots
f.Bags[bagID].type = GetItemFamily(GetInventoryItemLink("player", ContainerIDToInventoryID(bagID)), true)
--Hide unused slots
for i = 1, MAX_CONTAINER_ITEMS do
if f.Bags[bagID][i] then
f.Bags[bagID][i]:Hide()
end
end
for slotID = 1, numSlots do
f.totalSlots = f.totalSlots + 1
if not f.Bags[bagID][slotID] then
f.Bags[bagID][slotID] = CreateFrame("CheckButton", f.Bags[bagID]:GetName().."Slot"..slotID, f.Bags[bagID], bagID == -1 and "BankItemButtonGenericTemplate" or "ContainerFrameItemButtonTemplate")
E:StyleButton(f.Bags[bagID][slotID])
E:SetTemplate(f.Bags[bagID][slotID], "Default", true)
f.Bags[bagID][slotID]:SetNormalTexture("")
f.Bags[bagID][slotID]:SetCheckedTexture("")
f.Bags[bagID][slotID].Count = _G[f.Bags[bagID][slotID]:GetName().."Count"]
f.Bags[bagID][slotID].Count:ClearAllPoints()
E:Point(f.Bags[bagID][slotID].Count, "BOTTOMRIGHT", 0, 2)
E:FontTemplate(f.Bags[bagID][slotID].Count, E.LSM:Fetch("font", E.db.bags.countFont), E.db.bags.countFontSize, E.db.bags.countFontOutline)
f.Bags[bagID][slotID].Count:SetTextColor(countColor.r, countColor.g, countColor.b)
f.Bags[bagID][slotID].iconTexture = _G[f.Bags[bagID][slotID]:GetName().."IconTexture"]
E:SetInside(f.Bags[bagID][slotID].iconTexture, f.Bags[bagID][slotID])
f.Bags[bagID][slotID].iconTexture:SetTexCoord(unpack(E.TexCoords))
if bagID ~= BANK_CONTAINER then
f.Bags[bagID][slotID].cooldown = _G[f.Bags[bagID][slotID]:GetName().."Cooldown"]
f.Bags[bagID][slotID].cooldown:SetModelScale(buttonSize / 48)
E:RegisterCooldown(f.Bags[bagID][slotID].cooldown)
f.Bags[bagID][slotID].bagID = bagID
f.Bags[bagID][slotID].slotID = slotID
end
f.Bags[bagID][slotID].itemLevel = f.Bags[bagID][slotID]:CreateFontString(nil, "OVERLAY")
E:Point(f.Bags[bagID][slotID].itemLevel, "BOTTOMRIGHT", 0, 2)
E:FontTemplate(f.Bags[bagID][slotID].itemLevel, E.LSM:Fetch("font", E.db.bags.itemLevelFont), E.db.bags.itemLevelFontSize, E.db.bags.itemLevelFontOutline)
end
f.Bags[bagID][slotID]:SetID(slotID)
E:Size(f.Bags[bagID][slotID], buttonSize)
f:UpdateSlot(bagID, slotID)
if f.Bags[bagID][slotID]:GetPoint() then
f.Bags[bagID][slotID]:ClearAllPoints()
end
if lastButton then
if mod(f.totalSlots - 1, numContainerColumns) == 0 then
E:Point(f.Bags[bagID][slotID], "TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
lastRowButton = f.Bags[bagID][slotID]
numContainerRows = numContainerRows + 1
else
E:Point(f.Bags[bagID][slotID], "LEFT", lastButton, "RIGHT", buttonSpacing, 0)
end
else
E:Point(f.Bags[bagID][slotID], "TOPLEFT", f.holderFrame, "TOPLEFT")
lastRowButton = f.Bags[bagID][slotID]
numContainerRows = numContainerRows + 1
end
lastButton = f.Bags[bagID][slotID]
end
else
for i = 1, MAX_CONTAINER_ITEMS do
if f.Bags[bagID] and f.Bags[bagID][i] then
f.Bags[bagID][i]:Hide()
end
end
if f.Bags[bagID] then
f.Bags[bagID].numSlots = numSlots
