mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-07-27 09:44:44 +00:00
998 lines
42 KiB
Lua
998 lines
42 KiB
Lua
-- HealBot_View_Layout.lua
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-- Manages skins, status bar layouts, anchoring, and grid rendering for the HealBot panel
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local headerno = 0
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HealBot_Action_HealGroup = {
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"player",
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"pet",
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"party1",
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"party2",
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"party3",
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"party4",
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};
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HealBot_Action_HealTarget = {};
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HealBot_Action_HealButtons = {};
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HealBot_Action_UnitButtons = {};
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function HealBot_Action_SetTexture(bar, btexture)
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if not bar then return end
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if btexture == 10 then
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bar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8");
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else
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bar:SetStatusBarTexture("Interface\\AddOns\\HealBotBlue\\Images\\bar" .. tostring(btexture) .. ".tga");
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end
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end
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function HealBot_HealthColor(unit, hlth, maxhlth)
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if HealBot_UnitDebuff[unit] then
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local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
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if not debuff then
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HealBot_UnitDebuff[unit] = nil;
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HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
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else
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local dr = HealBot_Config.CDCBarColour[debuff_type].R
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local dg = HealBot_Config.CDCBarColour[debuff_type].G
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local db = HealBot_Config.CDCBarColour[debuff_type].B
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if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
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dr = dr * 4
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dg = dg * 4
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db = db * 4
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if dr > 1 then dr = 1 end
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if dg > 1 then dg = 1 end
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if db > 1 then db = 1 end
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end
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return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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end
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end
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local text = UnitName(unit);
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if not HealBot_HealsIn[text] then
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HealBot_HealsIn[text] = 0;
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end
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local pct = hlth + HealBot_HealsIn[text];
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if maxhlth and maxhlth > 0 then
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if pct < maxhlth then
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pct = pct / maxhlth;
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else
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pct = 1;
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end
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else
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pct = 0;
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end
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local r, g, b = 1.0, 1.0, 0.0;
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local a = HealBot_Config.Barcola[HealBot_Config.Current_Skin];
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if pct > HealBot_Config.AlertLevel then
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a = HealBot_Config.bardisa[HealBot_Config.Current_Skin];
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end
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local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
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if colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[HealBot_Model.units[unit].englishClass] then
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local engClass = HealBot_Model.units[unit].englishClass
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r = RAID_CLASS_COLORS[engClass].r
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g = RAID_CLASS_COLORS[engClass].g
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b = RAID_CLASS_COLORS[engClass].b
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elseif colorMode == 2 and string.find(unit, "pet") then
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r, g, b = 0.4, 0.9, 0.6 -- Mint color
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else
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if pct >= 0.98 then r = 0.0; end
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if pct < 0.98 and pct >= 0.65 then r = 2.94 - (pct * 3); end
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if pct <= 0.64 and pct > 0.31 then g = (pct - 0.31) * 3; end
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if pct <= 0.31 then g = 0.0; end
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end
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return r, g, b, a;
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end
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function HealBot_Action_HealthBar(button)
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if not button.bar then
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button.bar = getglobal(button:GetName() .. "Bar")
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end
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return button.bar;
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end
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function HealBot_Action_HealthBar2(button)
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if not button.bar2 then
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button.bar2 = getglobal(button:GetName() .. "Bar2")
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end
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return button.bar2;
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end
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function HealBot_Action_EnableButton(button)
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local unit = button.unit;
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local state = HealBot_Model.units[unit]
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if not state then return end
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local hlth = state.health
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local maxhlth = state.maxHealth
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local name = state.name
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if not name then name = UnitName(unit) end -- fallback
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local bar = HealBot_Action_HealthBar(button);
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local bar2 = HealBot_Action_HealthBar2(button);
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if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
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local bar3 = button.bar3;
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local btexture = HealBot_Config.btexture[HealBot_Config.Current_Skin];
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local bheight = HealBot_Config.bheight[HealBot_Config.Current_Skin];
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local sr = HealBot_Config.btextenabledcolr[HealBot_Config.Current_Skin];
