initial commit

This commit is contained in:
anthonycoffey
2017-10-19 17:39:57 -05:00
commit 6b001ce4b4
75 changed files with 7735 additions and 0 deletions
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<Bindings>
<!-- window commands -->
<Binding name="FISHINGBUDDY_TOGGLE" header="FISHINGBUDDY_BINDINGS">
if ( keystate == "down" ) then
FishingBuddy.Command("");
end
</Binding>
<Binding name="TOGGLEFISHINGBUDDY_LOC">
if ( keystate == "down" ) then
ToggleFishingBuddyFrame("FishingLocationsFrame");
end
</Binding>
<Binding name="TOGGLEFISHINGBUDDY_OUT">
if ( keystate == "down" ) then
ToggleFishingBuddyFrame("FishingOutfitFrame");
end
</Binding>
<Binding name="TOGGLEFISHINGBUDDY_TRK">
if ( keystate == "down" ) then
ToggleFishingBuddyFrame("FishingTrackingFrame");
end
</Binding>
<Binding name="TOGGLEFISHINGBUDDY_OPT">
if ( keystate == "down" ) then
ToggleFishingBuddyFrame("FishingOptionsFrame");
end
</Binding>
<!-- commands -->
<Binding name="FISHINGBUDDY_SWITCH">
if ( keystate == "down" ) then
FishingBuddy.Command(FishingBuddy.SWITCH);
end
</Binding>
<!-- Hidden bindings -->
<Binding name="FISHINGBUDDY_PERFORMCAST" runOnUp="true" hidden="true">
if ( keystate == "up" ) then
FishingBuddy.PerformCast();
else
FishingBuddy.UpdateBindings(false);
end
</Binding>
</Bindings>
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## Interface: 11000
## Title: FishingBuddy v0.8.6h
## Notes: Help with fishing related tasks -- clothing, fish information
## Notes-deDE: Erleichtert das Angeln - Ausr\195\188stung und Fish-Infos
## Author: Sutorix-Windrunner
## OptionalDeps: OutfitDisplayFrame, Outfitter, myAddOns, Titan, InfoBar, ButtonHole
## SavedVariables: FishingBuddy_Info
## SavedVariablesPerCharacter: FishingBuddy_Player
## ModWatcherID: 104
## ModWatcherVersion: 11
FishingBuddy.xml
FishingBuddyFrame.xml
FishingOptionsFrame.xml
FishingLocationsFrame.xml
FishingOutfitFrame.xml
FishingOutfitManager.xml
FishingBuddyTitan.xml
FishingBuddyMinimap.xml
FishingBuddyInfoBar.xml
FishingExtravaganza.xml
FishingWatcher.xml
GraphHandler.xml
FishingTrackingFrame.xml
FishingDebugging.lua
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="localization.de.lua"/>
<Script file="localization.fr.lua"/>
<Script file="FishingSetup.lua"/>
<Script file="FishingBuddy.lua"/>
<Script file="FishingInit.lua"/>
<!-- Frame to handle all core events -->
<Frame name="FishingBuddyRoot" toplevel="true" enableMouse="false" movable="true" parent="UIParent" hidden="true">
<Scripts>
<OnLoad>
FishingBuddy.OnLoad();
</OnLoad>
<OnEvent>
FishingBuddy.OnEvent();
</OnEvent>
</Scripts>
</Frame>
<Frame name="FishingBuddy_RecastUpdateFrame" hidden="true">
<Scripts>
<OnUpdate>
-- FishingBuddy_RecastOnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Ui>
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local SUBFRAMES = {
["FishingLocationsFrame"] = {
["name"] = FishingBuddy.LOCATIONS_TAB,
["tooltip"] = FishingBuddy.LOCATIONS_INFO,
["toggle"] = "_LOC",
["id"] = "1",
},
["FishingOutfitFrame"] = {
["name"] = FishingBuddy.OUTFITS_TAB,
["tooltip"] = FishingBuddy.OUTFITS_INFO,
["toggle"] = "_OUT",
["id"] = "2",
},
["FishingTrackingFrame"] = {
["name"] = FishingBuddy.TRACKING_TAB,
["tooltip"] = FishingBuddy.TRACKING_INFO,
["toggle"] = "_TRK",
["id"] = "3",
},
["FishingOptionsFrame"] = {
["name"] = FishingBuddy.OPTIONS_TAB,
["tooltip"] = FishingBuddy.OPTIONS_INFO,
["toggle"] = "_OPT",
["id"] = "4",
}
};
local function DisableSubFrame(frameName)
for value,info in SUBFRAMES do
if ( value == frameName ) then
local id = info.id;
local hideframe = string.format("FishingBuddyFrameTab%d", id);
local f = getglobal(hideframe);
if ( f ) then
f:Hide();
end
id = id + 1;
f = getglobal("FishingBuddyFrameTab"..id);
if ( f ) then
f:SetPoint("LEFT", hideframe, "LEFT", 0, 0)
end
end
end
end
FishingBuddy.DisableSubFrame = DisableSubFrame;
local function ShowSubFrame(frameName)
for value,_ in SUBFRAMES do
local frame = getglobal(value);
if ( frame ) then
if ( value == frameName ) then
frame:Show()
else
frame:Hide();
end
end
end
end
function ToggleFishingBuddyFrame(tab)
if ( tab == "FishingOutfitFrame" and not OutfitDisplayFrame_OnLoad and not FishingOutfitFrame:IsVisible() ) then
return;
end
local subFrame = getglobal(tab);
if ( subFrame ) then
local id = subFrame:GetID();
PanelTemplates_SetTab(FishingBuddyFrame, id);
if ( FishingBuddyFrame:IsVisible() ) then
if ( subFrame:IsVisible() ) then
HideUIPanel(FishingBuddyFrame);
else
ShowSubFrame(tab);
end
else
ShowUIPanel(FishingBuddyFrame);
ShowSubFrame(tab);
end
end
end
local TABFRAMES = {};
function FishingBuddyFrameTab_OnClick()
ToggleFishingBuddyFrame(TABFRAMES[this:GetName()]);
PlaySound("igCharacterInfoTab");
end
function FishingBuddyFrame_OnLoad()
-- Act like Blizzard windows
UIPanelWindows["FishingBuddyFrame"] = { area = "left", pushable = 999 };
-- Close with escape key
tinsert(UISpecialFrames, "FishingBuddyFrame");
-- Tab Handling code
PanelTemplates_SetNumTabs(this, 4);
PanelTemplates_SetTab(this, 1);
this:RegisterEvent("VARIABLES_LOADED");
end
function FishingBuddyFrame_OnEvent(event)
if ( event == "VARIABLES_LOADED" ) then
-- set up mappings
for frame,info in SUBFRAMES do
local f = getglobal(frame);
if ( f ) then
f:SetID(info.id);
local tabname = "FishingBuddyFrameTab"..info.id;
TABFRAMES[tabname] = frame;
local tab = getglobal(tabname);
tab:SetText(info.name);
tab.tooltip = info.tooltip;
tab.toggle = "TOGGLEFISHINGBUDDY"..info.toggle;
else
DisableSubFrame(frame);
end
end
ToggleFishingBuddyFrame("FishingLocationsFrame");
end
end
function FishingBuddyFrame_OnShow()
FishingBuddyFramePortrait:SetTexture("Interface\\LootFrame\\FishingLoot-Icon");
FishingBuddyNameText:SetText(FishingBuddy.WINDOW_TITLE);
UpdateMicroButtons();
end
function FishingBuddyFrame_OnHide()
UpdateMicroButtons();
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingBuddyFrame.lua"/>
<Button name="FishingBuddyTabButtonTemplate" virtual="true">
<Size>
<AbsDimension x="115" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeftDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddleDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="88" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRightDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="88" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<NormalText name="$parentText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<HighlightText name="$parentHighlightText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</HighlightText>
<DisabledText name="$parentDisabledText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</DisabledText>
<HighlightTexture name="$parentHighlightTexture" file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="10" y="2"/>
</Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-10" y="2"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 4);
</OnLoad>
<OnClick>
PanelTemplates_Tab_OnClick(FishingBuddyFrame);
FishingBuddyFrameTab_OnClick();
</OnClick>
<OnShow>
PanelTemplates_TabResize(0);
getglobal(this:GetName().."HighlightTexture"):SetWidth(this:GetTextWidth() + 30);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(MicroButtonTooltipText(TEXT(this.tooltip), this.toggle),
1.0,1.0,1.0 );
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Frame name="FishingBuddySmallHeaderTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="258" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-257"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="258" y="-257"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="FishingBuddyFrame" toplevel="true" movable="true" enableMouse="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="45"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<Texture name="FishingBuddyFramePortrait">
<Size>
<AbsDimension x="58" y="58"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="9" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="FishingBuddyNameFrame">
<Size>
<AbsDimension x="109" y="12"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="6" y="232"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="FishingBuddyNameText" inherits="GameFontNormal" text="NAME">
<Size>
<AbsDimension x="300" y="12"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 1);
</OnLoad>
</Scripts>
</Frame>
<Button name="FishingBuddyCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="CENTER" relativeTo="FishingBuddyFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-44" y="-26"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 4);
</OnLoad>
</Scripts>
</Button>
<Button name="FishingBuddyFrameTab1" inherits="FishingBuddyTabButtonTemplate" id="1">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="55" y="60"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingBuddyFrameTab2" inherits="FishingBuddyTabButtonTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="FishingBuddyFrameTab1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-18" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingBuddyFrameTab3" inherits="FishingBuddyTabButtonTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="FishingBuddyFrameTab2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-18" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingBuddyFrameTab4" inherits="FishingBuddyTabButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="FishingBuddyFrameTab3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-18" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
FishingBuddyFrame_OnLoad();
</OnLoad>
<OnEvent>
FishingBuddyFrame_OnEvent(event);
</OnEvent>
<OnShow>
FishingBuddyFrame_OnShow();
</OnShow>
<OnHide>
FishingBuddyFrame_OnHide();
</OnHide>
</Scripts>
</Frame>
</Ui>
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-- InfoBar support
FishingBuddy.InfoBar = {};
FishingBuddy.InfoBar.OnLoad = function()
if ( not InfoBarFrame ) then
return;
end
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
this.info = {
name = FishingBuddy.NAME,
version = FishingBuddy.CURRENTVERSION/100,
tooltip = FishingBuddy.InfoBar.Tooltip,
};
end
FishingBuddy.InfoBar.OnClick = function(button)
if (button == "LeftButton") then
if (FishingBuddy.GetSetting("InfoBarClickToSwitch") == 1) then
FishingBuddy.Command(FishingBuddy.SWITCH);
else
FishingBuddy.Command("");
end
else
-- Toggle menu
local menu = getglobal("FishingBuddyInfoBarMenu");
menu.point = "TOPRIGHT";
menu.relativePoint = "CENTER";
local level = 1;
ToggleDropDownMenu(level, nil, menu, "IB_FishingBuddy", 0, 0);
end
end
FishingBuddy.InfoBar.OnEvent = function()
end
FishingBuddy.InfoBar.Tooltip = function()
local text = FishingBuddy.DESCRIPTION1.."\n"..FishingBuddy.DESCRIPTION2.."\n";
text = text.."|c"..FishingBuddy.Colors.GREEN;
if (FishingBuddy.GetSetting("InfoBarClickToSwitch") == 1) then
