Refactoring monolithic code into separate implement MVC pattern for unit data management and event handling via observer pattern

This commit is contained in:
Bluewhale1337
2026-06-24 19:26:19 +02:00
parent 913ab315b0
commit f2c374db8a
8 changed files with 3318 additions and 2858 deletions
+137 -54
View File
@@ -447,7 +447,7 @@ function HealBot_CastSpellOnFriend(spell,target)
else else
old = UnitName("target"); old = UnitName("target");
if UnitName("target")~=UnitName(target) then if UnitName("target")~=UnitName(target) then
ClearTarget(); TargetUnit(target);
else else
ttype="direct"; ttype="direct";
end end
@@ -695,14 +695,37 @@ function HealBot_OnLoad(this)
HealBot_SlashCmd(msg); HealBot_SlashCmd(msg);
end end
HealBot_AddError(HEALBOT_ADDON .. HEALBOT_LOADED); HealBot_AddError(HEALBOT_ADDON .. HEALBOT_LOADED);
-- Register MVC Observers
HealBot_Model:RegisterObserver("UNIT_HEALTH_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("ROSTER_CHANGED", function()
Delay_RecalcParty = 1
end)
end end
function HealBot_RegisterThis(this) function HealBot_RegisterThis(this)
end end
HealBot_View_DirtyUnits = {}
local HealBot_Timer1,HealsIn_Timer = 0,0; local HealBot_Timer1,HealsIn_Timer = 0,0;
function HealBot_OnUpdate(this,arg1) function HealBot_OnUpdate(this,arg1)
-- Process Dirty Queue for MVC View
if next(HealBot_View_DirtyUnits) ~= nil then
for unitID in pairs(HealBot_View_DirtyUnits) do
HealBot_Action_RefreshButtons(unitID)
HealBot_View_DirtyUnits[unitID] = nil
end
end
HealBot_Timer1 = HealBot_Timer1+arg1; HealBot_Timer1 = HealBot_Timer1+arg1;
if HealBot_Timer1>=2.5 then if HealBot_Timer1>=2.5 then
if not HealBot_IsFighting then if not HealBot_IsFighting then
@@ -761,62 +784,104 @@ function HealBot_OnUpdate(this,arg1)
end end
end end
function HealBot_OnEvent(this, event, arg1,arg2,arg3,arg4) --------------------------------------------------------------------------------
if (event=="CHAT_MSG_ADDON") then -- MVC Controller Layer
HealBot_OnEvent_AddonMsg(this,arg1,arg2,arg3,arg4); --------------------------------------------------------------------------------
elseif (event=="UNIT_HEALTH") then
HealBot_OnEvent_UnitHealth(this,arg1); local HealBot_EventHandlers = {
elseif (event=="UNIT_MANA" or event=="UNIT_RAGE" or event=="UNIT_ENERGY" or event=="UNIT_DISPLAYPOWER") then ["UNIT_HEALTH"] = function(this, arg1)
if HealBot_Model:UpdateUnitHealth(arg1) then
HealBot_Model:NotifyObservers("UNIT_HEALTH_CHANGED", arg1)
end
HealBot_OnEvent_UnitHealth(this, arg1)
end,
["UNIT_MANA"] = function(this, arg1)
if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
end
if (arg1=="player") then HealBot_RecalcHeals(); end if (arg1=="player") then HealBot_RecalcHeals(); end
HealBot_Action_RefreshButtons(arg1); HealBot_Action_RefreshButtons(arg1);
elseif (event=="UNIT_AURA") then end,
HealBot_OnEvent_UnitAura(this,arg1); ["UNIT_RAGE"] = function(this, arg1)
elseif (event=="SPELLCAST_START") then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_OnEvent_SpellcastStart(this,arg1,arg2); HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
elseif (event=="SPELLCAST_STOP") then end
HealBot_OnEvent_SpellcastStop(this); if (arg1=="player") then HealBot_RecalcHeals(); end
elseif (event=="SPELLCAST_INTERRUPTED") then HealBot_Action_RefreshButtons(arg1);
HealBot_OnEvent_SpellcastStop(this); end,
elseif (event=="SPELLCAST_FAILED") then ["UNIT_ENERGY"] = function(this, arg1)
HealBot_OnEvent_SpellcastStop(this); if HealBot_Model:UpdateUnitPower(arg1) then
elseif (event=="PLAYER_REGEN_DISABLED") then HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
HealBot_OnEvent_PlayerRegenDisabled(this); end
elseif (event=="PLAYER_REGEN_ENABLED") then if (arg1=="player") then HealBot_RecalcHeals(); end
HealBot_OnEvent_PlayerRegenEnabled(this); HealBot_Action_RefreshButtons(arg1);
elseif (event=="BAG_UPDATE_COOLDOWN") then end,
HealBot_OnEvent_BagUpdateCooldown(this,arg1); ["UNIT_DISPLAYPOWER"] = function(this, arg1)
elseif (event=="BAG_UPDATE") then if HealBot_Model:UpdateUnitPower(arg1) then
HealBot_OnEvent_BagUpdate(this,arg1); HealBot_Model:NotifyObservers("UNIT_POWER_CHANGED", arg1)
elseif (event=="PARTY_MEMBER_DISABLE") then end
HealBot_OnEvent_PartyMemberDisable(this,arg1); if (arg1=="player") then HealBot_RecalcHeals(); end
elseif (event=="PARTY_MEMBER_ENABLE") then HealBot_Action_RefreshButtons(arg1);
HealBot_OnEvent_PartyMemberEnable(this,arg1); end,
elseif (event=="CHAT_MSG_SYSTEM") then ["UNIT_AURA"] = function(this, arg1)
HealBot_OnEvent_SystemMsg(this,arg1); HealBot_Model:MarkAuraChanged(arg1)
elseif (event=="PARTY_MEMBERS_CHANGED") then HealBot_Model:NotifyObservers("UNIT_AURA_CHANGED", arg1)
