mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
Port and adapt 6 main hotfixes to decoupled architecture + small function re-write HealBot_SetSkinColours to adhere to DRY principles
This commit is contained in:
@@ -266,13 +266,34 @@ function HealBot_OnEvent_ZoneChanged(this)
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end
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function HealBot_OnEvent_PlayerRegenDisabled(this)
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HealBot_RecalcParty();
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if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
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if HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then HealBot_Action:Hide(); end;
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else
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HealBot_Action:Show();
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HealBot_IsFighting = true;
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HealBot_RecalcParty();
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if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
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if HealBot_Config.AutoClose==1 and HealBot_Config.ActionVisible~=0 then HealBot_Action:Hide(); end;
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else
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HealBot_Action:Show();
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-- Reapply user settings to override the engine's white default
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if HealBot_Config and HealBot_Config.Current_Skin then
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local skin = HealBot_Config.Current_Skin;
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if HealBot_Config.backcolr and HealBot_Config.backcolr[skin] then
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HealBot_Action:SetBackdropColor(
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HealBot_Config.backcolr[skin],
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HealBot_Config.backcolg[skin],
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HealBot_Config.backcolb[skin],
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HealBot_Config.backcola[skin]
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);
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HealBot_Action:SetBackdropBorderColor(
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HealBot_Config.borcolr[skin],
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HealBot_Config.borcolg[skin],
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HealBot_Config.borcolb[skin],
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HealBot_Config.borcola[skin]
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);
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end
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end
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HealBot_IsFighting = true;
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end
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-- HealBot_RecalcHeals();
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end
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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+1
-1
@@ -1,6 +1,6 @@
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HealBot_ConfigDefaults = {
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ShowManaBars=0,
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ManaBarsHealersOnly=1,
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ManaBarsHealersOnly=0,
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Version = HEALBOT_VERSION,
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AlertLevel = 0.95,
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AutoClose = 1,
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+2
-2
@@ -32,11 +32,11 @@ function HealBot_Model:RegisterObserver(event, callback)
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table.insert(self.observers[event], callback)
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end
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function HealBot_Model:NotifyObservers(event, unitID, ...)
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function HealBot_Model:NotifyObservers(event, unitID, arg1, arg2)
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if self.observers[event] then
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local len = table.getn(self.observers[event])
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for i = 1, len do
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self.observers[event][i](unitID, ...)
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self.observers[event][i](unitID, arg1, arg2)
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end
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end
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end
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+88
-84
@@ -50,6 +50,7 @@ function HealBot_Options_AbortBarSize_OnValueChanged(this)
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end
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function HealBot_Options_ActionAlpha_OnValueChanged(this)
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HealBot_Config.backcola[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
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HealBot_Action_ResetSkin()
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end
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function HealBot_Options_BarAlpha_OnValueChanged(this)
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HealBot_Config.Barcola[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
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@@ -99,97 +100,100 @@ function HealBot_SkinColorpick_OnClick(SkinType)
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end
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end
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function HealBot_SetSkinColours()
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local btextheight=HealBot_Config.btextheight[HealBot_Config.Current_Skin] or 10;
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-- Cache the current skin configuration for performance and readability
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local skin = HealBot_Config.Current_Skin
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local btextheight = HealBot_Config.btextheight[skin] or 10
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HealBot_EnTextColorpick:SetStatusBarColor(0,1,0,HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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HealBot_EnTextColorpickin:SetStatusBarColor(0,1,0,HealBot_Config.Barcola[HealBot_Config.Current_Skin]*HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
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HealBot_DisTextColorpick:SetStatusBarColor(0,1,0,HealBot_Config.bardisa[HealBot_Config.Current_Skin]);
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HealBot_EnTextColorpickt:SetTextColor(
