mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-11-10 03:57:37 +00:00
986 lines
44 KiB
Lua
986 lines
44 KiB
Lua
-- HealBot_View_Grid.lua
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-- Roster tracking, grid calculation, button positioning, and frame geometry
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local headerno = 0
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HealBot_Action_HealGroup = {
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"player",
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"pet",
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"party1",
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"party2",
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"party3",
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"party4",
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};
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HealBot_Action_HealTarget = {};
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HealBot_Action_HealFocus = {};
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HealBot_Action_HealButtons = {};
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HealBot_Action_UnitButtons = {};
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-- HealBot_Action_PositionButton: Positions a button element within the grid.
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function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
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local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
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if header then
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headerno = headerno + 1;
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local headerobj = getglobal("HealBot_Action_Header" .. headerno);
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headerobj:SetText(header)
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local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
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local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
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local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
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local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
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if headerobj:GetFontString() then
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headerobj:GetFontString():SetFont(bfont, btextheight, expectedFlags)
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end
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headerobj:Show();
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headerobj:ClearAllPoints();
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headerobj:SetHeight(bheight);
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headerobj:SetWidth(bwidth);
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headerobj:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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headerobj:Disable();
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OsetY = OsetY + headerobj:GetHeight() + brspace;
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else
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local unit = button.unit;
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button:SetText(" ");
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if (HealBot_MayHeal(unit)) then
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button:Show();
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button:ClearAllPoints();
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button:SetHeight(bheight);
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if checked then
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button:SetWidth(bwidth - 14);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX + 14, -OsetY);
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else
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button:SetWidth(bwidth);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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end
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OsetY = OsetY + button:GetHeight() + brspace;
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else
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button:Hide();
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end
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end
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return OsetY;
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end
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-- HealBot_Action_PositionButtonHorizontal: Internal utility: HealBot_Action_PositionButtonHorizontal
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function HealBot_Action_PositionButtonHorizontal(button, OsetX, OsetY, bwidth, bheight, checked, header)
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local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 3;
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if header then
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headerno = headerno + 1;
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local headerobj = getglobal("HealBot_Action_Header" .. headerno);
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headerobj:SetText(header)
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local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
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local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
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local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
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local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
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if headerobj:GetFontString() then
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headerobj:GetFontString():SetFont(bfont, btextheight, expectedFlags)
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end
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headerobj:Show();
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headerobj:ClearAllPoints();
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headerobj:SetHeight(bheight);
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headerobj:SetWidth(bwidth);
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headerobj:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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headerobj:Disable();
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OsetX = OsetX + bwidth + bcspace;
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else
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local unit = button.unit;
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button:SetText(" ");
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if (HealBot_MayHeal(unit)) then
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button:Show();
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button:ClearAllPoints();
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button:SetHeight(bheight);
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if checked then
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button:SetWidth(bwidth - 14);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX + 14, -OsetY);
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else
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button:SetWidth(bwidth);
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button:SetPoint("TOPLEFT", "HealBot_Action", "TOPLEFT", OsetX, -OsetY);
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end
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OsetX = OsetX + bwidth + bcspace;
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else
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button:Hide();
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end
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end
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return OsetX;
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end
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-- HealBot_Action_SetHeightWidth: Resizes the main panel frame to fit content.
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function HealBot_Action_SetHeightWidth(width, height, bwidth)
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if HealBot_ActionHeight then
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HealBot_Action:SetHeight(HealBot_ActionHeight);
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end
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if HealBot_Config.GrowUpwards == 1 then
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local left, bottom = HealBot_Action:GetLeft(), HealBot_Action:GetBottom();
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if left and bottom then
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if HealBot_Config.PanelAnchorX == -1 then HealBot_Config.PanelAnchorX = left; end
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if HealBot_Config.PanelAnchorY == -1 then HealBot_Config.PanelAnchorY = bottom; end
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HealBot_Action:ClearAllPoints();
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HealBot_Action:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", HealBot_Config.PanelAnchorX, HealBot_Config.PanelAnchorY);
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end
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else
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local left, top = HealBot_Action:GetLeft(), HealBot_Action:GetTop();
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if left and top then
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HealBot_Action:ClearAllPoints();
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HealBot_Action:SetPoint("TOPLEFT", "UIParent", "BOTTOMLEFT", left, top);
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end
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end
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HealBot_Action:SetHeight(height);
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HealBot_ActionHeight = height;
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local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
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HealBot_Action:SetWidth(width + bwidth + bpadding)
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end
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-- HealBot_Action_SetHealButton: Assigns a unit string to a grid button slot.
