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https://github.com/Bluewhale1337/HealBotBlue.git
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9 Commits
v1.6.1
..
6c4297c126
| Author | SHA1 | Date | |
|---|---|---|---|
| 6c4297c126 | |||
| 4f7a06ad6f | |||
| 178d1184a3 | |||
| f1b7e3950f | |||
| faf040997e | |||
| 4c9f50770a | |||
| ed11046eda | |||
| d36ad994ea | |||
| a3f3d9e4c6 |
+1
-1
@@ -1,6 +1,6 @@
|
||||
## Interface: 11200
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||||
## Title: HealBotBlue
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## Version: 1.6.0
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## Version: 1.6.2
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## Author: Bluewhale
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## Notes: Adds panel with skinable bars for healing and decursive
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## SavedVariablesPerCharacter: HealBot_Config
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@@ -232,6 +232,15 @@
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<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit42" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit43" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit44" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit45" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit46" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit47" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit48" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit49" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit50" inherits="HealingButtonTemplate" text="Unit not set"/>
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||||
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||||
<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
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@@ -243,6 +252,46 @@
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||||
<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit61" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit62" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit63" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit64" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit65" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit66" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit67" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit68" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit69" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit70" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit71" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit72" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit73" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit74" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit75" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit76" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
<Button name="HealBot_Action_HealUnit77" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit78" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit79" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit80" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit81" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit82" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit83" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit84" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit85" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit86" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit87" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit88" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit89" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit90" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit91" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit92" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit93" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit94" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit95" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit96" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit97" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit98" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit99" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit100" inherits="HealingButtonTemplate2" text="Unit not set"/>
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||||
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||||
<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
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||||
<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
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@@ -181,6 +181,16 @@ local HealBot_EventHandlers = {
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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end,
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["RAID_ROSTER_UPDATE"] = function(this)
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for _, unit in ipairs(HealBot_Model.partyMembers) do
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HealBot_Model:RefreshUnit(unit)
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end
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for _, unit in ipairs(HealBot_Model.raidMembers) do
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HealBot_Model:RefreshUnit(unit)
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end
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HealBot_Model:NotifyObservers("ROSTER_CHANGED")
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HealBot_OnEvent_PartyMembersChanged(this)
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end,
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["PLAYER_ENTERING_WORLD"] = function(this)
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HealBot_Model:RefreshUnit("player")
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HealBot_Model:RefreshUnit("pet")
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@@ -282,6 +292,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
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this:RegisterEvent("PLAYER_REGEN_ENABLED");
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this:RegisterEvent("PLAYER_TARGET_CHANGED");
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this:RegisterEvent("PARTY_MEMBERS_CHANGED");
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this:RegisterEvent("RAID_ROSTER_UPDATE");
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this:RegisterEvent("PARTY_MEMBER_DISABLE");
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||||
this:RegisterEvent("PARTY_MEMBER_ENABLE");
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this:RegisterEvent("UNIT_PET");
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@@ -365,7 +376,7 @@ end
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||||
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function HealBot_OnEvent_PlayerRegenEnabled(this)
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HealBot_IsFighting = false;
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-- Removed HealBot_Delay_RecalcParty = 1;
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HealBot_Delay_RecalcParty = 1;
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end
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function HealBot_OnEvent_PlayerTargetChanged(this)
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@@ -608,47 +608,47 @@ function HealBot_InitGetSpellData(spell, id, class)