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local sg = HealBot_Config.btextenabledcolg[HealBot_Config.Current_Skin];
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local sb = HealBot_Config.btextenabledcolb[HealBot_Config.Current_Skin];
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local sa = HealBot_Config.btextenabledcola[HealBot_Config.Current_Skin];
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local r, g, b, a = HealBot_HealthColor(button.unit, hlth, maxhlth)
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local btextheight = HealBot_Config.btextheight[HealBot_Config.Current_Skin] or 10;
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if btextheight == 0 then btextheight = 10 end
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local bwidth = HealBot_Config.bwidth[HealBot_Config.Current_Skin]
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local textlen = math.floor(5 + (((bwidth * 1.8) / btextheight) - (btextheight / 2)))
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bar:SetMinMaxValues(0, maxhlth);
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bar:SetValue(hlth);
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local englishClass = state.englishClass
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local isHealer = false
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if englishClass == "PALADIN" or englishClass == "DRUID" or englishClass == "SHAMAN" or englishClass == "PRIEST" then
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isHealer = true
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end
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local pt = state.powerType
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local showMana = false
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local pr, pg, pb = 0, 0, 1 -- Default Blue for Mana
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if HealBot_Config.ShowManaBars == 1 and state.maxMana > 0 then
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if pt == 0 then
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if HealBot_Config.ManaBarsHealersOnly == 1 then
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if isHealer then showMana = true end
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else
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showMana = true
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end
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elseif HealBot_Config.ShowNonManaBars == 1 then
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showMana = true
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if pt == 1 then pr, pg, pb = 1, 0, 0 -- Rage (Red)
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elseif pt == 3 then pr, pg, pb = 1, 1, 0 -- Energy (Yellow)
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elseif pt == 2 then pr, pg, pb = 1, 0.5, 0 -- Focus (Orange)
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end
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end
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end
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if showMana then
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if bar3 then
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bar3:SetMinMaxValues(0, state.maxMana)
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bar3:SetValue(state.mana)
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bar3:SetStatusBarColor(pr, pg, pb, HealBot_Config.Barcola[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(bar3, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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bar3:Show()
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bar3:SetHeight(bheight * 0.2)
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end
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bar:SetHeight(bheight * 0.8)
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bar2:SetHeight(bheight * 0.8)
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else
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if bar3 then
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bar3:Hide()
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end
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bar:SetHeight(bheight)
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bar2:SetHeight(bheight)
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end
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if HealBot_HealsIn[name] then
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bar2:SetMinMaxValues(0, maxhlth);
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bar2:SetValue(hlth + HealBot_HealsIn[name]);
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else
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bar2:SetValue(0);
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end
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if not bar.txt then bar.txt = getglobal(bar:GetName() .. "_text") end
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if (not HealBot_IsCasting and (HealBot_CanHeal(unit) or HealBot_MissingBuffs[unit])) then
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button:Enable();
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if HealBot_UnitDebuff[unit] then
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sr = HealBot_Config.btextcursecolr[HealBot_Config.Current_Skin];
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sg = HealBot_Config.btextcursecolg[HealBot_Config.Current_Skin];
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sb = HealBot_Config.btextcursecolb[HealBot_Config.Current_Skin];
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sa = HealBot_Config.btextcursecola[HealBot_Config.Current_Skin];
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elseif HealBot_MissingBuffs[unit] then
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r = r * 0.5;
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g = g * 0.5;
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b = b * 0.5;
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sr = 1.0;
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sg = 1.0;
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sb = 0.0;
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end
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bar:SetStatusBarColor(r, g, b, HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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bar2:SetStatusBarColor(r, g, b, HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
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else
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button:Disable();
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sr = HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin];
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sg = HealBot_Config.btextdisbledcolg[HealBot_Config.Current_Skin];
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sb = HealBot_Config.btextdisbledcolb[HealBot_Config.Current_Skin];
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sa = HealBot_Config.btextdisbledcola[HealBot_Config.Current_Skin];
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bar:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]);
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bar2:SetStatusBarColor(r, g, b, HealBot_Config.bardisa[HealBot_Config.Current_Skin]);
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end
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local healthTextOpt = HealBot_Config.ShowHealthText or 0
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local displayText = name
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if healthTextOpt == 1 then
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local pct = 0
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if maxhlth > 0 then pct = math.floor((hlth / maxhlth) * 100) end
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displayText = name .. " - " .. pct .. "%"
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elseif healthTextOpt == 2 then
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displayText = name .. " - " .. hlth .. "/" .. maxhlth
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elseif healthTextOpt == 3 then
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local deficit = maxhlth - hlth
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if deficit > 0 then
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displayText = name .. " - -" .. deficit
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end
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end
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if string.len(displayText) > textlen then
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if healthTextOpt > 0 then
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-- If we have numbers, just truncate the name part so the numbers still show.