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HealBot_Config.btextenabledcolr[HealBot_Config.Current_Skin],
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HealBot_Config.btextenabledcolg[HealBot_Config.Current_Skin],
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HealBot_Config.btextenabledcolb[HealBot_Config.Current_Skin],
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HealBot_Config.btextenabledcola[HealBot_Config.Current_Skin]);
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HealBot_DisTextColorpickt:SetTextColor(
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HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin],
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HealBot_Config.btextdisbledcolg[HealBot_Config.Current_Skin],
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HealBot_Config.btextdisbledcolb[HealBot_Config.Current_Skin],
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HealBot_Config.btextdisbledcola[HealBot_Config.Current_Skin]);
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HealBot_DebTextColorpickt:SetTextColor(
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HealBot_Config.btextcursecolr[HealBot_Config.Current_Skin],
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HealBot_Config.btextcursecolg[HealBot_Config.Current_Skin],
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HealBot_Config.btextcursecolb[HealBot_Config.Current_Skin],
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HealBot_Config.btextcursecola[HealBot_Config.Current_Skin]);
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HealBot_BackgroundColorpick:SetStatusBarColor(
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HealBot_Config.backcolr[HealBot_Config.Current_Skin],
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HealBot_Config.backcolg[HealBot_Config.Current_Skin],
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HealBot_Config.backcolb[HealBot_Config.Current_Skin],
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HealBot_Config.backcola[HealBot_Config.Current_Skin]);
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HealBot_BorderColorpick:SetStatusBarColor(
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HealBot_Config.borcolr[HealBot_Config.Current_Skin],
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HealBot_Config.borcolg[HealBot_Config.Current_Skin],
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HealBot_Config.borcolb[HealBot_Config.Current_Skin],
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HealBot_Config.borcola[HealBot_Config.Current_Skin]);
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HealBot_AbortColorpick:SetStatusBarColor(
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HealBot_Config.babortcolr[HealBot_Config.Current_Skin],
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HealBot_Config.babortcolg[HealBot_Config.Current_Skin],
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HealBot_Config.babortcolb[HealBot_Config.Current_Skin],
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HealBot_Config.babortcola[HealBot_Config.Current_Skin]);
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-- 1. Set Status Bar Colors (Green with variations based on configuration)
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local alpha = HealBot_Config.Barcola[skin]
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local inHealAlpha = alpha * (HealBot_Config.BarcolaInHeal[skin] or 1)
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local disabledAlpha = HealBot_Config.bardisa[skin]
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HealBot_EnTextColorpick:SetStatusBarColor(0, 1, 0, alpha)
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HealBot_EnTextColorpickin:SetStatusBarColor(0, 1, 0, inHealAlpha)
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HealBot_DisTextColorpick:SetStatusBarColor(0, 1, 0, disabledAlpha)
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-- 2. Set Text Colors
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HealBot_EnTextColorpickt:SetTextColor(
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HealBot_Config.btextenabledcolr[skin], HealBot_Config.btextenabledcolg[skin],
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HealBot_Config.btextenabledcolb[skin], HealBot_Config.btextenabledcola[skin]
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)
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HealBot_DisTextColorpickt:SetTextColor(
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HealBot_Config.btextdisbledcolr[skin], HealBot_Config.btextdisbledcolg[skin],
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HealBot_Config.btextdisbledcolb[skin], HealBot_Config.btextdisbledcola[skin]
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)
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HealBot_DebTextColorpickt:SetTextColor(
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HealBot_Config.btextcursecolr[skin], HealBot_Config.btextcursecolg[skin],
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HealBot_Config.btextcursecolb[skin], HealBot_Config.btextcursecola[skin]
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)
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-- 3. Set Preview Component Colors
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local bgR, bgG, bgB, bgA = HealBot_Config.backcolr[skin], HealBot_Config.backcolg[skin], HealBot_Config.backcolb[skin], HealBot_Config.backcola[skin]
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local borderR, borderG, borderB, borderA = HealBot_Config.borcolr[skin], HealBot_Config.borcolg[skin], HealBot_Config.borcolb[skin], HealBot_Config.borcola[skin]
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HealBot_BackgroundColorpick:SetStatusBarColor(bgR, bgG, bgB, bgA)
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HealBot_BorderColorpick:SetStatusBarColor(borderR, borderG, borderB, borderA)
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HealBot_AbortColorpick:SetStatusBarColor(
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HealBot_Config.babortcolr[skin], HealBot_Config.babortcolg[skin],
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HealBot_Config.babortcolb[skin], HealBot_Config.babortcola[skin]
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)
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-- 4. Setup Main Panel Backdrop (Fixed scoping bugs)
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local borderStyle = HealBot_Config.bborder[skin] or 2
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local backdrop = {
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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tile = true,
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tileSize = 8,
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}
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local borderStyle = HealBot_Config.bborder[HealBot_Config.Current_Skin] or 2
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if borderStyle == 0 then
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HealBot_Action:SetBackdropBorderColor(0,0,0,0);