text = text..FishingBuddy.TOOLTIP_HINTSWITCH;
else
text = text..FishingBuddy.TOOLTIP_HINTTOGGLE;
end
text = text.."|r";
return text;
end
FishingBuddy.InfoBar.Menu_Initialize = function()
FishingBuddy.MakeDropDown(FishingBuddy.TITAN_CLICKTOSWITCH_ONOFF,
"InfoBarClickToSwitch");
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingBuddyInfoBar.lua"/>
<!-- InfoBar support -->
<Button name="IB_FishingBuddy" inherits="IB_BaseFrame" parent="InfoBarFrame">
<Size>
<AbsDimension x="16" y="16" />
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" file="Interface\AddOns\FishingBuddy\Icons\Fishing-Icon">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" />
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="FishingBuddyInfoBarMenu" inherits="UIDropDownMenuTemplate">
<Scripts>
<OnLoad>
this:SetFrameLevel(0);
UIDropDownMenu_SetWidth(180);
</OnLoad>
<OnShow>
UIDropDownMenu_Initialize(this, FishingBuddy.InfoBar.Menu_Initialize, "MENU");
</OnShow>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
FishingBuddy.InfoBar.OnLoad();
</OnLoad>
<OnClick>
FishingBuddy.InfoBar.OnClick(arg1);
</OnClick>
</Scripts>
</Button>
</Ui>
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-- Minimap Button Handling
FishingBuddy.UseButtonHole = function()
if ( ButtonHole and FishingBuddy.GetSetting("UseButtonHole") == 1 ) then
return true;
else
return false;
end
end
FishingBuddy.Minimap = {};
FishingBuddy.Minimap.OnLoad = function()
this:RegisterEvent("VARIABLES_LOADED");
end
FishingBuddy.Minimap.OnEvent = function()
if ( FishingBuddy.UseButtonHole() ) then
local info = {};
info.id=FishingBuddy.ID;
info.name=FishingBuddy.NAME;
info.tooltip=FishingBuddy.DESCRIPTION;
info.buttonFrame="FishingBuddyMinimapFrame";
info.updateFunction="FishingBuddyMinimapButton_MoveButton";
ButtonHole.application.RegisterMod(info);
elseif ( ButtonHole ) then
-- hack, hack, hack
local playerName = UnitName("player");
if ( ButtonHoleConfig[playerName] and
ButtonHoleConfig[playerName].visibleMod == FishingBuddy.ID ) then
ButtonHoleConfig[playerName].visibleMod = nil;
end
end
end
FishingBuddy.Minimap.Button_OnLoad = function()
this:SetFrameLevel(this:GetFrameLevel()+1)
this:RegisterForClicks("LeftButtonDown", "RightButtonDown");
this:RegisterEvent("VARIABLES_LOADED");
end
FishingBuddy.Minimap.Button_OnClick = function(button)
if ( button == "RightButton" ) then
-- Toggle menu
local menu = getglobal("FishingBuddyMinimapMenu");
menu.point = "TOPRIGHT";
menu.relativePoint = "CENTER";
local level = 1;
ToggleDropDownMenu(level, nil, menu, "FishingBuddyMinimapButton", 0, 0);
elseif ( FishingBuddy.GetSetting("MinimapClickToSwitch") == 1 ) then
FishingBuddy.Command(FishingBuddy.SWITCH);
else
FishingBuddy.Command("");
end
end
FishingBuddyMinimapButton_MoveButton = function()
if ( FishingBuddy.IsLoaded() ) then
local where = FishingBuddy.GetSetting("MinimapButtonPosition");
FishingBuddyMinimapFrame:ClearAllPoints();
FishingBuddyMinimapFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT",
52 - (80 * cos(where)),
(80 * sin(where)) - 52);
end
end
FishingBuddy.UpdateMinimap = function()
FishingBuddyMinimapButton_MoveButton();
if ( FishingBuddy.GetSetting("MinimapButtonVisible") == 1 and
Minimap:IsVisible() ) then
FishingBuddyMinimapButton:EnableMouse(true);
FishingBuddyMinimapButton:Show();
FishingBuddyMinimapFrame:Show();
else
FishingBuddyMinimapButton:EnableMouse(false);
FishingBuddyMinimapButton:Hide();
FishingBuddyMinimapFrame:Hide();
end
end
FishingBuddy.Minimap.Button_OnEvent = function()
FishingBuddy.UpdateMinimap();
end
FishingBuddy.Minimap.Button_OnEnter = function()
if ( GameTooltip.finished ) then
return;
end
if ( FishingBuddy.GetSetting("UseButtonHole") == 0 ) then
GameTooltip.finished = 1;
GameTooltip:SetOwner(FishingBuddyMinimapFrame, "ANCHOR_LEFT");
GameTooltip:AddLine(FishingBuddy.NAME);
GameTooltip:AddLine(FishingBuddy.DESCRIPTION,.8,.8,.8,1);
GameTooltip:Show();
end
end
FishingBuddy.Minimap.Button_OnLeave = function()
GameTooltip:Hide();
GameTooltip.finished = nil;
end
function FishingBuddy_ToggleMinimap()
FishingBuddy.SavedToggleMinimap();
FishingBuddy.UpdateMinimap();
end
FishingBuddy.Minimap.Menu_Initialize = function()
FishingBuddy.MakeDropDown(FishingBuddy.TITAN_CLICKTOSWITCH_ONOFF,
"MinimapClickToSwitch");
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingBuddyMinimap.lua"/>
<Frame name="FishingBuddyMinimapFrame" parent="Minimap" enableMouse="false" frameStrata="MEDIUM" hidden="true">
<Size>
<AbsDimension x="33" y="33"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="Minimap" relativePoint="CENTER"/>
</Anchors>
<Frames>
<Frame name="FishingBuddyMinimapMenu" inherits="UIDropDownMenuTemplate">
<Scripts>
<OnLoad>
this:SetFrameLevel(0);
UIDropDownMenu_SetWidth(180);
</OnLoad>
<OnShow>
UIDropDownMenu_Initialize(this, FishingBuddy.Minimap.Menu_Initialize, "MENU");
</OnShow>
</Scripts>
</Frame>
<Button name="FishingBuddyMinimapButton">
<Size>
<AbsDimension x="33" y="33"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="FishingBuddyMinimapIcon" file="Interface\LootFrame\FishingLoot-Icon">
<Size>
<AbsDimension x="18" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\Minimap\MiniMap-TrackingBorder">
<Size>
<AbsDimension x="52" y="52"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
FishingBuddy.Minimap.Button_OnLoad();
</OnLoad>
<OnClick>
FishingBuddy.Minimap.Button_OnClick(arg1);
</OnClick>
<OnEvent>
FishingBuddy.Minimap.Button_OnEvent();
</OnEvent>
<OnEnter>
FishingBuddy.Minimap.Button_OnEnter();
</OnEnter>
<OnLeave>
FishingBuddy.Minimap.Button_OnLeave();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
FishingBuddy.Minimap.OnLoad();
</OnLoad>
<OnEvent>
FishingBuddy.Minimap.OnEvent();
</OnEvent>
</Scripts>
</Frame>
</Ui>
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-- Titan Panel support
FishingBuddy.Titan = {};
FishingBuddy.Titan.OnLoad = function()
if not TitanPanelButton_UpdateButton then
return;
end
this.registry = {
id = FishingBuddy.ID,
menuText = FishingBuddy.NAME,
version = FishingBuddy.VERSION,
category = "Profession",
icon = "Interface\\AddOns\\FishingBuddy\\Icons\\Fishing-Icon",
iconWidth = 16,
tooltipTitle = FishingBuddy.NAME,
tooltipTextFunction = "TitanPanelFishingBuddyButton_GetTooltipText",
savedVariables = {
ShowIcon = 1,
}
};
this:RegisterEvent("PLAYER_ENTERING_WORLD");
end
FishingBuddy.Titan.OnClick = function(button)
if (button == "LeftButton") then
if (FishingBuddy.GetSetting("TitanClickToSwitch") == 1) then
FishingBuddy.Command(FishingBuddy.SWITCH);
else
FishingBuddy.Command("");
end
end
end
FishingBuddy.Titan.OnEvent = function()
if TitanPanelButton_UpdateButton then
TitanPanelButton_UpdateButton(FishingBuddy.ID);
TitanPanelButton_UpdateTooltip();
end
end
function TitanPanelFishingBuddyButton_GetTooltipText()
local text = FishingBuddy.DESCRIPTION1.."\n"..FishingBuddy.DESCRIPTION2.."\n";
if (FishingBuddy.GetSetting("TitanClickToSwitch") == 1) then
text = text..TitanUtils_GetGreenText(FishingBuddy.TOOLTIP_HINTSWITCH);
else
text = text..TitanUtils_GetGreenText(FishingBuddy.TOOLTIP_HINTTOGGLE);
end
return text;
end
function TitanPanelRightClickMenu_PrepareFishingBuddyMenu()
TitanPanelRightClickMenu_AddTitle(TitanPlugins[FishingBuddy.ID].menuText);
FishingBuddy.MakeDropDown(FishingBuddy.TITAN_CLICKTOSWITCH_ONOFF, "TitanClickToSwitch");
TitanPanelRightClickMenu_AddSpacer();
TitanPanelRightClickMenu_AddCommand(TITAN_PANEL_MENU_HIDE,
FishingBuddy.ID,
TITAN_PANEL_MENU_FUNC_HIDE);
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingBuddyTitan.lua"/>
<!-- Titan Panel support -->
<Frame parent="UIParent">
<Frames>
<Button name="TitanPanelFishingBuddyButton" inherits="TitanPanelIconTemplate" frameStrata="FULLSCREEN" toplevel="true">
<Scripts>
<OnLoad>
if TitanPanelButton_OnLoad then
FishingBuddy.Titan.OnLoad();
TitanPanelButton_OnLoad();
end
</OnLoad>
<OnEvent>
FishingBuddy.Titan.OnEvent();
</OnEvent>
<OnClick>
FishingBuddy.Titan.OnClick(arg1);
TitanPanelButton_OnClick(arg1);
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>
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-- outfit debugging functions
FishingBuddy.Commands["outfit"] = {};
FishingBuddy.Commands["outfit"].func =
function(what)
if ( what ) then
if ( what == FishingBuddy.RESET ) then
FishingBuddy.SetWasWearing(nil);
elseif ( what == "dump" ) then
FishingBuddy.Debug("Outfit");
FishingBuddy.Dump(FishingBuddy.GetOutfit());
FishingBuddy.Debug("Was Wearing");
FishingBuddy.Dump(FishingBuddy.GetWasWearing());
end
end
return true;
end;
-- test the extravaganze school marking functions
-- need to expand this for 1.9 if we can tell automatically
FishingBuddy.Commands["mark"] = {};
FishingBuddy.Commands["mark"].func =
function(what)
if ( what == "reset" ) then
FishingBuddy_Info["Schools"] = nil;
elseif ( what == "debug" ) then
local hour,_ = GetGameTime();
local day = date("%w");
FishingBuddy.Extravaganza.Debug(day, hour, GetRealZoneText());
elseif ( what == "dump" ) then
FishingBuddy.Extravaganza.Dump();
else
FishingBuddy.Extravaganza.MarkSchool();
end
return true;
end;
-- random debugging code, likely out of date
FishingBuddy.Commands["debug"] = {};
FishingBuddy.Commands["debug"].func =
function(what)
if ( what ) then
if ( what == "on" ) then
FishingBuddy_Debugging = 1;
elseif ( what == "reset" ) then
FishingBuddy_Info["Testing"] = nil;
elseif ( what == "test" ) then
local STVInfo = { scale = 0.18128603034401, xoffset = 0.39145470225916, yoffset = 0.79412224886668 };
local xscale = 10448.3;
local yscale = 7072.7;
local playerX, playerY = GetPlayerMapPosition("player");
local x = playerX * STVInfo.scale + STVInfo.xoffset;
local y = playerY * STVInfo.scale + STVInfo.yoffset;
FishingBuddy.Print("PlayerMap: %f, %f", x, y);
for idx=1,10 do
playerY = playerY + 0.01;
local dx = playerX * STVInfo.scale + STVInfo.xoffset;
local dy = playerY * STVInfo.scale + STVInfo.yoffset;
local dist = math.sqrt((dx*xscale*dx*xscale)+(dy*yscale*dy*yscale));
FishingBuddy.Print("PlayerMap: %f, %f - %f", dx, dy, dist);
end
else
local func = getglobal("FishingBuddy_Localize_"..what);
if ( func ) then
func();
else
FishingBuddy_Debugging = 0;
end
end
end
return true;
end;
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-- Support for the Extravaganza
--
-- Map support liberally borrowed from GuildMap, by Bru on Blackhand
FishingBuddy.Extravaganza = {};
local NUMMINIPOIS = 10;
local ICONPATH = "Interface\\AddOns\\FishingBuddy\\Icons\\";
local CLOSEENOUGH = 10.0;
-- the actual names don't matter, except to help make sure I've got 'em all
local ExtravaganzaFish = {};
ExtravaganzaFish[19807] = "Speckled Tastyfish";
ExtravaganzaFish[19806] = "Dezian Queenfish";
ExtravaganzaFish[19805] = "Keefer's Angelfish";
-- makes you wonder what item 19804 is, doesn't it...