HealBot_OnEvent_PartyMembersChanged(this); HealBot_OnEvent_UnitAura(this, arg1)
elseif (event=="PLAYER_TARGET_CHANGED") then end,
HealBot_OnEvent_PlayerTargetChanged(this); ["PLAYER_TARGET_CHANGED"] = function(this)
elseif (event=="ZONE_CHANGED_NEW_AREA") then if HealBot_Model:UpdateUnitIdentity("target") then
HealBot_OnEvent_ZoneChanged(this); HealBot_Model:NotifyObservers("ROSTER_CHANGED", "target")
elseif (event=="UPDATE_INVENTORY_ALERTS") then end
HealBot_OnEvent_PlayerEquipmentChanged(this); HealBot_Model:UpdateUnitStatus("target")
elseif (event=="UNIT_INVENTORY_CHANGED") then HealBot_Model:UpdateUnitHealth("target")
HealBot_OnEvent_PlayerEquipmentChanged2(this,arg1); HealBot_Model:UpdateUnitPower("target")
elseif (event=="PET_BAR_SHOWGRID") then HealBot_OnEvent_PlayerTargetChanged(this)
HealBot_OnEvent_PartyMembersChanged(this); end,
elseif (event=="PET_BAR_HIDEGRID") then ["PARTY_MEMBERS_CHANGED"] = function(this)
HealBot_OnEvent_PartyMembersChanged(this); for _, unit in ipairs(HealBot_Model.partyMembers) do
elseif (event=="SPELLS_CHANGED") then HealBot_Model:RefreshUnit(unit)
HealBot_OnEvent_SpellsChanged(this,arg1); end
elseif (event=="PLAYER_ENTERING_WORLD") then for _, unit in ipairs(HealBot_Model.raidMembers) do
HealBot_OnEvent_PlayerEnteringWorld(this); HealBot_Model:RefreshUnit(unit)
-- elseif (event=="CHARACTER_POINTS_CHANGED") then end
-- HealBot_OnEvent_TalentsChanged(this, arg1); HealBot_Model:NotifyObservers("ROSTER_CHANGED")
elseif (event=="VARIABLES_LOADED") then HealBot_OnEvent_PartyMembersChanged(this)
HealBot_OnEvent_VariablesLoaded(this); end,
["PLAYER_ENTERING_WORLD"] = function(this)
HealBot_Model:RefreshUnit("player")
HealBot_Model:RefreshUnit("pet")
HealBot_OnEvent_PlayerEnteringWorld(this)
end,
["VARIABLES_LOADED"] = function(this)
HealBot_OnEvent_VariablesLoaded(this)
end,
-- Legacy pass-throughs
["CHAT_MSG_ADDON"] = function(this, arg1,arg2,arg3,arg4) HealBot_OnEvent_AddonMsg(this,arg1,arg2,arg3,arg4) end,
["SPELLCAST_START"] = function(this, arg1,arg2) HealBot_OnEvent_SpellcastStart(this,arg1,arg2) end,
["SPELLCAST_STOP"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
["SPELLCAST_INTERRUPTED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end,
["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end,
["BAG_UPDATE_COOLDOWN"] = function(this, arg1) HealBot_OnEvent_BagUpdateCooldown(this,arg1) end,
["BAG_UPDATE"] = function(this, arg1) HealBot_OnEvent_BagUpdate(this,arg1) end,
["PARTY_MEMBER_DISABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberDisable(this,arg1) end,
["PARTY_MEMBER_ENABLE"] = function(this, arg1) HealBot_OnEvent_PartyMemberEnable(this,arg1) end,
["CHAT_MSG_SYSTEM"] = function(this, arg1) HealBot_OnEvent_SystemMsg(this,arg1) end,
["ZONE_CHANGED_NEW_AREA"] = function(this) HealBot_OnEvent_ZoneChanged(this) end,
["UPDATE_INVENTORY_ALERTS"] = function(this) HealBot_OnEvent_PlayerEquipmentChanged(this) end,
["UNIT_INVENTORY_CHANGED"] = function(this, arg1) HealBot_OnEvent_PlayerEquipmentChanged2(this,arg1) end,
["PET_BAR_SHOWGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["PET_BAR_HIDEGRID"] = function(this) HealBot_OnEvent_PartyMembersChanged(this) end,
["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this,arg1) end
}
function HealBot_OnEvent(this, event, arg1,arg2,arg3,arg4)
local handler = HealBot_EventHandlers[event]
if handler then
handler(this, arg1, arg2, arg3, arg4)
else else
HealBot_AddDebug("OnEvent (" .. event .. ")"); HealBot_AddDebug("OnEvent (" .. event .. ")")
end end
end end
@@ -828,8 +893,25 @@ function HealBot_OnEvent_VariablesLoaded(this)
if not HealBot_Config[key] then if not HealBot_Config[key] then
HealBot_Config[key] = val; HealBot_Config[key] = val;
end end
if type(val) == "table" and type(HealBot_Config[key]) == "table" then
for k, v in pairs(val) do
if HealBot_Config[key][k] == nil then
HealBot_Config[key][k] = v
end
end
end
end); end);
local foundModern = false
if HealBot_Config.Skins then
for _, skin in ipairs(HealBot_Config.Skins) do
if skin == "Modern Flat" then foundModern = true break end
end
if not foundModern then
table.insert(HealBot_Config.Skins, "Modern Flat")
end
end
HealBot_InitData(); HealBot_InitData();
if class=="PRIEST" or class=="DRUID" or class=="PALADIN" or class=="SHAMAN" then if class=="PRIEST" or class=="DRUID" or class=="PALADIN" or class=="SHAMAN" then
@@ -1589,3 +1671,4 @@ do
end end
end end
+2 -1
View File
@@ -1,6 +1,6 @@
## Interface: 11200 ## Interface: 11200
## Title: HealBotBlue ## Title: HealBotBlue
## Version: 1.1 ## Version: 1.2
## Author: Bluewhale ## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive ## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariables: HealBot_Config ## SavedVariables: HealBot_Config
@@ -9,6 +9,7 @@