end
if self.isBank then
if self.ContainerHolder[i] then
BankFrameItemButton_OnUpdate()
BankFrameItemButton_UpdateLock()
end
end
end
end
local numKey = GetKeyRingSize()
local numKeyColumns = 6
if not isBank then
local totalSlots = 0
local lastRowButton
local numKeyRows = 1
for i = 1, numKey do
totalSlots = totalSlots + 1
if not f.keyFrame.slots[i] then
f.keyFrame.slots[i] = CreateFrame("CheckButton", "ElvUIKeyFrameItem"..i, f.keyFrame, "ContainerFrameItemButtonTemplate")
E:StyleButton(f.keyFrame.slots[i], nil, nil, true)
E:SetTemplate(f.keyFrame.slots[i], "Default", true)
f.keyFrame.slots[i]:SetNormalTexture("")
f.keyFrame.slots[i]:SetID(i)
f.keyFrame.slots[i].cooldown = _G[f.keyFrame.slots[i]:GetName().."Cooldown"]
f.keyFrame.slots[i].cooldown:SetModelScale(buttonSize / 48)
E:RegisterCooldown(f.keyFrame.slots[i].cooldown)
f.keyFrame.slots[i].iconTexture = _G[f.keyFrame.slots[i]:GetName().."IconTexture"]
E:SetInside(f.keyFrame.slots[i].iconTexture, f.keyFrame.slots[i])
f.keyFrame.slots[i].iconTexture:SetTexCoord(unpack(E.TexCoords))
end
f.keyFrame.slots[i]:ClearAllPoints()
E:Size(f.keyFrame.slots[i], buttonSize)
if f.keyFrame.slots[i-1] then
if mod(totalSlots - 1, numKeyColumns) == 0 then
E:Point(f.keyFrame.slots[i], "TOP", lastRowButton, "BOTTOM", 0, -buttonSpacing)
lastRowButton = f.keyFrame.slots[i]
numKeyRows = numKeyRows + 1
else
E:Point(f.keyFrame.slots[i], "RIGHT", f.keyFrame.slots[i-1], "LEFT", -buttonSpacing, 0)
end
else
E:Point(f.keyFrame.slots[i], "TOPRIGHT", f.keyFrame, "TOPRIGHT", -buttonSpacing, -buttonSpacing)
lastRowButton = f.keyFrame.slots[i]
end
self:UpdateKeySlot(i)
end
if numKey < numKeyColumns then
numKeyColumns = numKey
end
E:Size(f.keyFrame, ((buttonSize + buttonSpacing) * numKeyColumns) + buttonSpacing, ((buttonSize + buttonSpacing) * numKeyRows) + buttonSpacing)
end
E:Size(f, containerWidth, (((buttonSize + buttonSpacing) * numContainerRows) - buttonSpacing) + f.topOffset + f.bottomOffset)
end
function B:UpdateKeySlot(slotID)
assert(slotID)
local bagID = KEYRING_CONTAINER
local texture, count, locked = GetContainerItemInfo(bagID, slotID)
local clink = GetContainerItemLink(bagID, slotID)
local slot = _G["ElvUIKeyFrameItem"..slotID]
if not slot then return end
slot.name, slot.rarity = nil, nil
slot:Show()
if clink then
local _
slot.name, _, slot.rarity = GetItemInfo(match(clink, "item:(%d+)"))
local r, g, b
if slot.rarity then
r, g, b = GetItemQualityColor(slot.rarity)
end
if slot.rarity and slot.rarity > 1 then
slot:SetBackdropBorderColor(r, g, b)
else
slot:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
else
slot:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
if texture then
local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
CooldownFrame_SetTimer(slot.cooldown, start, duration, enable)
if duration > 0 and enable == 0 then