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-- Find where " - " starts.
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local dashIndex = string.find(displayText, " %- ")
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if dashIndex then
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local numbersPart = string.sub(displayText, dashIndex)
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local namePart = string.sub(name, 1, math.max(1, textlen - string.len(numbersPart) - 3)) .. "..."
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displayText = namePart .. numbersPart
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end
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else
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displayText = string.sub(name, 1, textlen - 3) .. '...';
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end
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end
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bar.txt:SetText(displayText);
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bar.txt:SetTextColor(sr, sg, sb, sa);
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local fontName, fontHeight, fontFlags = bar.txt:GetFont()
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local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0
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if fontOutline == 1 then
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bar.txt:SetFont(fontName, fontHeight, "OUTLINE")
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else
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bar.txt:SetFont(fontName, fontHeight, "")
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end
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for i = 1, 5 do
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local icon = getglobal(button:GetName() .. "BarIcon" .. i)
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if icon then
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if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
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icon:SetTexture(HealBot_UnitIcons[unit][i])
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icon:Show()
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else
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icon:Hide()
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end
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end
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end
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end
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function HealBot_Action_EnableButtons()
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for index, button in pairs(HealBot_Action_HealButtons) do
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HealBot_Action_EnableButton(button)
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end
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end
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function HealBot_Action_RefreshButton(button)
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if not button then return end
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local unit = button.unit;
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if HealBot_MayHeal(unit) then
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HealBot_Action_EnableButton(button)
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end
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end
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function HealBot_Action_ResetSkin()
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HealBot_Action_PartyChanged()
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if HealBot_Options:IsVisible() then
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HealBot_Action_SetTexture(HealBot_DiseaseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_MagicColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_PoisonColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_CurseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_EnTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_EnTextColorpickin, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_DisTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_Action_SetTexture(HealBot_DebTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin])
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HealBot_SetSkinColours()
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end
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end
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function HealBot_Action_RefreshButtons(unit)
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if unit and HealBot_Action_UnitButtons[unit] then
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for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
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HealBot_Action_RefreshButton(button)
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end
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else
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for index, button in pairs(HealBot_Action_HealButtons) do
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HealBot_Action_RefreshButton(button)
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end