..\..\FrameXML\UIPanelTemplates.xml ..\..\FrameXML\UIPanelTemplates.xml
..\..\FrameXML\UIDropDownMenu.xml ..\..\FrameXML\UIDropDownMenu.xml
HealBot_Error.xml HealBot_Error.xml
HealBot_Model.lua
HealBot.xml HealBot.xml
HealBot_Action.xml HealBot_Action.xml
HealBot_Options.xml HealBot_Options.xml
+110 -29
View File
@@ -1,3 +1,11 @@
function HealBot_Action_SetTexture(bar, btexture)
if not bar then return end
if btexture == 10 then
bar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8");
else
HealBot_Action_SetTexture(bar, btexture);
end
end
local headerno=0; local headerno=0;
HealBot_Action_HealGroup = { HealBot_Action_HealGroup = {
@@ -29,10 +37,18 @@ function HealBot_HealthColor(unit,hlth,maxhlth)
HealBot_UnitDebuff[unit] = nil; HealBot_UnitDebuff[unit] = nil;
HealBot_UnitDebuff[unit.."_debuff_texture"]=nil HealBot_UnitDebuff[unit.."_debuff_texture"]=nil
else else
return HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].R, local dr = HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].R
HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].G, local dg = HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].G
HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].B, local db = HealBot_Config.CDCBarColour[HealBot_UnitDebuff[unit]].B
HealBot_Config.Barcola[HealBot_Config.Current_Skin]; if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
dr = dr * 4
dg = dg * 4
db = db * 4
if dr > 1 then dr = 1 end
if dg > 1 then dg = 1 end
if db > 1 then db = 1 end
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end end
end end
local text = UnitName(unit); local text = UnitName(unit);
@@ -57,10 +73,20 @@ function HealBot_HealthColor(unit,hlth,maxhlth)
a=HealBot_Config.bardisa[HealBot_Config.Current_Skin]; a=HealBot_Config.bardisa[HealBot_Config.Current_Skin];
end end
local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
if colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass then
local engClass = HealBot_Model.units[unit].englishClass
if RAID_CLASS_COLORS and RAID_CLASS_COLORS[engClass] then
r = RAID_CLASS_COLORS[engClass].r
g = RAID_CLASS_COLORS[engClass].g
b = RAID_CLASS_COLORS[engClass].b
end
else
if pct>=0.98 then r = 0.0; end if pct>=0.98 then r = 0.0; end
if pct<0.98 and pct>=0.65 then r=2.94-(pct*3); end if pct<0.98 and pct>=0.65 then r=2.94-(pct*3); end
if pct<=0.64 and pct>0.31 then g=(pct-0.31)*3; end if pct<=0.64 and pct>0.31 then g=(pct-0.31)*3; end
if pct<=0.31 then g = 0.0; end if pct<=0.31 then g = 0.0; end
end
return r,g,b,a; return r,g,b,a;
end end
@@ -130,9 +156,14 @@ end
function HealBot_Action_EnableButton(button) function HealBot_Action_EnableButton(button)
local unit = button.unit; local unit = button.unit;
local hlth=UnitHealth(unit); local state = HealBot_Model.units[unit]
local maxhlth=UnitHealthMax(unit); if not state then return end
local name = UnitName(unit);
local hlth = state.health
local maxhlth = state.maxHealth
local name = state.name
if not name then name = UnitName(unit) end -- fallback
local bar = HealBot_Action_HealthBar(button); local bar = HealBot_Action_HealthBar(button);
local bar2 = HealBot_Action_HealthBar2(button); local bar2 = HealBot_Action_HealthBar2(button);
local bar3 = getglobal(button:GetName().."Bar3"); local bar3 = getglobal(button:GetName().."Bar3");
@@ -151,19 +182,28 @@ function HealBot_Action_EnableButton(button)
bar:SetMinMaxValues(0,maxhlth); bar:SetMinMaxValues(0,maxhlth);
bar:SetValue(hlth); bar:SetValue(hlth);
local _, englishClass = UnitClass(unit) local englishClass = state.englishClass
local isHealer = false local isHealer = false
if englishClass == "PALADIN" or englishClass == "DRUID" or englishClass == "SHAMAN" or englishClass == "PRIEST" then if englishClass == "PALADIN" or englishClass == "DRUID" or englishClass == "SHAMAN" or englishClass == "PRIEST" then
isHealer = true isHealer = true
end end
local pt = UnitPowerType(unit) local pt = state.powerType
if HealBot_Config.ShowManaBars == 1 and UnitManaMax(unit) > 0 and isHealer and pt == 0 then local showMana = false
if HealBot_Config.ShowManaBars == 1 and state.maxMana > 0 and pt == 0 then
if HealBot_Config.ManaBarsHealersOnly == 1 then
if isHealer then showMana = true end
else
showMana = true
end
end
if showMana then
local pr, pg, pb = 0, 0, 1 local pr, pg, pb = 0, 0, 1
if bar3 then if bar3 then
bar3:SetMinMaxValues(0, UnitManaMax(unit)) bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(UnitMana(unit)) bar3:SetValue(state.mana)
bar3:SetStatusBarColor(pr, pg, pb, HealBot_Config.Barcola[HealBot_Config.Current_Skin]) bar3:SetStatusBarColor(pr, pg, pb, HealBot_Config.Barcola[HealBot_Config.Current_Skin])
