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v1.6.5
| Author | SHA1 | Date | |
|---|---|---|---|
| 6a6a9e3283 | |||
| d021441b32 | |||
| 99997b711a |
+1
-1
@@ -1,6 +1,6 @@
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## Interface: 11200
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## Title: HealBotBlue
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## Version: 1.6.3
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## Version: 1.6.5
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## Author: Bluewhale
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## Notes: Adds panel with skinable bars for healing and decursive
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## SavedVariablesPerCharacter: HealBot_Config
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+14
-14
@@ -18,6 +18,20 @@
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<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
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</Scripts>
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<Frames>
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<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</StatusBar>
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<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
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@@ -116,20 +130,6 @@
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</Layer>
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</Layers>
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</StatusBar>
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<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</StatusBar>
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<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentBar" relativePoint="BOTTOMLEFT">
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@@ -165,6 +165,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
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end
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local iconCount = 0
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local i = 1;
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HealBot_UnitDebuff[unit] = nil;
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while true do
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local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
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if debuff then
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@@ -172,7 +173,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
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iconCount = iconCount + 1
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HealBot_UnitIcons[unit][iconCount] = debuff
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end
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if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then
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if HealBot_CDCInc[UnitClass(unit)] == 1 and debuff_type and HealBot_DebuffWatch[debuff_type] then
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HealBot_UnitDebuff[unit] = debuff_type
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DebuffType = debuff_type;
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if HealBot_DebuffPriority[debuff_type] then
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@@ -181,7 +182,6 @@ function HealBot_OnEvent_UnitAura(this, unit)
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end
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i = i + 1;
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else
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if i == 1 then HealBot_UnitDebuff[unit] = nil; end
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break
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end
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end
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@@ -2,6 +2,7 @@
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-- Manages WoW Frame events and periodic updates, routing to respective services
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HealBot_View_DirtyUnits = {}
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HealBot_View_DirtyPower = {}
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local HealBot_Timer1, HealsIn_Timer = 0, 0;
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HealBot_LastModState = ""
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@@ -20,7 +21,7 @@ function HealBot_OnLoad(this)
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HealBot_View_DirtyUnits[unitID] = true
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end)
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HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
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HealBot_View_DirtyUnits[unitID] = true
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HealBot_View_DirtyPower[unitID] = true
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end)
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HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
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HealBot_View_DirtyUnits[unitID] = true
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@@ -78,9 +79,17 @@ function HealBot_OnUpdate(this, arg1)
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while unitID do
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HealBot_Action_RefreshButtons(unitID)
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HealBot_View_DirtyUnits[unitID] = nil
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HealBot_View_DirtyPower[unitID] = nil -- Skip fast path if doing full refresh
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unitID, _ = next(HealBot_View_DirtyUnits)
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end
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local powerID, _ = next(HealBot_View_DirtyPower)
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while powerID do
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HealBot_Action_RefreshPower(powerID)
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HealBot_View_DirtyPower[powerID] = nil
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powerID, _ = next(HealBot_View_DirtyPower)
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end
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if HealBot_EquipChangeTimer > 0 then
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HealBot_EquipChangeTimer = HealBot_EquipChangeTimer - arg1
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if HealBot_EquipChangeTimer <= 0 then
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+27
-17
@@ -27,24 +27,19 @@ end
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function HealBot_HealthColor(unit, hlth, maxhlth)
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if HealBot_UnitDebuff[unit] then
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local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
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if not debuff then
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HealBot_UnitDebuff[unit] = nil;
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HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
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else
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local dr = HealBot_Config.CDCBarColour[debuff_type].R
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local dg = HealBot_Config.CDCBarColour[debuff_type].G
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local db = HealBot_Config.CDCBarColour[debuff_type].B
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if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
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dr = dr * 4
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dg = dg * 4
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db = db * 4
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if dr > 1 then dr = 1 end
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if dg > 1 then dg = 1 end
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if db > 1 then db = 1 end
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end
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return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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local debuff_type = HealBot_UnitDebuff[unit]
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local dr = HealBot_Config.CDCBarColour[debuff_type].R
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local dg = HealBot_Config.CDCBarColour[debuff_type].G
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local db = HealBot_Config.CDCBarColour[debuff_type].B
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if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
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dr = dr * 4
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dg = dg * 4
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db = db * 4
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if dr > 1 then dr = 1 end
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if dg > 1 then dg = 1 end
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if db > 1 then db = 1 end
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end
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return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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end
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local text = UnitName(unit);
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@@ -308,6 +303,21 @@ function HealBot_Action_RefreshButtons(unit)
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end
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end
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function HealBot_Action_RefreshPower(unit)
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if not unit or not HealBot_Action_UnitButtons[unit] then return end
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local state = HealBot_Model.units[unit]
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if not state then return end
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for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
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if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
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local bar3 = button.bar3
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if bar3 and bar3:IsVisible() then
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bar3:SetMinMaxValues(0, state.maxMana)
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bar3:SetValue(state.mana)
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end
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end
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end
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function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
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local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
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if header then
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@@ -49,6 +49,14 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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### Change Log
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**v1.6.5**
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* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This massive optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
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**v1.6.4**
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* **Bug Fix - UI Opacity** - Fixed a rendering layering bug where incoming heals drew on top of actual health, causing the semi-transparent incoming heal bar to wash out the solid health bar.
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* **Bug Fix - CDC Colors** - Fixed health bar debuff coloring (CDC) by stopping `HealBot_HealthColor` from incorrectly querying debuffs directly, relying instead on cached debuff types.
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**v1.6.3**
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* **Hotfix string splitter** - added falback for string splitter if the the string is empty or nil.
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* **UI Update - Icon Limit** - Increased maximum tracked buffs/debuffs per unit from 5 to 10.
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