SetItemButtonTextureVertexColor(slot, 0.4, 0.4, 0.4)
else
SetItemButtonTextureVertexColor(slot, 1, 1, 1)
end
else
slot.cooldown:Hide()
end
SetItemButtonTexture(slot, texture)
SetItemButtonCount(slot, count)
SetItemButtonDesaturated(slot, locked, 0.5, 0.5, 0.5)
end
function B:UpdateAll()
if self.BagFrame then
self:Layout()
end
if self.BankFrame then
self:Layout(true)
end
end
function B:OnEvent()
if event == "ITEM_LOCK_CHANGED" or event == "ITEM_UNLOCKED" then
local bag, slot = arg1, arg2
if bag == KEYRING_CONTAINER then
B:UpdateKeySlot(slot)
else
this:UpdateSlot(bag, slot)
end
elseif event == "BAG_UPDATE" then
local bag = arg1
if bag == KEYRING_CONTAINER then
if not _G["ElvUIKeyFrameItem"..GetKeyRingSize()] then
B:Layout(false)
end
for slotID = 1, GetKeyRingSize() do
B:UpdateKeySlot(slotID)
end
end
for _, bagID in ipairs(this.BagIDs) do
local numSlots = GetContainerNumSlots(bagID)
if (not this.Bags[bagID] and numSlots ~= 0) or (this.Bags[bagID] and numSlots ~= this.Bags[bagID].numSlots) then
B:Layout(this.isBank)
return
end
end
this:UpdateBagSlots(arg1, arg2)
if B:IsSearching() then
B:SetSearch(SEARCH_STRING)
end
elseif event == "BAG_UPDATE_COOLDOWN" then
if not this:IsShown() then return end
this:UpdateCooldowns()
elseif event == "PLAYERBANKSLOTS_CHANGED" then
this:UpdateAllSlots()
end
end
function B:UpdateGoldText()
self.BagFrame.goldText:SetText(E:FormatMoney(GetMoney(), E.db["bags"].moneyFormat))
end
function B:GetGraysValue()
local c = 0
for b = 0, NUM_BAG_FRAMES do
for s = 1, GetContainerNumSlots(b) do
local l = GetContainerItemLink(b, s)
if l and find(l,"ff9d9d9d") then
local p = LIP:GetSellValue(l) * select(2, GetContainerItemInfo(b, s))
if select(3, GetItemInfo(match(l, "item:(%d+)"))) == 0 and p > 0 then
c = c + p
end
end
end
end
return c
end
function B:VendorGrays(delete, _, getValue)
if (not MerchantFrame or not MerchantFrame:IsShown()) and not delete and not getValue then
E:Print(L["You must be at a vendor."])
return
end
local c = 0
for b = 0, NUM_BAG_FRAMES do
for s = 1, GetContainerNumSlots(b) do
local l = GetContainerItemLink(b, s)
if l and find(l,"ff9d9d9d") then
local p = LIP:GetSellValue(l) * select(2, GetContainerItemInfo(b, s))
if delete then
if not getValue then
PickupContainerItem(b, s)
DeleteCursorItem()
end
c = c + p
else
if not getValue then
UseContainerItem(b, s)
PickupMerchantItem()
end
c = c + p
end
end
end
end
if getValue then
return c
end
if c > 0 and not delete then
local g, s, c = floor(c / 10000) or 0, floor(mod(c, 10000) / 100) or 0, mod(c, 100)
E:Print(L["Vendored gray items for:"].." |cffffffff"..g..L.goldabbrev.." |cffffffff"..s..L.silverabbrev.." |cffffffff"..c..L.copperabbrev..".")
end
end
function B:VendorGrayCheck()
local value = B:GetGraysValue()
if value == 0 then
E:Print(L["No gray items to delete."])