bar3:Show() bar3:Show()
bar3:SetHeight(bheight * 0.2) bar3:SetHeight(bheight * 0.2)
@@ -186,7 +226,7 @@ function HealBot_Action_EnableButton(button)
bar2:SetValue(0); bar2:SetValue(0);
end end
bar.txt = getglobal(bar:GetName().."_text"); bar.txt = getglobal(bar:GetName().."_text");
if (not HealBot_IsCasting and HealBot_CanHeal(unit)) then if (not HealBot_IsCasting and (HealBot_CanHeal(unit) or HealBot_MissingBuffs[unit])) then
button:Enable(); button:Enable();
if HealBot_UnitDebuff[unit] then if HealBot_UnitDebuff[unit] then
sr=HealBot_Config.btextcursecolr[HealBot_Config.Current_Skin]; sr=HealBot_Config.btextcursecolr[HealBot_Config.Current_Skin];
@@ -194,11 +234,11 @@ function HealBot_Action_EnableButton(button)
sb=HealBot_Config.btextcursecolb[HealBot_Config.Current_Skin]; sb=HealBot_Config.btextcursecolb[HealBot_Config.Current_Skin];
sa=HealBot_Config.btextcursecola[HealBot_Config.Current_Skin]; sa=HealBot_Config.btextcursecola[HealBot_Config.Current_Skin];
elseif HealBot_MissingBuffs[unit] then elseif HealBot_MissingBuffs[unit] then
r=1.0; r=r*0.5;
g=1.0; g=g*0.5;
b=1.0; b=b*0.5;
sr=0.0; sr=1.0;
sg=0.0; sg=1.0;
sb=0.0; sb=0.0;
end end
bar:SetStatusBarColor(r,g,b,HealBot_Config.Barcola[HealBot_Config.Current_Skin]); bar:SetStatusBarColor(r,g,b,HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
@@ -217,6 +257,20 @@ function HealBot_Action_EnableButton(button)
end end
bar.txt:SetText(name); bar.txt:SetText(name);
bar.txt:SetTextColor(sr,sg,sb,sa); bar.txt:SetTextColor(sr,sg,sb,sa);
local fontName, fontHeight, fontFlags = bar.txt:GetFont()
local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0
if fontOutline == 1 then
bar.txt:SetFont(fontName, fontHeight, "OUTLINE")
else
bar.txt:SetFont(fontName, fontHeight, "")
end
local fontName, fontHeight, fontFlags = bar.txt:GetFont()
local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0
if fontOutline == 1 then
bar.txt:SetFont(fontName, fontHeight, "OUTLINE")
else
bar.txt:SetFont(fontName, fontHeight, "")
end
for i = 1, 5 do for i = 1, 5 do
local icon = getglobal(button:GetName().."BarIcon"..i) local icon = getglobal(button:GetName().."BarIcon"..i)
@@ -249,14 +303,14 @@ end
function HealBot_Action_ResetSkin() function HealBot_Action_ResetSkin()
HealBot_Action_PartyChanged() HealBot_Action_PartyChanged()
if HealBot_Options:IsVisible() then if HealBot_Options:IsVisible() then
HealBot_DiseaseColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_DiseaseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_MagicColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_MagicColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_PoisonColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_PoisonColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_CurseColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_CurseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_EnTextColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_EnTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_EnTextColorpickin:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_EnTextColorpickin, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_DisTextColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_DisTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_DebTextColorpick:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..HealBot_Config.btexture[HealBot_Config.Current_Skin]..".tga"); HealBot_Action_SetTexture(HealBot_DebTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_SetSkinColours() HealBot_SetSkinColours()
end end
end end
@@ -706,13 +760,13 @@ if not HealBot_IsFighting then
local bar2 = HealBot_Action_HealthBar2(button); local bar2 = HealBot_Action_HealthBar2(button);
bar.txt = getglobal(bar:GetName().."_text"); bar.txt = getglobal(bar:GetName().."_text");
bar:SetHeight(bheight); bar:SetHeight(bheight);
bar:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..btexture..".tga"); HealBot_Action_SetTexture(bar, btexture);
bar.txt:SetTextHeight(btextheight); bar.txt:SetTextHeight(btextheight);
local barScale = bar:GetScale(); local barScale = bar:GetScale();
bar:SetScale(barScale + 0.01); bar:SetScale(barScale + 0.01);
bar:SetScale(barScale); bar:SetScale(barScale);
bar2:SetHeight(bheight); bar2:SetHeight(bheight);
bar2:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..btexture..".tga"); HealBot_Action_SetTexture(bar2, btexture);
end); end);
if MaxOffsetY<OffsetY then MaxOffsetY = OffsetY; end if MaxOffsetY<OffsetY then MaxOffsetY = OffsetY; end
@@ -736,7 +790,7 @@ if not HealBot_IsFighting then
bar.txt = getglobal(bar:GetName().."_text"); bar.txt = getglobal(bar:GetName().."_text");
