12 Commits

Author SHA1 Message Date
Bluewhale1337 ad302f299e Merge pull request #12 from Bluewhale1337/dev
Dev merge
2026-08-05 22:26:36 +02:00
Bluewhale1337 327cd7a08c fix: refine weapon enchant tooltip detection to use the first word of the spell name 2026-08-05 22:25:02 +02:00
Bluewhale1337 2f01ca3f1b feat: improve shaman weapon buff detection by validating specific enchant names via tooltip scanning 2026-08-05 22:18:40 +02:00
Bluewhale1337 45ce2a024f feat: split Raid and Pet toggles and simplify raid bars filter options 2026-08-05 22:02:53 +02:00
Bluewhale1337 2ab7a93a6e Refactor + rewrite: implement independent pet heal toggles and integrate into layout rendering and emergency monitoring logic 2026-08-05 21:53:41 +02:00
Bluewhale1337 7cf0956a84 refactor: remove talent documentation and implement unit filtering logic to exclude group members from raid monitoring when enabled 2026-07-30 18:34:43 +02:00
Bluewhale1337 6c4297c126 Update README.md
info about dev branch adses
2026-07-30 15:40:18 +02:00
Bluewhale1337 4f7a06ad6f Merge pull request #11 from Bluewhale1337/dev
Merge hotfixes to main
2026-07-26 14:11:10 +02:00
Bluewhale1337 caa3a03bc3 Merge pull request #10 from Bluewhale1337/dev
hotfix: add pet frame color support and update documentation with lat…
2026-07-21 19:02:19 +02:00
Bluewhale1337 5340eb253a Merge pull request #9 from Bluewhale1337/dev
Merge pull request #8 from Bluewhale1337/main
2026-07-21 13:52:32 +02:00
Bluewhale1337 5f015c89e5 Merge branch 'main' of https://github.com/Bluewhale1337/HealBotBlue 2026-07-21 13:48:03 +02:00
Bluewhale1337 e20c5baf74 docs: remove redundant trailing space in README version history 2026-07-21 13:48:00 +02:00
8 changed files with 132 additions and 148 deletions
+25 -2
View File
@@ -33,9 +33,32 @@ end
function HealBot_CheckShamanWeaponBuff(spellName)
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if hasMainHandEnchant or hasOffHandEnchant then
if not (hasMainHandEnchant or hasOffHandEnchant) then return false end
local firstWord = string.match(spellName, "^(%w+)")
if not firstWord then return false end
HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local slots = {}
if hasMainHandEnchant then table.insert(slots, 16) end
if hasOffHandEnchant then table.insert(slots, 17) end
for _, slot in ipairs(slots) do
HealBot_ScanTooltip:ClearLines()
HealBot_ScanTooltip:SetInventoryItem("player", slot)
for i = 1, HealBot_ScanTooltip:NumLines() do
local textObj = getglobal("HealBot_ScanTooltipTextLeft" .. i)
if textObj then
local text = textObj:GetText()
if text and string.find(text, firstWord) then
HealBot_ScanTooltip:Hide()
return true
end
end
end
end
HealBot_ScanTooltip:Hide()
return false
end
@@ -104,7 +127,7 @@ function HealBot_CheckBuffs(unit)
end
if not hasIt then
if myClass == "SHAMAN" and UnitIsUnit(unit, "player") and string.find(spellName, " Weapon") then
if myClass == HEALBOT_SHAMAN and UnitIsUnit(unit, "player") and string.find(spellName, " Weapon") then
hasIt = HealBot_CheckShamanWeaponBuff(spellName)
end
end
+3 -2
View File
@@ -320,13 +320,14 @@ HEALBOT_OPTIONS_SOUND2 = "Sound 2"
HEALBOT_OPTIONS_SOUND3 = "Sound 3"
HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars";
HEALBOT_OPTIONS_EMERGFILTER = "Show extra bars for";
HEALBOT_OPTIONS_EMERGFILTER = "Show raid bars for";
HEALBOT_OPTIONS_GROUPHEALS = "Group";
HEALBOT_OPTIONS_GROUPHEALS_LABEL = "Group Only";
HEALBOT_OPTIONS_TANKHEALS = "Main tanks";
HEALBOT_OPTIONS_TARGETHEALS = "Targets";
HEALBOT_OPTIONS_EMERGENCYHEALS= "Raid / Extra";
HEALBOT_OPTIONS_EMERGENCYHEALS= "Raid";
HEALBOT_OPTIONS_PETHEALS = "Pets";
HEALBOT_OPTIONS_HEALLEVEL = "Healing Level";
HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level";
HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing"
-11
View File
@@ -7,18 +7,7 @@ HealBot_Options_CurrentPanel = 0;
HealBot_ColourObjWaiting = nil
HealBot_Options_EmergencyFilter_List = {
HEALBOT_OPTIONS_MONITORNO,
HEALBOT_OPTIONS_MONITORALL,
HEALBOT_DRUID,
HEALBOT_HUNTER,
HEALBOT_MAGE,
HEALBOT_PALADIN,
HEALBOT_PRIEST,
HEALBOT_ROGUE,
HEALBOT_SHAMAN,
HEALBOT_WARLOCK,
HEALBOT_WARRIOR,
HEALBOT_OPTIONS_PETS,
HEALBOT_OPTIONS_MONITORMELEE,
HEALBOT_OPTIONS_MONITORRANGE,
HEALBOT_OPTIONS_MONITORHEALERS,
+13 -25
View File
@@ -33,6 +33,14 @@ function HealBot_Options_EmergencyHeals_OnClick(this)
HealBot_Config.EmergencyHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
function HealBot_Options_PetHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
function HealBot_Options_PetHeals_OnClick(this)
HealBot_Config.PetHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
function HealBot_Options_OverHeal_OnValueChanged(this)
HealBot_Config.OverHeal = HealBot_Options_Pct_OnValueChanged(this);
end
@@ -279,7 +287,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 0;
HealBot_EmergInc[HEALBOT_WARLOCK] = 0;
HealBot_EmergInc[HEALBOT_WARRIOR] = 0;
if HealBot_Config.EmergIncMonitor==2 then
if HealBot_Config.EmergIncMonitor==1 then
HealBot_EmergInc[HEALBOT_DRUID] = 1;
HealBot_EmergInc[HEALBOT_HUNTER] = 1;
HealBot_EmergInc[HEALBOT_MAGE] = 1;
@@ -289,27 +297,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==3 then
HealBot_EmergInc[HEALBOT_DRUID] = 1;
elseif HealBot_Config.EmergIncMonitor==4 then
HealBot_EmergInc[HEALBOT_HUNTER] = 1;
elseif HealBot_Config.EmergIncMonitor==5 then
HealBot_EmergInc[HEALBOT_MAGE] = 1;
elseif HealBot_Config.EmergIncMonitor==6 then
HealBot_EmergInc[HEALBOT_PALADIN] = 1;
elseif HealBot_Config.EmergIncMonitor==7 then
HealBot_EmergInc[HEALBOT_PRIEST] = 1;
elseif HealBot_Config.EmergIncMonitor==8 then
HealBot_EmergInc[HEALBOT_ROGUE] = 1;
elseif HealBot_Config.EmergIncMonitor==9 then
HealBot_EmergInc[HEALBOT_SHAMAN] = 1;
elseif HealBot_Config.EmergIncMonitor==10 then
HealBot_EmergInc[HEALBOT_WARLOCK] = 1;
elseif HealBot_Config.EmergIncMonitor==11 then
HealBot_EmergInc[HEALBOT_WARRIOR] = 1;
elseif HealBot_Config.EmergIncMonitor==12 then
-- Pets: no player classes enabled (handled separately in layout)
elseif HealBot_Config.EmergIncMonitor==13 then
elseif HealBot_Config.EmergIncMonitor==2 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE];
@@ -319,7 +307,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==14 then
elseif HealBot_Config.EmergIncMonitor==3 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE];
@@ -329,7 +317,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==15 then
elseif HealBot_Config.EmergIncMonitor==4 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE];
@@ -339,7 +327,7 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN];
HealBot_EmergInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK];
HealBot_EmergInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR];
elseif HealBot_Config.EmergIncMonitor==16 then
elseif HealBot_Config.EmergIncMonitor==5 then
HealBot_EmergInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID];
HealBot_EmergInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER];
HealBot_EmergInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE];
+13
View File
@@ -95,6 +95,19 @@
<OnClick>HealBot_Options_EmergencyHeals_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_PetHeals" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="244" y="5" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_PetHeals_OnLoad(this,HEALBOT_OPTIONS_PETHEALS)</OnLoad>