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end
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end
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function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
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local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
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if header then
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headerno = headerno + 1;
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local headerobj = getglobal("HealBot_Action_Header" .. headerno);
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headerobj:SetText(header)
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headerobj:Show();
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headerobj:ClearAllPoints();
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headerobj:SetHeight(bheight);
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headerobj:SetWidth(bwidth);
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headerobj:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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headerobj:Disable();
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OsetY = OsetY + headerobj:GetHeight() + brspace;
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else
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local unit = button.unit;
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button:SetText(" ");
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if (HealBot_MayHeal(unit)) then
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button:Show();
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button:ClearAllPoints();
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button:SetHeight(bheight);
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if checked then
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button:SetWidth(bwidth - 14);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX + 14, -OsetY);
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else
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button:SetWidth(bwidth);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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end
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OsetY = OsetY + button:GetHeight() + brspace;
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else
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button:Hide();
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end
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end
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return OsetY;
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end
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function HealBot_Action_PositionButtonHorizontal(button, OsetX, OsetY, bwidth, bheight, checked, header)
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local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 3;
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if header then
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headerno = headerno + 1;
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local headerobj = getglobal("HealBot_Action_Header" .. headerno);
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headerobj:SetText(header)
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headerobj:Show();
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headerobj:ClearAllPoints();
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headerobj:SetHeight(bheight);
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headerobj:SetWidth(bwidth);
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headerobj:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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headerobj:Disable();
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OsetX = OsetX + bwidth + bcspace;
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else
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local unit = button.unit;
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button:SetText(" ");
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if (HealBot_MayHeal(unit)) then
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button:Show();
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button:ClearAllPoints();
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button:SetHeight(bheight);
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if checked then
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button:SetWidth(bwidth - 14);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX + 14, -OsetY);
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else
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button:SetWidth(bwidth);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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end
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OsetX = OsetX + bwidth + bcspace;
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else
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button:Hide();
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end
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end
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return OsetX;
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end