bar.txt:SetTextColor(sr,sg,sb,sa); bar.txt:SetTextColor(sr,sg,sb,sa);
bar.txt:SetText(HEALBOT_ACTION_ABORT); bar.txt:SetText(HEALBOT_ACTION_ABORT);
bar:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\images\\bar"..btexture..".tga"); HealBot_Action_SetTexture(bar, btexture);
bar:SetMinMaxValues(0,100); bar:SetMinMaxValues(0,100);
bar:SetValue(100); bar:SetValue(100);
bar:ClearAllPoints(); bar:ClearAllPoints();
@@ -1164,11 +1218,34 @@ function HealBot_Action_OnShow(this)
HealBot_Config.backcolg[HealBot_Config.Current_Skin], HealBot_Config.backcolg[HealBot_Config.Current_Skin],
HealBot_Config.backcolb[HealBot_Config.Current_Skin], HealBot_Config.backcolb[HealBot_Config.Current_Skin],
HealBot_Config.backcola[HealBot_Config.Current_Skin]); HealBot_Config.backcola[HealBot_Config.Current_Skin]);
local borderStyle = HealBot_Config.bborder[HealBot_Config.Current_Skin] or 2
if borderStyle == 0 then
HealBot_Action:SetBackdropBorderColor(0,0,0,0);
elseif borderStyle == 1 then
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = true, tileSize = 8, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
HealBot_Action:SetBackdropBorderColor( HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin], HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin], HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin], HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]); HealBot_Config.borcola[HealBot_Config.Current_Skin]);
else
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]);
end
end end
function HealBot_Action_OnHide(this) function HealBot_Action_OnHide(this)
@@ -1221,3 +1298,7 @@ function HealBot_Action_OnKey(this,key,state)
end end
end end
+41 -37
View File
@@ -1,5 +1,6 @@
HealBot_ConfigDefaults = { HealBot_ConfigDefaults = {
ShowManaBars=0, ShowManaBars=0,
ManaBarsHealersOnly=1,
Version = HEALBOT_VERSION, Version = HEALBOT_VERSION,
AlertLevel = 0.95, AlertLevel = 0.95,
AutoClose = 1, AutoClose = 1,
@@ -173,43 +174,46 @@ HealBot_ConfigDefaults = {
CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",}, CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
Current_Skin = HEALBOT_SKINS_STD, Current_Skin = HEALBOT_SKINS_STD,
Skin_ID = 1, Skin_ID = 1,
Skins = {HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley"}, Skins = {HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley", "Modern Flat"},
numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2}, numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2, ["Modern Flat"] = 1},
btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9}, btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9, ["Modern Flat"] = 10},
bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2}, bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 4},
brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1}, brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1, ["Modern Flat"] = 2},
bwidth = {[HEALBOT_SKINS_STD] = 122, ["HealBot Party"] = 115, ["HealBot Raid"] = 90, ["Alteric Valley"] = 85}, bwidth = {[HEALBOT_SKINS_STD] = 122, ["HealBot Party"] = 115, ["HealBot Raid"] = 90, ["Alteric Valley"] = 85, ["Modern Flat"] = 122},
bheight = {[HEALBOT_SKINS_STD] = 19, ["HealBot Party"] = 18, ["HealBot Raid"] = 14, ["Alteric Valley"] = 16}, bheight = {[HEALBOT_SKINS_STD] = 19, ["HealBot Party"] = 18, ["HealBot Raid"] = 14, ["Alteric Valley"] = 16, ["Modern Flat"] = 20},
btextenabledcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextenabledcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextenabledcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextenabledcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextenabledcolb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0}, btextenabledcolb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
btextenabledcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextenabledcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextdisbledcolr = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4}, btextdisbledcolr = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcolg = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4}, btextdisbledcolg = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4}, btextdisbledcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4, ["Modern Flat"] = 0.5},
btextdisbledcola = {[HEALBOT_SKINS_STD] = 0.45, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0}, btextdisbledcola = {[HEALBOT_SKINS_STD] = 0.45, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.8},
btextcursecolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextcursecolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextcursecolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextcursecolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