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-- No border
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backdrop.edgeFile = "Interface\\Buttons\\WHITE8X8"
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backdrop.edgeSize = 1
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backdrop.insets = { left = 1, right = 1, top = 1, bottom = 1 }
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HealBot_Action:SetBackdrop(backdrop)
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HealBot_Action:SetBackdropBorderColor(0, 0, 0, 0)
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HealBot_Action:SetBackdropColor(bgR, bgG, bgB, bgA)
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elseif borderStyle == 1 then
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local bboffset = (HealBot_Config.bboffset and HealBot_Config.bboffset[HealBot_Config.Current_Skin]) or 1
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local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
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HealBot_Action:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Buttons\\WHITE8X8",
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tile = true, tileSize = 8, edgeSize = bboffset,
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insets = { left = bpadding, right = bpadding, top = bpadding, bottom = bpadding }
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})
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HealBot_Action:SetBackdropColor(
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HealBot_Config.backcolr[HealBot_Config.Current_Skin],
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HealBot_Config.backcolg[HealBot_Config.Current_Skin],
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HealBot_Config.backcolb[HealBot_Config.Current_Skin],
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HealBot_Config.backcola[HealBot_Config.Current_Skin]);
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HealBot_Action:SetBackdropBorderColor(
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HealBot_Config.borcolr[HealBot_Config.Current_Skin],
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HealBot_Config.borcolg[HealBot_Config.Current_Skin],
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HealBot_Config.borcolb[HealBot_Config.Current_Skin],
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HealBot_Config.borcola[HealBot_Config.Current_Skin]);
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-- Custom flat border
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local bboffset = (HealBot_Config.bboffset and HealBot_Config.bboffset[skin]) or 1
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local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[skin]) or 10
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backdrop.edgeFile = "Interface\\Buttons\\WHITE8X8"
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backdrop.edgeSize = bboffset
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backdrop.insets = { left = bpadding, right = bpadding, top = bpadding, bottom = bpadding }
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HealBot_Action:SetBackdrop(backdrop)
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HealBot_Action:SetBackdropColor(bgR, bgG, bgB, bgA)
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HealBot_Action:SetBackdropBorderColor(borderR, borderG, borderB, borderA)
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else
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HealBot_Action:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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HealBot_Action:SetBackdropColor(
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HealBot_Config.backcolr[HealBot_Config.Current_Skin],
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HealBot_Config.backcolg[HealBot_Config.Current_Skin],
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HealBot_Config.backcolb[HealBot_Config.Current_Skin],
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HealBot_Config.backcola[HealBot_Config.Current_Skin]);
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HealBot_Action:SetBackdropBorderColor(
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HealBot_Config.borcolr[HealBot_Config.Current_Skin],
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HealBot_Config.borcolg[HealBot_Config.Current_Skin],
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HealBot_Config.borcolb[HealBot_Config.Current_Skin],
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HealBot_Config.borcola[HealBot_Config.Current_Skin]);
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-- Default Blizzard Tooltip Border
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backdrop.edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border"
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backdrop.edgeSize = 16
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backdrop.insets = { left = 4, right = 4, top = 4, bottom = 4 }
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HealBot_Action:SetBackdrop(backdrop)
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HealBot_Action:SetBackdropColor(bgR, bgG, bgB, bgA)
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HealBot_Action:SetBackdropBorderColor(borderR, borderG, borderB, borderA)
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end
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HealBot_EnTextColorpickt:SetTextHeight(btextheight);
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HealBot_DisTextColorpickt:SetTextHeight(btextheight);
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HealBot_DebTextColorpickt:SetTextHeight(btextheight);
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HealBot_EnTextColorpickt:SetText(HEALBOT_SKIN_ENTEXT);
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HealBot_DisTextColorpickt:SetText(HEALBOT_SKIN_DISTEXT);
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HealBot_DebTextColorpickt:SetText(HEALBOT_SKIN_DEBTEXT);
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local barScale = HealBot_EnTextColorpick:GetScale();
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HealBot_EnTextColorpick:SetScale(barScale + 0.01);
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HealBot_EnTextColorpick:SetScale(barScale);
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HealBot_DisTextColorpick:SetScale(barScale + 0.01);
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HealBot_DisTextColorpick:SetScale(barScale);
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HealBot_DebTextColorpick:SetScale(barScale + 0.01);
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HealBot_DebTextColorpick:SetScale(barScale);
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-- 5. Update Text Labels
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HealBot_EnTextColorpickt:SetTextHeight(btextheight)
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HealBot_DisTextColorpickt:SetTextHeight(btextheight)
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HealBot_DebTextColorpickt:SetTextHeight(btextheight)
