Refactoring monolithic code into separate implement MVC pattern for unit data management and event handling via observer pattern

This commit is contained in:
Bluewhale1337
2026-06-24 19:26:19 +02:00
parent 913ab315b0
commit f2c374db8a
8 changed files with 3318 additions and 2858 deletions
+1673 -1590
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+3 -2
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@@ -1,6 +1,6 @@
## Interface: 11200
## Title: HealBotBlue
## Version: 1.1
## Version: 1.2
## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariables: HealBot_Config
@@ -9,6 +9,7 @@
..\..\FrameXML\UIPanelTemplates.xml
..\..\FrameXML\UIDropDownMenu.xml
HealBot_Error.xml
HealBot_Model.lua
HealBot.xml
HealBot_Action.xml
HealBot_Options.xml
HealBot_Options.xml
+1303 -1222
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+41 -37
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@@ -1,5 +1,6 @@
HealBot_ConfigDefaults = {
ShowManaBars=0,
ManaBarsHealersOnly=1,
Version = HEALBOT_VERSION,
AlertLevel = 0.95,
AutoClose = 1,
@@ -173,43 +174,46 @@ HealBot_ConfigDefaults = {
CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
Current_Skin = HEALBOT_SKINS_STD,
Skin_ID = 1,
Skins = {HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley"},
numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2},
btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9},
bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2},
brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1},
bwidth = {[HEALBOT_SKINS_STD] = 122, ["HealBot Party"] = 115, ["HealBot Raid"] = 90, ["Alteric Valley"] = 85},
bheight = {[HEALBOT_SKINS_STD] = 19, ["HealBot Party"] = 18, ["HealBot Raid"] = 14, ["Alteric Valley"] = 16},
btextenabledcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextenabledcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextenabledcolb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0},
btextenabledcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextdisbledcolr = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
btextdisbledcolg = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
btextdisbledcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
btextdisbledcola = {[HEALBOT_SKINS_STD] = 0.45, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0},
btextcursecolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextcursecolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextcursecolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
btextcursecola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
backcola = {[HEALBOT_SKINS_STD] = 0.05, ["HealBot Party"] = 0.25, ["HealBot Raid"] = 0.25, ["Alteric Valley"] = 0},
Barcola = {[HEALBOT_SKINS_STD] = 0.85, ["HealBot Party"] = 0.85, ["HealBot Raid"] = 0.85, ["Alteric Valley"] = 0.85},
BarcolaInHeal = {[HEALBOT_SKINS_STD] = 0.40, ["HealBot Party"] = 0.35, ["HealBot Raid"] = 0.35, ["Alteric Valley"] = 0.5},
backcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
backcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
backcolb = {[HEALBOT_SKINS_STD] = 0.7, ["HealBot Party"] = 0.7, ["HealBot Raid"] = 0.7, ["Alteric Valley"] = 0.2},
borcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
borcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
borcolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
borcola = {[HEALBOT_SKINS_STD] = 0.25, ["HealBot Party"] = 0.8, ["HealBot Raid"] = 0.8, ["Alteric Valley"] = 0.1},
btextheight = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 9, ["Alteric Valley"] = 10},
bardisa = {[HEALBOT_SKINS_STD] = 0.15, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0},
abortsize = {[HEALBOT_SKINS_STD] = 7, ["HealBot Party"] = 10, ["HealBot Raid"] = 5, ["Alteric Valley"] = 6},
babortcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
babortcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
babortcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.6},
babortcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
ShowHeader = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
Skins = {HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley", "Modern Flat"},
numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2, ["Modern Flat"] = 1},
btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9, ["Modern Flat"] = 10},
bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 4},
brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1, ["Modern Flat"] = 2},
bwidth = {[HEALBOT_SKINS_STD] = 122, ["HealBot Party"] = 115, ["HealBot Raid"] = 90, ["Alteric Valley"] = 85, ["Modern Flat"] = 122},
bheight = {[HEALBOT_SKINS_STD] = 19, ["HealBot Party"] = 18, ["HealBot Raid"] = 14, ["Alteric Valley"] = 16, ["Modern Flat"] = 20},
btextenabledcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextenabledcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextenabledcolb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
btextenabledcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextdisbledcolr = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcolg = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcola = {[HEALBOT_SKINS_STD] = 0.45, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.8},
btextcursecolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
backcola = {[HEALBOT_SKINS_STD] = 0.05, ["HealBot Party"] = 0.25, ["HealBot Raid"] = 0.25, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.8},
Barcola = {[HEALBOT_SKINS_STD] = 0.85, ["HealBot Party"] = 0.85, ["HealBot Raid"] = 0.85, ["Alteric Valley"] = 0.85, ["Modern Flat"] = 1.0},
BarcolaInHeal = {[HEALBOT_SKINS_STD] = 0.40, ["HealBot Party"] = 0.35, ["HealBot Raid"] = 0.35, ["Alteric Valley"] = 0.5, ["Modern Flat"] = 0.6},
backcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
backcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
backcolb = {[HEALBOT_SKINS_STD] = 0.7, ["HealBot Party"] = 0.7, ["HealBot Raid"] = 0.7, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
borcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcola = {[HEALBOT_SKINS_STD] = 0.25, ["HealBot Party"] = 0.8, ["HealBot Raid"] = 0.8, ["Alteric Valley"] = 0.1, ["Modern Flat"] = 1},
btextheight = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 9, ["Alteric Valley"] = 10, ["Modern Flat"] = 11},
bardisa = {[HEALBOT_SKINS_STD] = 0.15, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.3},
abortsize = {[HEALBOT_SKINS_STD] = 7, ["HealBot Party"] = 10, ["HealBot Raid"] = 5, ["Alteric Valley"] = 6, ["Modern Flat"] = 8},
babortcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
babortcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
babortcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.6, ["Modern Flat"] = 0.5},
babortcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
ShowHeader = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
bcolormode = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 2},
bborder = {[HEALBOT_SKINS_STD] = 2, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 1},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
Tooltip_ShowSpellDetail = 0,
Tooltip_ShowTarget = 1,
Tooltip_Recommend = 1,
+220
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@@ -0,0 +1,220 @@
-- HealBot_Model.lua
-- Centralized Data Store and Observer System for HealBotBlue
HealBot_Model = {
observers = {},
units = {},
-- Expose common lists for iteration
partyMembers = {},
raidMembers = {},
playerPet = nil,
target = nil
}
--------------------------------------------------------------------------------
-- Observer Pattern Implementation
--------------------------------------------------------------------------------
-- Supported Events:
-- "UNIT_HEALTH_CHANGED"
-- "UNIT_POWER_CHANGED"
-- "UNIT_AURA_CHANGED"
-- "UNIT_STATUS_CHANGED" (dead/ghost/offline)
-- "ROSTER_CHANGED"
-- "EQUIPMENT_CHANGED"
-- "INCOMING_HEAL_CHANGED"
function HealBot_Model:RegisterObserver(event, callback)
if not self.observers[event] then
self.observers[event] = {}
end
table.insert(self.observers[event], callback)
end
function HealBot_Model:NotifyObservers(event, unitID, ...)
if self.observers[event] then
local len = table.getn(self.observers[event])
for i = 1, len do
self.observers[event][i](unitID, unpack(arg))
end
end
end
--------------------------------------------------------------------------------
-- Model Initialization
--------------------------------------------------------------------------------
function HealBot_Model:Initialize()
self:InitUnitState("player")
self:InitUnitState("target")
self:InitUnitState("pet")
for i = 1, 4 do
self:InitUnitState("party"..i)
self:InitUnitState("partypet"..i)
table.insert(self.partyMembers, "party"..i)
end
for i = 1, 40 do
self:InitUnitState("raid"..i)
self:InitUnitState("raidpet"..i)
table.insert(self.raidMembers, "raid"..i)
end
end
function HealBot_Model:InitUnitState(unit)
if not self.units[unit] then
self.units[unit] = {
-- Base properties
name = nil,
class = nil,
englishClass = nil,
-- State tracking
health = 0,
maxHealth = 0,
mana = 0,
maxMana = 0,
powerType = 0,
-- Status tracking
isDead = false,
isGhost = false,
isConnected = true,
inRange = false,
-- Buffs/Debuffs (Auras)
debuffType = nil,
debuffTexture = nil,
missingBuff = false,
icons = {},
-- Integration
incomingHeal = 0
}
end
end
--------------------------------------------------------------------------------
-- Model Updaters (Called by Controller)
--------------------------------------------------------------------------------
-- Updates base unit info (Name, Class)
function HealBot_Model:UpdateUnitIdentity(unit)
if not self.units[unit] then return false end
local oldName = self.units[unit].name
local name = UnitName(unit)
local _, englishClass = UnitClass(unit)
if oldName ~= name then
self.units[unit].name = name
self.units[unit].englishClass = englishClass
self.units[unit].class = UnitClass(unit)
return true -- Identity changed
end
return false
end
-- Updates health/maxHealth values. Returns true if changed.