btextcursecola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, btextcursecola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
backcola = {[HEALBOT_SKINS_STD] = 0.05, ["HealBot Party"] = 0.25, ["HealBot Raid"] = 0.25, ["Alteric Valley"] = 0}, backcola = {[HEALBOT_SKINS_STD] = 0.05, ["HealBot Party"] = 0.25, ["HealBot Raid"] = 0.25, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.8},
Barcola = {[HEALBOT_SKINS_STD] = 0.85, ["HealBot Party"] = 0.85, ["HealBot Raid"] = 0.85, ["Alteric Valley"] = 0.85}, Barcola = {[HEALBOT_SKINS_STD] = 0.85, ["HealBot Party"] = 0.85, ["HealBot Raid"] = 0.85, ["Alteric Valley"] = 0.85, ["Modern Flat"] = 1.0},
BarcolaInHeal = {[HEALBOT_SKINS_STD] = 0.40, ["HealBot Party"] = 0.35, ["HealBot Raid"] = 0.35, ["Alteric Valley"] = 0.5}, BarcolaInHeal = {[HEALBOT_SKINS_STD] = 0.40, ["HealBot Party"] = 0.35, ["HealBot Raid"] = 0.35, ["Alteric Valley"] = 0.5, ["Modern Flat"] = 0.6},
backcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2}, backcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
backcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2}, backcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
backcolb = {[HEALBOT_SKINS_STD] = 0.7, ["HealBot Party"] = 0.7, ["HealBot Raid"] = 0.7, ["Alteric Valley"] = 0.2}, backcolb = {[HEALBOT_SKINS_STD] = 0.7, ["HealBot Party"] = 0.7, ["HealBot Raid"] = 0.7, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
borcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2}, borcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2}, borcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2}, borcolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0},
borcola = {[HEALBOT_SKINS_STD] = 0.25, ["HealBot Party"] = 0.8, ["HealBot Raid"] = 0.8, ["Alteric Valley"] = 0.1}, borcola = {[HEALBOT_SKINS_STD] = 0.25, ["HealBot Party"] = 0.8, ["HealBot Raid"] = 0.8, ["Alteric Valley"] = 0.1, ["Modern Flat"] = 1},
btextheight = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 9, ["Alteric Valley"] = 10}, btextheight = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 9, ["Alteric Valley"] = 10, ["Modern Flat"] = 11},
bardisa = {[HEALBOT_SKINS_STD] = 0.15, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0}, bardisa = {[HEALBOT_SKINS_STD] = 0.15, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0, ["Modern Flat"] = 0.3},
abortsize = {[HEALBOT_SKINS_STD] = 7, ["HealBot Party"] = 10, ["HealBot Raid"] = 5, ["Alteric Valley"] = 6}, abortsize = {[HEALBOT_SKINS_STD] = 7, ["HealBot Party"] = 10, ["HealBot Raid"] = 5, ["Alteric Valley"] = 6, ["Modern Flat"] = 8},
babortcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2}, babortcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
babortcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2}, babortcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2, ["Modern Flat"] = 0.1},
babortcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.6}, babortcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.6, ["Modern Flat"] = 0.5},
babortcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, babortcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
ShowHeader = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1}, ShowHeader = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
bcolormode = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 2},
bborder = {[HEALBOT_SKINS_STD] = 2, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2, ["Modern Flat"] = 1},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
Tooltip_ShowSpellDetail = 0, Tooltip_ShowSpellDetail = 0,
Tooltip_ShowTarget = 1, Tooltip_ShowTarget = 1,
Tooltip_Recommend = 1, Tooltip_Recommend = 1,
+220
View File
@@ -0,0 +1,220 @@
-- HealBot_Model.lua
-- Centralized Data Store and Observer System for HealBotBlue
HealBot_Model = {
observers = {},
units = {},
-- Expose common lists for iteration
partyMembers = {},
raidMembers = {},
playerPet = nil,
target = nil
}
--------------------------------------------------------------------------------
-- Observer Pattern Implementation
--------------------------------------------------------------------------------
-- Supported Events:
-- "UNIT_HEALTH_CHANGED"
-- "UNIT_POWER_CHANGED"
-- "UNIT_AURA_CHANGED"
-- "UNIT_STATUS_CHANGED" (dead/ghost/offline)
-- "ROSTER_CHANGED"
-- "EQUIPMENT_CHANGED"
-- "INCOMING_HEAL_CHANGED"
function HealBot_Model:RegisterObserver(event, callback)
if not self.observers[event] then
self.observers[event] = {}
end
table.insert(self.observers[event], callback)
end
function HealBot_Model:NotifyObservers(event, unitID, ...)