ExtravaganzaFish[19803] = "Brownell's Blue Striped Racer";
local UPDATETIME_SCHOOLS = 0.1;
local UPDATETIME_COUNTER = 60.0;
local STVUpdateTimer = 0;
local numCaught = 0;
local tastyfish_id = 19807;
local tastyfish;
-- convert zone coords into minimap coords
local STVInfo = { scale = 0.18128603034401,
xoffset = 0.39145470225916, yoffset = 0.79412224886668 };
local ZoomScale = {};
ZoomScale[0] = { xscale = 10448.3, yscale = 7072.7 };
ZoomScale[1] = { xscale = 12160.5, yscale = 8197.8 };
ZoomScale[2] = { xscale = 14703.1, yscale = 9825.0 };
ZoomScale[3] = { xscale = 18568.7, yscale = 12472.2 };
ZoomScale[4] = { xscale = 24390.3, yscale = 15628.5 };
ZoomScale[5] = { xscale = 37012.2, yscale = 25130.6 };
local function GetSTVPosition()
local x, y = GetPlayerMapPosition("player");
x = (x * STVInfo.scale) + STVInfo.xoffset;
y = (y * STVInfo.scale) + STVInfo.yoffset;
return x, y;
end
-- stolen directly from GuildMap
local function GetAngleIcon(x, y)
local angle = asin(x / 57);
if (x <= 0 and y <= 0) then
angle = 180 - angle;
elseif (x <= 0 and y > 0) then
angle = 360 + angle;
elseif (x > 0 and y >= 0) then
angle = angle;
else
angle = 180 - angle;
end
local fileNumber = math.floor((angle / 10) + 0.5) * 10;
if (fileNumber == 360) then
fileNumber = 0;
end
return ICONPATH.."MiniMapArrow"..fileNumber;
end
local function PlotPOI(index, x, y)
local poi = getglobal("FishingExtravaganzaMini"..index);
if ( poi ) then
if ( x and y ) then
local tex = getglobal("FishingExtravaganzaMini"..index.."Texture");
local zoom = ZoomScale[Minimap:GetZoom()];
x = x * zoom.xscale;
y = y * zoom.yscale;
local dist = math.sqrt(x*x + y*y);
if ( dist > 56.5 ) then
x = x * 57 / dist;
y = y * 57 / dist;
tex:SetTexture(GetAngleIcon(x, y));
tex:SetTexCoord(0.0, 1.0, 0.0, 1.0);
else
tex:SetTexture("Interface\\Minimap\\ObjectIcons");
tex:SetTexCoord(0.0, 0.25, 0.25, 0.5);
end
poi:SetPoint("CENTER", "MinimapCluster", "TOPLEFT", 107 + x, y - 92);
poi:Show();
return true;
else
poi:Hide();
end
end
return false;
end
local function CloseEnough(x1, y1, x2, y2)
local zoom = Minimap:GetZoom();
local x = (x1 - x2) * ZoomScale[zoom].xscale;
local y = (y1 - y2) * ZoomScale[zoom].yscale;
if (sqrt( (x * x) + (y * y) ) > 56.5) then
return; -- false
end
return true;
end
local function GetMinimapDistance(x1, y1, x2, y2)
local zoom = ZoomScale[Minimap:GetZoom()];
local dx = (x1 - x2) * zoom.xscale;
local dy = (y1 - y2) * zoom.yscale;
return math.sqrt(dx*dx+dy*dy);
end
local function FindClosest(row, x, y)
local dist;
local didx;
for idx=1,table.getn(row) do
local t = row[idx];
local dx = (t.x - x);
local dy = (t.y - y);
local d = dx*dx + dy*dy;
if ( not dist ) then
dist = d;
didx = idx;
elseif ( d < dist ) then
dist = d;
didx = idx;
end
end
if ( dist and didx ) then
local t = row[didx];
dist = GetMinimapDistance(t.x, t.y, x, y);
end
return didx, dist;
end
local function GetNearestTen(x, y, dir)
local r = math.floor(y * 100);
local found = 1;
local limit = 10;
local locations = {};
if ( FishingBuddy_Info["Schools"] ) then
while ( r >=0 and r <100 ) do
local iy = string.format("%d", r);
local dist;
local row = FishingBuddy_Info["Schools"][iy];
if ( row ) then
local rowsize = table.getn(row);
if ( rowsize > 5 and limit < 11 ) then
limit = limit + rowsize - 5;
end
for idx=1,rowsize do
local t = row[idx];
local dist = GetMinimapDistance(t.x, t.y, x, y);
tinsert(locations, { dist = dist, x = t.x, y = t.y });
found = found + 1;
if ( found >= limit ) then
return locations;
end
end
end
r = r + dir;
end
end
return locations;
end
-- save a school location
local function MarkSchool()
if ( not FishingBuddy_Info["Schools"] ) then
FishingBuddy_Info["Schools"] = {};
end
local x, y = GetSTVPosition();
local iy = string.format("%d", y * 100);
if ( not FishingBuddy_Info["Schools"][iy] ) then
FishingBuddy_Info["Schools"][iy] = { { x = x, y = y } };
else
local idx, dist = FindClosest(FishingBuddy_Info["Schools"][iy], x, y);
if ( dist > CLOSEENOUGH ) then
tinsert(FishingBuddy_Info["Schools"][iy], { x = x, y = y });
STVUpdateTimer = 0;
else
-- average something? that will cascade, which might be okay
-- or do we store them all during the contest and average later?
-- i.e. store 'close ones' in a separate place and then clean up
-- later
end
end
end
-- let an external entity forcibly mark a school
FishingBuddy.Extravaganza.MarkSchool = function()
local zone, subzone = FishingBuddy.GetZoneInfo();
if ( zone == FishingBuddy.STVZONENAME ) then
MarkSchool();
end
end
-- Sunday, 2pm
local STVDay = "0";
local STVStartHour = 14;
-- Should we display the extravaganza message?
local function IsTime(activate)
local showit = false;
if ( FishingBuddy.IsLoaded() ) then
if ( FishingBuddy.GetSetting("STVTimer") == 1 ) then
local mhour = date("%H");
local hour,minute = GetGameTime();
local day = date("%w");
-- Is it Sunday?
if ( day == STVDay and
(hour >= (STVStartHour-2) and hour <(STVStartHour+2))) then
showit = true;
end
end
end
if ( showit ) then
if ( activate ) then
FishingExtravaganzaFrame:Show();
end
elseif ( FishingExtravaganzaFrame:IsVisible() or
FishingExtravaganzaMini1:IsVisible() ) then
FishingExtravaganzaFrame:Hide();
for idx=1,NUMMINIPOIS do
PlotPOI(idx);
end
end
return showit;
end
FishingBuddy.Extravaganza.IsTime = IsTime;
local function UpdatePOI()
local x, y = GetSTVPosition();
local loc1 = GetNearestTen(x, y, -1);
local loc2 = GetNearestTen(x, y+0.01, 1);
local func = function(a, b) return a.dist < b.dist; end;
for idx=1,table.getn(loc2) do
tinsert(loc1, loc2[idx]);
end
table.sort(loc1, func);
for idx=1,NUMMINIPOIS do
local t = loc1[idx];
if ( t ) then
PlotPOI(idx, t.x - x, y - t.y);
else
PlotPOI(idx);
end
end
end
-- Check for mouse down event for dragging frame.
FishingBuddy.Extravaganza.OnDragStart = function(arg1)
if (arg1 == "LeftButton") then
FishingExtravaganzaFrame:StartMoving();
FishingExtravaganzaFrame.isMoving = true;
end
end
-- Check for drag stop event to stop dragging.
FishingBuddy.Extravaganza.OnDragStop = function(arg1)
if (arg1 == "LeftButton") then
FishingExtravaganzaFrame:StopMovingOrSizing();
FishingExtravaganzaFrame.isMoving = false;
end
end
-- Handle watching the loot
FishingBuddy.Extravaganza.OnLoad = function()
this:RegisterEvent("PLAYER_LOGIN");
this:RegisterEvent("ZONE_CHANGED_NEW_AREA");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterForDrag("LeftButton");
this:Hide();
end
FishingBuddy.Extravaganza.OnEvent = function()
local zone, subzone = FishingBuddy.GetZoneInfo();
if ( event == "ZONE_CHANGED_NEW_AREA" or event == "PLAYER_LOGIN" ) then
if ( zone == FishingBuddy.STVZONENAME and IsTime() ) then
this:RegisterEvent("LOOT_OPENED");
this:RegisterEvent("MINIMAP_UPDATE_ZOOM");
else
this:UnregisterEvent("LOOT_OPENED");
this:UnregisterEvent("MINIMAP_UPDATE_ZOOM");
end
elseif ( event == "LOOT_OPENED" ) then
if ( IsFishingLoot()) then
for index = 1, GetNumLootItems(), 1 do
if (LootSlotIsItem(index)) then
local fishlink = GetLootSlotLink(index);
local _, id, _ = FishingBuddy.SplitFishLink(fishlink);
if ( ExtravaganzaFish[id] ) then
MarkSchool();
STVUpdateTimer = 0;
if ( id == tastyfish_id ) then
numCaught = numCaught + 1;
end
end
end
end
end
elseif ( event == "MINIMAP_UPDATE_ZOOM" ) then
if ( zone == FishingBuddy.STVZONENAME ) then
if ( FishingBuddy.GetSetting("STVTimer") == 1 ) then
UpdatePOI();
end
end
elseif ( event == "VARIABLES_LOADED" ) then
local _,_,_,_,_,n = FishingBuddy.GetFishie(tastyfish_id);
if ( n ) then
tastyfish = n;
else
tastyfish = FISH;
end
IsTime(true);
this:UnregisterEvent("VARIABLES_LOADED");
end
end
FishingBuddy.Extravaganza.OnUpdate = function(elapsed)
if ( IsTime() ) then
if ( not FishingExtravaganzaFrame:IsVisible() ) then
FishingExtravaganzaFrame:Show();
end
STVUpdateTimer = STVUpdateTimer - elapsed;
if ( STVUpdateTimer < 0 ) then
local hour,minute = GetGameTime();
local minleft;
local checkhour = STVStartHour;
local line;
if ( hour >= STVStartHour ) then
line = FishingBuddy.TIMELEFT;
checkhour = checkhour + 2;
else
line = FishingBuddy.TIMETOGO;
end
minleft = (checkhour - hour)*60 - minute;
if ( minleft > 0 ) then
FishingExtravaganzaFrameButtonText:SetTextColor(0.1, 1.0, 0.1);
if ( minleft < 10 ) then
FishingExtravaganzaFrameButtonText:SetTextColor(1.0, 0.1, 0.1);
end
line = string.format(line, minleft/60, math.mod(minleft, 60),
numCaught, tastyfish);
FishingExtravaganzaFrameButtonText:SetText(line);
local width = FishingExtravaganzaFrameButtonText:GetWidth();
FishingExtravaganzaFrame:SetWidth(width + 16);
UpdatePOI();
if ( FishingBuddy_Info["Schools"] ) then
STVUpdateTimer = UPDATETIME_SCHOOLS;
else
STVUpdateTimer = UPDATETIME_COUNTER;
end
end
end
else
FishingExtravaganzaFrame:Hide();
end
end
local function GetObjectCoords(poi, index, numcolumns, texturewidth)
local width = poi:GetWidth();
local xCoord1, xCoord2, yCoord1, yCoord2;
local coordIncrement = width / texturewidth;
xCoord1 = mod(index , numcolumns) * coordIncrement;
xCoord2 = xCoord1 + coordIncrement;
yCoord1 = floor(index / numcolumns) * coordIncrement;
yCoord2 = yCoord1 + coordIncrement;
return xCoord1, xCoord2, yCoord1, yCoord2;
end
local start = 0;
-- debugging routines
FishingBuddy.Extravaganza.Debug = function(day, hour, zone)
STVDay = day;
STVStartHour = hour;
if ( zone ) then
FishingBuddy.STVZONENAME = zone;
end
IsTime(true);
end
FishingBuddy.Extravaganza.Dump = function()
local x, y = GetSTVPosition();
local iy = string.format("%d", y * 100);
FishingBuddy.Print("Current location: %d - %f, %f", iy, x, y);
if ( FishingBuddy_Info["Schools"][iy] ) then
for idx=1,table.getn(FishingBuddy_Info["Schools"][iy]) do
local t = FishingBuddy_Info["Schools"][iy][idx];
local dist = GetMinimapDistance(t.x, t.y, x, y);
FishingBuddy.Print("Distance: %f", dist);
end
end
end
-- eventually, display what fish you caught here
FishingBuddy.Extravaganza.MiniMap_OnEnter = function()
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingExtravaganza.lua"/>
<Button name="FishingExtravaganzaMiniTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 1);
</OnLoad>
<OnEnter>
FishingBuddy.Extravaganza.MiniMap_OnEnter();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<NormalTexture name="$parentTexture" file="Interface\AddOns\FishingBuddy\Icons\minimaptargetgreen"/>
</Button>
<Button name="FishingExtravaganzaMini1" inherits="FishingExtravaganzaMiniTemplate" id="1" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini2" inherits="FishingExtravaganzaMiniTemplate" id="2" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini3" inherits="FishingExtravaganzaMiniTemplate" id="3" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini4" inherits="FishingExtravaganzaMiniTemplate" id="4" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini5" inherits="FishingExtravaganzaMiniTemplate" id="5" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini6" inherits="FishingExtravaganzaMiniTemplate" id="6" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini7" inherits="FishingExtravaganzaMiniTemplate" id="7" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini8" inherits="FishingExtravaganzaMiniTemplate" id="8" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini9" inherits="FishingExtravaganzaMiniTemplate" id="9" hidden="false" parent="Minimap" toplevel="true"/>
<Button name="FishingExtravaganzaMini10" inherits="FishingExtravaganzaMiniTemplate" id="10" hidden="false" parent="Minimap" toplevel="true"/>
<Frame name="FishingExtravaganzaFrame" frameStrata="BACKGROUND" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
<Size>
<AbsDimension x="150" y="25"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop name="$parentBackdrop" bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="3" right="5" top="3" bottom="3"/>
</BackgroundInsets>
</Backdrop>
<Frames>
<Button name="$parentButton">
<Size>
<AbsDimension x="150" y="25"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentText" inherits="GameFontNormal" wraponspaces="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
FishingBuddy.Extravaganza.OnDragStart(arg1);
</OnMouseDown>
<OnMouseUp>
FishingBuddy.Extravaganza.OnDragStop(arg1);
</OnMouseUp>
<OnDragStart>
FishingBuddy.Extravaganza.OnDragStart(arg1);
</OnDragStart>
<OnDragStop>
FishingBuddy.Extravaganza.OnDragStop(arg1);
</OnDragStop>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
FishingBuddy.Extravaganza.OnLoad();
</OnLoad>
<OnEvent>
FishingBuddy.Extravaganza.OnEvent();
</OnEvent>
<OnUpdate>
FishingBuddy.Extravaganza.OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Ui>
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-- Support for Fishing Holes
FishingBuddy.FishingHoles = {};
-- Let's store fishing holes like this
-- FishingBuddy_Info["FishingHoles"][ZONE]
-- Store everything to two digits?