elseif not MerchantFrame or not MerchantFrame:IsShown() then
E.PopupDialogs["DELETE_GRAYS"].Money = value
E:StaticPopup_Show("DELETE_GRAYS")
else
B:VendorGrays()
end
end
function B:ContructContainerFrame(name, isBank)
local f = CreateFrame("Button", name, E.UIParent)
E:SetTemplate(f, "Transparent")
f:SetFrameStrata("DIALOG")
f.UpdateSlot = B.UpdateSlot
f.UpdateAllSlots = B.UpdateAllSlots
f.UpdateBagSlots = B.UpdateBagSlots
f.UpdateCooldowns = B.UpdateCooldowns
f:RegisterEvent("ITEM_LOCK_CHANGED")
f:RegisterEvent("ITEM_UNLOCKED")
f:RegisterEvent("BAG_UPDATE_COOLDOWN")
f:RegisterEvent("BAG_UPDATE")
f:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
f:SetScript("OnEvent", B.OnEvent)
f:Hide()
f.isBank = isBank
f.bottomOffset = isBank and 8 or 28
f.topOffset = isBank and 45 or 50
f.BagIDs = isBank and {-1, 5, 6, 7, 8, 9, 10, 11} or {0, 1, 2, 3, 4}
f.Bags = {}
local mover = (isBank and ElvUIBankMover or ElvUIBagMover)
if mover then
E:Point(f, mover.POINT, mover)
f.mover = mover
end
f:SetMovable(true)
f:RegisterForDrag("LeftButton", "RightButton")
f:RegisterForClicks("AnyUp")
f:SetScript("OnDragStart", function() if IsShiftKeyDown() then this:StartMoving() end end)
f:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
f:SetScript("OnClick", function() if IsControlKeyDown() then B.PostBagMove(this.mover) end end)
f:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT", 0, 4)
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(L["Hold Shift + Drag:"], L["Temporary Move"], 1, 1, 1)
GameTooltip:AddDoubleLine(L["Hold Control + Right Click:"], L["Reset Position"], 1, 1, 1)
GameTooltip:Show()
end)
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
f.closeButton = CreateFrame("Button", name.."CloseButton", f, "UIPanelCloseButton")
E:Point(f.closeButton, "TOPRIGHT", -4, -4)
E:GetModule("Skins"):HandleCloseButton(f.closeButton)
f.holderFrame = CreateFrame("Frame", nil, f)
E:Point(f.holderFrame, "TOP", f, "TOP", 0, -f.topOffset)
E:Point(f.holderFrame, "BOTTOM", f, "BOTTOM", 0, 8)
f.ContainerHolder = CreateFrame("Button", name.."ContainerHolder", f)
E:Point(f.ContainerHolder, "BOTTOMLEFT", f, "TOPLEFT", 0, 1)
E:SetTemplate(f.ContainerHolder, "Transparent")
f.ContainerHolder:Hide()
if isBank then
f.bagText = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.bagText)
E:Point(f.bagText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
f.bagText:SetJustifyH("RIGHT")
f.bagText:SetText(L["Bank"])
f.sortButton = CreateFrame("Button", name.."SortButton", f)
E:Size(f.sortButton, 16 + E.Border)
E:SetTemplate(f.sortButton)
E:Point(f.sortButton, "RIGHT", f.bagText, "LEFT", -5, E.Border * 2)
f.sortButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetNormalTexture())
f.sortButton:SetPushedTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetPushedTexture())
f.sortButton:SetDisabledTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetDisabledTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetDisabledTexture())
f.sortButton:GetDisabledTexture():SetDesaturated(true)
E:StyleButton(f.sortButton, nil, true)
f.sortButton.ttText = L["Sort Bags"]
f.sortButton:SetScript("OnEnter", self.Tooltip_Show)
f.sortButton:SetScript("OnLeave", self.Tooltip_Hide)
f.sortButton:SetScript("OnClick", function() B:CommandDecorator(B.SortBags, "bank")() end)
if E.db.bags.disableBankSort then
f.sortButton:Disable()
end
f.bagsButton = CreateFrame("Button", name.."BagsButton", f.holderFrame)
E:Size(f.bagsButton, 16 + E.Border)
E:SetTemplate(f.bagsButton)
E:Point(f.bagsButton, "RIGHT", f.sortButton, "LEFT", -5, 0)
f.bagsButton:SetNormalTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetNormalTexture())
f.bagsButton:SetPushedTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetPushedTexture())
E:StyleButton(f.bagsButton, nil, true)
f.bagsButton.ttText = L["Toggle Bags"]
