initial commit
This commit is contained in:
Executable
+527
@@ -0,0 +1,527 @@
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-- Handle displaying all the fish in their habitats
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FishingBuddy.Locations = {};
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local NUM_THINGIES_DISPLAYED = 20;
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FishingBuddy.Locations.FRAME_THINGIEHEIGHT = 16;
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local Collapsed = false;
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local LocationLineSelected = 0;
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local LocationLines = {};
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local LocationLastLine = 1;
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local function MakeInfo(line, level, collapsible, expanded, hasicon, text, extra, index, id)
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if ( not LocationLines[line] ) then
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LocationLines[line] = {};
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end
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LocationLines[line].level = level;
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LocationLines[line].collapsible = collapsible;
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LocationLines[line].expanded = expanded;
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LocationLines[line].hasicon = hasicon;
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LocationLines[line].text = text;
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LocationLines[line].extra = extra;
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if ( index ) then
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LocationLines[line].index = index;
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else
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LocationLines[line].index = text;
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end
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LocationLines[line].id = id;
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LocationLines[line].valid = true;
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end
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local function CountLocationLines()
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local linecount = 0;
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local j = 1;
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local limit = LocationLastLine;
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while ( j <= limit ) do
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local info = LocationLines[j];
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j = j + 1;
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if ( info and info.valid ) then
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linecount = linecount + 1;
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if ( info.collapsible and not info.expanded ) then
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local i2 = LocationLines[j];
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while ( i2 and (i2.level > info.level) ) do
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j = j + 1;
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i2 = LocationLines[j];
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end
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end
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end
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end
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-- there's a zero-based vs. one-based bug here, somewhere
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if ( linecount > NUM_THINGIES_DISPLAYED and
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limit >= table.getn(LocationLines)) then
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linecount = linecount + 1;
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end
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-- FishingBuddy.Debug("Count "..linecount.." limit "..limit);
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return linecount;
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end
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local function FishiesChanged()
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local fh = FishingBuddy_Info["FishingHoles"];
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local ff = FishingBuddy_Info["Fishies"];
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local line = 1
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local fishcount = table.getn(FishingBuddy.SortedFishies);
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local zonetotals = {};
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for i=1,fishcount,1 do
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local fishid = FishingBuddy.SortedFishies[i].id;
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local fishname = ff[fishid].name;
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local locsort = {};
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local total = 0;
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for zone in FishingBuddy.ByFishie[fishid] do
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if ( not zonetotals[zone] ) then
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local fi = nil;
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for z in fh do
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if ( fh[z][zone] ) then
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fi = fh[z][zone];
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break;
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end
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end
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if ( fi ) then
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local tot = 0;
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for f in fi do
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tot = tot + fi[f];
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end
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zonetotals[zone] = tot;
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end
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end
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local count = FishingBuddy.ByFishie[fishid][zone];
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local info = {};
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info.text = zone;
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info.count = count;
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info.total = zonetotals[zone];
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if ( not info.total or info.total == 0) then
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info.total = 1;
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end
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tinsert(locsort, info);
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total = total + count;
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end
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local extra = " ("..total.." total";
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if ( ff[fishid].level ) then
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extra = extra..", "..ff[fishid].level;
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end
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extra = extra..")";
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MakeInfo(line, 0, true, true, true, fishname, extra, nil, fishid);
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line = line + 1;
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FishingBuddy.FishSort(locsort);
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for j=1,table.getn(locsort),1 do
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local zone = locsort[j].text;
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local amount = locsort[j].count;
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local total = locsort[j].total;
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local percent = format("%.1f", ( amount / total ) * 100);
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MakeInfo(line, 1, false, false, false, zone, " ("..amount..", "..percent.."%)");
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line = line + 1;
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end
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end
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LocationLastLine = line;
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end
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local function BothLocationsChanged()
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local fh = FishingBuddy_Info["FishingHoles"];
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local ff = FishingBuddy_Info["Fishies"];
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local sorted = FishingBuddy.SortedZones;
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local line = 1;
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local zonecount = table.getn(sorted);
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for i=1,zonecount,1 do
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local zone = sorted[i];