local function IsFishingHole()
if ( GameTooltip:IsVisible() ) then
local text = getglobal("GameTooltipTextLeft1");
if ( text ) then
text = text:GetText();
-- let a partial match work (for translations)
if ( string.find(text, FishingBuddy.SCHOOL_OF) ) then
local s,e = string.find(text, FishingBuddy.SCHOOL_OF.." ");
if ( s ) then
if ( s > 1 ) then
text = string.sub(text, 1, s-1)..string.sub(fishie, e+1);
else
text = string.sub(text, e+1);
end
else
s,e = string.find(text, " "..FishingBuddy.SCHOOL_OF);
if ( s ) then
text = string.sub(text, 1, s-1)..string.sub(text, e+1);
end
end
return text;
end
end
end
return nil;
end
FishingBuddy.FishingHoles.CheckFishingHole = function()
local holename = IsFishingHole();
if ( holename ) then
-- find the name of the fish in our database if we can
-- if not, we can find it later, when we catch one
-- need translations for the other kinds of fishing holes
end
end
+468
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-- FishingBuddy
--
-- Everything you wanted support for in your fishing endeavors
local gotSetupDone = false;
local playerName;
local realmName;
local DEFAULT_MINIMAP_POSITION = 256;
FishingBuddy.IsLoaded = function()
return gotSetupDone;
end
-- if the old information is still there, then we might not have per
-- character saved info, so let's save it away just in case. It'll go
-- away the second time we load the add-on
FishingBuddy.SavePlayerInfo = function()
if ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] and
FishingBuddy_Info[realmName]["Settings"][playerName] ) then
local tabs = { "Settings", "Outfit", "WasWearing" };
for _,tab in tabs do
for k,v in FishingBuddy_Player[tab] do
FishingBuddy_Info[realmName][tab][playerName][k] = v;
end
end
end
end
local Setup = {};
Setup.CheckPlayerInfo = function()
local tabs = { "Settings", "Outfit", "WasWearing" };
if ( not FishingBuddy_Player ) then
FishingBuddy_Player = {};
for _,tab in tabs do
FishingBuddy_Player[tab] = { };
end
if ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] and
FishingBuddy_Info[realmName]["Settings"][playerName] ) then
for _,tab in tabs do
if ( FishingBuddy_Info[realmName][tab] and
FishingBuddy_Info[realmName][tab][playerName] ) then
for k,v in FishingBuddy_Info[realmName][tab][playerName] do
FishingBuddy_Player[tab][k] = v;
end
end
end
end
elseif ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] ) then
-- the saved information is there, kill the old stuff
for _,tab in tabs do
if ( FishingBuddy_Info[realmName][tab] ) then
FishingBuddy_Info[realmName][tab][playerName] = nil;
-- Duh, table.getn doesn't work because there
-- aren't any integer keys in this table
if ( next(FishingBuddy_Info[realmName][tab]) == nil ) then
FishingBuddy_Info[realmName][tab] = nil;
end
end
end
if ( next(FishingBuddy_Info[realmName]) == nil ) then
FishingBuddy_Info[realmName] = nil;
end
end
end
Setup.CheckPlayerSetting = function(setting, defaultvalue)
if ( not FishingBuddy_Player["Settings"] ) then
FishingBuddy_Player["Settings"] = { };
end
if ( not FishingBuddy_Player["Settings"][setting] ) then
FishingBuddy_Player["Settings"][setting] = defaultvalue;
end
end
Setup.CheckGlobalSetting = function(setting, defaultvalue)
if ( not FishingBuddy_Info[setting] ) then
if ( not defaultvalue ) then
FishingBuddy_Info[setting] = {};
else
FishingBuddy_Info[setting] = defaultvalue;
end
end
end
Setup.CheckRealm = function()
local tabs = { "Settings", "Outfit", "WasWearing" };
for _,tab in tabs do
if ( FishingBuddy_Info[tab] ) then
local old = FishingBuddy_Info[tab][playerName];
if ( old ) then
if ( not FishingBuddy_Info[realmName] ) then
FishingBuddy_Info[realmName] = { };
for _,tab in tabs do
FishingBuddy_Info[realmName][tab] = { };
end
end
FishingBuddy_Info[realmName][tab][playerName] = { };
for k, v in old do
FishingBuddy_Info[realmName][tab][playerName][k] = v;
end
FishingBuddy_Info[tab][playerName] = nil;
end
-- clean out cruft, if we have some
FishingBuddy_Info[tab][UNKNOWNOBJECT] = nil;
FishingBuddy_Info[tab][UKNOWNBEING] = nil;
-- Duh, table.getn doesn't work because there
-- aren't any integer keys in this table
if ( next(FishingBuddy_Info[tab]) == nil ) then
FishingBuddy_Info[tab] = nil;
end
end
end
end
Setup.UpdateFishingDB1 = function()
local version = FishingBuddy_Info["Version"];
if ( not version ) then
version = 7700; -- be really old
end
if ( FishingBuddy_Info["FishingHoles"] ) then
if ( version < 8300 ) then
-- handle a beta bug where we missed that GetSubZoneText() returns "" and not nil
for zone in FishingBuddy_Info["FishingHoles"] do
if ( FishingBuddy_Info["FishingHoles"][zone][""] ) then
if ( not FishingBuddy_Info["FishingHoles"][zone][zone] ) then
FishingBuddy_Info["FishingHoles"][zone][zone] = { };
end
for k,v in FishingBuddy_Info["FishingHoles"][zone][""] do
FishingBuddy_Info["FishingHoles"][zone][zone][k] = v;
end
FishingBuddy_Info["FishingHoles"][zone][""] = nil;
end
end
end
if ( version < 8503 ) then
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
for zone in fh do
for subzone in fh[zone] do
local crap = {};
for fishie in fh[zone][subzone] do
if ( type(fishie) == "string" ) then
tinsert(crap, fishie);
end
end
for _,fishie in crap do
if ( ff[fishie] ) then
local item = ff[fishie].item;
if ( item ) then
local _,_,id = string.find(item, "^(%d+):");
id = id + 0;
fh[zone][subzone][id] = fh[zone][subzone][fishie];
fh[zone][subzone][fishie] = nil;
end
end
end
end
end
local fishes = {};
for fishie in ff do
if ( type(fishie) == "string" ) then
tinsert(fishes, fishie);
end
end
for _,fishie in fishes do
local item = ff[fishie].item;
if ( item ) then
local _,_,id = string.find(item, "^(%d+):");
id = id + 0;
ff[id] = {};
ff[id].name = fishie;
for k,v in ff[fishie] do
if ( k ~= "item" ) then
ff[id][k] = v;
end
end
ff[fishie] = nil;
end
end
-- tracking information
local ft = FishingBuddy_Info["FishTracking"];
for how in ft do
local fishes = {};
for item in ft[how] do
if ( type(item) == "string" ) then
tinsert(fishes, item);
end
end
for _,item in fishes do
local _,_,id = string.find(item, "^(%d+):");
id = tonumber(id);
ft[how][id] = {};
for k,v in ft[how][item] do
ft[how][id][k] = v;
end
if ( ft[how][id].count ) then
ft[how][id].data = {};
for k,v in ft[how][id].count do
ft[how][id].data[k] = v;
end
ft[how][id].count = nil;
end
end
for _,item in fishes do
ft[how][item] = nil;
end
end
end
end
if ( version < 8504 ) then
-- Let's not store default colors for things
local ff = FishingBuddy_Info["Fishies"];
if ( ff ) then
for id in ff do
if ( ff[id].color and ff[id].color == "ffffffff" ) then
ff[id].color = nil;
end
end
end
end
if ( version < 8509 and FishingBuddy_Info["FishTracking"] ) then
local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
for id,what in ft do
if ( not ft[id].data[52] ) then
ft[id].data[52] = 0;
table.setn(ft[id].data, 53);
end
end
end
if ( not FishingBuddy_Info["Locations"] ) then
return;
end
-- Duh, table.getn doesn't work because there aren't any integer
-- keys in this table
if ( next(FishingBuddy_Info["Locations"]) == nil ) then
FishingBuddy_Info["Locations"] = nil;
return;
end
FishingBuddy_Info["FishingHoles"] = { };
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN] = { };
for zone in FishingBuddy_Info["Locations"] do
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone] = { };
local tab = FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone];
for k,v in FishingBuddy_Info["Locations"][zone] do
tab[k] = v;
end
end
FishingBuddy_Info["Locations"] = nil;
end
Setup.UpdateFishingDB2 = function()
local version = FishingBuddy_Info["Version"];
if ( not version ) then
version = 7700; -- be really old
end
-- track the weekly fish that got missed at the end of the year
if ( version < 8509 ) then
local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
for id,what in ft do
if ( FishingBuddy.ByFishie[id] ) then
local total = 0;
for subzone,count in FishingBuddy.ByFishie[id] do
total = total + count;
end
local tracked = 0;
local limit = table.getn(what.data)-1;
for i=0,limit do
tracked = tracked + what.data[i];
end
local diff = total - tracked;
if ( diff > 0 ) then
ft[id].data[52] = ft[id].data[52] + diff;
end
end
end
end
FishingBuddy_Info["Version"] = FishingBuddy.CURRENTVERSION;
end
-- Based on code in QuickMountEquip
Setup.HookFunction = function(func, newfunc)
local oldValue = getglobal(func);
if ( oldValue ~= getglobal(newfunc) ) then
setglobal(func, getglobal(newfunc));
return true;
end
return false;
end
-- set up alternate view of fish data. do this as startup to
-- lower overall dynamic hit when loading the window
Setup.SetupByFishie = function()
if ( not FishingBuddy.ByFishie ) then
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
FishingBuddy.ByFishie = { };
FishingBuddy.SortedFishies = { };
for zone in fh do
for subzone in fh[zone] do
for id in fh[zone][subzone] do
local quantity = fh[zone][subzone][id];
if ( not FishingBuddy.ByFishie[id] ) then
FishingBuddy.ByFishie[id] = { };
tinsert(FishingBuddy.SortedFishies,
{ text = ff[id].name, id = id });
end
if ( not FishingBuddy.ByFishie[id][subzone] ) then
FishingBuddy.ByFishie[id][subzone] = quantity;
else
FishingBuddy.ByFishie[id][subzone] = FishingBuddy.ByFishie[id][subzone] + quantity;
end
end
end
end
FishingBuddy.FishSort(FishingBuddy.SortedFishies, true);
end
end
Setup.InitSortHelpers = function()
local fh = FishingBuddy_Info["FishingHoles"];
FishingBuddy.SortedZones = {};
FishingBuddy.SortedByZone = {};
FishingBuddy.SortedSubZones = {};
for zone in fh do
tinsert(FishingBuddy.SortedZones, zone);
FishingBuddy.SortedByZone[zone] = {};
for subzone in fh[zone] do
tinsert(FishingBuddy.SortedByZone[zone], subzone);
tinsert(FishingBuddy.SortedSubZones, subzone);
end
table.sort(FishingBuddy.SortedByZone[zone]);
end
table.sort(FishingBuddy.SortedZones);
table.sort(FishingBuddy.SortedSubZones);
end
Setup.EnhanceSoundDefaults = function()
Setup.CheckPlayerSetting("EnhanceSoundSoundVolume", 1.0);
Setup.CheckPlayerSetting("EnhanceSoundMusicVolume", 0.0);
Setup.CheckPlayerSetting("EnhanceSoundAmbienceVolume", 0.0);
end
Setup.InitSettings = function()
if( not FishingBuddy_Info ) then
FishingBuddy_Info = { };
end
-- global stuff
Setup.UpdateFishingDB1();
Setup.CheckRealm();
Setup.CheckGlobalSetting("ImppDBLoaded", 0);
Setup.CheckGlobalSetting("FishInfo2", 0);
Setup.CheckGlobalSetting("DataFish", 0);
Setup.CheckGlobalSetting("FishingHoles");
Setup.CheckGlobalSetting("FishingSkill");
Setup.CheckGlobalSetting("Fishies");
Setup.CheckPlayerInfo();
-- per user stuff
for _,option in FishingBuddy.OPTIONS do
local setting = option.default;
if ( option.check and option.checkfail ) then
if ( not option.check() ) then
setting = option.checkfail;
end
end
Setup.CheckPlayerSetting(option.name, setting);
end
-- setting not on option pane (or not checkboxes)
Setup.CheckPlayerSetting("ShowLocationZones", 1);
Setup.CheckPlayerSetting("GroupByLocation", 1);
-- titan panel support
Setup.CheckPlayerSetting("TitanClickToSwitch", 1);
-- InfoBar support
Setup.CheckPlayerSetting("InfoBarClickToSwitch", 1);
-- minimap button support
Setup.CheckPlayerSetting("MinimapClickToSwitch", 1);
Setup.CheckPlayerSetting("MinimapButtonPosition", DEFAULT_MINIMAP_POSITION);
-- Option key casting
Setup.CheckPlayerSetting("EasyCastKeys", FishingBuddy.KEYS_NONE);
Setup.CheckPlayerSetting("SuitUpKeys", FishingBuddy.KEYS_NONE);
Setup.EnhanceSoundDefaults();
if ( FishingBuddy.InitTracking ) then
FishingBuddy.InitTracking();
end
Setup.SetupByFishie();
Setup.UpdateFishingDB2();
Setup.InitSortHelpers();
end
Setup.RegisterMyAddOn = function()
-- Register the addon in myAddOns
if (myAddOnsFrame_Register) then
local details = {
name = FishingBuddy.ID,
description = FishingBuddy.DESCRIPTION,
version = FishingBuddy.VERSION,
releaseDate = 'July 21, 2005',
author = 'Sutorix',
email = 'Windrunner',
category = MYADDONS_CATEGORY_PROFESSIONS,
frame = "FishingBuddy",
optionsframe = "FishingBuddyFrame",
};
local help = "";
for _,line in FishingBuddy.HELPMSG do
if ( type(line) == "table" ) then
for _,l in line do
help = help.."\n"..l;
end
else
help = help.."\n"..line;
end
end
myAddOnsFrame_Register(details, { help });
end
end
Setup.RegisterHandlers = function()
temp = ToggleMinimap;
if ( Setup.HookFunction("ToggleMinimap", "FishingBuddy_ToggleMinimap") ) then
FishingBuddy.SavedToggleMinimap = temp;
end
FishingBuddy.TrapWorldMouse()
end
FishingBuddy.Initialize = function()
-- Set everything up, then dump the code we don't need anymore
playerName, realmName = FishingBuddy.SetupNameInfo();
if ( Setup ) then
if ( GetBuildInfo ) then
local version, buildnum, builddate = GetBuildInfo();
else
FishingBuddy.Is10900 = true;
end
Setup.RegisterHandlers();
Setup.InitSettings();
-- register with myAddOn
Setup.RegisterMyAddOn();
gotSetupDone = true;