f.bagsButton:SetScript("OnEnter", self.Tooltip_Show)
f.bagsButton:SetScript("OnLeave", self.Tooltip_Hide)
f.bagsButton:SetScript("OnClick", function()
local numSlots = GetNumBankSlots()
PlaySound("igMainMenuOption")
if numSlots >= 1 then
ToggleFrame(f.ContainerHolder)
else
E:StaticPopup_Show("NO_BANK_BAGS")
end
end)
f.purchaseBagButton = CreateFrame("Button", nil, f.holderFrame)
E:Size(f.purchaseBagButton, 16 + E.Border)
E:SetTemplate(f.purchaseBagButton)
E:Point(f.purchaseBagButton, "RIGHT", f.bagsButton, "LEFT", -5, 0)
f.purchaseBagButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.purchaseBagButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.purchaseBagButton:GetNormalTexture())
f.purchaseBagButton:SetPushedTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.purchaseBagButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.purchaseBagButton:GetPushedTexture())
E:StyleButton(f.purchaseBagButton, nil, true)
f.purchaseBagButton.ttText = L["Purchase Bags"]
f.purchaseBagButton:SetScript("OnEnter", self.Tooltip_Show)
f.purchaseBagButton:SetScript("OnLeave", self.Tooltip_Hide)
f.purchaseBagButton:SetScript("OnClick", function()
local _, full = GetNumBankSlots()
if full then
E:StaticPopup_Show("CANNOT_BUY_BANK_SLOT")
else
E:StaticPopup_Show("BUY_BANK_SLOT")
end
end)
f:SetScript("OnHide", function()
CloseBankFrame()
if E.db.bags.clearSearchOnClose then
B.ResetAndClear(f.editBox)
end
end)
f.editBox = CreateFrame("EditBox", name.."EditBox", f)
f.editBox:SetFrameLevel(f.editBox:GetFrameLevel() + 2)
E:CreateBackdrop(f.editBox, "Default")
E:Point(f.editBox.backdrop, "TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
E:Height(f.editBox, 15)
E:Point(f.editBox, "BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
E:Point(f.editBox, "RIGHT", f.purchaseBagButton, "LEFT", -5, 0)
f.editBox:SetAutoFocus(false)
f.editBox:SetScript("OnEscapePressed", self.ResetAndClear)
f.editBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
f.editBox:SetScript("OnEditFocusGained", function() this:HighlightText() end)
f.editBox:SetScript("OnTextChanged", self.UpdateSearch)
f.editBox:SetScript("OnChar", self.UpdateSearch)
f.editBox:SetText(SEARCH)
E:FontTemplate(f.editBox)
f.editBox.searchIcon = f.editBox:CreateTexture(nil, "OVERLAY")
f.editBox.searchIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\UI-Searchbox-Icon")
E:Point(f.editBox.searchIcon, "LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
E:Size(f.editBox.searchIcon, 15)
else
f.keyFrame = CreateFrame("Frame", name.."KeyFrame", f)
E:Point(f.keyFrame, "TOPRIGHT", f, "TOPLEFT", -(E.PixelMode and 1 or 3), 0)
E:SetTemplate(f.keyFrame, "Transparent")
f.keyFrame:SetID(KEYRING_CONTAINER)
f.keyFrame.slots = {}
f.keyFrame:Hide()
f.goldText = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.goldText)
E:Point(f.goldText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
f.goldText:SetJustifyH("RIGHT")
f.sortButton = CreateFrame("Button", name.."SortButton", f)
E:Size(f.sortButton, 16 + E.Border)
E:SetTemplate(f.sortButton)
E:Point(f.sortButton, "RIGHT", f.goldText, "LEFT", -5, E.Border * 2)
f.sortButton:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetNormalTexture())
f.sortButton:SetPushedTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetPushedTexture())
f.sortButton:SetDisabledTexture("Interface\\AddOns\\ElvUI\\media\\textures\\INV_Pet_RatCage")
f.sortButton:GetDisabledTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.sortButton:GetDisabledTexture())
f.sortButton:GetDisabledTexture():SetDesaturated(true)
E:StyleButton(f.sortButton, nil, true)
f.sortButton.ttText = L["Sort Bags"]
f.sortButton:SetScript("OnEnter", self.Tooltip_Show)
f.sortButton:SetScript("OnLeave", self.Tooltip_Hide)
f.sortButton:SetScript("OnClick", function() B:CommandDecorator(B.SortBags, "bags")() end)
if E.db.bags.disableBagSort then
f.sortButton:Disable()