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function HealBot_Action_SetHealButton(index, unit)
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if not index then
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for k in pairs(HealBot_Action_HealButtons) do HealBot_Action_HealButtons[k] = nil end
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for k in pairs(HealBot_Action_UnitButtons) do
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HealBot_Action_UnitButtons[k] = nil
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end
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return nil
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end
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local button = getglobal("HealBot_Action_HealUnit" .. index);
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if not button then return nil end
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button.unit = unit;
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if unit then
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table.insert(HealBot_Action_HealButtons, button);
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if not HealBot_Action_UnitButtons[unit] then HealBot_Action_UnitButtons[unit] = {} end
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table.insert(HealBot_Action_UnitButtons[unit], button);
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else
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button:Hide();
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end
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return button;
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end
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-- HealBot_Action_PartyChanged: Rebuilds the entire grid layout based on roster.
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function HealBot_Action_PartyChanged()
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if HealBot_IsFighting then
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HealBot_Action_AppendNewUnits()
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return
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end
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local numBars = 0;
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local numHeaders = 0;
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local TempMaxH = 0;
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local HeaderPos = HealBot_GetTable();
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if HealBot_Config.AutoSwap_Enabled == 1 then
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local totalMembers = GetNumRaidMembers()
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if totalMembers == 0 then totalMembers = GetNumPartyMembers() end
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local threshold = 1
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if totalMembers == 0 then
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threshold = 1 -- Solo
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elseif totalMembers > 0 and totalMembers <= 5 then
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threshold = 2 -- Party
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elseif totalMembers > 5 and totalMembers <= 15 then
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threshold = 3 -- Raid15
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elseif totalMembers > 15 and totalMembers <= 25 then
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threshold = 4 -- Raid25
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else
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threshold = 5 -- Raid40
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end
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if not HealBot_Config.AutoSwap_Profiles then HealBot_Config.AutoSwap_Profiles = {} end
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local swapSkin = HealBot_Config.AutoSwap_Profiles[threshold]
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if swapSkin and swapSkin ~= HealBot_Config.Current_Skin then
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HealBot_Config.Current_Skin = swapSkin
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HealBot_Options_SetSkins()
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end
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end
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for j = 1, 20 do
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local headerobj = getglobal("HealBot_Action_Header" .. j);
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if headerobj then
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headerobj:SetText(" ")
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headerobj:Hide();
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end
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end
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local bwidth = HealBot_Config.bwidth[HealBot_Config.Current_Skin] or 85;
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local sr = HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin] or 0.4;
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local sg = HealBot_Config.btextdisbledcolg[HealBot_Config.Current_Skin] or 0.4;
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local sb = HealBot_Config.btextdisbledcolb[HealBot_Config.Current_Skin] or 0.4;
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local sa = HealBot_Config.btextdisbledcola[HealBot_Config.Current_Skin] or 0.6;
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local bheight = HealBot_Config.bheight[HealBot_Config.Current_Skin] or 18;
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local btexture = HealBot_Config.btexture[HealBot_Config.Current_Skin] or 5;
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local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 4;
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local cols = HealBot_Config.numcols[HealBot_Config.Current_Skin] or 2;
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local btextheight = HealBot_Config.btextheight[HealBot_Config.Current_Skin] or 10;
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local abortsize = HealBot_Config.abortsize[HealBot_Config.Current_Skin] or 10;
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local checked_start = 0;
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local checked_end = 0;
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headerno = 0;
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for j = 1, 100 do
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HealBot_Action_SetHealButton(j, nil);
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end
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HealBot_Action_SetHealButton();
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local i = 0;
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local last = 0;
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local GroupValid = numBars;
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if HealBot_Config.TestBarsOn then
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local testBars = HealBot_Config.numTestBars or 25
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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HeaderPos[i + 1] = HEALBOT_OPTIONS_TESTBARS or "Test Bars"
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end
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local testClasses = {"PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARRIOR", "MAGE", "WARLOCK", "HUNTER", "ROGUE"}