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HealBot_ScanTooltip:SetOwner(HealBot_ScanTooltip, "ANCHOR_NONE")
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HealBot_ScanTooltip:SetSpell(id, BOOKTYPE_SPELL);
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tmpText = getglobal("HealBot_ScanTooltipTextLeft2");
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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tmpTest, tmpTest, _mana = string.find(line, HEALBOT_TOOLTIP_MANA);
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else
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
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_mana = 0;
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_range = 40;
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_cast = 0;
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line = nil;
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||||
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for lineNum = 2, 6 do
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local lText = getglobal("HealBot_ScanTooltipTextLeft"..lineNum);
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if lText and lText:IsVisible() and lText:GetText() then
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local txt = lText:GetText();
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local t1, t2, match;
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t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_MANA);
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if match then _mana = match; end
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if txt == HEALBOT_TOOLTIP_INSTANT_CAST or txt == "Instant" then
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_cast = 0;
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elseif txt == HEALBOT_TOOLTIP_CHANNELED then
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_cast = 0;
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else
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t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_CAST_TIME);
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if match then _cast = match; end
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end
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t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
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if match then _range = match; end
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if not string.find(txt, HEALBOT_TOOLTIP_MANA) and txt ~= HEALBOT_TOOLTIP_INSTANT_CAST and txt ~= "Instant" and txt ~= HEALBOT_TOOLTIP_CHANNELED and not string.find(txt, HEALBOT_TOOLTIP_CAST_TIME) and not string.find(txt, HEALBOT_TOOLTIP_RANGE) then
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if not line then line = txt; end
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||||
end
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||||
end
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local rText = getglobal("HealBot_ScanTooltipTextRight"..lineNum);
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if rText and rText:IsVisible() and rText:GetText() then
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local txt = rText:GetText();
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local t1, t2, match;
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t1, t2, match = string.find(txt, HEALBOT_TOOLTIP_RANGE);
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if match then _range = match; end
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||||
end
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||||
end
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||||
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tmpText = getglobal("HealBot_ScanTooltipTextRight2");
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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tmpTest, tmpTest, _range = string.find(line, HEALBOT_TOOLTIP_RANGE);
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else
|
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
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end
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||||
tmpText = getglobal("HealBot_ScanTooltipTextLeft3");
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_cast = nil;
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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||||
if (line == HEALBOT_TOOLTIP_INSTANT_CAST) then
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_cast = 0;
|
||||
elseif line == HEALBOT_TOOLTIP_CHANNELED then
|
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_cast = 0;
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||||
elseif (tmpText) then
|
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tmpTest, tmpTest, _cast = string.find(line, HEALBOT_TOOLTIP_CAST_TIME);
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||||
end
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else
|
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HealBot_Report_Error("================================");
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HealBot_Report_Error("ERROR: HealBot_ScanTooltip is lost");
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HealBot_Report_Error("ERROR: If BonusScanner is used, try disabling BonusScanner");
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end
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|
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tmpText = getglobal("HealBot_ScanTooltipTextLeft4");
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tmpTest = nil;
|
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if (tmpText:GetText()) then
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line = tmpText:GetText();
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if line then
|
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if class == "PRIEST" then
|
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if string.sub(spell, 1, 14) == string.sub(HEALBOT_POWER_WORD_SHIELD, 1, 14) then
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tmpTest, tmpTest, _HealsMin, _shield = string.find(line, HEALBOT_SPELL_PATTERN_SHIELD);
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+155
-7
@@ -109,6 +109,11 @@ function HealBot_Action_EnableButton(button)
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local maxhlth = state.maxHealth
|
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local name = state.name
|
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if not name then name = UnitName(unit) end -- fallback
|
||||
|
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if not name or name == "Unknown" then
|
||||
button:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local bar = HealBot_Action_HealthBar(button);
|
||||
local bar2 = HealBot_Action_HealthBar2(button);
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@@ -402,6 +407,7 @@ function HealBot_Action_SetHealButton(index, unit)
|
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return nil
|
||||
end
|
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local button = getglobal("HealBot_Action_HealUnit" .. index);
|
||||
if not button then return nil end
|
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button.unit = unit;
|
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if unit then
|
||||
table.insert(HealBot_Action_HealButtons, button);
