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https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 09:44:44 +00:00
feat: implement talent-based dynamic spell healing calculations for Druid, Priest, and Paladin classes
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@@ -148,6 +148,28 @@ function HealBot_StartCasting(spell, target, ttype)
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if ttype == "fired" and HealBot_Spells[spell] then
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if ttype == "fired" and HealBot_Spells[spell] then
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if HealBot_Spells[spell].CastTime > 1 then
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if HealBot_Spells[spell].CastTime > 1 then
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HealBot_HealValue = HealBot_Spells[spell].HealsDur;
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HealBot_HealValue = HealBot_Spells[spell].HealsDur;
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-- Apply dynamic Preservation bonus
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if HEALBOT_REGROWTH and string.find(spell, HEALBOT_REGROWTH) then
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local presRank = HealBot_GetTalentRank("Preservation")
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if presRank > 0 then
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local hasRejuv = false
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for i=1,32 do
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local buff = UnitBuff(target, i)
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if not buff then break end
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if string.find(buff, "Spell_Nature_Rejuvenation") then
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hasRejuv = true
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break
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end
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end
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if hasRejuv then
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local extHeal = HealBot_Spells[spell].HealsExt or 0
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local bonus = extHeal * (presRank * 0.10)
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HealBot_HealValue = HealBot_HealValue + math.floor(bonus)
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end
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end
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end
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
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end
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end
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end
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end
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@@ -298,7 +320,46 @@ function HealBot_SetItemDefaults(spell)
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end
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end
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function HealBot_SetSpellDefaults(spell)
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function HealBot_SetSpellDefaults(spell)
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HealBot_Spells[spell].HealsDur = math.floor((HealBot_Spells[spell].HealsCast + HealBot_Spells[spell].HealsExt) + HealBot_Spells[spell].RealHealing);
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local baseHeal = HealBot_Spells[spell].HealsCast or 0
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local extHeal = HealBot_Spells[spell].HealsExt or 0
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local realHeal = HealBot_Spells[spell].RealHealing or 0
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local _, class = UnitClass("player")
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if class == "DRUID" then
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local giftRank = HealBot_GetTalentRank("Gift of Nature")
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local genRank = HealBot_GetTalentRank("Genesis")
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local mult = 1 + (giftRank * 0.02)
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baseHeal = baseHeal * mult
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extHeal = extHeal * mult
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realHeal = realHeal * mult
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if genRank > 0 then
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extHeal = extHeal * (1 + (genRank * 0.05))
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end
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elseif class == "PRIEST" then
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local spiritRank = HealBot_GetTalentRank("Spiritual Healing")
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local mult = 1 + (spiritRank * 0.06)
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baseHeal = baseHeal * mult
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extHeal = extHeal * mult
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realHeal = realHeal * mult
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if HEALBOT_RENEW and string.find(spell, HEALBOT_RENEW) then
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local renewRank = HealBot_GetTalentRank("Improved Renew")
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extHeal = extHeal * (1 + (renewRank * 0.05))
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end
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elseif class == "PALADIN" then
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local hlRank = HealBot_GetTalentRank("Healing Light")
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if (HEALBOT_HOLY_LIGHT and string.find(spell, HEALBOT_HOLY_LIGHT)) or
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(HEALBOT_FLASH_OF_LIGHT and string.find(spell, HEALBOT_FLASH_OF_LIGHT)) or
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(HEALBOT_HOLY_SHOCK and string.find(spell, HEALBOT_HOLY_SHOCK)) then
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local mult = 1 + (hlRank * 0.04)
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baseHeal = baseHeal * mult
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realHeal = realHeal * mult
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end
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end
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HealBot_Spells[spell].HealsDur = math.floor(baseHeal + extHeal + realHeal);
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end
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end
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function HealBot_AddHeal(spell)
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function HealBot_AddHeal(spell)
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@@ -433,17 +494,38 @@ function HealBot_RecalcSpells()
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HealBot_RecalcParty();
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HealBot_RecalcParty();
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end
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end
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function HealBot_GetTalentRank(talentName)
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for t = 1, GetNumTalentTabs() do
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for i = 1, GetNumTalents(t) do
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local nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(t, i);
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if nameTalent == talentName then
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return currRank;
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end
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end
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end
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return 0;
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end
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function HealBot_SpiBonus(spell)
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function HealBot_SpiBonus(spell)
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local heals_modifer = 0;
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local heals_modifer = 0;
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local base, stat, posBuff, negBuff = UnitStat("player", 5);
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local base, stat, posBuff, negBuff = UnitStat("player", 5);
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nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(2, 14); -- Spiritual guidance
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local currRank = HealBot_GetTalentRank("Spiritual Guidance")
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spiGuideBonus = stat * 0.05;
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if currRank > 0 then
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heals_modifer = heals_modifer + (currRank * spiGuideBonus);
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local spiGuideBonus = stat * 0.05;
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heals_modifer = heals_modifer + (currRank * spiGuideBonus);
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end
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return heals_modifer;
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return heals_modifer;
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end
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end
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function HealBot_GetBonus()
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function HealBot_GetBonus()
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local HealBonus = HealBot_BonusScanner:GetBonus();
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local HealBonus = HealBot_BonusScanner:GetBonus() or 0;
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if UnitClass("player") == "PALADIN" then
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local ironRank = HealBot_GetTalentRank("Ironclad")
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if ironRank > 0 then
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local base, effectiveArmor = UnitArmor("player")
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HealBonus = HealBonus + (effectiveArmor * (ironRank * 0.01))
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end
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end
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return HealBonus;
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return HealBonus;
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end
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end
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