<OnClick>HealBot_Options_PetHeals_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
</Frames>
</Frame>
+51 -48
View File
@@ -602,7 +602,7 @@ function HealBot_Action_PartyChanged()
numBars = numBars + 1;
numHeaders = numHeaders + 1;
end
if HealBot_Config.EmergIncMonitor == 2 then
if HealBot_Config.EmergIncMonitor == 1 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local PossibleEmerg = 1;
@@ -653,50 +653,7 @@ function HealBot_Action_PartyChanged()
end
end
end
elseif HealBot_Config.EmergIncMonitor == 12 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raidpet" .. j;
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local ownerIndex = j;
local name = UnitName(unit) or "Pet";
local _, _, subgroup = GetRaidRosterInfo(ownerIndex);
subgroup = subgroup or 1;
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = subgroup;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
else
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
for _, unit in ipairs(petUnits) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
local name = UnitName(unit) or "Pet";
if HealBot_Config.ExtraOrder == 1 then
order[unit] = name;
elseif HealBot_Config.ExtraOrder == 2 then
order[unit] = HEALBOT_OPTIONS_PETS;
elseif HealBot_Config.ExtraOrder == 3 then
order[unit] = 1;
else
order[unit] = 0 - UnitHealthMax(unit);
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
end
table.insert(units, unit);
numBars = numBars + 1;
end
end
end
else
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
@@ -763,7 +720,6 @@ function HealBot_Action_PartyChanged()
local TempSort = "init"
TempMaxH = math.ceil(TempMaxH / 1000) * 1000;
if GetNumRaidMembers() > 0 or HealBot_Config.EmergIncMonitor == 12 then
for j = 1, 40 do
if not units[j] then break end
local name, rank, subgroup, level, class, fileName, zone, online, isDead;
@@ -773,8 +729,13 @@ function HealBot_Action_PartyChanged()
elseif string.sub(units[j], 1, 4) == "raid" then
ownerIndex = tonumber(string.sub(units[j], 5));
end
if ownerIndex then
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex);
else
name = UnitName(units[j]) or "not known";
class = UnitClass(units[j]) or "not known";
subgroup = 1;
end
if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then
@@ -806,12 +767,47 @@ function HealBot_Action_PartyChanged()
if i == last then break end
end
end
end
if numBars == ExtraValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = nil;
numBars = numBars - 1;
end
last = last + 40
local PetsValid = numBars;
if HealBot_Config.PetHeals == 1 then
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = HEALBOT_OPTIONS_PETHEALS
numBars = numBars + 1;
numHeaders = numHeaders + 1;
end
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
local unit = "raidpet" .. j;
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
i = i + 1;
HealBot_Action_SetHealButton(i, unit);
numBars = numBars + 1;
end
if i == last then break end
end
else
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
for _, unit in ipairs(petUnits) do
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
i = i + 1;
HealBot_Action_SetHealButton(i, unit);
numBars = numBars + 1;
end
if i == last then break end
end
end
end
if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[PetsValid + 1] = nil;
numBars = numBars - 1;
numHeaders = numHeaders - 1;
end
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
local OffsetY = bpadding;
local OffsetX = bpadding;
@@ -1096,7 +1092,11 @@ function HealBot_Action_AppendNewUnits()
if CT_RA_MainTanks[j] then
for k = 1, GetNumRaidMembers() do
local unit = "raid" .. k
if UnitName(unit) == CT_RA_MainTanks[j] then
local skip = false
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 and not UnitIsUnit(unit, "player") then