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local testNames = {"Arthas", "Illidan", "Sylvanas", "Thrall", "Jaina", "Uther", "Grommash", "Malfurion", "Tyrande", "Guldan", "Kael", "Rexxar", "Varian", "Voljin", "Baine"}
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for j = 1, testBars do
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i = i + 1
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local unit = "Test" .. j
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HealBot_Action_SetHealButton(i, unit)
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if not HealBot_Model.units[unit] then
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local rClass = testClasses[math.random(1, table.getn(testClasses))]
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local rName = testNames[math.random(1, table.getn(testNames))] .. j
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local mHealth = math.random(4000, 8000)
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local cHealth = math.random(1, mHealth)
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local pt = 0
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if rClass == "WARRIOR" then pt = 1 elseif rClass == "ROGUE" then pt = 3 end
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HealBot_Model.units[unit] = { name = rName, guid = "TestGuid"..j, class = rClass, englishClass = rClass, health = cHealth, maxHealth = mHealth, mana = 2000, maxMana = 4000, powerType = pt, incomingHeal = 0, hasAggro = false, range = 1, isDead = false, isGhost = false, isConnected = true }
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if not HealBot_UnitIcons then HealBot_UnitIcons = {} end
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HealBot_UnitIcons[unit] = {}
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local testIcons = {
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"Interface\\Icons\\Spell_Holy_Renew",
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"Interface\\Icons\\Spell_Nature_Rejuvenation",
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"Interface\\Icons\\Spell_Nature_ResistNature", -- Regrowth
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"Interface\\Icons\\Spell_Holy_PowerWordShield",
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"Interface\\Icons\\Spell_Holy_Excorcism" -- Fear Ward
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}
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-- Shuffle icons
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for k = table.getn(testIcons), 2, -1 do
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local j = math.random(k)
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testIcons[k], testIcons[j] = testIcons[j], testIcons[k]
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end
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local numIcons = math.random(0, 3)
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for k = 1, numIcons do
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HealBot_UnitIcons[unit][k] = testIcons[k]
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end
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end
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numBars = numBars + 1
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end
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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numBars = numBars + 1
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numHeaders = numHeaders + 1
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end
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else
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last = last + 6
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if HealBot_Config.GroupHeals == 1 then
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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HeaderPos[i + 1] = HEALBOT_OPTIONS_GROUPHEALS
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end
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for _, unit in ipairs(HealBot_Action_HealGroup) do
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
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i = i + 1;
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HealBot_Action_SetHealButton(i, unit);
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numBars = numBars + 1;
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end
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if i == last then break end
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end
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end
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if numBars > GroupValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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numBars = numBars + 1;
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numHeaders = numHeaders + 1;
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end
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last = last + 10
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local TankValid = numBars;
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if HealBot_Config.TankHeals == 1 then
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if GetNumRaidMembers() > 0 and CT_RA_MainTanks then
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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HeaderPos[i + 1] = HEALBOT_OPTIONS_TANKHEALS
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end
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for j = 1, 10 do
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if CT_RA_MainTanks[j] then
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for k = 1, GetNumRaidMembers() do
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local unit = "raid" .. k;
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local PossibleMT = 1;
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if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
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if not UnitIsUnit(unit, "player") then
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PossibleMT = 0;
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end
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end
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if PossibleMT == 1 then
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if UnitName(unit) == CT_RA_MainTanks[j] then
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
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i = i + 1;
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HealBot_Action_SetHealButton(i, unit);
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numBars = numBars + 1;
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end
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end
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end
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end
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end
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if i == last then break end
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end
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end
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end
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if numBars > TankValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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numBars = numBars + 1;
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numHeaders = numHeaders + 1;