end
f.keyButton = CreateFrame("Button", name.."KeyButton", f)
E:Size(f.keyButton, 16 + E.Border)
E:SetTemplate(f.keyButton)
E:Point(f.keyButton, "RIGHT", f.sortButton, "LEFT", -5, 0)
f.keyButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Key_14")
f.keyButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.keyButton:GetNormalTexture())
f.keyButton:SetPushedTexture("Interface\\ICONS\\INV_Misc_Key_14")
f.keyButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.keyButton:GetPushedTexture())
E:StyleButton(f.keyButton, nil, true)
f.keyButton.ttText = BINDING_NAME_TOGGLEKEYRING
f.keyButton:SetScript("OnEnter", self.Tooltip_Show)
f.keyButton:SetScript("OnLeave", self.Tooltip_Hide)
f.keyButton:SetScript("OnClick", function() ToggleFrame(f.keyFrame) end)
f.bagsButton = CreateFrame("Button", name.."BagsButton", f)
E:Size(f.bagsButton, 16 + E.Border)
E:SetTemplate(f.bagsButton)
E:Point(f.bagsButton, "RIGHT", f.keyButton, "LEFT", -5, 0)
f.bagsButton:SetNormalTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetNormalTexture())
f.bagsButton:SetPushedTexture("Interface\\Buttons\\Button-Backpack-Up")
f.bagsButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.bagsButton:GetPushedTexture())
E:StyleButton(f.bagsButton, nil, true)
f.bagsButton.ttText = L["Toggle Bags"]
f.bagsButton:SetScript("OnEnter", self.Tooltip_Show)
f.bagsButton:SetScript("OnLeave", self.Tooltip_Hide)
f.bagsButton:SetScript("OnClick", function() ToggleFrame(f.ContainerHolder) end)
f.vendorGraysButton = CreateFrame("Button", nil, f.holderFrame)
E:Size(f.vendorGraysButton, 16 + E.Border)
E:SetTemplate(f.vendorGraysButton)
E:Point(f.vendorGraysButton, "RIGHT", f.bagsButton, "LEFT", -5, 0)
f.vendorGraysButton:SetNormalTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.vendorGraysButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.vendorGraysButton:GetNormalTexture())
f.vendorGraysButton:SetPushedTexture("Interface\\ICONS\\INV_Misc_Coin_01")
f.vendorGraysButton:GetPushedTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(f.vendorGraysButton:GetPushedTexture())
E:StyleButton(f.vendorGraysButton, nil, true)
f.vendorGraysButton.ttText = L["Vendor Grays"]
f.vendorGraysButton:SetScript("OnEnter", self.Tooltip_Show)
f.vendorGraysButton:SetScript("OnLeave", self.Tooltip_Hide)
f.vendorGraysButton:SetScript("OnClick", B.VendorGrayCheck)
f.editBox = CreateFrame("EditBox", name.."EditBox", f)
f.editBox:SetFrameLevel(f.editBox:GetFrameLevel() + 2)
E:CreateBackdrop(f.editBox, "Default")
E:Point(f.editBox.backdrop, "TOPLEFT", f.editBox, "TOPLEFT", -20, 2)
E:Height(f.editBox, 15)
E:Point(f.editBox, "BOTTOMLEFT", f.holderFrame, "TOPLEFT", (E.Border * 2) + 18, E.Border * 2 + 2)
E:Point(f.editBox, "RIGHT", f.vendorGraysButton, "LEFT", -5, 0)
f.editBox:SetAutoFocus(false)
f.editBox:SetScript("OnEscapePressed", self.ResetAndClear)
f.editBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
f.editBox:SetScript("OnEditFocusGained", function() this:HighlightText() end)
f.editBox:SetScript("OnTextChanged", self.UpdateSearch)
f.editBox:SetScript("OnChar", self.UpdateSearch)
f.editBox:SetText(SEARCH)
E:FontTemplate(f.editBox)
f.editBox.searchIcon = f.editBox:CreateTexture(nil, "OVERLAY")
f.editBox.searchIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\UI-Searchbox-Icon")
E:Point(f.editBox.searchIcon, "LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
E:Size(f.editBox.searchIcon, 15)
f:SetScript("OnHide", function()
CloseBackpack()
for i = 1, NUM_BAG_FRAMES do
CloseBag(i)
end
if ElvUIBags and ElvUIBags.buttons then
for _, bagButton in pairs(ElvUIBags.buttons) do
bagButton:SetChecked(false)
end
end
if E.db.bags.clearSearchOnClose then
B.ResetAndClear(f.editBox)
end
end)
end
f:SetScript("OnShow", function()
this:UpdateCooldowns()
end)
tinsert(UISpecialFrames, f:GetName()) --Keep an eye on this for taints..