|
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@@ -414,8 +420,12 @@ function HealBot_Action_SetHealButton(index, unit)
|
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end
|
||||
|
||||
function HealBot_Action_PartyChanged()
|
||||
if not HealBot_IsFighting then
|
||||
local numBars = 0;
|
||||
if HealBot_IsFighting then
|
||||
HealBot_Action_AppendNewUnits()
|
||||
return
|
||||
end
|
||||
|
||||
local numBars = 0;
|
||||
local numHeaders = 0;
|
||||
local TempMaxH = 0;
|
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local HeaderPos = {};
|
||||
@@ -466,10 +476,7 @@ function HealBot_Action_PartyChanged()
|
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local checked_end = 0;
|
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headerno = 0;
|
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|
||||
for j = 1, 41 do
|
||||
HealBot_Action_SetHealButton(j, nil);
|
||||
end
|
||||
for j = 51, 60 do
|
||||
for j = 1, 100 do
|
||||
HealBot_Action_SetHealButton(j, nil);
|
||||
end
|
||||
HealBot_Action_SetHealButton();
|
||||
@@ -628,6 +635,9 @@ function HealBot_Action_PartyChanged()
|
||||
else
|
||||
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||
local name = UnitName(unit) or "not known"
|
||||
local class = UnitClass(unit) or "not known"
|
||||
local subgroup = 1
|
||||
if HealBot_Config.ExtraOrder == 1 then
|
||||
order[unit] = name;
|
||||
elseif HealBot_Config.ExtraOrder == 2 then
|
||||
@@ -726,6 +736,9 @@ function HealBot_Action_PartyChanged()
|
||||
else
|
||||
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||
local name = UnitName(unit) or "not known"
|
||||
local class = UnitClass(unit) or "not known"
|
||||
local subgroup = 1
|
||||
if HealBot_Config.ExtraOrder == 1 then
|
||||
order[unit] = name;
|
||||
elseif HealBot_Config.ExtraOrder == 2 then
|
||||
@@ -901,6 +914,16 @@ function HealBot_Action_PartyChanged()
|
||||
end
|
||||
end
|
||||
|
||||
HealBot_Grid_LastI = i;
|
||||
HealBot_Grid_LastH = h;
|
||||
HealBot_Grid_LastZ = z;
|
||||
HealBot_Grid_OffsetX = OffsetX;
|
||||
HealBot_Grid_OffsetY = OffsetY;
|
||||
HealBot_Grid_MaxOffsetX = MaxOffsetX;
|
||||
HealBot_Grid_MaxOffsetY = MaxOffsetY;
|
||||
HealBot_Grid_Limit = limit;
|
||||
HealBot_Grid_NumBars = numBars;
|
||||
|
||||
if HealBot_Config.HideOptions == 1 then
|
||||
HealBot_Action_OptionsButton:Hide();
|
||||
else
|
||||
@@ -945,7 +968,6 @@ function HealBot_Action_PartyChanged()
|
||||
if HealBot_Config.HideParty == 1 and HidePartyFrame then
|
||||
HidePartyFrame();
|
||||
end
|
||||
end
|
||||
HealBot_Action_RefreshButtons();
|
||||
HealBot_Action_ShowFrame();
|
||||
end
|
||||
@@ -995,3 +1017,129 @@ function HealBot_Action_Refresh(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
function HealBot_Action_AppendUnit(unit)
|
||||
if not HealBot_Grid_LastI then return end
|
||||
if HealBot_Grid_LastI >= 100 then return end
|
||||
|
||||
HealBot_Grid_LastI = HealBot_Grid_LastI + 1
|
||||
HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
|
||||
|
||||
local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
|
||||
if not button then return end
|
||||
|
||||
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
||||
local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
|
||||
local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
|
||||
local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
|
||||
local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
|
||||
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
||||
|
||||
if orientation == 1 then
|
||||
HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||
HealBot_Grid_LastH = 0
|
||||
if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
|
||||
HealBot_Grid_OffsetY = bpadding
|
||||
HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
|
||||
end
|
||||
else
|
||||
HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
||||
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
||||
HealBot_Grid_LastH = 0
|
||||
if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
|
||||
HealBot_Grid_OffsetX = bpadding
|
||||
HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
|
||||
end
|
||||
end
|
||||
|
||||
HealBot_Grid_LastH = HealBot_Grid_LastH + 1
|
||||
HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
|
||||
|
||||
local bar = HealBot_Action_HealthBar(button)
|
||||
local bar2 = HealBot_Action_HealthBar2(button)
|
||||
bar.txt = getglobal(bar:GetName() .. "_text")
|
||||
bar:SetHeight(bheight)
|
||||
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
|
||||
HealBot_Action_SetTexture(bar, btexture)
|
||||
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
|
||||
bar.txt:SetTextHeight(btextheight)
|
||||
bar2:SetHeight(bheight)
|
||||
HealBot_Action_SetTexture(bar2, btexture)
|
||||
|
||||
local totalOffsetX = HealBot_Grid_OffsetX
|
||||
local totalOffsetY = HealBot_Grid_OffsetY
|
||||
if orientation == 1 then
|
||||
if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
|
||||
totalOffsetY = HealBot_Grid_MaxOffsetY
|
||||
else
|
||||
if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
|
||||
totalOffsetX = HealBot_Grid_MaxOffsetX
|
||||
totalOffsetY = totalOffsetY + bheight + brspace
|
||||
end
|
||||
|
||||
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
|
||||
end
|
||||
function HealBot_Action_AppendNewUnits()
|
||||
if not HealBot_Grid_LastI then return end
|
||||
|
||||
local unitsToCheck = {}
|
||||
|
||||
-- Gather units based on config, similar to PartyChanged
|
||||
if HealBot_Config.GroupHeals == 1 then
|
||||
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
||||
table.insert(unitsToCheck, unit)
|
||||
end
|
||||
end
|
||||
|
||||
if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
|
||||
for j = 1, 10 do
|
||||
if CT_RA_MainTanks[j] then
|
||||
for k = 1, GetNumRaidMembers() do
|
||||
local unit = "raid" .. k
|
||||
if UnitName(unit) == CT_RA_MainTanks[j] then
|
||||
table.insert(unitsToCheck, unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if HealBot_Config.TargetHeals == 1 then
|
||||
for _, unit in ipairs(HealBot_Action_HealTarget) do
|
||||
table.insert(unitsToCheck, unit)
|
||||
end
|
||||
table.insert(unitsToCheck, "target")
|
||||
end
|
||||
|
||||
if HealBot_Config.EmergencyHeals == 1 then
|
||||
if GetNumRaidMembers() > 0 then
|
||||
for j = 1, 40 do
|
||||
table.insert(unitsToCheck, "raid" .. j)
|
||||
end
|
||||
else
|
||||
for j = 1, 4 do
|
||||
table.insert(unitsToCheck, "party" .. j)
|
||||
end
|
||||
table.insert(unitsToCheck, "player")
|
||||
end
|
||||
end
|
||||
|
||||
if HealBot_Config.PetHeals == 1 then
|
||||
if GetNumRaidMembers() > 0 then
|
||||
for j = 1, 40 do
|
||||
table.insert(unitsToCheck, "raidpet" .. j)
|
||||
end
|
||||
else
|
||||
for j = 1, 4 do
|
||||
table.insert(unitsToCheck, "partypet" .. j)
|
||||
end
|
||||
table.insert(unitsToCheck, "pet")
|
||||
end
|
||||
end
|
||||
|
||||
for _, unit in ipairs(unitsToCheck) do
|
||||
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
||||
HealBot_Action_AppendUnit(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7,6 +7,9 @@ Original HealBot, while being a staple healing addon in Wrath and later expansio
|
||||
|
||||
> **Performance First:** The raidframe is not library reliant - unlike popular raidframe replacement addons it doesn't rely at all on external frameworks. While this makes my work a bit harder this allows complete control over garbage collection and CPU use which makes it multiple times more stable and lightweight.