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end
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last = last + 10;
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local h = 50;
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local TargetValid = numBars;
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if HealBot_Config.TargetHeals == 1 then
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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HeaderPos[i + 1] = HEALBOT_OPTIONS_TARGETHEALS
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end
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for _, unit in ipairs(HealBot_Action_HealTarget) do
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
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i = i + 1;
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h = h + 1;
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if checked_start == 0 then checked_start = i; end
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checked_end = i;
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HealBot_Action_SetHealButton(h, unit);
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local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
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check.unit = unit;
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check:SetChecked(1);
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check:Show();
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numBars = numBars + 1;
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end
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if i == last then break end
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end
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last = last + 1
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local unit = HealBot_TargetName()
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal("target") then
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i = i + 1;
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h = h + 1;
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if h < 61 then
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HealBot_Action_SetHealButton(h, "target");
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local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
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check:SetChecked(0);
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check.unit = unit;
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if check.unit then
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if checked_start == 0 then checked_start = i; end
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checked_end = i;
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check:Show();
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else
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check:Hide();
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end
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else
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HealBot_Action_SetHealButton(i, "target");
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end
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numBars = numBars + 1;
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end
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end
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if numBars > TargetValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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numBars = numBars + 1;
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numHeaders = numHeaders + 1;
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end
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-- Focus
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local FocusValid = numBars;
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if HealBot_Integrations_ClassicAPI_Active and FocusUnit then
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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HeaderPos[i + 1] = "Focus"
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end
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if HealBot_MayHeal("focus") then
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i = i + 1;
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h = h + 1;
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if h < 61 then
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HealBot_Action_SetHealButton(h, "focus");
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local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
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check:SetChecked(0);
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check.unit = "focus";
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check:Show();
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else
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HealBot_Action_SetHealButton(i, "focus");
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end
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numBars = numBars + 1;
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end
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end
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if numBars > FocusValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
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numBars = numBars + 1;
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numHeaders = numHeaders + 1;
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end
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last = last + 40
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local ExtraValid = numBars;
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if HealBot_Config.EmergencyHeals == 1 then
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local order = HealBot_GetTable();
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local units = HealBot_GetTable();
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if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 1 then
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HeaderPos[i + 1] = HEALBOT_OPTIONS_EMERGENCYHEALS
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numBars = numBars + 1;
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numHeaders = numHeaders + 1;
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end
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if HealBot_Config.EmergIncMonitor == 1 then
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if GetNumRaidMembers() > 0 then
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for j = 1, 40 do
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local PossibleEmerg = 1;
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local unit = "raid" .. j;
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local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
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if not name then name = "not known" end
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if not class then class = "not known" end
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if not subgroup then subgroup = "not known" end
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if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
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PossibleEmerg = 0;
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end
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if PossibleEmerg == 1 then