FishingBuddy.WatchUpdate();
-- we don't need these functions anymore, gc 'em
Setup = nil;
end
end
+527
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@@ -0,0 +1,527 @@
-- Handle displaying all the fish in their habitats
FishingBuddy.Locations = {};
local NUM_THINGIES_DISPLAYED = 20;
FishingBuddy.Locations.FRAME_THINGIEHEIGHT = 16;
local Collapsed = false;
local LocationLineSelected = 0;
local LocationLines = {};
local LocationLastLine = 1;
local function MakeInfo(line, level, collapsible, expanded, hasicon, text, extra, index, id)
if ( not LocationLines[line] ) then
LocationLines[line] = {};
end
LocationLines[line].level = level;
LocationLines[line].collapsible = collapsible;
LocationLines[line].expanded = expanded;
LocationLines[line].hasicon = hasicon;
LocationLines[line].text = text;
LocationLines[line].extra = extra;
if ( index ) then
LocationLines[line].index = index;
else
LocationLines[line].index = text;
end
LocationLines[line].id = id;
LocationLines[line].valid = true;
end
local function CountLocationLines()
local linecount = 0;
local j = 1;
local limit = LocationLastLine;
while ( j <= limit ) do
local info = LocationLines[j];
j = j + 1;
if ( info and info.valid ) then
linecount = linecount + 1;
if ( info.collapsible and not info.expanded ) then
local i2 = LocationLines[j];
while ( i2 and (i2.level > info.level) ) do
j = j + 1;
i2 = LocationLines[j];
end
end
end
end
-- there's a zero-based vs. one-based bug here, somewhere
if ( linecount > NUM_THINGIES_DISPLAYED and
limit >= table.getn(LocationLines)) then
linecount = linecount + 1;
end
-- FishingBuddy.Debug("Count "..linecount.." limit "..limit);
return linecount;
end
local function FishiesChanged()
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
local line = 1
local fishcount = table.getn(FishingBuddy.SortedFishies);
local zonetotals = {};
for i=1,fishcount,1 do
local fishid = FishingBuddy.SortedFishies[i].id;
local fishname = ff[fishid].name;
local locsort = {};
local total = 0;
for zone in FishingBuddy.ByFishie[fishid] do
if ( not zonetotals[zone] ) then
local fi = nil;
for z in fh do
if ( fh[z][zone] ) then
fi = fh[z][zone];
break;
end
end
if ( fi ) then
local tot = 0;
for f in fi do
tot = tot + fi[f];
end
zonetotals[zone] = tot;
end
end
local count = FishingBuddy.ByFishie[fishid][zone];
local info = {};
info.text = zone;
info.count = count;
info.total = zonetotals[zone];
if ( not info.total or info.total == 0) then
info.total = 1;
end
tinsert(locsort, info);
total = total + count;
end
local extra = " ("..total.." total";
if ( ff[fishid].level ) then
extra = extra..", "..ff[fishid].level;
end
extra = extra..")";
MakeInfo(line, 0, true, true, true, fishname, extra, nil, fishid);
line = line + 1;
FishingBuddy.FishSort(locsort);
for j=1,table.getn(locsort),1 do
local zone = locsort[j].text;
local amount = locsort[j].count;
local total = locsort[j].total;
local percent = format("%.1f", ( amount / total ) * 100);
MakeInfo(line, 1, false, false, false, zone, " ("..amount..", "..percent.."%)");
line = line + 1;
end
end
LocationLastLine = line;
end
local function BothLocationsChanged()
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
local sorted = FishingBuddy.SortedZones;
local line = 1;
local zonecount = table.getn(sorted);
for i=1,zonecount,1 do
local zone = sorted[i];
local where = zone;
MakeInfo(line, 0, true, true, false, zone, nil, where);
line = line + 1;
local subsorted = FishingBuddy.SortedByZone[zone];
local subcount = table.getn(subsorted);
for s=1,subcount,1 do
local subzone = subsorted[s];
local count, total = FishingBuddy.FishCount(zone, subzone);
where = zone.."."..subzone;
local extra = " ("..count.." types, "..total.." total)";
if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
extra = extra.." ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
end
if ( fh[zone][subzone] ) then
MakeInfo(line, 1, true, true, false, subzone, extra, where);
line = line + 1;
local fishsort = {};
for fishid in fh[zone][subzone] do
local info = {};
info.id = fishid;
info.text = ff[fishid].name;
info.count = fh[zone][subzone][fishid];
tinsert(fishsort, info);
end
FishingBuddy.FishSort(fishsort);
for j=1,table.getn(fishsort),1 do
local fishie = fishsort[j].text;
local id = fishsort[j].id;
local amount = fishsort[j].count;
local percent = format("%.1f", ( amount / total ) * 100);
MakeInfo(line, 2, false, false, true, fishie, " ("..percent.."%)", nil, id);
line = line + 1;
end
end
end
end
LocationLastLine = line;
end
local function SubZonesChanged()
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
local mapping = {};
for zone in fh do
for subzone in fh[zone] do
mapping[subzone] = zone;
end
end
local line = 1;
local zonecount = table.getn(FishingBuddy.SortedSubZones);
for i=1,zonecount,1 do
local subzone = FishingBuddy.SortedSubZones[i];
local zone = mapping[subzone];
local extra = nil;
if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
extra = " ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
end
MakeInfo(line, 0, true, true, false, subzone, extra);
line = line + 1;
local zone = mapping[subzone];
local count, total = FishingBuddy.FishCount(zone, subzone);
local fishsort = {};
for fishid in fh[zone][subzone] do
local info = {};
info.id = fishid;
info.text = ff[fishid].name;
info.count = fh[zone][subzone][fishid];
tinsert(fishsort, info);
end
FishingBuddy.FishSort(fishsort);
for j=1,table.getn(fishsort),1 do
local id = fishsort[j].id;
local fishie = fishsort[j].text;
local amount = fishsort[j].count;
local percent = format("%.1f", ( amount / total ) * 100);
MakeInfo(line, 1, false, false, true, fishie, " ("..percent.."%)", nil, id);
line = line + 1;
end
end
LocationLastLine = line;
end
local function LinesChanged()
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
if ( FishingBuddy.GetSetting("ShowLocationZones") == 1 ) then
BothLocationsChanged();
else
SubZonesChanged();
end
else
FishiesChanged();
end
for i=LocationLastLine,table.getn(LocationLines) do
local info = LocationLines[i];
if ( info ) then
info.valid = false;
end
end
FishingLocationsFrame.valid = true;
end
-- local MOUSEWHEEL_DELAY = 0.1;
-- local lastScrollTime = nil;
-- function FishingLocationsFrame_OnMouseWheel(value)
-- local now = GetTime();
-- if ( not lastScrollTime ) then
-- lastScrollTime = now - 0.2;
-- end
-- if ( (now - lastScrollTime) > MOUSEWHEEL_DELAY ) then
-- -- call the old mouse wheel function somehow?
-- end
-- end
function FishingLocationsFrame_SetSelection(id, line)
local info = LocationLines[line];
FishingLocationHighlightFrame:Hide();
if info then
if ( info.collapsible ) then
info.expanded = not info.expanded;
else
LocationLineSelected = line;
FishingLocationHighlightFrame:SetPoint ( "TOPLEFT" , getglobal("FishingLocations"..id):GetName() , "TOPLEFT" , 5 , 0 )
FishingLocationHighlightFrame:Show()
end
end
end
function FishingLocationsFrame_MoveButtonText(i, what)
local relativeTo = "FishingLocations"..i..what;
local textfield = getglobal("FishingLocations"..i.."Text");
textfield:SetPoint("LEFT", relativeTo, "RIGHT", 2, 0);
textfield = getglobal("FishingLocations"..i.."HighlightText");
textfield:SetPoint("LEFT", relativeTo, "RIGHT", 2, 0);
end
FishingBuddy.Locations.Update = function(forced)
if ( not FishingLocationsFrame:IsVisible() ) then
return;
end
if ( forced or not FishingLocationsFrame.valid ) then
LinesChanged();
end
local offset = FauxScrollFrame_GetOffset(FishingLocsScrollFrame);
FauxScrollFrame_Update( FishingLocsScrollFrame, CountLocationLines(),
NUM_THINGIES_DISPLAYED,
FishingBuddy.Locations.FRAME_THINGIEHEIGHT );
local lastlevel = 0;
FishingLocationHighlightFrame:Hide();
local j = 1;
local o = 1;
while ( o < offset ) do
local info = LocationLines[j];
if ( info ) then
j = j + 1;
o = o + 1;
if ( info.collapsible and not info.expanded ) then
local i2 = LocationLines[j];
while ( i2 and i2.level > info.level ) do
j = j + 1;
i2 = LocationLines[j];
end
end
end
end
for i = 1,NUM_THINGIES_DISPLAYED,1 do
local locButton = getglobal ( "FishingLocations"..i );
if ( LocationLines[j] ) then
local icon = getglobal("FishingLocations"..i.."Icon");
local icontex = getglobal("FishingLocations"..i.."IconTexture");
local info = LocationLines[j];
locButton.id = i;
locButton.line = j;
local leveloffset = (info.level - lastlevel)*16;
if ( i == 1 ) then
locButton:SetPoint("TOPRIGHT", "FishingLocsScrollFrame", "TOPLEFT", leveloffset, 0);
else
local t = i - 1;
locButton:SetPoint("TOPLEFT", "FishingLocations"..t, "BOTTOMLEFT", leveloffset, 0);
end
lastlevel = info.level;
local text = info.text;
if text and info.extra then
text = text .. info.extra;
end
locButton:SetText( text );
icon:ClearAllPoints();
if ( info.collapsible ) then
icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 21, 0);
locButton:SetTextColor( 1, 0.82, 0 );
if ( info.expanded ) then
locButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
else
locButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
end
getglobal("FishingLocations"..i.."Highlight"):SetTexture("Interface\\Buttons\\UI-PlusButton-Hilight");
getglobal("FishingLocations"..i):UnlockHighlight();
else
icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 3, 0);
locButton:SetTextColor( .5, .5, .5 );
locButton:SetNormalTexture("");
getglobal("FishingLocations"..i.."Highlight"):SetTexture("");
-- Place the highlight and lock the highlight state
if ( LocationLineSelected == j ) then
FishingLocationHighlightFrame:SetPoint("TOPLEFT", "FishingLocations"..i, "TOPLEFT", 21, 0);
FishingLocationHighlightFrame:Show();
locButton:LockHighlight();
else
locButton:UnlockHighlight();
end
end
locButton.tooltip = nil;
if ( info.hasicon ) then
local item, texture, _, _, _ = FishingBuddy.GetFishie(info.id);
locButton.item = item;
locButton.name = info.text;
if( texture ) then
icontex:SetTexture(texture);
icon:Show();
icontex:Show();
end
FishingLocationsFrame_MoveButtonText(i, "Icon");
else
locButton.item = nil;
locButton.name = nil;
icontex:SetTexture("");
icontex:Hide();
icon:Hide();
FishingLocationsFrame_MoveButtonText(i, "Highlight");
end
locButton:Show();
j = j + 1;
if ( info.collapsible and not info.expanded ) then
local i2 = LocationLines[j];
while ( i2 and (i2.level > info.level) ) do
j = j + 1;
i2 = LocationLines[j];
end
end
else
locButton:Hide();
locButton.id = nil;
locButton.line = nil;
end
end
if LocationLines then
-- Set the expand/collapse all button texture
local numHeaders = 0;
local notExpanded = 0;
for i=1,table.getn(LocationLines),1 do
local j = i + offset;
local info = LocationLines[j];
if ( info and info.collapsible ) then
numHeaders = numHeaders + 1;
if ( not info.expanded ) then
notExpanded = notExpanded + 1;
end
end
end
FishingLocationsCollapseAllButton:Show();
-- If all headers are not expanded then show collapse button, otherwise show the expand button
if ( notExpanded ~= numHeaders ) then
Collapsed = false;
FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
else
Collapsed = true;
FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
end
else
FishingLocationsCollapseAllButton:Hide();
end
end
FishingBuddy.Locations.Button_OnClick = function(button)
if ( button == "LeftButton" ) then
if( IsShiftKeyDown() and this.item ) then
FishingBuddy.ChatLink(this.item, this.name, this.color);
elseif ( this.id and this.line ) then
FishingLocationsFrame_SetSelection(this.id, this.line);
FishingBuddy.Locations.Update();
end
end
end
function FishingLocationsCollapseAllButton_OnClick()
if not Collapsed then
FishingLocsScrollFrameScrollBar:SetValue(0);
LocationLineSelected = 1;
end
for _,info in LocationLines do
info.expanded = Collapsed;
end
Collapsed = not Collapsed;
FishingBuddy.Locations.Update();
end
FishingBuddy.Locations.Button_OnEnter = function()
if( GameTooltip.finished ) then
return;
end
if( this.item or this.tooltip ) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
if ( this.item and this.item ~= "" ) then
local link = "item:"..this.item;
local n,l,_,_,_,_,_,_ = GetItemInfo(link);
if ( n and l ) then
GameTooltip:SetHyperlink(link);
else
this.tooltip = {}
this.tooltip[1] = { ["text"] = this.name };
this.tooltip[2] = { ["text"] = FishingBuddy.NOTLINKABLE, ["r"] = 1.0, ["g"] = 0, ["b"] = 0 };
FishingBuddy.AddTooltip(this.tooltip);
this.item = nil;
end
elseif ( this.tooltip ) then
FishingBuddy.AddTooltip(this.tooltip, 1, 1, 1);
end
GameTooltip.finished = 1;
GameTooltip:Show();
end
end
FishingBuddy.Locations.Button_OnLeave = function()
GameTooltip.finished = nil;
if( this.item or this.tooltip ) then
GameTooltip:Hide();
end
end
FishingBuddy.Locations.DisplayChanged = function()
FishingLocsScrollFrameScrollBar:SetValue(0);
LocationLineSelected = 1;
FishingBuddy.Locations.Update(true);
end
FishingBuddy.Locations.SwitchDisplay = function()
-- backwards logic check, we're about to change...