function HealBot_Model:UpdateUnitHealth(unit)
if not self.units[unit] then return false end
local oldHealth = self.units[unit].health
local oldMax = self.units[unit].maxHealth
local currentHealth = UnitHealth(unit)
local maxHealth = UnitHealthMax(unit)
if oldHealth ~= currentHealth or oldMax ~= maxHealth then
self.units[unit].health = currentHealth
self.units[unit].maxHealth = maxHealth
return true -- Value changed
end
return false
end
-- Updates power values (mana, rage, energy). Returns true if changed.
function HealBot_Model:UpdateUnitPower(unit)
if not self.units[unit] then return false end
local oldMana = self.units[unit].mana
local oldMax = self.units[unit].maxMana
local oldType = self.units[unit].powerType
local currentMana = UnitMana(unit)
local maxMana = UnitManaMax(unit)
local powerType = UnitPowerType(unit)
if oldMana ~= currentMana or oldMax ~= maxMana or oldType ~= powerType then
self.units[unit].mana = currentMana
self.units[unit].maxMana = maxMana
self.units[unit].powerType = powerType
return true -- Value changed
end
return false
end
-- Updates status flags (Dead, Ghost, Offline). Returns true if changed.
function HealBot_Model:UpdateUnitStatus(unit)
if not self.units[unit] then return false end
local oldDead = self.units[unit].isDead
local oldGhost = self.units[unit].isGhost
local oldConn = self.units[unit].isConnected
local isDead = UnitIsDead(unit)
local isGhost = UnitIsGhost(unit)
local isConnected = UnitIsConnected(unit)
-- Note: Vanilla API for UnitIsConnected sometimes returns nil instead of false
if isConnected == nil then isConnected = false end
if isDead == nil then isDead = false end
if isGhost == nil then isGhost = false end
if oldDead ~= isDead or oldGhost ~= isGhost or oldConn ~= isConnected then
self.units[unit].isDead = isDead
self.units[unit].isGhost = isGhost
self.units[unit].isConnected = isConnected
return true -- Value changed
end
return false
end
-- Updates incoming heals. Returns true if changed.
function HealBot_Model:UpdateIncomingHeal(unit, amount)
if not self.units[unit] then return false end
if self.units[unit].incomingHeal ~= amount then
self.units[unit].incomingHeal = amount
return true
end
return false
end
-- Manually mark auras as changed.
function HealBot_Model:MarkAuraChanged(unit)
-- We don't cache all auras in the model natively because it's too expensive
-- to poll every buff/debuff. The controller tells the model an aura changed,
-- and the view will resolve it if the unit is rendered.