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if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
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if HealBot_Config.ExtraOrder == 1 then
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order[unit] = name;
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elseif HealBot_Config.ExtraOrder == 2 then
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order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
local name = UnitName(unit) or "not known"
|
|
local class = UnitClass(unit) or "not known"
|
|
local subgroup = 1
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
|
|
else
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local unit = "raid" .. j;
|
|
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
|
|
if not name then name = "not known" end
|
|
if not class then class = "not known" end
|
|
if not subgroup then subgroup = "not known" end
|
|
|
|
local Class = UnitClass(unit) or class;
|
|
local ProcessUnit = 0;
|
|
local PossibleEmerg = 1;
|
|
|
|
if HealBot_EmergInc[Class] == 1 then
|
|
ProcessUnit = 1;
|
|
end
|
|
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 then
|
|
PossibleEmerg = 0;
|
|
end
|
|
|
|
if ProcessUnit == 1 and PossibleEmerg == 1 then
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
local name = UnitName(unit) or "not known"
|
|
local class = UnitClass(unit) or "not known"
|
|
local subgroup = 1
|
|
if HealBot_Config.ExtraOrder == 1 then
|
|
order[unit] = name;
|
|
elseif HealBot_Config.ExtraOrder == 2 then
|
|
order[unit] = class;
|
|
elseif HealBot_Config.ExtraOrder == 3 then
|
|
order[unit] = subgroup;
|
|
else
|
|
order[unit] = 0 - UnitHealthMax(unit);
|
|
if UnitHealthMax(unit) > TempMaxH then TempMaxH = UnitHealthMax(unit); end
|
|
end
|
|
table.insert(units, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
table.sort(units, function (a, b)
|
|
if order[a] < order[b] then return true end
|
|
if order[a] > order[b] then return false end
|
|
return a < b
|
|
end)
|
|
local TempSort = "init"
|
|
TempMaxH = math.ceil(TempMaxH / 1000) * 1000;
|
|
|
|
for j = 1, 40 do
|
|
if not units[j] then break end
|
|
local name, rank, subgroup, level, class, fileName, zone, online, isDead;
|
|
local ownerIndex = nil;
|
|
if string.sub(units[j], 1, 7) == "raidpet" then
|
|
ownerIndex = tonumber(string.sub(units[j], 8));
|
|
elseif string.sub(units[j], 1, 4) == "raid" then
|
|
ownerIndex = tonumber(string.sub(units[j], 5));
|
|
end
|
|
|
|
if ownerIndex then
|
|
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(ownerIndex);
|
|
else
|
|
name = UnitName(units[j]) or "not known";
|
|
class = UnitClass(units[j]) or "not known";
|
|
subgroup = 1;
|
|
end
|
|
|
|
if string.sub(units[j], 1, 7) == "raidpet" or string.sub(units[j], 1, 8) == "partypet" or units[j] == "pet" then
|
|
name = UnitName(units[j]) or "Pet";
|
|
class = HEALBOT_OPTIONS_PETS;
|
|
subgroup = subgroup or 1;
|
|
end
|
|
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 2 and TempSort ~= class then
|
|
TempSort = class
|
|
HeaderPos[i + 1] = class
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 3 and TempSort ~= subgroup then
|
|
TempSort = subgroup
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_GROUPHEALS .. subgroup
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 4 and TempMaxH > UnitHealthMax(units[j]) then
|
|
TempMaxH = TempMaxH - 1000
|
|
HeaderPos[i + 1] = ">" .. tostring(TempMaxH / 1000) .. "k"
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, units[j]);
|
|
if i == last then break end
|
|
end
|
|
end
|
|
if numBars == ExtraValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = nil;
|
|
numBars = numBars - 1;
|
|
end
|
|
HealBot_ReleaseTable(order);
|
|
HealBot_ReleaseTable(units);
|
|
end
|
|
|
|
last = last + 40
|
|
local PetsValid = numBars;
|
|
if HealBot_Config.PetHeals == 1 then
|
|
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[i + 1] = HEALBOT_OPTIONS_PETHEALS
|
|
numBars = numBars + 1;
|
|
numHeaders = numHeaders + 1;
|
|
end
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local unit = "raidpet" .. j;
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
if i == last then break end
|
|
end
|
|
else
|
|
if not HealBot_PetUnits then
|
|
HealBot_PetUnits = { "pet", "partypet1", "partypet2", "partypet3", "partypet4" };
|
|
end
|
|
for _, unit in ipairs(HealBot_PetUnits) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
i = i + 1;
|
|
HealBot_Action_SetHealButton(i, unit);
|
|
numBars = numBars + 1;
|
|
end
|
|
if i == last then break end
|
|
end
|
|
end
|
|
end
|
|
if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
|
|
HeaderPos[PetsValid + 1] = nil;
|
|
numBars = numBars - 1;
|
|
numHeaders = numHeaders - 1;
|
|
end
|
|
|
|
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
|
local OffsetY = bpadding;
|
|
local OffsetX = bpadding;
|
|
local MaxOffsetY = 0;
|
|
local MaxOffsetX = 0;
|
|
|
|
local maxRows = (HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0
|
|
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
|
|
|
if cols > (numBars - numHeaders) and maxRows == 0 then
|
|
cols = numBars - numHeaders;
|
|
end
|
|
if cols <= 0 then cols = 1 end
|
|
|
|
local h = 1;
|
|
local i = 0;
|
|
local z = 1;
|
|
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
|
|
local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 3;
|
|
|
|
local limit = math.ceil((numBars) / cols)
|
|
if orientation == 1 and maxRows > 0 then
|
|
limit = maxRows
|
|
elseif orientation == 2 then
|
|
limit = cols
|
|
end
|
|
|
|
for index, button in pairs(HealBot_Action_HealButtons) do
|
|
i = i + 1;
|
|
local checked = false;
|
|
local header;
|
|
|
|
if HeaderPos[i] then
|
|
header = HeaderPos[i];
|
|
if orientation == 1 then
|
|
OffsetY = HealBot_Action_PositionButton(nil, OffsetX, OffsetY, bwidth, bheight, checked, header);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
OffsetY = bpadding;
|
|
OffsetX = OffsetX + bwidth + bcspace;
|
|
end
|
|
else
|
|
OffsetX = HealBot_Action_PositionButtonHorizontal(nil, OffsetX, OffsetY, bwidth, bheight, checked, header);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
OffsetX = bpadding;
|
|
OffsetY = OffsetY + bheight + brspace;
|
|
end
|
|
end
|
|
h = h + 1;
|
|
z = z + 1;
|
|
end
|
|
|
|
if checked_start <= i and checked_end >= i then checked = true; end
|
|
|
|
if orientation == 1 then
|
|
OffsetY = HealBot_Action_PositionButton(button, OffsetX, OffsetY, bwidth, bheight, checked, nil);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
OffsetY = bpadding;
|
|
OffsetX = OffsetX + bwidth + bcspace;
|
|
end
|
|
else
|
|
OffsetX = HealBot_Action_PositionButtonHorizontal(button, OffsetX, OffsetY, bwidth, bheight, checked, nil);
|
|
if h == limit and z < numBars then
|
|
h = 0;
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
OffsetX = bpadding;
|
|
OffsetY = OffsetY + bheight + brspace;
|
|
end
|
|
end
|
|
|
|
z = z + 1;
|
|
h = h + 1;
|
|
local bar = HealBot_Action_HealthBar(button);
|
|
local bar2 = HealBot_Action_HealthBar2(button);
|
|
bar.txt = getglobal(bar:GetName() .. "_text");
|
|
bar:SetHeight(bheight);
|
|
HealBot_Action_SetTexture(bar, btexture);
|
|
bar.txt:SetTextHeight(btextheight);
|
|
local barScale = bar:GetScale();
|
|
bar:SetScale(barScale + 0.01);
|
|
bar:SetScale(barScale);
|
|
bar2:SetHeight(bheight);
|
|
HealBot_Action_SetTexture(bar2, btexture);
|
|
end
|
|
|
|
if orientation == 1 then
|
|
if MaxOffsetY < OffsetY then MaxOffsetY = OffsetY; end
|
|
else
|
|
if MaxOffsetX < OffsetX then MaxOffsetX = OffsetX; end
|
|
-- In horizontal mode, OffsetY represents the active row. We need to measure total height.