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function HealBot_Action_SetHeightWidth(width, height, bwidth)
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if HealBot_ActionHeight then
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HealBot_Action:SetHeight(HealBot_ActionHeight);
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end
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if HealBot_Config.GrowUpwards == 1 then
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local left, bottom = HealBot_Action:GetLeft(), HealBot_Action:GetBottom();
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if left and bottom then
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if HealBot_Config.PanelAnchorX == -1 then HealBot_Config.PanelAnchorX = left; end
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if HealBot_Config.PanelAnchorY == -1 then HealBot_Config.PanelAnchorY = bottom; end
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HealBot_Action:ClearAllPoints();
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HealBot_Action:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", HealBot_Config.PanelAnchorX, HealBot_Config.PanelAnchorY);
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end
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else
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local left, top = HealBot_Action:GetLeft(), HealBot_Action:GetTop();
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if left and top then
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HealBot_Action:ClearAllPoints();
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HealBot_Action:SetPoint("TOPLEFT", "UIParent", "BOTTOMLEFT", left, top);
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end
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end
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HealBot_Action:SetHeight(height);
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HealBot_ActionHeight = height;
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local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
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HealBot_Action:SetWidth(width + bwidth + bpadding)
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end
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function HealBot_Action_SetHealButton(index, unit)
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if not index then
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HealBot_Action_HealButtons = {};
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HealBot_Action_UnitButtons = {};
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return nil
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end
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local button = getglobal("HealBot_Action_HealUnit" .. index);
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button.unit = unit;
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if unit then
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table.insert(HealBot_Action_HealButtons, button);
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if not HealBot_Action_UnitButtons[unit] then HealBot_Action_UnitButtons[unit] = {} end
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table.insert(HealBot_Action_UnitButtons[unit], button);
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else
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button:Hide();
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end
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return button;
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end
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function HealBot_Action_PartyChanged()
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if not HealBot_IsFighting then
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local numBars = 0;
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local numHeaders = 0;
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local TempMaxH = 0;
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local HeaderPos = {};
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if HealBot_Config.AutoSwap_Enabled == 1 then
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local totalMembers = GetNumRaidMembers()
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if totalMembers == 0 then totalMembers = GetNumPartyMembers() end
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local threshold = 1
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if totalMembers == 0 then
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threshold = 1 -- Solo
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elseif totalMembers > 0 and totalMembers <= 5 then
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threshold = 2 -- Party
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elseif totalMembers > 5 and totalMembers <= 15 then
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threshold = 3 -- Raid15
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elseif totalMembers > 15 and totalMembers <= 25 then
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threshold = 4 -- Raid25
|
|
else
|
|
threshold = 5 -- Raid40
|
|
end
|
|
|
|
if not HealBot_Config.AutoSwap_Profiles then HealBot_Config.AutoSwap_Profiles = {} end
|
|
local swapSkin = HealBot_Config.AutoSwap_Profiles[threshold]