return true
end
-- Force a full refresh of a unit's API data
function HealBot_Model:RefreshUnit(unit)
self:UpdateUnitIdentity(unit)
self:UpdateUnitHealth(unit)
self:UpdateUnitPower(unit)
self:UpdateUnitStatus(unit)
-- Force observers to render the initial state
self:NotifyObservers("UNIT_HEALTH_CHANGED", unit)
self:NotifyObservers("UNIT_POWER_CHANGED", unit)
end
-- Initialize the model state
HealBot_Model:Initialize()
+49 -6
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@@ -294,12 +294,44 @@ function HealBot_SetSkinColours()
HealBot_Config.babortcolb[HealBot_Config.Current_Skin],
HealBot_Config.babortcola[HealBot_Config.Current_Skin]);
-- removed SetBackdropColor
HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]);
local borderStyle = HealBot_Config.bborder[HealBot_Config.Current_Skin] or 2
if borderStyle == 0 then
HealBot_Action:SetBackdropBorderColor(0,0,0,0);
elseif borderStyle == 1 then
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = true, tileSize = 8, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
HealBot_Action:SetBackdropColor(
HealBot_Config.backcolr[HealBot_Config.Current_Skin],
HealBot_Config.backcolg[HealBot_Config.Current_Skin],
HealBot_Config.backcolb[HealBot_Config.Current_Skin],
HealBot_Config.backcola[HealBot_Config.Current_Skin]);
HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]);
else
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
HealBot_Action:SetBackdropColor(
HealBot_Config.backcolr[HealBot_Config.Current_Skin],
HealBot_Config.backcolg[HealBot_Config.Current_Skin],
HealBot_Config.backcolb[HealBot_Config.Current_Skin],
HealBot_Config.backcola[HealBot_Config.Current_Skin]);
HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]);
end
HealBot_EnTextColorpickt:SetTextHeight(btextheight);
HealBot_DisTextColorpickt:SetTextHeight(btextheight);
@@ -1453,6 +1485,16 @@ function HealBot_Options_SetSkins()
HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_ShowHeaders:SetChecked(HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0)
local isColorMode = (HealBot_Config.bcolormode[HealBot_Config.Current_Skin] == 2)
HealBot_Options_BarColorMode:SetChecked(isColorMode and 1 or nil)
local isFontOutline = (HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] == 1)
HealBot_Options_FontOutline:SetChecked(isFontOutline and 1 or nil)
local is1pxBorder = (HealBot_Config.bborder[HealBot_Config.Current_Skin] == 1)
HealBot_Options_1pxBorders:SetChecked(is1pxBorder and 1 or nil)
HealBot_SetSkinColours()
if HealBot_Config.Current_Skin==HEALBOT_SKINS_STD then
HealBot_Options_DeleteSkin:Disable();
@@ -1710,3 +1752,4 @@ end
+23 -1
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@@ -1591,6 +1591,27 @@
<OnLoad>HealBot_Options_ShowHeaders_OnLoad(this,HEALBOT_OPTIONS_SHOWHEADERS)</OnLoad>
<OnClick>HealBot_Options_ShowHeaders_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_BarColorMode" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-8" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Class Colors")</OnLoad>
<OnClick>HealBot_Config.bcolormode[HealBot_Config.Current_Skin] = (this:GetChecked() and 2 or 1); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_FontOutline" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-33" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Font Outline")</OnLoad>
<OnClick>HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 0); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_1pxBorders" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-58" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("1px Borders")</OnLoad>
<OnClick>HealBot_Config.bborder[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 2); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<Slider name="HealBot_Options_BarTextureS" inherits="HealBot_Options_SliderTemplate">
@@ -1637,7 +1658,7 @@
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,25)</OnLoad>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,100)</OnLoad>
<OnValueChanged>HealBot_Options_BarHeightS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
@@ -2780,3 +2801,4 @@
+6
View File
@@ -19,6 +19,12 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
**v1.2**
* **Class Colors & Dimming:** Frame text now inherits class colors with black outline for better visibility. Missing buffs intelligently dim the class color and turn the text yellow.
* **Modern Skin Updates:** Fixed white background bugs in modern skins and brightened debuff indicators.
* **Bug Fix (Buff Application):** Fixed a Vanilla WoW API bug where applying buffs to a target without having them explicitly selected would trigger auto-self-cast instead.
* **Bug Fix (Health Block):** Fixed a bug where the "Always Heal" option (preventing heals on full HP targets) completely blocked the ability to click frames to apply missing buffs.
**v1.1**
* **Native Hovercasting:** Added a native Action Bar Hovercasting (Mouseover) engine. You can now cast spells on hovered targets using action bar keybinds without losing your current target. Togglable in Options -> General.
* **Fear Ward Tracking:** Added Fear Ward to the global HoT tracker, which will display the icon directly on the unit frame.