Files
ElvUIModernized/ElvUI/Core/pixelperfect.lua
T
2018-02-19 21:03:21 -06:00

133 lines
5.0 KiB
Lua

local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local abs, floor, min, max = math.abs, math.floor, math.min, math.max;
local match = string.match;
--WoW API / Variables
local IsMacClient = IsMacClient;
local GetCVar, SetCVar = GetCVar, SetCVar;
local GetScreenHeight, GetScreenWidth = GetScreenHeight, GetScreenWidth;
local scale
function E:UIScale(event)
if IsMacClient() and self.global.screenheight and self.global.screenwidth and (self.screenheight ~= self.global.screenheight or self.screenwidth ~= self.global.screenwidth) then
self.screenheight = self.global.screenheight
self.screenwidth = self.global.screenwidth
end
if(GetCVar("UIScale")) then
self.global.uiScale = GetCVar("UIScale");
end
local minScale = self.global.general.minUiScale or 0.64;
if(self.global.general.autoScale) then
scale = max(minScale, min(1.00, 768/self.screenheight));
else
scale = max(minScale, min(1.00, self.global.uiScale or UIParent:GetScale() or 768/self.screenheight));
end
if self.screenwidth < 1600 then
self.lowversion = true;
elseif self.screenwidth >= 3840 and self.global.general.eyefinity then
local width = self.screenwidth;
local height = self.screenheight;
-- because some user enable bezel compensation, we need to find the real width of a single monitor.
-- I don't know how it really work, but i'm assuming they add pixel to width to compensate the bezel. :P
-- HQ resolution
if width >= 9840 then width = 3280; end -- WQSXGA
if width >= 7680 and width < 9840 then width = 2560; end -- WQXGA
if width >= 5760 and width < 7680 then width = 1920; end -- WUXGA & HDTV
if width >= 5040 and width < 5760 then width = 1680; end -- WSXGA+
-- adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width
if width >= 4800 and width < 5760 and height == 900 then width = 1600; end -- UXGA & HD+
-- low resolution screen
if width >= 4320 and width < 4800 then width = 1440; end -- WSXGA
if width >= 4080 and width < 4320 then width = 1360; end -- WXGA
if width >= 3840 and width < 4080 then width = 1224; end -- SXGA & SXGA (UVGA) & WXGA & HDTV
-- yep, now set ElvUI to lower resolution if screen #1 width < 1600
if width < 1600 then
self.lowversion = true;
end
-- register a constant, we will need it later for launch.lua
self.eyefinity = width;
end
self.mult = 768/match(GetCVar("gxResolution"), "%d+x(%d+)")/scale;
self.Spacing = self.PixelMode and 0 or self.mult;
self.Border = (self.PixelMode and self.mult or self.mult*2);
--Set UIScale, NOTE: SetCVar for UIScale can cause taints so only do this when we need to..
if E.Round and E:Round(UIParent:GetScale(), 5) ~= E:Round(scale, 5) and (event == "PLAYER_LOGIN") then
SetCVar("UseUIScale", 1);
SetCVar("UIScale", scale);
WorldMapFrame.hasTaint = true;
end
if (event == "PLAYER_LOGIN" or event == "UPDATE_FLOATING_CHAT_WINDOWS") then
if IsMacClient() then
self.global.screenheight = floor(GetScreenHeight()*100+.5)/100
self.global.screenwidth = floor(GetScreenWidth()*100+.5)/100
end
--Resize self.UIParent if Eyefinity is on.
if self.eyefinity then
local width = self.eyefinity;
local height = self.screenheight;
-- if autoscale is off, find a new width value of self.UIParent for screen #1.
if not self.global.general.autoScale or height > 1200 then
local h = UIParent:GetHeight();
local ratio = self.screenheight / h;
local w = self.eyefinity / ratio;
width = w;
height = h;
end
self.UIParent:SetWidth(width);
self.UIParent:SetHeight(height);
else
--[[Eyefinity Test mode
Resize the E.UIParent to be smaller than it should be, all objects inside should relocate.
Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly.
]]
--self.UIParent:SetSize(UIParent:GetWidth() - 250, UIParent:GetHeight() - 250);
self.UIParent:SetWidth(GetScreenWidth());
self.UIParent:SetHeight(GetScreenHeight());
end
self.UIParent:ClearAllPoints();
self.UIParent:SetPoint("CENTER", UIParent);
self.diffGetLeft = E:Round(abs(UIParent:GetLeft() - self.UIParent:GetLeft()));
self.diffGetRight = E:Round(abs(UIParent:GetRight() - self.UIParent:GetRight()));
self.diffGetTop = E:Round(abs(UIParent:GetTop() - self.UIParent:GetTop()));
self.diffGetBottom = E:Round(abs(UIParent:GetBottom() - self.UIParent:GetBottom()));
local change
if E.Round then
change = abs((E:Round(UIParent:GetScale(), 5) * 100) - (E:Round(scale, 5) * 100))
end
if event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 and self.global.general.autoScale then
E:StaticPopup_Show("FAILED_UISCALE")
elseif event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 then
E:StaticPopup_Show("CONFIG_RL")
end
self:UnregisterEvent("PLAYER_LOGIN")
end
end
-- pixel perfect script of custom ui scale.
function E:Scale(x)
return self.mult*floor(x/self.mult+.5);
end