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWLOCATIONS);
FishingBuddyOptionSLZ:Hide();
FishingBuddy.SetSetting("GroupByLocation", 0);
else
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
FishingBuddyOptionSLZ:Show();
FishingBuddy.SetSetting("GroupByLocation", 1);
end
FishingBuddy.Locations.DisplayChanged();
end
FishingBuddy.Locations.SwitchButton_OnEnter = function()
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
GameTooltip:SetText(FishingBuddy.SHOWFISHIES_INFO);
else
GameTooltip:SetText(FishingBuddy.SHOWLOCATIONS_INFO);
end
GameTooltip:Show();
end
FishingBuddy.Locations.OnLoad = function()
this:RegisterEvent("VARIABLES_LOADED");
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
-- Set up checkbox
FishingBuddyOptionSLZ.name = "ShowLocationZones";
FishingBuddyOptionSLZ.text = FishingBuddy.CONFIG_SHOWLOCATIONZONES_ONOFF;
FishingBuddyOptionSLZ.tooltip = FishingBuddy.CONFIG_SHOWLOCATIONZONES_INFO;
end
FishingBuddy.Locations.OnShow = function()
if ( FishingBuddy.IsLoaded() ) then
FishingBuddy.Locations.Update();
end
end
FishingBuddy.Locations.OnEvent = function()
-- this crashes the client when enabled
-- this:EnableMouseWheel(0);
end
FishingBuddy.FishCount = function(zone, subzone)
local count = 0;
local total = 0;
local fh = FishingBuddy_Info["FishingHoles"];
if( fh[zone] and fh[zone][subzone] ) then
for fishie in fh[zone][subzone] do
count = count + 1;
total = total + fh[zone][subzone][fishie];
end
end
return count, total;
end
FishingBuddy.Locations.DataChanged = function(zone, subzone, fishie)
FishingLocationsFrame.valid = false;
end
+625
View File
@@ -0,0 +1,625 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingLocationsFrame.lua"/>
<Button name="FishingBuddyCollpaseAllTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="293" y="16"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentSubText" inherits="GameFontNormalSmall" justifyH="LEFT"/>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<NormalText name="$parentText" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<HighlightText name="$parentHighlightText" inherits="GameFontHighlight" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</HighlightText>
<DisabledText name="$parentDisabledText" inherits="GameFontDisable" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</DisabledText>
</Button>
<Button name="FishingLocationButtonTemplate" hidden="false" virtual="true">
<Size>
<AbsDimension x="263" y="16"/>
</Size>
<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<NormalText name="$parentText" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<HighlightText name="$parentHighlightText" inherits="GameFontHighlight" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</HighlightText>
<DisabledText name="$parentDisabledText" inherits="GameFontDisable" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHighlight" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="1"/>
</Offset>
</Anchor>
</Anchors>
</DisabledText>
<Frames>
<Button name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="21" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentTexture"/>
</Layer>
</Layers>
</Button>
</Frames>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 1);
</OnLoad>
<OnEnter>
FishingBuddy.Locations.Button_OnEnter();
</OnEnter>
<OnLeave>
FishingBuddy.Locations.Button_OnLeave();
</OnLeave>
<OnClick>
FishingBuddy.Locations.Button_OnClick(arg1);
</OnClick>
</Scripts>
</Button>
<Frame name="FishingLocationsFrame" setAllPoints="true" enableMouse="true" parent="FishingBuddyFrame" hidden="true">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="258" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-257"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="258" y="-257"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="FishingLocationsSwitchButton" inherits="UIPanelButtonTemplate" text="" hidden="false">
<Size>
<AbsDimension x="160" y="21"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="FishingLocationsFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
FishingBuddy.Locations.SwitchDisplay();
</OnClick>
<OnEnter>
FishingBuddy.Locations.SwitchButton_OnEnter();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<CheckButton name="FishingBuddyOptionSLZ" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocationsSwitchButton" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
FishingBuddy.CheckButton_OnClick();
FishingBuddy.Locations.DisplayChanged();
</OnClick>
</Scripts>
</CheckButton>
<Frame name="FishingLocationExpandButtonFrame">
<Size>
<AbsDimension x="54" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-71"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="FishingLocationExpandTabLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-ExpandTab-Left">
<Size>
<AbsDimension x="10" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture name="FishingLocationExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
<Size>
<AbsDimension x="38" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="FishingLocationExpandTabLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="FishingLocationExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
<Size>
<AbsDimension x="8" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="FishingLocationExpandTabMiddle" relativePoint="RIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="FishingLocationsCollapseAllButton" hidden="false" inherits="FishingBuddyCollpaseAllTemplate">
<Size>
<AbsDimension x="40" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="FishingLocationExpandTabLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 1);
getglobal(this:GetName()):SetText(ALL);
</OnLoad>
<OnClick>
FishingLocationsCollapseAllButton_OnClick();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<ScrollFrame name="FishingLocsScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="30" y="332"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-66" y="-98"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(FishingBuddy.Locations.FRAME_THINGIEHEIGHT, FishingBuddy.Locations.Update);
</OnVerticalScroll>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<Texture name="FishingLocationsScrollBarTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="108"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
</ScrollFrame>
<Frame name="FishingLocationHighlightFrame" hidden="true">
<Size>
<AbsDimension x="230" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="FishingLocationHighlight" file="Interface\Buttons\UI-Listbox-Highlight2"/>
</Layer>
</Layers>
</Frame>
<Button name="FishingLocations1" inherits="FishingLocationButtonTemplate" hidden="true" id="1">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="FishingLocsScrollFrame" relativePoint="TOPLEFT" />
</Anchors>
</Button>
<Button name="FishingLocations2" inherits="FishingLocationButtonTemplate" hidden="true" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations3" inherits="FishingLocationButtonTemplate" hidden="true" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations4" inherits="FishingLocationButtonTemplate" hidden="true" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations5" inherits="FishingLocationButtonTemplate" hidden="true" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations6" inherits="FishingLocationButtonTemplate" hidden="true" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations7" inherits="FishingLocationButtonTemplate" hidden="true" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations8" inherits="FishingLocationButtonTemplate" hidden="true" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations9" inherits="FishingLocationButtonTemplate" hidden="true" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations10" inherits="FishingLocationButtonTemplate" hidden="true" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations11" inherits="FishingLocationButtonTemplate" hidden="true" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations12" inherits="FishingLocationButtonTemplate" hidden="true" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations13" inherits="FishingLocationButtonTemplate" hidden="true" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations14" inherits="FishingLocationButtonTemplate" hidden="true" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations15" inherits="FishingLocationButtonTemplate" hidden="true" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations16" inherits="FishingLocationButtonTemplate" hidden="true" id="16">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations15" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations17" inherits="FishingLocationButtonTemplate" hidden="true" id="17">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations16" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations18" inherits="FishingLocationButtonTemplate" hidden="true" id="18">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations17" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations19" inherits="FishingLocationButtonTemplate" hidden="true" id="19">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations18" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations20" inherits="FishingLocationButtonTemplate" hidden="true" id="20">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations19" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingLocations21" inherits="FishingLocationButtonTemplate" hidden="true" id="21">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingLocations20" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
FishingBuddy.Locations.OnLoad();
</OnLoad>
<OnEvent>
FishingBuddy.Locations.OnEvent();
</OnEvent>
<OnShow>
FishingBuddy.Locations.OnShow();
</OnShow>
<OnMouseWheel>
-- FishingLocationsFrame_OnMouseWheel(arg1);
return;
</OnMouseWheel>
</Scripts>
</Frame>
</Ui>
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-- Handle all the option settings
FishingBuddy.OptionsFrame = {};
FishingBuddy.CheckButton_OnShow = function()
this:SetChecked(FishingBuddy.GetSetting(this.name));
getglobal(this:GetName().."Text"):SetText(this.text);
end
FishingBuddy.CheckButton_OnClick = function()
local value = 0;
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
value = 1;
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
FishingBuddy.SetSetting(this.name, value);
end
FishingBuddy.CheckButton_OnEnter = function()
local tooltip = this.tooltip;
if ( tooltip ) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(tooltip, nil, nil, nil, nil, 1);
GameTooltip:Show();
end
end
FishingBuddy.CheckButton_OnLeave = function()
GameTooltip:Hide();
end
FishingBuddy.OptionsFrame.Setup = function()
for _, option in FishingBuddy.OPTIONS do
local button = getglobal("FishingBuddyOption_"..option.name);
if (button) then
local showthis = true;
if ( option.check ) then
showthis = option.check();
end
if ( showthis ) then
button:Show();
button.name = option.name;
button.text = option.text;
button.tooltip = option.tooltip;
else
button:Hide();
end
end
end
if ( FishingBuddy.UseButtonHole() ) then
FishingBuddyMinimapPosSlider:Hide();
end
local gs = FishingBuddy.GetSetting;
FishingBuddy.OptionsFrame.SetKeyValue("EasyCastKeys", gs("EasyCastKeys"));
end
FishingBuddy.OptionsFrame.SetKeyValue = function(what, value)
local show = FishingBuddy.Keys[value];
FishingBuddy.SetSetting(what, value);
local menu = getglobal("FishingBuddyOption_"..what);
if ( menu ) then
local label = getglobal("FishingBuddyOption_"..what.."Label");
UIDropDownMenu_SetWidth(90, menu);
UIDropDownMenu_SetSelectedValue(menu, show);
UIDropDownMenu_SetText(show, menu);
label:SetText(FishingBuddy.KEYS_LABEL_TEXT);
end
end
FishingBuddy.OptionsFrame.LoadKeyMenu = function(what)
local info = {};
local setting = FishingBuddy.GetSetting(what);
for value,label in FishingBuddy.Keys do
local v = value;
local w = what;
info.text = label;
info.func = function() FishingBuddy.OptionsFrame.SetKeyValue(w, v); end;
if ( setting == value ) then
info.checked = true;
else
info.checked = false;
end
