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https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-09-11 09:50:21 +00:00
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6 Commits
604a26dbb3
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v1.7.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 56b55f34ad | |||
| 135a8f6bcd | |||
| 7f5b1afe23 | |||
| 00a1ddf789 | |||
| 74e940f41c | |||
| 98b34f24b8 |
@@ -300,9 +300,6 @@ local HealBot_EventHandlers = {
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["PLAYER_ENTERING_WORLD"] = function(this)
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["PLAYER_ENTERING_WORLD"] = function(this)
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("pet")
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HealBot_Model:RefreshUnit("pet")
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if HealBot_UnitClass("player") == "DRUID" then
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HealBot_UpdateShapeshiftForm()
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end
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HealBot_OnEvent_PlayerEnteringWorld(this)
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HealBot_OnEvent_PlayerEnteringWorld(this)
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end,
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end,
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["VARIABLES_LOADED"] = function(this)
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["VARIABLES_LOADED"] = function(this)
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@@ -331,9 +328,7 @@ local HealBot_EventHandlers = {
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HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
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HealBot_OnEvent_PlayerEquipmentChanged2(this, arg1)
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end,
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end,
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["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
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["UNIT_PET"] = function(this, arg1) HealBot_OnEvent_PartyMembersChanged(this) end,
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["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end,
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["SPELLS_CHANGED"] = function(this, arg1) HealBot_OnEvent_SpellsChanged(this, arg1) end
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["UPDATE_SHAPESHIFT_FORM"] = function(this) HealBot_UpdateShapeshiftForm() end,
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["UPDATE_SHAPESHIFT_FORMS"] = function(this) HealBot_UpdateShapeshiftForm() end
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}
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}
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-- HealBot_OnEvent: Event dispatcher for WoW UI events.
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-- HealBot_OnEvent: Event dispatcher for WoW UI events.
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@@ -423,11 +418,6 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("CHAT_MSG_ADDON");
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this:RegisterEvent("CHAT_MSG_ADDON");
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this:RegisterEvent("CHAT_MSG_SYSTEM");
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this:RegisterEvent("CHAT_MSG_SYSTEM");
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this:RegisterEvent("PLAYER_ENTERING_WORLD");
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this:RegisterEvent("PLAYER_ENTERING_WORLD");
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if class == "DRUID" then
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this:RegisterEvent("UPDATE_SHAPESHIFT_FORM");
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this:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
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HealBot_UpdateShapeshiftForm();
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end
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HealBot_SpellsInitFlag = 2;
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HealBot_SpellsInitFlag = 2;
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end
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end
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end
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end
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@@ -859,10 +859,7 @@ function HealBot_Generic_Patten(matchStr, matchPattern)
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return tmpTest, _HealsMin, _HealsMax;
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return tmpTest, _HealsMin, _HealsMax;
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end
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end
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-- HealBot_UpdateShapeshiftForm: Called on UPDATE_SHAPESHIFT_FORM
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function HealBot_UpdateShapeshiftForm()
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-- Deprecated
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end
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-- HealBot_GetShapeshiftForm: Detects active druid form to prevent invalid casts.
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-- HealBot_GetShapeshiftForm: Detects active druid form to prevent invalid casts.
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function HealBot_GetShapeshiftForm()
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function HealBot_GetShapeshiftForm()
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@@ -872,9 +869,18 @@ function HealBot_GetShapeshiftForm()
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for i=1,forms do
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for i=1,forms do
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local icon,name,active = GetShapeshiftFormInfo(i);
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local icon,name,active = GetShapeshiftFormInfo(i);
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if active then
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if active then
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return i;
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if icon then
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local icon_lower = string.lower(icon)
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-- Exclude non-standard/custom forms like Tree of Life from unshifting
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if not string.find(icon_lower, "humanoidform") and not string.find(icon_lower, "treeoflife") and not string.find(icon_lower, "healingway") and not string.find(icon_lower, "stoneclawtotem") then
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return i;
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end
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else
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return i;
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end
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end
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end
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end
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end
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end
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end
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return nil;
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return nil;
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end
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end
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@@ -50,6 +50,10 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
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### Change Log
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### Change Log
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**v1.7.1**
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**v1.7.1**
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* **Bug Fix - Shapeshift Auto-Unshift** - Fixed an issue where the shapeshift spell queue would incorrectly pull druids out of Tree of Life form .
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* **Cleanup** - Removed deprecated `UPDATE_SHAPESHIFT_FORM` event listeners and `HealBot_UpdateShapeshiftForm` function to save CPU cycles.
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*
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* **v1.7.2**
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* **Performance Fix - Table Pooling** - Fixed massive Vanilla Lua 5.0 garbage collection memory leaks caused by unbounded table allocations in high-frequency update loops (e.g., `OnUpdate` and `PreserveStateByGUID`). Moved tables to file-local scope and implemented inline clearing.
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* **Performance Fix - Table Pooling** - Fixed massive Vanilla Lua 5.0 garbage collection memory leaks caused by unbounded table allocations in high-frequency update loops (e.g., `OnUpdate` and `PreserveStateByGUID`). Moved tables to file-local scope and implemented inline clearing.
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* **Performance Fix - OOC Cleanup** - Added an out-of-combat garbage collection hook (`PLAYER_REGEN_ENABLED`) to purge disconnected senders from the `HealBot_IncomingHealers` global table, preventing memory bloat during prolonged play sessions.
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* **Performance Fix - OOC Cleanup** - Added an out-of-combat garbage collection hook (`PLAYER_REGEN_ENABLED`) to purge disconnected senders from the `HealBot_IncomingHealers` global table, preventing memory bloat during prolonged play sessions.
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* **Bug Fix - Incoming Heals Comms** - Fixed a regex string parsing bug that caused incoming heals from other HealBot instances to drop if a unit's name contained non-alphabetic characters (e.g. dashes or spaces in pet names).
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* **Bug Fix - Incoming Heals Comms** - Fixed a regex string parsing bug that caused incoming heals from other HealBot instances to drop if a unit's name contained non-alphabetic characters (e.g. dashes or spaces in pet names).
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