skip = true
end
if not skip and UnitName(unit) == CT_RA_MainTanks[j] then
table.insert(unitsToCheck, unit)
end
end
@@ -1114,7 +1114,10 @@ function HealBot_Action_AppendNewUnits()
if HealBot_Config.EmergencyHeals == 1 then
if GetNumRaidMembers() > 0 then
for j = 1, 40 do
table.insert(unitsToCheck, "raid" .. j)
local unit = "raid" .. j
if not (UnitInParty(unit) and HealBot_Config.GroupHeals == 1) then
table.insert(unitsToCheck, unit)
end
end
else
for j = 1, 4 do
+7
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@@ -7,6 +7,9 @@ Original HealBot, while being a staple healing addon in Wrath and later expansio
> **Performance First:** The raidframe is not library reliant - unlike popular raidframe replacement addons it doesn't rely at all on external frameworks. While this makes my work a bit harder this allows complete control over garbage collection and CPU use which makes it multiple times more stable and lightweight.
### Development version
There is dev branch available, it might be slightly more unstabl but most of time it does have more features present. It's only merged into main when major feature set is implemented and stabilised.
### Reporting Errors
Major errors will pop up a frame with error information. Take a screenshot and post comments.
@@ -46,6 +49,10 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
**v1.6.2**
* **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid.
* **UI Update - Raid & Pets Split** - Split the "Raid / Extra" toggle into separate "Raid" and "Pets" toggles. Simplified the raid bars filter dropdown to core options (All, Melee, Ranged, Heals, Custom).
**v1.6.1**
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
-40
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@@ -1,40 +0,0 @@
Druid:
Name - Rank - Effect
Genesis - 1 - increase damage and healing of periodic spells by 5%
Genesis - 2 - increase damage and healing of periodic spells by 10%
Genesis - 3 -increase damage and healing of periodic spells by 15%
Gift of Nature - 1- Increases effectivenes of all healing spells by 2%
Gift of Nature - 2- Increases effectivenes of all healing spells by 4%
Gift of Nature - 3- Increases effectivenes of all healing spells by 6%
Gift of Nature - 4- Increases effectivenes of all healing spells by 8%
Gift of Nature - 5- Increases effectivenes of all healing spells by 10%
Preservation - 1 - Increases the periodic healing of Regrowth by 10% if target is affected by Rejuvenation
Preservation - 2 - Increases the periodic healing of Regrowth by 20% if target is affected by Rejuvenation
Preservation - 3 - Increases the periodic healing of Regrowth by 30% if target is affected by Rejuvenation
Paladin:
Healing Light - 1 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 4%
Healing Light - 2 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 8%
Healing Light - 3 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 12%
Ironclad - 1 - Improves healing done by 1% of current armour from items
Ironclad - 2 - Improves healing done by 2% of current armour from items
Priest:
Improved Renew - 1 - Improves amount healed by renew by 5%
Improved Renew - 2 - Improves amount healed by renew by 10%
Improved Renew - 3 - Improves amount healed by renew by 15%
Spiritual Healing - 1 - Improves amount healed by all healing spells by 6%
Spiritual Healing - 2 - Improves amount healed by all healing spells by 12%
Spiritual Healing - 3 - Improves amount healed by all healing spells by 18%
Spiritual Healing - 4 - Improves amount healed by all healing spells by 24%
Spiritual Healing - 5 - Improves amount healed by all healing spells by 30%
Shaman:
none