tinsert(self.BagFrames, f)
return f
end
function B:ToggleBags(id)
--Closes a bag when inserting a new container..
if id and GetContainerNumSlots(id) == 0 then return end
if self.BagFrame:IsShown() then
self:CloseBags()
else
self:OpenBags()
end
end
function B:ToggleBackpack()
if IsOptionFrameOpen() then
return
end
if IsBagOpen(0) then
self:OpenBags()
else
self:CloseBags()
end
end
function B:OpenAllBags()
if IsOptionFrameOpen() then
return
end
if self.BagFrame:IsShown() then
self:CloseBags()
else
self:OpenBags()
end
end
function B:ToggleSortButtonState(isBank)
local button, disable
if isBank and self.BankFrame then
button = self.BankFrame.sortButton
disable = E.db.bags.disableBankSort
elseif not isBank and self.BagFrame then
button = self.BagFrame.sortButton
disable = E.db.bags.disableBagSort
end
if button and disable then
button:Disable()
elseif button and not disable then
button:Enable()
end
end
function B:OpenBags()
self.BagFrame:Show()
self.BagFrame:UpdateAllSlots()
E:GetModule("Tooltip"):GameTooltip_SetDefaultAnchor(GameTooltip)
end
function B:CloseBags()
self.BagFrame:Hide()
if self.BankFrame then
self.BankFrame:Hide()
end
E:GetModule("Tooltip"):GameTooltip_SetDefaultAnchor(GameTooltip)
end
function B:OpenBank()
if not self.BankFrame then
self.BankFrame = self:ContructContainerFrame("ElvUI_BankContainerFrame", true)
end
self:Layout(true)
self.BankFrame:Show()
self.BankFrame:UpdateAllSlots()
self:OpenBags()
end
function B:PLAYERBANKBAGSLOTS_CHANGED()
self:Layout(true)
end
function B:CloseBank()
if not self.BankFrame then return end -- WHY???, WHO KNOWS!
self.BankFrame:Hide()
end
function B:updateContainerFrameAnchors()
local frame, xOffset, yOffset, screenHeight, freeScreenHeight, leftMostPoint, column
local screenWidth = GetScreenWidth()
local containerScale = 1
local leftLimit = 0
if BankFrame:IsShown() then
leftLimit = BankFrame:GetRight() - 25
end
while containerScale > CONTAINER_SCALE do
screenHeight = GetScreenHeight() / containerScale
-- Adjust the start anchor for bags depending on the multibars
xOffset = CONTAINER_OFFSET_X / containerScale
yOffset = CONTAINER_OFFSET_Y / containerScale
-- freeScreenHeight determines when to start a new column of bags
freeScreenHeight = screenHeight - yOffset
leftMostPoint = screenWidth - xOffset
column = 1
local frameHeight
for _, frameName in ipairs(ContainerFrame1.bags) do
frameHeight = _G[frameName]:GetHeight()
if freeScreenHeight < frameHeight then
-- Start a new column
column = column + 1
leftMostPoint = screenWidth - (column * CONTAINER_WIDTH * containerScale) - xOffset
freeScreenHeight = screenHeight - yOffset
end
freeScreenHeight = freeScreenHeight - frameHeight - VISIBLE_CONTAINER_SPACING
end
if leftMostPoint < leftLimit then
containerScale = containerScale - 0.01
else
break
end
end
if containerScale < CONTAINER_SCALE then
containerScale = CONTAINER_SCALE
end
screenHeight = GetScreenHeight() / containerScale
-- Adjust the start anchor for bags depending on the multibars
xOffset = CONTAINER_OFFSET_X / containerScale
yOffset = CONTAINER_OFFSET_Y / containerScale
-- freeScreenHeight determines when to start a new column of bags
freeScreenHeight = screenHeight - yOffset
column = 0
local bagsPerColumn = 0
for index, frameName in ipairs(ContainerFrame1.bags) do
frame = _G[frameName]
frame:SetScale(1)
if index == 1 then
-- First bag
frame:SetPoint("BOTTOMRIGHT", ElvUIBagMover, "BOTTOMRIGHT", E.Spacing, -E.Border)
bagsPerColumn = bagsPerColumn + 1
elseif freeScreenHeight < frame:GetHeight() then
-- Start a new column
column = column + 1
freeScreenHeight = screenHeight - yOffset