|
|
if swapSkin and swapSkin ~= HealBot_Config.Current_Skin then
|
|
HealBot_Config.Current_Skin = swapSkin
|
|
HealBot_Options_SetSkins()
|
|
end
|
|
end
|
|
|
|
for j = 1, 15 do
|
|
local headerobj = getglobal("HealBot_Action_Header" .. j);
|
|
headerobj:SetText(" ")
|
|
headerobj:Hide();
|
|
end
|
|
|
|
local bwidth = HealBot_Config.bwidth[HealBot_Config.Current_Skin] or 85;
|
|
local sr = HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin] or 0.4;
|
|
local sg = HealBot_Config.btextdisbledcolg[HealBot_Config.Current_Skin] or 0.4;
|
|
local sb = HealBot_Config.btextdisbledcolb[HealBot_Config.Current_Skin] or 0.4;
|
|
local sa = HealBot_Config.btextdisbledcola[HealBot_Config.Current_Skin] or 0.6;
|
|
local bheight = HealBot_Config.bheight[HealBot_Config.Current_Skin] or 18;
|
|
local btexture = HealBot_Config.btexture[HealBot_Config.Current_Skin] or 5;
|
|
local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 4;
|
|
local cols = HealBot_Config.numcols[HealBot_Config.Current_Skin] or 2;
|
|
local btextheight = HealBot_Config.btextheight[HealBot_Config.Current_Skin] or 10;
|
|
local abortsize = HealBot_Config.abortsize[HealBot_Config.Current_Skin] or 10;
|
|
local checked_start = 0;
|
|
local checked_end = 0;
|
|
headerno = 0;
|
|
|
|
for j = 1, 41 do
|
|
HealBot_Action_SetHealButton(j, nil);
|
|
end
|
|
for j = 51, 60 do
|
|
HealBot_Action_SetHealButton(j, nil);
|
|
end
|
|
HealBot_Action_SetHealButton();
|
|
|
|
local i = 0;
|
|
local last = 0;
|
|
local GroupValid = numBars;
|
|
last = last + 6
|
|
if HealBot_Config.GroupHeals == 1 then
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_GROUPHEALS
|
|
end
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
if i == last then break end
|
|
end
|
|
end
|
|
if numBars > GroupValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
|
|
last = last + 10
|
|
local TankValid = numBars;
|
|
if HealBot_Config.TankHeals == 1 then
|
|
if GetNumRaidMembers() > 0 and CT_RA_MainTanks then
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_TANKHEALS
|
|
end
|
|
for j = 1, 10 do
|
|
if CT_RA_MainTanks[j] then
|
|
for k = 1, GetNumRaidMembers() do
|
|
local unit = "raid" .. k;
|
|
local PossibleMT = 1;
|
|
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
|
|
if not UnitIsUnit(unit, "player") then
|
|
PossibleMT = 0;
|
|
end
|
|
end
|
|
if PossibleMT == 1 then
|
|
if UnitName(unit) == CT_RA_MainTanks[j] then
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if i == last then break end
|
|
end
|
|
end
|
|
end
|
|
if numBars > TankValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
|
|
last = last + 10;
|
|
local h = 50;
|
|
local TargetValid = numBars;
|
|
if HealBot_Config.TargetHeals == 1 then
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_TARGETHEALS
|
|
end
|
|
for _, unit in ipairs(HealBot_Action_HealTarget) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
i = i + 1;
|
|
h = h + 1;
|
|
if checked_start == 0 then checked_start = i; end
|
|
checked_end = i;
|
|
HealBot_Action_SetHealButton(h, unit);
|
|
local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
|
|
check.unit = unit;
|
|
check:SetChecked(1);
|
|
check:Show();
|
|
numBars = numBars + 1;
|
|
end
|
|
if i == last then break end
|
|
end
|
|
|
|
last = last + 1
|
|
local unit = HealBot_TargetName()
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal("target") then
|
|
i = i + 1;
|
|
h = h + 1;
|
|
if h < 61 then
|
|
HealBot_Action_SetHealButton(h, "target");
|
|
local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
|
|
|
|
check:SetChecked(0);
|
|
check.unit = unit;
|
|
if check.unit then
|
|
if checked_start == 0 then checked_start = i; end
|
|
checked_end = i;
|
|
check:Show();
|
|
else
|
|
check:Hide();
|
|
end
|
|
else
|
|
HealBot_Action_SetHealButton(i, "target");
|
|
end
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
if numBars > TargetValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
|
|
last = last + 40
|
|
local ExtraValid = numBars;
|
|
if HealBot_Config.EmergencyHeals == 1 then
|
|
local order = {};
|
|
local units = {};
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 1 then
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_EMERGENCYHEALS
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if HealBot_Config.EmergIncMonitor == 2 then
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local PossibleEmerg = 1;
|
|
local unit = "raid" .. j;
|
|
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
|
|
if not name then name = "not known" end
|
|
if not class then class = "not known" end
|
|
if not subgroup then subgroup = "not known" end
|
|
|
|
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
|
|
PossibleEmerg = 0;
|
|
end
|
|
if PossibleEmerg == 1 then
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
elseif HealBot_Config.EmergIncMonitor == 12 then
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local unit = "raidpet" .. j;
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
local ownerIndex = j;
|
|
local name = UnitName(unit) or "Pet";
|
|
local _, _, subgroup = GetRaidRosterInfo(ownerIndex);
|
|
subgroup = subgroup or 1;
|
|
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = HEALBOT_OPTIONS_PETS;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
else
|
|
local petUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
|
|
for _, unit in ipairs(petUnits) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