UIDropDownMenu_AddButton(info);
end
end
FishingBuddy.OptionsFrame.MenuSetup = function(what)
UIDropDownMenu_Initialize(this,
function()
local w = what;
FishingBuddy.OptionsFrame.LoadKeyMenu(what);
end);
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="FishingOptionsFrame.lua"/>
<CheckButton name="FishingBuddyCheckButtonTemplate" virtual="true">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
<HitRectInsets>
<AbsInset left="0" right="-100" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnShow>
FishingBuddy.CheckButton_OnShow();
</OnShow>
<OnClick>
FishingBuddy.CheckButton_OnClick();
</OnClick>
<OnEnter>
FishingBuddy.CheckButton_OnEnter();
</OnEnter>
<OnLeave>
FishingBuddy.CheckButton_OnLeave();
</OnLeave>
</Scripts>
</CheckButton>
<Frame name="FishingOptionsFrame"
setAllPoints="true" enableMouse="true"
inherits="FishingBuddySmallHeaderTemplate"
parent="FishingBuddyFrame" hidden="true">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="75"/>
</HitRectInsets>
<Frames>
<CheckButton name="FishingBuddyOption_ShowNewFishies" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="32" y="-80"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_WatchFishies" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_ShowNewFishies" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_WatchCurrentZone" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_WatchFishies" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="16" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_WatchCurrentSkill" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_WatchCurrentZone" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_WatchOnlyWhenFishing" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_WatchCurrentSkill" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_WatchFishPercent" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_WatchOnlyWhenFishing" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_SortByPercent" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_WatchFishPercent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-16" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_EasyCast" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_SortByPercent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<Frame name="FishingBuddyOption_EasyCastKeys" inherits="UIDropDownMenuTemplate" hidden="false">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_EasyCast" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="180" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
FishingBuddy.OptionsFrame.MenuSetup("EasyCastKeys");
</OnLoad>
</Scripts>
</Frame>
<CheckButton name="FishingBuddyOption_FastCast" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_EasyCast" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="16" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_EasyLures" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_FastCast" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_STVTimer" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_EasyLures" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-16" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_EnhanceFishingSounds" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_STVTimer" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="FishingBuddyOption_UseButtonHole" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingBuddyOption_EnhanceFishingSounds" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<!-- Thanks to bc_TrackingMenu for this slider code -->
<Slider name="FishingBuddyMinimapPosSlider" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="290" y="17"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relative="$parent" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-10" y="88"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(FishingBuddy.MINIMAPBUTTONPLACEMENT);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 360);
this:SetValueStep(1);
this.tooltipText = FishingBuddy.MINIMAPBUTTONPLACEMENTTOOLTIP;
</OnLoad>
<OnShow>
local where = FishingBuddy.GetSetting("MinimapButtonPosition");
if (where) then
this:SetValue(where);
end
</OnShow>
<OnValueChanged>
where = this:GetValue();
getglobal(this:GetName().."Text"):SetText(FishingBuddy.MINIMAPBUTTONPLACEMENT .. " - "..this:GetValue().."\194\176");
FishingBuddy.SetSetting("MinimapButtonPosition", where);
FishingBuddyMinimapButton_MoveButton();
</OnValueChanged>
</Scripts>
</Slider>
<CheckButton name="FishingBuddyOption_MinimapButtonVisible" inherits="FishingBuddyCheckButtonTemplate">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="FishingBuddyMinimapPosSlider" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-4" y="16"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
this:RegisterEvent("VARIABLES_LOADED");
</OnLoad>
<OnEvent>
FishingBuddy.OptionsFrame.Setup();
</OnEvent>
<OnHide>
FishingBuddy.WatchUpdate();
FishingBuddy.UpdateMinimap();
</OnHide>
<OnMouseWheel>
return;
</OnMouseWheel>
</Scripts>
</Frame>
</Ui>
+178
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-- Wrap OutfitDisplayFrame with our "improvements"
FishingBuddy.OutfitFrame = {};
local function StylePoints(outfit)
local isp = FishingBuddy.OutfitManager.ItemStylePoints;
local points = 0;
if ( outfit )then
for slot in outfit do
if ( outfit[slot].item ) then
local _,_,check, enchant = string.find(outfit[slot].item,
"^(%d+):(%d+)");
points = points + isp(check, enchant);
end
end
end
return points;
end
local match;
local function ItemBonusPoints(item)
local points = 0;
if ( item and item ~= "" ) then
if ( not match ) then
match = FishingBuddy.GetFishingSkillName().." %+(%d+)";
end
FishingOutfitTooltip:SetHyperlink("item:"..item);
local bodyslot = FishingOutfitTooltipTextLeft2:GetText();
local textline = 2;
while (bodyslot) do
local _,_,bonus = string.find(bodyslot, match);
if bonus then
points = points + bonus;
end
textline = textline + 1;
bodyslot = getglobal("FishingOutfitTooltipTextLeft"..textline):GetText();
end
-- See if the Eternium Fishing Line has been applied
local _,_,check, enchant = string.find(item, "^(%d+):(%d+)");
if ( enchant == "2603" ) then
points = points + 5;
end
end
return points;
end
local function BonusPoints(outfit)
local points = 0;
if ( outfit )then
for slot in outfit do
points = points + ItemBonusPoints(outfit[slot].item);
end
end
return points;
end
local function UpdateSwitchButton(outfit)
if ( outfit and not OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit) ) then
FishingOutfitSwitchButton:Enable();
else
FishingOutfitSwitchButton:Disable();
end
end
FishingBuddy.OutfitFrame.OutfitChanged = function(button)
local outfit = OutfitDisplayFrame_GetOutfit(FishingOutfitFrame);
if ( outfit ) then
FishingBuddy.SetOutfit(outfit);
end
local points = BonusPoints(outfit);
if ( points >= 0 ) then
points = "+"..points;
else
points = 0 - points;
points = "-"..points;
end
FishingOutfitSkill:SetText(FishingBuddy.CONFIG_SKILL_TEXT..points);
points = StylePoints(outfit);
local pstring;
if ( points == 1 ) then
pstring = FishingBuddy.POINT;
else
pstring = FishingBuddy.POINTS;
end
FishingOutfitStyle:SetText(FishingBuddy.CONFIG_STYLISH_TEXT..points.." "..pstring);
UpdateSwitchButton(outfit);
FishingOutfitFrame.valid = true;
end
FishingBuddy.OutfitFrame.OnLoad = function()
-- Handle the override
if ( OutfitDisplayFrame_OnLoad ) then
OutfitDisplayFrame_OnLoad();
FishingOutfitSkill.tooltip = FishingBuddy.CONFIG_SKILL_INFO;
FishingOutfitStyle.tooltip = FishingBuddy.CONFIG_STYLISH_INFO;
FishingOutfitSwitchButton:SetText(FishingBuddy.SWITCHOUTFIT);
FishingOutfitFrame.OutfitChanged = FishingBuddy.OutfitFrame.OutfitChanged;
else
FishingBuddy.DisableSubFrame("FishingOutfitFrame");
end
end
FishingBuddy.OutfitFrame.OnShow = function()
if ( not this.valid ) then
local outfit = FishingBuddy.GetOutfit();
OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, outfit);
FishingBuddy.OutfitFrame.OutfitChanged();
end
end
FishingBuddy.OutfitFrame.OnHide = function()
-- FishingOutfitFrame_OutfitChanged();
end
FishingBuddy.OutfitFrame.Button_OnClick = function()
-- make sure we have the current state
FishingBuddy.SetOutfit(OutfitDisplayFrame_GetOutfit(FishingOutfitFrame));
FishingBuddy.OutfitFrame.Switch();
end
-- only have one outfit at the moment
-- don't switch if
-- we can't find everything in the outfit
-- we have saved stuff but we're not wearing everything in the outfit
-- We don't have the outfit display frame!
FishingBuddy.OutfitFrame.Switch = function()
if (CursorHasItem()) then
FishingBuddy.UIError(FishingBuddy.CURSORBUSYMSG);
return false;
end
if ( OutfitDisplayFrame_IsSwapping() ) then
FishingBuddy.UIError(OUTFITDISPLAYFRAME_TOOFASTMSG);
return false;
end
local isfishing = FishingBuddy.IsFishingPole();
local outfit = FishingBuddy.GetOutfit();
local waswearing = FishingBuddy.GetWasWearing();
if ( waswearing ) then
local msg;
if ( isfishing ) then
msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, waswearing);
else
msg = FishingBuddy.CANTSWITCHBACK;
FishingBuddy.SetWasWearing(nil);
StartedFishing = nil;
end
if ( msg ) then
FishingBuddy.UIError(msg);
return false;
end
local check = OutfitDisplayFrame_SwitchOutfit(waswearing);
if ( check ) then
FishingBuddy.SetWasWearing(nil);
FishingBuddy.OutfitManager.CheckSwitch(false);
end
elseif ( outfit ) then
local msg;
if ( not isfishing ) then
msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit);
else
msg = FishingBuddy.POLEALREADYEQUIPPED;
end
if ( msg ) then
FishingBuddy.UIError(msg);
return false;
end
local waswearing = OutfitDisplayFrame_SwitchOutfit(outfit);
if ( waswearing ) then
FishingBuddy.SetWasWearing(waswearing);
FishingBuddy.OutfitManager.CheckSwitch(true);
end
else
FishingBuddy.UIError(FishingBuddy.NOOUTFITDEFINED);
end
return true;
end
+106
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingOutfitFrame.lua"/>
<Button name="FishingOutfitFrameLabel" hidden="false" virtual="true">
<Size>
<AbsDimension x="90" y="16"/>
</Size>
<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<HighlightText name="$parentHighlightText" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="LEFT"/>
</Anchors>
</HighlightText>
<DisabledText name="$parentDisabledText" inherits="GameFontDisableSmall" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="LEFT"/>
</Anchors>
</DisabledText>
<Scripts>
<OnEnter>
if ( this.tooltip ) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Frame name="FishingOutfitFrame" inherits="OutfitDisplayFrame" setAllPoints="true" enableMouse="true" parent="FishingBuddyFrame" hidden="true">
<Frames>
<Button name="FishingOutfitSkill" inherits="FishingOutfitFrameLabel">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentHandsSlotCheckBox" relativePoint="LEFT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="FishingOutfitStyle" inherits="FishingOutfitFrameLabel">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingOutfitSkill" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="FishingOutfitSwitchButton" inherits="UIPanelButtonTemplate" text="" hidden="false">
<Size>
<AbsDimension x="160" y="21"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="FishingOutfitFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
FishingBuddy.OutfitFrame.Button_OnClick();
</OnClick>
<OnEnter>
GameTooltip:SetText(FishingBuddy.SWITCHOUTFIT_INFO);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
FishingBuddy.OutfitFrame.OnLoad();
</OnLoad>
<OnShow>
FishingBuddy.OutfitFrame.OnShow();
</OnShow>
<OnHide>
FishingBuddy.OutfitFrame.OnHide();
</OnHide>
<OnMouseWheel>
return;
</OnMouseWheel>
</Scripts>
</Frame>
</Ui>
+192
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-- Manage outfits, whether they're from OutfitDisplayFrame or something else
FishingBuddy.OutfitManager = {};
-- Inferred from Draznar's Fishing FAQ
local Accessories = {
[19979] = { ["n"] = "Hook of the Master Angler", ["score"] = 5, },
[19947] = { ["n"] = "Nat Pagle's Broken Reel", ["score"] = 4, },
[19972] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[7996] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[8749] = { ["n"] = "Crochet Hat", ["score"] = 3, },