if column > 1 then
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[(index - bagsPerColumn) - 1], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
else
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[index - bagsPerColumn], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
end
bagsPerColumn = 0
else
-- Anchor to the previous bag
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[index - 1], "TOPRIGHT", 0, CONTAINER_SPACING)
bagsPerColumn = bagsPerColumn + 1
end
freeScreenHeight = freeScreenHeight - frame:GetHeight() - VISIBLE_CONTAINER_SPACING
end
end
function B:PostBagMove()
if not E.private.bags.enable then return end
local x, y = self:GetCenter()
local screenHeight = UIParent:GetTop()
local screenWidth = UIParent:GetRight()
if not x then return end
if y > (screenHeight / 2) then
self:SetText(self.textGrowDown)
self.POINT = ((x > (screenWidth/2)) and "TOPRIGHT" or "TOPLEFT")
else
self:SetText(self.textGrowUp)
self.POINT = ((x > (screenWidth/2)) and "BOTTOMRIGHT" or "BOTTOMLEFT")
end
local bagFrame
if self.name == "ElvUIBankMover" then
bagFrame = B.BankFrame
else
bagFrame = B.BagFrame
end
if bagFrame then
bagFrame:ClearAllPoints()
E:Point(bagFrame, self.POINT, self)
end
end
function B:Initialize()
self:LoadBagBar()
local BagFrameHolder = CreateFrame("Frame", nil, E.UIParent)
E:Size(BagFrameHolder, 200, 22)
BagFrameHolder:SetFrameLevel(BagFrameHolder:GetFrameLevel() + 400)
if not E.private.bags.enable then
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -(E.Border*2), 22 + E.Border*4 - E.Spacing*2)
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover"], nil, nil, B.PostBagMove)
self:SecureHook("updateContainerFrameAnchors")
return
end
E.bags = self
self.db = E.db.bags
self.BagFrames = {}
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 22 + E.Border*4 - E.Spacing*2)
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover (Grow Up)"], nil, nil, B.PostBagMove)
local BankFrameHolder = CreateFrame("Frame", nil, E.UIParent)
E:Size(BankFrameHolder, 200, 22)
E:Point(BankFrameHolder, "BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", 0, 22 + E.Border*4 - E.Spacing*2)
BankFrameHolder:SetFrameLevel(BankFrameHolder:GetFrameLevel() + 400)
E:CreateMover(BankFrameHolder, "ElvUIBankMover", L["Bank Mover (Grow Up)"], nil, nil, B.PostBagMove)
ElvUIBagMover.textGrowUp = L["Bag Mover (Grow Up)"]
ElvUIBagMover.textGrowDown = L["Bag Mover (Grow Down)"]
ElvUIBagMover.POINT = "BOTTOMRIGHT"
ElvUIBankMover.textGrowUp = L["Bank Mover (Grow Up)"]
ElvUIBankMover.textGrowDown = L["Bank Mover (Grow Down)"]
ElvUIBankMover.POINT = "BOTTOMLEFT"
self.BagFrame = self:ContructContainerFrame("ElvUI_ContainerFrame")
--Hook onto Blizzard Functions
self:RawHook("ToggleBag", "ToggleBags")
self:RawHook("OpenBackpack", "OpenBags")
self:RawHook("CloseAllBags", "CloseBags")
self:RawHook("CloseBackpack", "CloseBags")
self:RawHook("ToggleBackpack", "ToggleBags")
self:RawHook("OpenAllBags", "OpenAllBags", true)
self:Layout()
E.Bags = self
self:DisableBlizzard()
self:RegisterEvent("PLAYER_MONEY", "UpdateGoldText")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateGoldText")
self:RegisterEvent("PLAYER_TRADE_MONEY", "UpdateGoldText")
self:RegisterEvent("TRADE_MONEY_CHANGED", "UpdateGoldText")
self:RegisterEvent("BANKFRAME_OPENED", "OpenBank")
self:RegisterEvent("BANKFRAME_CLOSED", "CloseBank")
self:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
StackSplitFrame:SetFrameStrata("DIALOG")
end
local function InitializeCallback()
B:Initialize()
end
E:RegisterModule(B:GetName(), InitializeCallback)