|
|
MaxOffsetY = OffsetY + bheight + brspace
|
|
OffsetX = MaxOffsetX
|
|
if numBars > 0 then
|
|
OffsetX = OffsetX - bwidth - bcspace
|
|
end
|
|
end
|
|
|
|
HealBot_Grid_LastI = i;
|
|
HealBot_Grid_LastH = h;
|
|
HealBot_Grid_LastZ = z;
|
|
HealBot_Grid_OffsetX = OffsetX;
|
|
HealBot_Grid_OffsetY = OffsetY;
|
|
HealBot_Grid_MaxOffsetX = MaxOffsetX;
|
|
HealBot_Grid_MaxOffsetY = MaxOffsetY;
|
|
HealBot_Grid_Limit = limit;
|
|
HealBot_Grid_NumBars = numBars;
|
|
|
|
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
|
|
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
|
|
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
|
|
|
|
if HealBot_Config.HideOptions == 1 then
|
|
HealBot_Action_OptionsButton:Hide();
|
|
else
|
|
HealBot_Action_OptionsButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
if HealBot_Action_OptionsButton:GetFontString() then
|
|
HealBot_Action_OptionsButton:GetFontString():SetFont(bfont, btextheight, expectedFlags)
|
|
end
|
|
HealBot_Action_OptionsButton:Show();
|
|
MaxOffsetY = MaxOffsetY + 30;
|
|
end
|
|
|
|
if HealBot_Config.HideAbort == 1 then
|
|
HealBot_Action_AbortButton:Hide();
|
|
else
|
|
local bar = HealBot_Action_HealthBar(HealBot_Action_AbortButton);
|
|
local denom = 6 - (abortsize / 3)
|
|
if denom == 0 then denom = 1 end
|
|
local width = (bwidth - 12) + (OffsetX / denom);
|
|
|
|
bar.txt = getglobal(bar:GetName() .. "_text");
|
|
bar.txt:SetTextColor(sr, sg, sb, sa);
|
|
bar.txt:SetText(HEALBOT_ACTION_ABORT);
|
|
bar.txt:SetFont(bfont, btextheight, expectedFlags);
|
|
HealBot_Action_SetTexture(bar, btexture);
|
|
bar:SetMinMaxValues(0, 100);
|
|
bar:SetValue(100);
|
|
bar:ClearAllPoints();
|
|
bar:SetHeight(bheight + abortsize);
|
|
bar:SetWidth(width);
|
|
bar:SetStatusBarColor(0.1, 0.1, 0.4, 0);
|
|
MaxOffsetY = MaxOffsetY + 30 + abortsize;
|
|
HealBot_Action_AbortButton:ClearAllPoints();
|
|
HealBot_Action_AbortButton:SetWidth(width)
|
|
HealBot_Action_AbortButton:SetHeight(bheight + abortsize);
|
|
if HealBot_Config.HideOptions == 1 then
|
|
HealBot_Action_AbortButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
bar:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
|
|
else
|
|
HealBot_Action_AbortButton:SetPoint("BOTTOM", "HealBot_Action_OptionsButton", "TOP", 0, 10);
|
|
bar:SetPoint("BOTTOM", "HealBot_Action_OptionsButton", "TOP", 0, 10);
|
|
end
|
|
HealBot_Action_AbortButton:Show();
|
|
end
|
|
|
|
HealBot_Action_SetHeightWidth(OffsetX, MaxOffsetY + bpadding, bwidth);
|
|
if HealBot_Config.HideParty == 1 and HidePartyFrame then
|
|
HidePartyFrame();
|
|
end
|
|
HealBot_Action_RefreshButtons();
|
|
HealBot_ReleaseTable(HeaderPos);
|
|
HealBot_Action_ShowFrame();
|
|
end
|
|
|
|
-- HealBot_Action_ShowFrame: Internal utility: HealBot_Action_ShowFrame
|
|
function HealBot_Action_ShowFrame()
|
|
if HealBot_Config.ActionVisible == 1 then
|
|
if HealBot_Config.HideSolo == 1 and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
else
|
|
HealBot_Action:Show();
|
|
end
|
|
end
|
|
end
|
|
|
|
-- HealBot_Action_Reset: Resets action panel position and rebuilds layout.