|
||||
|
||||
### Development version
|
||||
There is dev branch available, it might be slightly more unstabl but most of time it does have more features present. It's only merged into main when major feature set is implemented and stabilised.
|
||||
|
||||
### Reporting Errors
|
||||
Major errors will pop up a frame with error information. Take a screenshot and post comments.
|
||||
|
||||
@@ -47,7 +50,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
|
||||
### Change Log
|
||||
|
||||
**v1.6.1**
|
||||
* **Hotfix** - With class colours toggled extra frames for player pets were given some classy mint colour.
|
||||
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
|
||||
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.
|
||||
|
||||
**v1.6**
|
||||
* **Event Loop Decoupling:** Ripped out redundant synchronous UI redraws that were bypassed by the new MVC architecture. High-frequency events (mana regen, health ticks) now fully rely on the `HealBot_OnUpdate` dirty queue, severely reducing CPU bottlenecks.
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
Druid:
|
||||
Name - Rank - Effect
|
||||
Genesis - 1 - increase damage and healing of periodic spells by 5%
|
||||
Genesis - 2 - increase damage and healing of periodic spells by 10%
|
||||
Genesis - 3 -increase damage and healing of periodic spells by 15%
|
||||
|
||||
Gift of Nature - 1- Increases effectivenes of all healing spells by 2%
|
||||
Gift of Nature - 2- Increases effectivenes of all healing spells by 4%
|
||||
Gift of Nature - 3- Increases effectivenes of all healing spells by 6%
|
||||
Gift of Nature - 4- Increases effectivenes of all healing spells by 8%
|
||||
Gift of Nature - 5- Increases effectivenes of all healing spells by 10%
|
||||
|
||||
Preservation - 1 - Increases the periodic healing of Regrowth by 10% if target is affected by Rejuvenation
|
||||
Preservation - 2 - Increases the periodic healing of Regrowth by 20% if target is affected by Rejuvenation
|
||||
Preservation - 3 - Increases the periodic healing of Regrowth by 30% if target is affected by Rejuvenation
|
||||
|
||||
Paladin:
|
||||
|
||||
Healing Light - 1 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 4%
|
||||
Healing Light - 2 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 8%
|
||||
Healing Light - 3 - Increases the amount of healed by Holy Light, Flash of Light and Holy Shock by 12%
|
||||
|
||||
Ironclad - 1 - Improves healing done by 1% of current armour from items
|
||||
Ironclad - 2 - Improves healing done by 2% of current armour from items
|
||||
|
||||
Priest:
|
||||
|
||||
Improved Renew - 1 - Improves amount healed by renew by 5%
|
||||
Improved Renew - 2 - Improves amount healed by renew by 10%
|
||||
Improved Renew - 3 - Improves amount healed by renew by 15%
|
||||
|
||||
Spiritual Healing - 1 - Improves amount healed by all healing spells by 6%
|
||||
Spiritual Healing - 2 - Improves amount healed by all healing spells by 12%
|
||||
Spiritual Healing - 3 - Improves amount healed by all healing spells by 18%
|
||||
Spiritual Healing - 4 - Improves amount healed by all healing spells by 24%
|
||||
Spiritual Healing - 5 - Improves amount healed by all healing spells by 30%
|
||||
|
||||
Shaman:
|
||||
|
||||
none
|
||||
Reference in New Issue
Block a user