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feat: implement automatic default debuff tracking based on player class in HealBot_Options_Debuff_Reset
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+18
-1
@@ -246,8 +246,25 @@ end
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function HealBot_Options_Debuff_Reset()
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local classEN=HealBot_UnitClass("player")
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if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
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local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false }
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-- Automatically track all curable debuffs out of the box
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if classEN == "PRIEST" then
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HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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elseif classEN == "DRUID" then
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HealBot_DebuffWatch[HEALBOT_CURSE_en] = true
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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elseif classEN == "PALADIN" then
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HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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elseif classEN == "SHAMAN" then
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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end
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local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
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if spell and spell ~= "None" and HealBot_Debuff_Types[spell] then
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table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
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HealBot_DebuffWatch[debuff]=true;
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