3 Commits

6 changed files with 62 additions and 35 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 11200
## Title: HealBotBlue
## Version: 1.6.3
## Version: 1.6.5
## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariablesPerCharacter: HealBot_Config
+14 -14
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@@ -18,6 +18,20 @@
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
</Scripts>
<Frames>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
@@ -116,20 +130,6 @@
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBar" relativePoint="BOTTOMLEFT">
+2 -2
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@@ -165,6 +165,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
end
local iconCount = 0
local i = 1;
HealBot_UnitDebuff[unit] = nil;
while true do
local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
if debuff then
@@ -172,7 +173,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
end
if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then
if HealBot_CDCInc[UnitClass(unit)] == 1 and debuff_type and HealBot_DebuffWatch[debuff_type] then
HealBot_UnitDebuff[unit] = debuff_type
DebuffType = debuff_type;
if HealBot_DebuffPriority[debuff_type] then
@@ -181,7 +182,6 @@ function HealBot_OnEvent_UnitAura(this, unit)
end
i = i + 1;
else
if i == 1 then HealBot_UnitDebuff[unit] = nil; end
break
end
end
+10 -1
View File
@@ -2,6 +2,7 @@
-- Manages WoW Frame events and periodic updates, routing to respective services
HealBot_View_DirtyUnits = {}
HealBot_View_DirtyPower = {}
local HealBot_Timer1, HealsIn_Timer = 0, 0;
HealBot_LastModState = ""
@@ -20,7 +21,7 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
HealBot_View_DirtyPower[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
@@ -78,9 +79,17 @@ function HealBot_OnUpdate(this, arg1)
while unitID do
HealBot_Action_RefreshButtons(unitID)
HealBot_View_DirtyUnits[unitID] = nil
HealBot_View_DirtyPower[unitID] = nil -- Skip fast path if doing full refresh
unitID, _ = next(HealBot_View_DirtyUnits)
end
local powerID, _ = next(HealBot_View_DirtyPower)
while powerID do
HealBot_Action_RefreshPower(powerID)
HealBot_View_DirtyPower[powerID] = nil
powerID, _ = next(HealBot_View_DirtyPower)
end
if HealBot_EquipChangeTimer > 0 then
HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1
if HealBot_EquipChangeTimer <= 0 then
+27 -17
View File
@@ -27,24 +27,19 @@ end
function HealBot_HealthColor(unit, hlth, maxhlth)
if HealBot_UnitDebuff[unit] then
local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
if not debuff then
HealBot_UnitDebuff[unit] = nil;
HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
else
local dr = HealBot_Config.CDCBarColour[debuff_type].R
local dg = HealBot_Config.CDCBarColour[debuff_type].G
local db = HealBot_Config.CDCBarColour[debuff_type].B
if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
dr = dr * 4
dg = dg * 4
db = db * 4
if dr > 1 then dr = 1 end
if dg > 1 then dg = 1 end
if db > 1 then db = 1 end
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
local debuff_type = HealBot_UnitDebuff[unit]
local dr = HealBot_Config.CDCBarColour[debuff_type].R
local dg = HealBot_Config.CDCBarColour[debuff_type].G
local db = HealBot_Config.CDCBarColour[debuff_type].B
if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
dr = dr * 4
dg = dg * 4
db = db * 4
if dr > 1 then dr = 1 end
if dg > 1 then dg = 1 end
if db > 1 then db = 1 end
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end
local text = UnitName(unit);
@@ -308,6 +303,21 @@ function HealBot_Action_RefreshButtons(unit)
end
end
function HealBot_Action_RefreshPower(unit)
if not unit or not HealBot_Action_UnitButtons[unit] then return end
local state = HealBot_Model.units[unit]
if not state then return end
for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
local bar3 = button.bar3
if bar3 and bar3:IsVisible() then
bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(state.mana)
end
end
end
function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
if header then
+8
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@@ -49,6 +49,14 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
**v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This massive optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
**v1.6.4**
* **Bug Fix - UI Opacity** - Fixed a rendering layering bug where incoming heals drew on top of actual health, causing the semi-transparent incoming heal bar to wash out the solid health bar.
* **Bug Fix - CDC Colors** - Fixed health bar debuff coloring (CDC) by stopping `HealBot_HealthColor` from incorrectly querying debuffs directly, relying instead on cached debuff types.
**v1.6.3**
* **Hotfix string splitter** - added falback for string splitter if the the string is empty or nil.
* **UI Update - Icon Limit** - Increased maximum tracked buffs/debuffs per unit from 5 to 10.