|
|
function HealBot_Action_Reset()
|
|
HealBot_Action:ClearAllPoints();
|
|
HealBot_Action:SetPoint("TOP", "MinimapCluster", "BOTTOM", 7, 10);
|
|
for k in pairs(HealBot_Action_HealTarget) do HealBot_Action_HealTarget[k] = nil end
|
|
for k in pairs(HealBot_Action_HealFocus) do HealBot_Action_HealFocus[k] = nil end
|
|
HealBot_Action_PartyChanged();
|
|
end
|
|
|
|
-- HealBot_Action_Refresh: Alias for refreshing a unit button.
|
|
function HealBot_Action_Refresh(unit)
|
|
if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
|
|
if HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
else
|
|
HealBot_Action_RefreshButtons(unit);
|
|
end
|
|
return;
|
|
end
|
|
HealBot_Action_RefreshButtons(unit);
|
|
if not HealBot_IsFighting then
|
|
if (HealBot_Action_MustHealSome()) then
|
|
HealBot_Action_ShowFrame();
|
|
elseif HealBot_AbortButton == 0 then
|
|
HealBot_Action_ShowFrame();
|
|
elseif (not HealBot_Action_ShouldHealSome()) then
|
|
if HealBot_AbortButton == 1 and HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then
|
|
HealBot_Action.ProgrammaticHide = true;
|
|
HealBot_Action:Hide();
|
|
HealBot_Action.ProgrammaticHide = nil;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- HealBot_Action_AppendUnit: Internal utility: HealBot_Action_AppendUnit
|
|
function HealBot_Action_AppendUnit(unit)
|
|
if not HealBot_Grid_LastI then return end
|
|
if HealBot_Grid_LastI >= 100 then return end
|
|
|
|
HealBot_Grid_LastI = HealBot_Grid_LastI + 1
|
|
HealBot_Grid_NumBars = HealBot_Grid_NumBars + 1
|
|
|
|
local button = HealBot_Action_SetHealButton(HealBot_Grid_LastI, unit)
|
|
if not button then return end
|
|
|
|
local orientation = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
|
|
local bwidth = (HealBot_Config.bwidth and HealBot_Config.bwidth[HealBot_Config.Current_Skin]) or 85
|
|
local bheight = (HealBot_Config.bheight and HealBot_Config.bheight[HealBot_Config.Current_Skin]) or 18
|
|
local bcspace = (HealBot_Config.bcspace and HealBot_Config.bcspace[HealBot_Config.Current_Skin]) or 3
|
|
local brspace = (HealBot_Config.brspace and HealBot_Config.brspace[HealBot_Config.Current_Skin]) or 3
|
|
local bpadding = (HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10
|
|
|
|
if orientation == 1 then
|
|
HealBot_Grid_OffsetY = HealBot_Action_PositionButton(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
|
HealBot_Grid_LastH = 0
|
|
if HealBot_Grid_MaxOffsetY < HealBot_Grid_OffsetY then HealBot_Grid_MaxOffsetY = HealBot_Grid_OffsetY end
|
|
HealBot_Grid_OffsetY = bpadding
|
|
HealBot_Grid_OffsetX = HealBot_Grid_OffsetX + bwidth + bcspace
|
|
end
|
|
else
|
|
HealBot_Grid_OffsetX = HealBot_Action_PositionButtonHorizontal(button, HealBot_Grid_OffsetX, HealBot_Grid_OffsetY, bwidth, bheight, false, nil)
|
|
if HealBot_Grid_LastH == HealBot_Grid_Limit then
|
|
HealBot_Grid_LastH = 0
|
|
if HealBot_Grid_MaxOffsetX < HealBot_Grid_OffsetX then HealBot_Grid_MaxOffsetX = HealBot_Grid_OffsetX end
|
|
HealBot_Grid_OffsetX = bpadding
|
|
HealBot_Grid_OffsetY = HealBot_Grid_OffsetY + bheight + brspace
|
|
end
|
|
end
|
|
|
|
HealBot_Grid_LastH = HealBot_Grid_LastH + 1
|
|
HealBot_Grid_LastZ = HealBot_Grid_LastZ + 1
|
|
|
|
local bar = HealBot_Action_HealthBar(button)
|
|
local bar2 = HealBot_Action_HealthBar2(button)
|
|
bar.txt = getglobal(bar:GetName() .. "_text")