local name = UnitName(unit) or "Pet";
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = HEALBOT_OPTIONS_PETS;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = 1;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local unit = "raid" .. j;
|
|
local Class = UnitClass(unit);
|
|
local ProcessUnit = 0;
|
|
local PossibleEmerg = 1;
|
|
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
|
|
if not name then name = "not known" end
|
|
if not class then class = "not known" end
|
|
if not subgroup then subgroup = "not known" end
|
|
|
|
if HealBot_EmergInc[Class] == 1 then
|
|
ProcessUnit = 1;
|
|
end
|
|
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
|
|
PossibleEmerg = 0;
|
|
end
|
|
|
|
if ProcessUnit == 1 and PossibleEmerg == 1 then
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
table.sort(units, function (a, b)
|
|
if order[a] < order[b] then return true end
|
|
if order[a] > order[b] then return false end
|
|
return a < b
|
|
end)
|
|
local TempSort = "init"
|
|
TempMaxH = math.ceil(TempMaxH / 1000) * 1000;
|
|
|
|
if GetNumRaidMembers() > 0 or HealBot_Config.EmergIncMonitor == 12 then
|
|
for j = 1, 40 do
|
|
if not units[j] then break end
|
|
local name, rank, subgroup, level, class, fileName, zone, online, isDead;
|
|
local ownerIndex = nil;
|
|
if string.sub(units[j], 1, 7) == "raidpet" then
|
|
ownerIndex = tonumber(string.sub(units[j], 8));
|
|
elseif string.sub(units[j], 1, 4) == "raid" then
|
|
ownerIndex = tonumber(string.sub(units[j], 5));
|
|
end
|
|
if ownerIndex then
|
|
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex);
|
|
end
|
|
|
|
if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then
|
|
name = UnitName(units[j]) or "Pet";
|
|
class = HEALBOT_OPTIONS_PETS;
|
|
subgroup = subgroup or 1;
|
|
end
|
|
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then
|
|
TempSort = class
|
|
HeaderPos[i + 1] = class
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 3 and TempSort ~= subgroup then
|
|
TempSort = subgroup
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_GROUPHEALS .. subgroup
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 4 and TempMaxH > UnitHealthMax(units[j]) then
|
|
TempMaxH = TempMaxH - 1000
|
|
HeaderPos[i + 1] = ">" .. tostring(TempMaxH / 1000) .. "k"
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, units[j]);
|
|
if i == last then break end
|
|
end
|
|
end
|
|
end
|
|
if numBars == ExtraValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = nil;
|
|
numBars = numBars - 1;
|
|
end
|
|
|
|
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
|
local OffsetY = bpadding;
|
|
local OffsetX = bpadding;
|
|
local MaxOffsetY = 0;
|
|
local MaxOffsetX = 0;
|
|
|
|
local maxRows = (HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0
|
|
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
|
|
|
if cols > (numBars - numHeaders) and maxRows == 0 then
|
|
cols = numBars - numHeaders;
|
|
end
|
|
if cols <= 0 then cols = 1 end
|
|
|
|
local h = 1;
|
|
local i = 0;
|
|
local z = 1;
|
|
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
|
|
local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 3;
|
|
|
|
local limit = math.ceil((numBars) / cols)
|
|
if orientation == 1 and maxRows > 0 then
|
|
limit = maxRows
|
|
elseif orientation == 2 then
|
|
limit = cols
|
|
end
|
|
|
|
for index, button in pairs(HealBot_Action_HealButtons) do
|
|
i = i + 1;
|
|
local checked = false;
|
|
local header;
|
|
|
|
if HeaderPos[i] then
|
|
header = HeaderPos[i];
|
|
if orientation == 1 then
|
|
OffsetY = HealBot_Action_PositionButton(nil, OffsetX, OffsetY, bwidth, bheight, checked, header);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
OffsetY = bpadding;
|
|
OffsetX = OffsetX + bwidth + bcspace;
|
|
end
|
|
else
|
|
OffsetX = HealBot_Action_PositionButtonHorizontal(nil, OffsetX, OffsetY, bwidth, bheight, checked, header);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
OffsetX = bpadding;
|
|
OffsetY = OffsetY + bheight + brspace;
|
|
end
|
|
end
|
|
h = h + 1;
|
|
z = z + 1;
|
|
end
|
|
|
|
if checked_start <= i and checked_end >= i then checked = true; end
|
|
|
|
if orientation == 1 then
|
|
OffsetY = HealBot_Action_PositionButton(button, OffsetX, OffsetY, bwidth, bheight, checked, nil);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
OffsetY = bpadding;
|
|
OffsetX = OffsetX + bwidth + bcspace;
|
|
end
|
|
else
|
|
OffsetX = HealBot_Action_PositionButtonHorizontal(button, OffsetX, OffsetY, bwidth, bheight, checked, nil);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
OffsetX = bpadding;
|
|
OffsetY = OffsetY + bheight + brspace;
|
|
end
|
|
end
|
|
|
|
z = z + 1;
|
|
h = h + 1;
|
|
local bar = HealBot_Action_HealthBar(button);
|
|
local bar2 = HealBot_Action_HealthBar2(button);
|
|
bar.txt = getglobal(bar:GetName() .. "_text");
|
|
bar:SetHeight(bheight);
|
|
HealBot_Action_SetTexture(bar, btexture);
|
|
bar.txt:SetTextHeight(btextheight);
|
|
local barScale = bar:GetScale();
|
|
bar:SetScale(barScale + 0.01);
|
|
bar:SetScale(barScale);
|
|
bar2:SetHeight(bheight);
|
|
HealBot_Action_SetTexture(bar2, btexture);
|
|
end
|
|
|
|
if orientation == 1 then
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
else
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
-- In horizontal mode, OffsetY represents the active row. We need to measure total height.