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local where = zone;
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MakeInfo(line, 0, true, true, false, zone, nil, where);
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line = line + 1;
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local subsorted = FishingBuddy.SortedByZone[zone];
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local subcount = table.getn(subsorted);
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for s=1,subcount,1 do
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local subzone = subsorted[s];
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local count, total = FishingBuddy.FishCount(zone, subzone);
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where = zone.."."..subzone;
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local extra = " ("..count.." types, "..total.." total)";
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if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
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extra = extra.." ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
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end
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if ( fh[zone][subzone] ) then
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MakeInfo(line, 1, true, true, false, subzone, extra, where);
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line = line + 1;
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local fishsort = {};
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for fishid in fh[zone][subzone] do
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local info = {};
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info.id = fishid;
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info.text = ff[fishid].name;
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info.count = fh[zone][subzone][fishid];
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tinsert(fishsort, info);
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end
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FishingBuddy.FishSort(fishsort);
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for j=1,table.getn(fishsort),1 do
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local fishie = fishsort[j].text;
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local id = fishsort[j].id;
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local amount = fishsort[j].count;
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local percent = format("%.1f", ( amount / total ) * 100);
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MakeInfo(line, 2, false, false, true, fishie, " ("..percent.."%)", nil, id);
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line = line + 1;
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end
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end
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end
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end
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LocationLastLine = line;
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end
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local function SubZonesChanged()
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local fh = FishingBuddy_Info["FishingHoles"];
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local ff = FishingBuddy_Info["Fishies"];
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local mapping = {};
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for zone in fh do
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for subzone in fh[zone] do
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mapping[subzone] = zone;
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end
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end
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local line = 1;
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local zonecount = table.getn(FishingBuddy.SortedSubZones);
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for i=1,zonecount,1 do
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local subzone = FishingBuddy.SortedSubZones[i];
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local zone = mapping[subzone];
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local extra = nil;
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if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
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extra = " ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
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end
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MakeInfo(line, 0, true, true, false, subzone, extra);
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line = line + 1;
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local zone = mapping[subzone];
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local count, total = FishingBuddy.FishCount(zone, subzone);
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local fishsort = {};
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for fishid in fh[zone][subzone] do
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local info = {};
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info.id = fishid;
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info.text = ff[fishid].name;
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info.count = fh[zone][subzone][fishid];
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tinsert(fishsort, info);
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end
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FishingBuddy.FishSort(fishsort);
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for j=1,table.getn(fishsort),1 do
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local id = fishsort[j].id;
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local fishie = fishsort[j].text;
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local amount = fishsort[j].count;
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local percent = format("%.1f", ( amount / total ) * 100);
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MakeInfo(line, 1, false, false, true, fishie, " ("..percent.."%)", nil, id);
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line = line + 1;
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end
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end
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LocationLastLine = line;
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end
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local function LinesChanged()
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if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
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if ( FishingBuddy.GetSetting("ShowLocationZones") == 1 ) then
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BothLocationsChanged();
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else
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SubZonesChanged();
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end
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else
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FishiesChanged();
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end
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for i=LocationLastLine,table.getn(LocationLines) do
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local info = LocationLines[i];
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if ( info ) then
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info.valid = false;
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end
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end
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FishingLocationsFrame.valid = true;
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end
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-- local MOUSEWHEEL_DELAY = 0.1;
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-- local lastScrollTime = nil;
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-- function FishingLocationsFrame_OnMouseWheel(value)
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-- local now = GetTime();
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-- if ( not lastScrollTime ) then
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-- lastScrollTime = now - 0.2;
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-- end
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-- if ( (now - lastScrollTime) > MOUSEWHEEL_DELAY ) then
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-- -- call the old mouse wheel function somehow?
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-- end
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-- end
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function FishingLocationsFrame_SetSelection(id, line)
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local info = LocationLines[line];
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FishingLocationHighlightFrame:Hide();
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if info then
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if ( info.collapsible ) then
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info.expanded = not info.expanded;
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else
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LocationLineSelected = line;