if self.observers[event] then
local len = table.getn(self.observers[event])
for i = 1, len do
self.observers[event][i](unitID, unpack(arg))
end
end
end
--------------------------------------------------------------------------------
-- Model Initialization
--------------------------------------------------------------------------------
function HealBot_Model:Initialize()
self:InitUnitState("player")
self:InitUnitState("target")
self:InitUnitState("pet")
for i = 1, 4 do
self:InitUnitState("party"..i)
self:InitUnitState("partypet"..i)
table.insert(self.partyMembers, "party"..i)
end
for i = 1, 40 do
self:InitUnitState("raid"..i)
self:InitUnitState("raidpet"..i)
table.insert(self.raidMembers, "raid"..i)
end
end
function HealBot_Model:InitUnitState(unit)
if not self.units[unit] then
self.units[unit] = {
-- Base properties
name = nil,
class = nil,
englishClass = nil,
-- State tracking
health = 0,
maxHealth = 0,
mana = 0,
maxMana = 0,
powerType = 0,
-- Status tracking
isDead = false,
isGhost = false,
isConnected = true,
inRange = false,
-- Buffs/Debuffs (Auras)
debuffType = nil,
debuffTexture = nil,
missingBuff = false,
icons = {},
-- Integration
incomingHeal = 0
}
end
end
--------------------------------------------------------------------------------
-- Model Updaters (Called by Controller)
--------------------------------------------------------------------------------
-- Updates base unit info (Name, Class)
function HealBot_Model:UpdateUnitIdentity(unit)
if not self.units[unit] then return false end
local oldName = self.units[unit].name
local name = UnitName(unit)
local _, englishClass = UnitClass(unit)
if oldName ~= name then
self.units[unit].name = name
self.units[unit].englishClass = englishClass
self.units[unit].class = UnitClass(unit)
return true -- Identity changed
end
return false
end
-- Updates health/maxHealth values. Returns true if changed.
function HealBot_Model:UpdateUnitHealth(unit)
if not self.units[unit] then return false end
local oldHealth = self.units[unit].health
local oldMax = self.units[unit].maxHealth
local currentHealth = UnitHealth(unit)
local maxHealth = UnitHealthMax(unit)
if oldHealth ~= currentHealth or oldMax ~= maxHealth then
self.units[unit].health = currentHealth
self.units[unit].maxHealth = maxHealth
return true -- Value changed
end
return false
end
-- Updates power values (mana, rage, energy). Returns true if changed.
function HealBot_Model:UpdateUnitPower(unit)
if not self.units[unit] then return false end
local oldMana = self.units[unit].mana
local oldMax = self.units[unit].maxMana
local oldType = self.units[unit].powerType
local currentMana = UnitMana(unit)
local maxMana = UnitManaMax(unit)
local powerType = UnitPowerType(unit)
if oldMana ~= currentMana or oldMax ~= maxMana or oldType ~= powerType then
self.units[unit].mana = currentMana
self.units[unit].maxMana = maxMana
self.units[unit].powerType = powerType
return true -- Value changed
end
return false
end
-- Updates status flags (Dead, Ghost, Offline). Returns true if changed.
function HealBot_Model:UpdateUnitStatus(unit)
if not self.units[unit] then return false end
local oldDead = self.units[unit].isDead
local oldGhost = self.units[unit].isGhost
local oldConn = self.units[unit].isConnected
local isDead = UnitIsDead(unit)
local isGhost = UnitIsGhost(unit)
local isConnected = UnitIsConnected(unit)
-- Note: Vanilla API for UnitIsConnected sometimes returns nil instead of false
if isConnected == nil then isConnected = false end
if isDead == nil then isDead = false end
if isGhost == nil then isGhost = false end
if oldDead ~= isDead or oldGhost ~= isGhost or oldConn ~= isConnected then
self.units[unit].isDead = isDead
self.units[unit].isGhost = isGhost
self.units[unit].isConnected = isConnected
return true -- Value changed
end
return false
end
-- Updates incoming heals. Returns true if changed.
function HealBot_Model:UpdateIncomingHeal(unit, amount)
if not self.units[unit] then return false end
if self.units[unit].incomingHeal ~= amount then
self.units[unit].incomingHeal = amount
return true
end
return false
end
-- Manually mark auras as changed.
function HealBot_Model:MarkAuraChanged(unit)
-- We don't cache all auras in the model natively because it's too expensive
-- to poll every buff/debuff. The controller tells the model an aura changed,
-- and the view will resolve it if the unit is rendered.