|
|
MaxOffsetY = OffsetY + bheight + brspace
|
|
OffsetX = MaxOffsetX
|
|
if numBars > 0 then
|
|
OffsetX = OffsetX - bwidth - bcspace
|
|
end
|
|
end
|
|
|
|
if HealBot_Config.HideOptions == 1 then
|
|
HealBot_Action_OptionsButton:Hide();
|
|
else
|
|
HealBot_Action_OptionsButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
HealBot_Action_OptionsButton:Show();
|
|
MaxOffsetY = MaxOffsetY + 30;
|
|
end
|
|
|
|
if HealBot_Config.HideAbort == 1 then
|
|
HealBot_Action_AbortButton:Hide();
|
|
else
|
|
local bar = HealBot_Action_HealthBar(HealBot_Action_AbortButton);
|
|
local denom = 6 - (abortsize / 3)
|
|
if denom == 0 then denom = 1 end
|
|
local width = (bwidth - 12) + (OffsetX / denom);
|
|
|
|
bar.txt = getglobal(bar:GetName() .. "_text");
|
|
bar.txt:SetTextColor(sr, sg, sb, sa);
|
|
bar.txt:SetText(HEALBOT_ACTION_ABORT);
|
|
HealBot_Action_SetTexture(bar, btexture);
|
|
bar:SetMinMaxValues(0, 100);
|
|
bar:SetValue(100);
|
|
bar:ClearAllPoints();
|
|
bar:SetHeight(bheight + abortsize);
|
|
bar:SetWidth(width);
|
|
bar:SetStatusBarColor(0.1, 0.1, 0.4, 0);
|
|
MaxOffsetY = MaxOffsetY + 30 + abortsize;
|
|
HealBot_Action_AbortButton:ClearAllPoints();
|
|
HealBot_Action_AbortButton:SetWidth(width)
|
|
HealBot_Action_AbortButton:SetHeight(bheight + abortsize);
|
|
if HealBot_Config.HideOptions == 1 then
|
|
HealBot_Action_AbortButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
bar:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
else
|
|
HealBot_Action_AbortButton:SetPoint("BOTTOM", "HealBot_Action_OptionsButton", "TOP", 0, 10);
|
|
bar:SetPoint("BOTTOM", "HealBot_Action_OptionsButton", "TOP", 0, 10);
|
|
end
|
|
HealBot_Action_AbortButton:Show();
|
|
end
|
|
|
|
HealBot_Action_SetHeightWidth(OffsetX, MaxOffsetY + bpadding, bwidth);
|
|
if HealBot_Config.HideParty == 1 and HidePartyFrame then
|
|
HidePartyFrame();
|
|
end
|
|
end
|
|
HealBot_Action_RefreshButtons();
|
|
HealBot_Action_ShowFrame();
|
|
end
|
|
|
|
function HealBot_Action_ShowFrame()
|
|
if HealBot_Config.ActionVisible == 1 then
|
|
if HealBot_Config.HideSolo == 1 and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
else
|
|
HealBot_Action:Show();
|
|
end
|
|
end
|
|
end
|
|
|
|
function HealBot_Action_Reset()
|
|
HealBot_Action:ClearAllPoints();
|
|
HealBot_Action:SetPoint("TOP", "MinimapCluster", "BOTTOM", 7, 10);
|
|
HealBot_Action_HealTarget = {};
|
|
HealBot_Action_PartyChanged();
|
|
end
|
|
|
|
function HealBot_Action_Refresh(unit)
|
|
if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
|
|
if HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
else
|
|
HealBot_Action_RefreshButtons(unit);
|
|
end
|
|
return;
|
|
end
|
|
HealBot_Action_RefreshButtons(unit);
|
|
if not HealBot_IsFighting then
|
|
if (HealBot_Action_MustHealSome()) then
|
|
HealBot_Action_ShowFrame();
|
|
elseif HealBot_AbortButton == 0 then
|
|
HealBot_Action_ShowFrame();
|
|
elseif (not HealBot_Action_ShouldHealSome()) then
|
|
if HealBot_AbortButton == 1 and HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
end
|
|
end
|
|
end
|
|
end
|