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FishingLocationHighlightFrame:SetPoint ( "TOPLEFT" , getglobal("FishingLocations"..id):GetName() , "TOPLEFT" , 5 , 0 )
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FishingLocationHighlightFrame:Show()
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end
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end
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end
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function FishingLocationsFrame_MoveButtonText(i, what)
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local relativeTo = "FishingLocations"..i..what;
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local textfield = getglobal("FishingLocations"..i.."Text");
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textfield:SetPoint("LEFT", relativeTo, "RIGHT", 2, 0);
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textfield = getglobal("FishingLocations"..i.."HighlightText");
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textfield:SetPoint("LEFT", relativeTo, "RIGHT", 2, 0);
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end
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FishingBuddy.Locations.Update = function(forced)
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if ( not FishingLocationsFrame:IsVisible() ) then
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return;
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end
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if ( forced or not FishingLocationsFrame.valid ) then
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LinesChanged();
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end
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local offset = FauxScrollFrame_GetOffset(FishingLocsScrollFrame);
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FauxScrollFrame_Update( FishingLocsScrollFrame, CountLocationLines(),
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NUM_THINGIES_DISPLAYED,
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FishingBuddy.Locations.FRAME_THINGIEHEIGHT );
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local lastlevel = 0;
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FishingLocationHighlightFrame:Hide();
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local j = 1;
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local o = 1;
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while ( o < offset ) do
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local info = LocationLines[j];
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if ( info ) then
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j = j + 1;
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o = o + 1;
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if ( info.collapsible and not info.expanded ) then
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local i2 = LocationLines[j];
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while ( i2 and i2.level > info.level ) do
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j = j + 1;
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i2 = LocationLines[j];
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end
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end
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end
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end
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for i = 1,NUM_THINGIES_DISPLAYED,1 do
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local locButton = getglobal ( "FishingLocations"..i );
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if ( LocationLines[j] ) then
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local icon = getglobal("FishingLocations"..i.."Icon");
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local icontex = getglobal("FishingLocations"..i.."IconTexture");
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local info = LocationLines[j];
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locButton.id = i;
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locButton.line = j;
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local leveloffset = (info.level - lastlevel)*16;
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if ( i == 1 ) then
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locButton:SetPoint("TOPRIGHT", "FishingLocsScrollFrame", "TOPLEFT", leveloffset, 0);
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else
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local t = i - 1;
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locButton:SetPoint("TOPLEFT", "FishingLocations"..t, "BOTTOMLEFT", leveloffset, 0);
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end
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lastlevel = info.level;
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local text = info.text;
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if text and info.extra then
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text = text .. info.extra;
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end
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locButton:SetText( text );
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icon:ClearAllPoints();
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if ( info.collapsible ) then
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icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 21, 0);
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locButton:SetTextColor( 1, 0.82, 0 );
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if ( info.expanded ) then
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locButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
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else
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locButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
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end
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getglobal("FishingLocations"..i.."Highlight"):SetTexture("Interface\\Buttons\\UI-PlusButton-Hilight");
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getglobal("FishingLocations"..i):UnlockHighlight();
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else
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icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 3, 0);
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locButton:SetTextColor( .5, .5, .5 );
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locButton:SetNormalTexture("");
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getglobal("FishingLocations"..i.."Highlight"):SetTexture("");
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-- Place the highlight and lock the highlight state
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if ( LocationLineSelected == j ) then
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FishingLocationHighlightFrame:SetPoint("TOPLEFT", "FishingLocations"..i, "TOPLEFT", 21, 0);
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FishingLocationHighlightFrame:Show();
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locButton:LockHighlight();
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else
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locButton:UnlockHighlight();
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end
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end
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locButton.tooltip = nil;
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if ( info.hasicon ) then
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local item, texture, _, _, _ = FishingBuddy.GetFishie(info.id);
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locButton.item = item;
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locButton.name = info.text;
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if( texture ) then
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icontex:SetTexture(texture);
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icon:Show();
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icontex:Show();
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end
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FishingLocationsFrame_MoveButtonText(i, "Icon");
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else
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locButton.item = nil;
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locButton.name = nil;
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icontex:SetTexture("");
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icontex:Hide();
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icon:Hide();
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FishingLocationsFrame_MoveButtonText(i, "Highlight");
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end
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locButton:Show();
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j = j + 1;
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if ( info.collapsible and not info.expanded ) then
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local i2 = LocationLines[j];
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while ( i2 and (i2.level > info.level) ) do
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j = j + 1;
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i2 = LocationLines[j];
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end
