mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 01:34:44 +00:00
feat: implement robust spell failure detection, talent-based healing calculations, and improved incoming heal synchronization.
This commit is contained in:
+5
-1
@@ -284,12 +284,16 @@ do
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spellName = HealBot_ScanTooltipTextLeft1 and HealBot_ScanTooltipTextLeft1:GetText()
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end
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HealBot_CastFailed = false
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orig(slot, checkCursor, onSelf)
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if autoSelfCast then
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SetCVar("autoSelfCast", autoSelfCast)
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end
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if spellName and HealBot_AnnounceCast then
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if spellName and not HealBot_CastFailed then
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HealBot_CastingSpell = spellName
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HealBot_CastingTarget = mouseover
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HealBot_Process_HealValue(spellName, mouseover)
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HealBot_AnnounceCast(spellName, mouseover)
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end
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end
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+1
-1
@@ -1,6 +1,6 @@
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## Interface: 11200
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## Title: HealBotBlue
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## Version: 1.4.0
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## Version: 1.4.1
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## Author: Bluewhale
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## Notes: Adds panel with skinable bars for healing and decursive
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## SavedVariables: HealBot_Config
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@@ -70,6 +70,7 @@ function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_i
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local tmpTest, unitname, heal_val
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tmpTest, tmpTest, unitname, heal_val = string.find(inc_msg, ">> (%a+) <<=>> (.%d+) <<" );
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if heal_val then
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if sender_id == UnitName("player") then return end
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if not HealBot_HealsIn[unitname] then
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HealBot_HealsIn[unitname] = 0;
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end
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@@ -196,9 +196,9 @@ local HealBot_EventHandlers = {
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-- Legacy pass-throughs
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["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
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["SPELLCAST_START"] = function(this, arg1, arg2) HealBot_OnEvent_SpellcastStart(this, arg1, arg2) end,
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["SPELLCAST_STOP"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
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["SPELLCAST_INTERRUPTED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
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["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this) end,
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["SPELLCAST_STOP"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_STOP") end,
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["SPELLCAST_INTERRUPTED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_INTERRUPTED") end,
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["SPELLCAST_FAILED"] = function(this) HealBot_OnEvent_SpellcastStop(this, "SPELLCAST_FAILED") end,
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["PLAYER_REGEN_DISABLED"] = function(this) HealBot_OnEvent_PlayerRegenDisabled(this) end,
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["PLAYER_REGEN_ENABLED"] = function(this) HealBot_OnEvent_PlayerRegenEnabled(this) end,
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["BAG_UPDATE_COOLDOWN"] = function(this, arg1) HealBot_OnEvent_BagUpdateCooldown(this, arg1) end,
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@@ -473,8 +473,11 @@ function HealBot_OnEvent_SpellcastStart(this, spell, duration)
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end
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end
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function HealBot_OnEvent_SpellcastStop(this)
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function HealBot_OnEvent_SpellcastStop(this, eventName)
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HealBot_IsCasting = false;
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if eventName == "SPELLCAST_FAILED" then
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HealBot_CastFailed = true;
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end
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HealBot_StopCasting();
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HealBot_RecalcHeals();
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if HealBot_IamRessing then
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@@ -127,10 +127,45 @@ function HealBot_AnnounceCast(spell, target)
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end
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end
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function HealBot_Process_HealValue(spell, target)
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if HealBot_Spells[spell] and HealBot_Spells[spell].CastTime > 1 then
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HealBot_HealValue = HealBot_Spells[spell].HealsDur;
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-- Apply dynamic Preservation bonus
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if HEALBOT_REGROWTH and string.find(spell, HEALBOT_REGROWTH) then
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local presRank = HealBot_GetTalentRank("Preservation")
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if presRank > 0 then
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local hasRejuv = false
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for i=1,32 do
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local buff = UnitBuff(target, i)
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if not buff then break end
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if string.find(buff, "Spell_Nature_Rejuvenation") then
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hasRejuv = true
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break
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end
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end
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if hasRejuv then
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local extHeal = HealBot_Spells[spell].HealsExt or 0
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local bonus = extHeal * (presRank * 0.10)
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HealBot_HealValue = HealBot_HealValue + math.floor(bonus)
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end
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end
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end
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local uname = UnitName(target)
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if uname then
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. uname .. " <<=>> " .. HealBot_HealValue .. " << ");
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if not HealBot_HealsIn[uname] then
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HealBot_HealsIn[uname] = 0;
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end
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HealBot_HealsIn[uname] = HealBot_HealsIn[uname] + HealBot_HealValue;
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HealBot_RecalcHeals(HealBot_FindUnitID(uname));
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end