return true
end
-- Force a full refresh of a unit's API data
function HealBot_Model:RefreshUnit(unit)
self:UpdateUnitIdentity(unit)
self:UpdateUnitHealth(unit)
self:UpdateUnitPower(unit)
self:UpdateUnitStatus(unit)
-- Force observers to render the initial state
self:NotifyObservers("UNIT_HEALTH_CHANGED", unit)
self:NotifyObservers("UNIT_POWER_CHANGED", unit)
end
-- Initialize the model state
HealBot_Model:Initialize()
+44 -1
View File
@@ -294,12 +294,44 @@ function HealBot_SetSkinColours()
HealBot_Config.babortcolb[HealBot_Config.Current_Skin], HealBot_Config.babortcolb[HealBot_Config.Current_Skin],
HealBot_Config.babortcola[HealBot_Config.Current_Skin]); HealBot_Config.babortcola[HealBot_Config.Current_Skin]);
-- removed SetBackdropColor local borderStyle = HealBot_Config.bborder[HealBot_Config.Current_Skin] or 2
if borderStyle == 0 then
HealBot_Action:SetBackdropBorderColor(0,0,0,0);
elseif borderStyle == 1 then
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = true, tileSize = 8, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
HealBot_Action:SetBackdropColor(
HealBot_Config.backcolr[HealBot_Config.Current_Skin],
HealBot_Config.backcolg[HealBot_Config.Current_Skin],
HealBot_Config.backcolb[HealBot_Config.Current_Skin],
HealBot_Config.backcola[HealBot_Config.Current_Skin]);
HealBot_Action:SetBackdropBorderColor( HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin], HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin], HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin], HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]); HealBot_Config.borcola[HealBot_Config.Current_Skin]);
else
HealBot_Action:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
HealBot_Action:SetBackdropColor(
HealBot_Config.backcolr[HealBot_Config.Current_Skin],
HealBot_Config.backcolg[HealBot_Config.Current_Skin],
HealBot_Config.backcolb[HealBot_Config.Current_Skin],
HealBot_Config.backcola[HealBot_Config.Current_Skin]);
HealBot_Action:SetBackdropBorderColor(
HealBot_Config.borcolr[HealBot_Config.Current_Skin],
HealBot_Config.borcolg[HealBot_Config.Current_Skin],
HealBot_Config.borcolb[HealBot_Config.Current_Skin],
HealBot_Config.borcola[HealBot_Config.Current_Skin]);
end
HealBot_EnTextColorpickt:SetTextHeight(btextheight); HealBot_EnTextColorpickt:SetTextHeight(btextheight);
HealBot_DisTextColorpickt:SetTextHeight(btextheight); HealBot_DisTextColorpickt:SetTextHeight(btextheight);
@@ -1453,6 +1485,16 @@ function HealBot_Options_SetSkins()
HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin]) HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin]) HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_ShowHeaders:SetChecked(HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0) HealBot_Options_ShowHeaders:SetChecked(HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] or 0)
local isColorMode = (HealBot_Config.bcolormode[HealBot_Config.Current_Skin] == 2)
HealBot_Options_BarColorMode:SetChecked(isColorMode and 1 or nil)
local isFontOutline = (HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] == 1)
HealBot_Options_FontOutline:SetChecked(isFontOutline and 1 or nil)
local is1pxBorder = (HealBot_Config.bborder[HealBot_Config.Current_Skin] == 1)
HealBot_Options_1pxBorders:SetChecked(is1pxBorder and 1 or nil)
HealBot_SetSkinColours() HealBot_SetSkinColours()
if HealBot_Config.Current_Skin==HEALBOT_SKINS_STD then if HealBot_Config.Current_Skin==HEALBOT_SKINS_STD then
HealBot_Options_DeleteSkin:Disable(); HealBot_Options_DeleteSkin:Disable();
@@ -1710,3 +1752,4 @@ end
+23 -1
View File
@@ -1592,6 +1592,27 @@
<OnClick>HealBot_Options_ShowHeaders_OnClick(this)</OnClick> <OnClick>HealBot_Options_ShowHeaders_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_Options_BarColorMode" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-8" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Class Colors")</OnLoad>
<OnClick>HealBot_Config.bcolormode[HealBot_Config.Current_Skin] = (this:GetChecked() and 2 or 1); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_FontOutline" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-33" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Font Outline")</OnLoad>
<OnClick>HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 0); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_1pxBorders" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-58" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("1px Borders")</OnLoad>
<OnClick>HealBot_Config.bborder[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 2); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<Slider name="HealBot_Options_BarTextureS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BarTextureS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size>
@@ -1637,7 +1658,7 @@
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,25)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,100)</OnLoad>
<OnValueChanged>HealBot_Options_BarHeightS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BarHeightS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
@@ -2780,3 +2801,4 @@
+6
View File
@@ -19,6 +19,12 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log ### Change Log
**v1.2**
* **Class Colors & Dimming:** Frame text now inherits class colors with black outline for better visibility. Missing buffs intelligently dim the class color and turn the text yellow.
* **Modern Skin Updates:** Fixed white background bugs in modern skins and brightened debuff indicators.
* **Bug Fix (Buff Application):** Fixed a Vanilla WoW API bug where applying buffs to a target without having them explicitly selected would trigger auto-self-cast instead.
* **Bug Fix (Health Block):** Fixed a bug where the "Always Heal" option (preventing heals on full HP targets) completely blocked the ability to click frames to apply missing buffs.
**v1.1** **v1.1**
* **Native Hovercasting:** Added a native Action Bar Hovercasting (Mouseover) engine. You can now cast spells on hovered targets using action bar keybinds without losing your current target. Togglable in Options -> General. * **Native Hovercasting:** Added a native Action Bar Hovercasting (Mouseover) engine. You can now cast spells on hovered targets using action bar keybinds without losing your current target. Togglable in Options -> General.
* **Fear Ward Tracking:** Added Fear Ward to the global HoT tracker, which will display the icon directly on the unit frame. * **Fear Ward Tracking:** Added Fear Ward to the global HoT tracker, which will display the icon directly on the unit frame.