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HealBot_EnTextColorpickt:SetText(HEALBOT_SKIN_ENTEXT)
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HealBot_DisTextColorpickt:SetText(HEALBOT_SKIN_DISTEXT)
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HealBot_DebTextColorpickt:SetText(HEALBOT_SKIN_DEBTEXT)
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-- 6. Force UI redraw (Kept the scale hack since it addresses a specific engine quirk)
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local barScale = HealBot_EnTextColorpick:GetScale()
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HealBot_EnTextColorpick:SetScale(barScale + 0.01); HealBot_EnTextColorpick:SetScale(barScale)
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HealBot_DisTextColorpick:SetScale(barScale + 0.01); HealBot_DisTextColorpick:SetScale(barScale)
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HealBot_DebTextColorpick:SetScale(barScale + 0.01); HealBot_DebTextColorpick:SetScale(barScale)
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HealBot_Action_PartyChanged()
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end
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function HealBot_Options_AlertLevel_OnValueChanged(this)
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@@ -134,6 +134,7 @@ end
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function HealBot_Options_Click_OnTextChanged(this)
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local class=UnitClass("Player");
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if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
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local combo = HealBot_Config.KeyCombo[class]
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local button = HealBot_Options_ComboClass_Button()
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combo[button] = this:GetText()
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@@ -142,6 +143,7 @@ end
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function HealBot_Options_Shift_OnTextChanged(this)
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local class=UnitClass("Player");
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if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
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local combo = HealBot_Config.KeyCombo[class]
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local button = HealBot_Options_ComboClass_Button()
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combo["Shift"..button] = this:GetText()
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@@ -150,6 +152,7 @@ end
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function HealBot_Options_Ctrl_OnTextChanged(this)
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local class=UnitClass("Player");
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if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
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local combo = HealBot_Config.KeyCombo[class]
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local button = HealBot_Options_ComboClass_Button()
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combo["Ctrl"..button] = this:GetText()
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@@ -158,6 +161,7 @@ end
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function HealBot_Options_ShiftCtrl_OnTextChanged(this)
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local class=UnitClass("Player");
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if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
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local combo = HealBot_Config.KeyCombo[class]
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local button = HealBot_Options_ComboClass_Button()
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combo["ShiftCtrl"..button] = this:GetText()
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@@ -21,7 +21,7 @@ function HealBot_Action_SetTexture(bar, btexture)
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if btexture == 10 then
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bar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8");
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else
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bar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar");
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bar:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\Images\\bar" .. tostring(btexture) .. ".tga");
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end
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end
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@@ -32,11 +32,16 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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* **Core Options Layout Correction:** Relocated the "Defaults" and "Close" buttons back into the parent options frame's container, ensuring they display consistently at the bottom of all configuration tabs.
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* **Skins Grid Alignment:** Fixed layout overlaps on the Skins panel by setting explicit width/height sizes (`123 x 17`) on the opacity sliders and reorganizing all 13 sliders into a clean, uniform 2-column grid.
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* **Startup Refresh Optimization:** Resolved initial loading lag where action bars would be missing by forcing an immediate UI refresh (`HealBot_RecalcSpells()`) once spell data loads.
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**v1.2.1**
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* **UI Layout Fixes:** Fixed slider width constraints in the Skin menu causing layout overlaps. Realigned Chat tab buttons to ensure they do not exceed the window bounds. Fixed Color Picker anchors.
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* **Menu Cleanup:** Fixed Options panel checkboxes overlapping due to incorrect vertical spacing offsets.
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**v1.2.2**
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* **White background fix** Fixed issue where white background would persist while alpha channel got changes.
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* **Alpha slider** Fixed bug where alpha slider wouldn't apply changes instantly.
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**v1.2.1**
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* **Initialization bug** Fixed issue where Action module would get stuck on infinite loop causing stack overflow.
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**v1.2**
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* **Class Colors & Dimming:** Frame text now inherits class colors with black outline for better visibility. Missing buffs intelligently dim the class color and turn the text yellow.
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* **Modern Skin Updates:** Fixed white background bugs in modern skins and brightened debuff indicators.
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