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end
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end
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function HealBot_StartCasting(spell, target, ttype)
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HealBot_CastFailed = false;
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HealBot_CastSpellByName(spell);
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HealBot_CastingSpell = spell;
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HealBot_CastingTarget = target;
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if ( SpellCanTargetUnit(target) ) then
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SpellTargetUnit(target);
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ttype = "fired";
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@@ -138,50 +173,36 @@ function HealBot_StartCasting(spell, target, ttype)
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SpellTargetUnit(target);
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SpellStopTargeting()
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elseif ttype == "direct" then
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if ( CheckInteractDistance(target, 4) ) then
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if ( UnitIsUnit(target, "player") or CheckInteractDistance(target, 4) ) then
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ttype = "fired";
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end
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end
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HealBot_AnnounceCast(spell, target)
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if ttype == "fired" and HealBot_Spells[spell] then
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if HealBot_Spells[spell].CastTime > 1 then
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HealBot_HealValue = HealBot_Spells[spell].HealsDur;
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-- Apply dynamic Preservation bonus
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if HEALBOT_REGROWTH and string.find(spell, HEALBOT_REGROWTH) then
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local presRank = HealBot_GetTalentRank("Preservation")
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if presRank > 0 then
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local hasRejuv = false
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for i=1,32 do
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local buff = UnitBuff(target, i)
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if not buff then break end
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if string.find(buff, "Spell_Nature_Rejuvenation") then
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hasRejuv = true
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break
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end
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end
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if hasRejuv then
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local extHeal = HealBot_Spells[spell].HealsExt or 0
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local bonus = extHeal * (presRank * 0.10)
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HealBot_HealValue = HealBot_HealValue + math.floor(bonus)
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end
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end
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end
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(target) .. " <<=>> " .. HealBot_HealValue .. " << ");
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if not HealBot_CastFailed then
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HealBot_CastingSpell = spell;
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HealBot_CastingTarget = target;
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HealBot_Process_HealValue(spell, target);
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HealBot_AnnounceCast(spell, target);
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end
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end
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end
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function HealBot_StopCasting()
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if HealBot_CastingTarget then
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if HealBot_HealsIn[UnitName(HealBot_CastingTarget)] then
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if HealBot_HealValue > 0 then
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. UnitName(HealBot_CastingTarget) .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
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HealBot_HealValue = 0;
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if HealBot_HealValue > 0 then
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local uname = UnitName(HealBot_CastingTarget)
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if uname then
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HealBot_SendAddonMessage(HEALBOT_ADDON_ID, ">> " .. uname .. " <<=>> " .. 0 - HealBot_HealValue .. " << ");
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if HealBot_HealsIn[uname] then
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HealBot_HealsIn[uname] = HealBot_HealsIn[uname] - HealBot_HealValue;
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if HealBot_HealsIn[uname] < 0 then
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HealBot_HealsIn[uname] = 0;
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end
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HealBot_RecalcHeals(HealBot_FindUnitID(uname));
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end
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end
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HealBot_HealValue = 0;
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end
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end
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HealBot_CastingSpell = nil;
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@@ -1,4 +1,4 @@
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HEALBOT_VERSION = "1.4";
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HEALBOT_VERSION = "1.4.1";
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-------------
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-- ENGLISH --
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@@ -37,6 +37,13 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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### Change Log
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**v1.4.1**
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* **Talent-based Healing Calculations:** Implemented dynamic spell healing calculations for Druid, Priest, and Paladin classes based on talents.
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* **Modifier Key Polling:** Replaced MODIFIER_STATE_CHANGED event with polling in HealBot_OnUpdate to track modifier keys reliably.
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* **Incoming Heals Fix:** Fixed a bug where incoming heals failed to broadcast or show on the UI due to synchronous GCD fails and `CheckInteractDistance` limitations in the 1.12 API.
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* **Hovercast Incoming Heals:** Added full support for processing and displaying incoming heals when using action bar hovercasting.
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* **Zero-latency Self-Heals:** Incoming heals for the local player now process instantly with zero latency and no network reliance, ensuring they function even when playing solo.
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**v1.4**
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* **Extra Frame support for pets and familiars added:** Togglable from healing tab - Extra frames option selected & pets selected from dropdown.
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* **Customizable Health Text:** Added a new dropdown in the Healing Options tab that allows users to choose how health text is displayed on unit frames (`Name Only`, `Health Percentage`, `Real Health`, or `Health Deficit`). Includes a smart truncation algorithm to preserve critical health numbers even if the unit name is too long.
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