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end
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else
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locButton:Hide();
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locButton.id = nil;
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locButton.line = nil;
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end
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end
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if LocationLines then
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-- Set the expand/collapse all button texture
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local numHeaders = 0;
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local notExpanded = 0;
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for i=1,table.getn(LocationLines),1 do
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local j = i + offset;
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local info = LocationLines[j];
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if ( info and info.collapsible ) then
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numHeaders = numHeaders + 1;
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if ( not info.expanded ) then
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notExpanded = notExpanded + 1;
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end
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end
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end
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FishingLocationsCollapseAllButton:Show();
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-- If all headers are not expanded then show collapse button, otherwise show the expand button
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if ( notExpanded ~= numHeaders ) then
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Collapsed = false;
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FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
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else
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Collapsed = true;
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FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
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end
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else
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FishingLocationsCollapseAllButton:Hide();
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end
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end
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FishingBuddy.Locations.Button_OnClick = function(button)
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if ( button == "LeftButton" ) then
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if( IsShiftKeyDown() and this.item ) then
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FishingBuddy.ChatLink(this.item, this.name, this.color);
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elseif ( this.id and this.line ) then
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FishingLocationsFrame_SetSelection(this.id, this.line);
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FishingBuddy.Locations.Update();
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end
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end
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end
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function FishingLocationsCollapseAllButton_OnClick()
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if not Collapsed then
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FishingLocsScrollFrameScrollBar:SetValue(0);
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LocationLineSelected = 1;
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end
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for _,info in LocationLines do
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info.expanded = Collapsed;
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end
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Collapsed = not Collapsed;
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FishingBuddy.Locations.Update();
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end
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FishingBuddy.Locations.Button_OnEnter = function()
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if( GameTooltip.finished ) then
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return;
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end
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if( this.item or this.tooltip ) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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if ( this.item and this.item ~= "" ) then
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local link = "item:"..this.item;
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local n,l,_,_,_,_,_,_ = GetItemInfo(link);
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if ( n and l ) then
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GameTooltip:SetHyperlink(link);
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else
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this.tooltip = {}
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this.tooltip[1] = { ["text"] = this.name };
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this.tooltip[2] = { ["text"] = FishingBuddy.NOTLINKABLE, ["r"] = 1.0, ["g"] = 0, ["b"] = 0 };
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FishingBuddy.AddTooltip(this.tooltip);
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this.item = nil;
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end
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elseif ( this.tooltip ) then
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FishingBuddy.AddTooltip(this.tooltip, 1, 1, 1);
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end
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GameTooltip.finished = 1;
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GameTooltip:Show();
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end
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end
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FishingBuddy.Locations.Button_OnLeave = function()
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GameTooltip.finished = nil;
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if( this.item or this.tooltip ) then
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GameTooltip:Hide();
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end
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end
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FishingBuddy.Locations.DisplayChanged = function()
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FishingLocsScrollFrameScrollBar:SetValue(0);
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LocationLineSelected = 1;
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FishingBuddy.Locations.Update(true);
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end
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FishingBuddy.Locations.SwitchDisplay = function()
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-- backwards logic check, we're about to change...
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if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
|
||||
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWLOCATIONS);
|
||||
FishingBuddyOptionSLZ:Hide();
|
||||
FishingBuddy.SetSetting("GroupByLocation", 0);
|
||||
else
|
||||
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
|
||||
FishingBuddyOptionSLZ:Show();
|
||||
FishingBuddy.SetSetting("GroupByLocation", 1);
|
||||
end
|
||||
FishingBuddy.Locations.DisplayChanged();
|
||||
end
|
||||
|
||||
FishingBuddy.Locations.SwitchButton_OnEnter = function()
|
||||
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
|
||||
GameTooltip:SetText(FishingBuddy.SHOWFISHIES_INFO);
|
||||
else
|
||||
GameTooltip:SetText(FishingBuddy.SHOWLOCATIONS_INFO);
|
||||
end
|
||||
GameTooltip:Show();
|
||||
end
|
||||
|
||||
FishingBuddy.Locations.OnLoad = function()
|
||||
this:RegisterEvent("VARIABLES_LOADED");
|
||||
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
|
||||
-- Set up checkbox
|
||||
FishingBuddyOptionSLZ.name = "ShowLocationZones";
|
||||
FishingBuddyOptionSLZ.text = FishingBuddy.CONFIG_SHOWLOCATIONZONES_ONOFF;
|
||||
FishingBuddyOptionSLZ.tooltip = FishingBuddy.CONFIG_SHOWLOCATIONZONES_INFO;
|
||||
end
|
||||
|
||||
FishingBuddy.Locations.OnShow = function()
|
||||
if ( FishingBuddy.IsLoaded() ) then
|
||||
FishingBuddy.Locations.Update();
|
||||
end
|
||||
end
|
||||
|
||||
FishingBuddy.Locations.OnEvent = function()
|
||||
-- this crashes the client when enabled
|
||||
-- this:EnableMouseWheel(0);
|
||||
end
|
||||
|
||||
FishingBuddy.FishCount = function(zone, subzone)
|
||||
local count = 0;
|
||||
local total = 0;
|
||||
local fh = FishingBuddy_Info["FishingHoles"];
|
||||
if( fh[zone] and fh[zone][subzone] ) then
|
||||
for fishie in fh[zone][subzone] do
|
||||
count = count + 1;
|
||||
total = total + fh[zone][subzone][fishie];
|
||||
end
|
||||
end
|
||||
return count, total;
|
||||
end
|
||||
|
||||
FishingBuddy.Locations.DataChanged = function(zone, subzone, fishie)
|
||||
FishingLocationsFrame.valid = false;
|
||||
end
|
||||
Reference in New Issue
Block a user