|
|
bar:SetHeight(bheight)
|
|
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
|
|
HealBot_Action_SetTexture(bar, btexture)
|
|
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
|
|
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
|
|
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
|
|
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
|
|
bar.txt:SetFont(bfont, btextheight, expectedFlags)
|
|
bar2:SetHeight(bheight)
|
|
HealBot_Action_SetTexture(bar2, btexture)
|
|
|
|
local totalOffsetX = HealBot_Grid_OffsetX
|
|
local totalOffsetY = HealBot_Grid_OffsetY
|
|
if orientation == 1 then
|
|
if HealBot_Grid_MaxOffsetY < totalOffsetY then HealBot_Grid_MaxOffsetY = totalOffsetY end
|
|
totalOffsetY = HealBot_Grid_MaxOffsetY
|
|
else
|
|
if HealBot_Grid_MaxOffsetX < totalOffsetX then HealBot_Grid_MaxOffsetX = totalOffsetX end
|
|
totalOffsetX = HealBot_Grid_MaxOffsetX
|
|
totalOffsetY = totalOffsetY + bheight + brspace
|
|
end
|
|
|
|
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
|
|
end
|
|
-- HealBot_Action_AppendNewUnits: Internal utility: HealBot_Action_AppendNewUnits
|
|
function HealBot_Action_AppendNewUnits()
|
|
if not HealBot_Grid_LastI then return end
|
|
|
|
local unitsToCheck = HealBot_GetTable()
|
|
|
|
-- Gather units based on config, similar to PartyChanged
|
|
if HealBot_Config.GroupHeals == 1 then
|
|
for _, unit in ipairs(HealBot_Action_HealGroup) do
|
|
table.insert(unitsToCheck, unit)
|
|
end
|
|
end
|
|
|
|
if HealBot_Config.TankHeals == 1 and GetNumRaidMembers() > 0 and CT_RA_MainTanks then
|
|
for j = 1, 10 do
|
|
if CT_RA_MainTanks[j] then
|
|
for k = 1, GetNumRaidMembers() do
|
|
local unit = "raid" .. k
|
|
local skip = false
|
|
if UnitInParty(unit) and HealBot_Config.GroupHeals == 1 and not UnitIsUnit(unit, "player") then
|
|
skip = true
|
|
end
|
|
if not skip and UnitName(unit) == CT_RA_MainTanks[j] then
|
|
table.insert(unitsToCheck, unit)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if HealBot_Config.TargetHeals == 1 then
|
|
for _, unit in ipairs(HealBot_Action_HealTarget) do
|
|
table.insert(unitsToCheck, unit)
|
|
end
|
|
table.insert(unitsToCheck, "target")
|
|
end
|
|
|
|
if HealBot_Config.EmergencyHeals == 1 then
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
local unit = "raid" .. j
|
|
if not (UnitInParty(unit) and HealBot_Config.GroupHeals == 1) then
|
|
table.insert(unitsToCheck, unit)
|
|
end
|
|
end
|
|
else
|
|
for j = 1, 4 do
|
|
table.insert(unitsToCheck, "party" .. j)
|
|
end
|
|
table.insert(unitsToCheck, "player")
|
|
end
|
|
end
|
|
|
|
if HealBot_Config.PetHeals == 1 then
|
|
if GetNumRaidMembers() > 0 then
|
|
for j = 1, 40 do
|
|
table.insert(unitsToCheck, "raidpet" .. j)
|
|
end
|
|
else
|
|
for j = 1, 4 do
|
|
table.insert(unitsToCheck, "partypet" .. j)
|
|
end
|
|
table.insert(unitsToCheck, "pet")
|
|
end
|
|
end
|
|
|
|
for _, unit in ipairs(unitsToCheck) do
|
|
if not HealBot_Action_UnitButtons[unit] and HealBot_MayHeal(unit) then
|
|
HealBot_Action_AppendUnit(unit)
|
|
end
|
|
end
|
|
HealBot_ReleaseTable(unitsToCheck)
|
|
end
|
|
|
|
local HealBot_PlayerHoTsListFrame = nil
|
|
local HealBot_PlayerHoTFrames = {}
|
|
local HealBot_PlayerHoTs_ListCache = {}
|
|
HealBot_ActiveHoTUnitMap = {} -- unitID -> { [texture] = timeLeft }
|
|
|