[19039] = { ["n"] = "Zorbin's Water Resistant Hat", ["score"] = 3, },
[3889] = { ["n"] = "Russet Hat", ["score"] = 3, },
[14584] = { ["n"] = "Dokebi Hat", ["score"] = 2, },
[4048] = { ["n"] = "Emblazoned Hat", ["score"] = 1, },
[10250] = { ["n"] = "Masters Hat of the Whale", ["score"] = 1, },
[9508] = { ["n"] = "Mechbuilder's Overalls", ["score"] = 3, },
[6263] = { ["n"] = "Blue Overalls", ["score"] = 4, },
[3342] = { ["n"] = "Captain Sander's Shirt", ["score"] = 4, },
[5107] = { ["n"] = "Deckhand's Shirt", ["score"] = 2, },
[6795] = { ["n"] = "White Swashbuckler's Shirt", ["score"] = 1, },
[2576] = { ["n"] = "White Linen Shirt", ["score"] = 1, },
[6202] = { ["n"] = "Fingerless Gloves", ["score"] = 3, },
[792] = { ["n"] = "Knitted Sandals", ["score"] = 4, },
[1560] = { ["n"] = "Bluegill Sandals", ["score"] = 4, },
[13402] = { ["n"] = "Timmy's Galoshes", ["score"] = 2, },
[10658] = { ["n"] = "Quagmire Galoshes", ["score"] = 2, },
[1678] = { ["n"] = "Black Ogre Kickers", ["score"] = 1, },
[19969] = { ["n"] = "Nat Pagle's Extreme Anglin' Boots", ["score"] = 5, },
[15405] = { ["n"] = "Shucking Gloves", ["score"] = 5, },
[15406] = { ["n"] = "Crustacean Boots", ["score"] = 3, },
[3287] = { ["n"] = "Tribal Pants", ["score"] = 2, },
[5310] = { ["n"] = "Sea Dog Britches", ["score"] = 4, },
}
FishingBuddy.OutfitManager.ItemStylePoints = function(itemno, enchant)
local points = 0;
if ( itemno ) then
itemono = tonumber(itemno);
enchant = tonumber(enchant);
if (Accessories[itemno]) then
points = points + Accessories[itemno].score;
end
if ( enchant == 846 ) then
-- bonus for being enchanted with Fishing +2
points = points + 2;
end
end
return points;
end
local CheckSwitch = nil;
-- update the watcher when we're done switching outfits
FishingBuddy.OutfitManager.WaitForUpdate =
function(arg1)
local hasPole = FishingBuddy.IsFishingPole();
if ( hasPole == CheckSwitch ) then
FishingOutfitUpdateFrame:Hide();
FishingBuddy.FishingMode();
end
end
FishingBuddy.OutfitManager.CheckSwitch = function(topole)
CheckSwitch = topole;
FishingOutfitUpdateFrame:Show();
end
FishingBuddy.OutfitManager.Switch = function(outfitname)
if ( OutfitDisplayFrame_OnLoad ) then
FishingBuddy.OutfitFrame.Switch();
else
local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
if ( vOut ) then
if ( FishingBuddy.IsFishingPole() ) then
Outfitter_RemoveOutfit(vOut);
FishingBuddy.OutfitManager.CheckSwitch(false);
else
vOut.Disabled = nil;
Outfitter_WearOutfit(vOut, vCat);
FishingBuddy.OutfitManager.CheckSwitch(true);
end
Outfitter_Update(true);
end
end
-- if we're now sporting a fishing pole, let's go fishing
FishingBuddy.FishingMode();
end
FishingBuddy.OutfitManager.HasManager = function()
return ( OutfitDisplayFrame_OnLoad or Outfitter_OnLoad );
end
FishingBuddy.OutfitManager.Initialize = function()
-- no outfit managers, no outfit switching
if ( not FishingBuddy.OutfitManager.HasManager() ) then
FishingBuddy.SetSetting("InfoBarClickToSwitch", 0);
FishingBuddy.SetSetting("TitanClickToSwitch", 0);
FishingBuddy.SetSetting("MinimapClickToSwitch", 0);
end
if ( (not OutfitDisplayFrame_OnLoad) and Outfitter_OnLoad ) then
-- create the default fishing outfit, if it doesn't exist
if ( gOutfitter_Settings ) then
local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
local vName = "Fishing Buddy";
if ( not vOut ) then
vOut = Outfitter_GenerateSmartOutfit(vName, Outfitter_cFishingStatName, OutfitterItemList_GetEquippableItems(true));
if not vOut then
vOut = Outfitter_NewEmptyOutfit(vName);
end
local vCategoryID = Outfitter_AddOutfit(vOut);
end
end
end
end
-- calculate scores based on Outfitter
local function StylePoints(outfit)
local isp = FishingBuddy.OutfitManager.ItemStylePoints;
local points = 0;
if ( outfit )then
for slot in outfit.Items do
points = points + isp(outfit.Items[slot].Code,
outfit.Items[slot].EnchantCode);
end
end
return points;
end
local function BonusPoints(outfit, vStatID)
local points = 0;
if ( outfit )then
for slot in outfit.Items do
if ( outfit.Items[slot][vStatID] ) then
points = points + outfit.Items[slot][vStatID];
end
-- Enternium Fishing Line
if ( outfit.Items[slot].EnchantCode == 2603 ) then
points = points + 5;
end
end
end
return points;
end
-- Outfitter patches
function Outfitter_FindOutfitByStatId(pStatID)
if not pStatID or pStatID == "" then
return nil;
end
for vCategoryID, vOutfits in gOutfitter_Settings.Outfits do
for vOutfitIndex, vOutfit in vOutfits do
if vOutfit.StatID and vOutfit.StatID == pStatID then
return vOutfit, vCategoryID, vOutfitIndex;
end
end
end
-- return nil, nil, nil;
end
local Saved_OutfitterItem_OnEnter = OutfitterItem_OnEnter;
FishingBuddy.OutfitManager.OutfitterItem_OnEnter = function(pItem)
Saved_OutfitterItem_OnEnter(pItem);
if ( not pItem.isCategoryItem ) then
local vOutfit = Outfitter_GetOutfitFromListItem(pItem);
if ( vOutfit and vOutfit.StatID == Outfitter_cFishingStatName ) then
local vDescription;
local bp = BonusPoints(vOutfit, Outfitter_cFishingStatName);
if ( bp >= 0 ) then
bp = "+"..bp;
else
bp = 0 - bp;
bp = "-"..bp;
end
bp = Outfitter_cFishingStatName.." "..bp;
local sp = StylePoints(vOutfit);
local pstring;
if ( points == 1 ) then
pstring = FishingBuddy.POINT;
else
pstring = FishingBuddy.POINTS;
end
vDescription = string.format(FishingBuddy.CONFIG_OUTFITTER_TEXT,
bp, sp)..pstring;
GameTooltip_AddNewbieTip(vOutfit.Name, 1.0, 1.0, 1.0, vDescription, 1);
end
end
end
OutfitterItem_OnEnter = FishingBuddy.OutfitManager.OutfitterItem_OnEnter;
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingOutfitManager.lua"/>
<GameTooltip name="FishingOutfitTooltip" inherits="GameTooltipTemplate" parent="UIParent" hidden="true"/>
<Frame name="FishingOutfitUpdateFrame" hidden="true">
<Scripts>
<OnUpdate>
FishingBuddy.OutfitManager.WaitForUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Ui>
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-- FishingSetup
--
-- Load out translation strings and such
FishingBuddy = {};
FishingBuddy.VERSION = "0.8.6h";
FishingBuddy.CURRENTVERSION = 8600;
FishingBuddy.Colors = {};
FishingBuddy.Colors.RED = "ffff0000";
FishingBuddy.Colors.GREEN = "ff00ff00";
FishingBuddy.Colors.BLUE = "ff0000ff";
FishingBuddy.Colors.WHITE = "ffffffff";
-- debugging
FishingBuddy.printable = function(foo)
if ( foo ) then
if ( type(foo) == "table" ) then
return "table";
elseif ( type(foo) == "boolean" ) then
if ( foo ) then
return "true";
else
return "false";
end
else
return foo;
end
else
return "nil";
end
end
FishingBuddy.Output = function(msg, r, g, b)
if ( DEFAULT_CHAT_FRAME ) then
if ( not r ) then
DEFAULT_CHAT_FRAME:AddMessage(msg);
else
DEFAULT_CHAT_FRAME:AddMessage(msg, r, g, b);
end
end
end
local FishingBuddy_Debugging = 1;
FishingBuddy.Debug = function(msg, fixlinks)
if ( FishingBuddy_Debugging == 1 ) then
if ( fixlinks ) then
msg = string.gsub(msg, "|", ";");
end
local name = FishingBuddy.Name or "Fishing Buddy";
FishingBuddy.Output("|c"..FishingBuddy.Colors.RED..name.." DEBUG|r "..msg);
end
end
FishingBuddy.Dump = function(thing)
if ( FishingBuddy_Debugging == 1 ) then
if ( DevTools_Dump ) then
DevTools_Dump(thing);
else
FishingBuddy.Debug("Tried to dump a '"..FishingBuddy.printable(thing).."'.");
end
end
end
local function LoadTranslation(lang)
local translation = FishingTranslations[lang];
for tag,value in translation do
if ( not FishingBuddy[tag] ) then
FishingBuddy[tag] = value;
end
end
end
local function FixupThis(tag, what)
if ( type(what) == "table" ) then
for idx,str in what do
what[idx] = FixupThis(tag, str);
end
return what;
elseif ( type(what) == "string" ) then
local pattern = "#([A-Z0-9]+)#";
local s,e,w = string.find(what, pattern);
while ( w ) do
local s1 = strsub(what, 1, s-1);
local s2 = strsub(what, e+1);
what = s1..FishingBuddy[w]..s2;
s,e,w = string.find(what, pattern);
end
return what;
else
FishingBuddy.Debug("tag "..tag.." type "..type(what));
FishingBuddy.Dump(what);
end
end
local function FixupStrings()
local translation = FishingTranslations["enUS"];
for tag,str in translation do
FishingBuddy[tag] = FixupThis(tag, str);
end
end
local function FixupBindings(lang)
local translation = FishingTranslations[lang];
for tag,str in translation do
if ( string.find(tag, "^BINDING") ) then
setglobal(tag, FishingBuddy[tag]);
FishingBuddy[tag] = nil;
end
end
end
local locale = GetLocale();
LoadTranslation(locale);
if ( locale ~= "enUS" ) then
LoadTranslation("enUS");
end
FixupStrings();
FixupBindings(locale);
-- dump the memory we've allocated for all the translations
FishingTranslations = nil;
FishingBuddy.BYWEEKS_TABLE = {["Jan"] = 0, ["Apr"] = 13, ["Jul"] = 26, ["Oct"] = 39, ["Dec"] = 52};
FishingBuddy.KEYS_NONE = 0;
FishingBuddy.KEYS_SHIFT = 1;
FishingBuddy.KEYS_CTRL = 2;
FishingBuddy.KEYS_ALT = 3;
FishingBuddy.Keys = {};
FishingBuddy.Keys[FishingBuddy.KEYS_NONE] = FishingBuddy.KEYS_NONE_TEXT;
FishingBuddy.Keys[FishingBuddy.KEYS_SHIFT] = FishingBuddy.KEYS_SHIFT_TEXT;
FishingBuddy.Keys[FishingBuddy.KEYS_CTRL] = FishingBuddy.KEYS_CTRL_TEXT;
FishingBuddy.Keys[FishingBuddy.KEYS_ALT] = FishingBuddy.KEYS_ALT_TEXT;
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-- Handle tracking cycle fish
FishingBuddy.TrackingFrame = {};
local GRAPH_HEIGHT = 120;
local trackingWordMap = {
["WEEKLY"] = FishingBuddy.WEEKLY,
["HOURLY"] = FishingBuddy.HOURLY,
[FishingBuddy.WEEKLY] = "WEEKLY",
[FishingBuddy.HOURLY] = "HOURLY",
};
local byhours = {
[13759] = {
["n"] = "Raw Nightfin Snapper",
["c"] = { r = 0.5, g = 0.5, b = 1.0, a = 0.75 },
},
[13760] = {
["n"] = "Raw Sunscale Salmon",
["c"] = { r = 0.8, g = 0.8, b = 0.1, a = 0.75 },
},
};
local byweeks = {
[13756] = {
["n"] = "Raw Summer Bass",
["c"] = { r = 1.0, g = 1.0, b = 0.0, a = 0.75 },
},
[13755] = {
["n"] = "Winter Squid",
["c"] = { r = 0.4, g = 0.1, b = 0.4, a = 0.75 },
},
};
local function UntrackThis(id, name)
if ( not byhours[id] and not byweeks[id] ) then
for how in FishingBuddy_Info["FishTracking"] do
if ( FishingBuddy_Info["FishTracking"][how][id] ) then
FishingBuddy_Info["FishTracking"][how][id] = nil;
FishingBuddy.Print(FishingBuddy.NOTRACKMSG, name);
end
end
else
FishingBuddy.Message(FishingBuddy.NOTRACKERRMSG);
end
end
local function TrackThis(how, id, color, name)
if ( not FishingBuddy_Info["FishTracking"][how] ) then
FishingBuddy_Info["FishTracking"][how] = {};
end
local limit = 23;
if ( how == "WEEKLY" ) then
limit = 52;
end
if ( not FishingBuddy_Info["FishTracking"][how][id] ) then
FishingBuddy_Info["FishTracking"][how][id] = {};
FishingBuddy_Info["FishTracking"][how][id].data = {};
for i=0,limit,1 do
FishingBuddy_Info["FishTracking"][how][id].data[i] = 0;
end
FishingBuddy_Info["FishTracking"][how][id].data.n = limit+1;
end
if ( name and not FishingBuddy_Info["FishTracking"][how][id].name ) then
FishingBuddy_Info["FishTracking"][how][id].name = name;
end
if ( color ) then
if ( type(color) == "string") then
local a = tonumber(string.sub(color,1,2),16);
local r = tonumber(string.sub(color,3,4),16);
local g = tonumber(string.sub(color,5,6),16);
local b = tonumber(string.sub(color,7,8),16);
color = { a = a, r = r, g = g, b = b };
end
FishingBuddy_Info["FishTracking"][how][id].color = color;
end
end
FishingBuddy.Commands[FishingBuddy.TRACK] = {};
FishingBuddy.Commands[FishingBuddy.TRACK].args = {};
FishingBuddy.Commands[FishingBuddy.TRACK].args[1] = "[%w]+";
FishingBuddy.Commands[FishingBuddy.TRACK].args[2] = "|c%x+|Hitem:%d+:%d+:%d+:%d+|h%[.-%]|h|r";
FishingBuddy.Commands[FishingBuddy.TRACK].help = FishingBuddy.TRACKING_HELP;
FishingBuddy.Commands[FishingBuddy.TRACK].func =
function(how, fishlink)
if ( how and (how == FishingBuddy.HOURLY or
how == FishingBuddy.WEEKLY)) then
local c, i, n = FishingBuddy.SplitFishLink(fishlink);
if ( i ) then
TrackThis(trackingWordMap[how], i, c, n);
FishingBuddy.Print(FishingBuddy.TRACKINGMSG, n, how);
return true;
end
end
end;
FishingBuddy.Commands[FishingBuddy.NOTRACK] = {};
FishingBuddy.Commands[FishingBuddy.NOTRACK].args = {};
FishingBuddy.Commands[FishingBuddy.NOTRACK].args[1] = "|c%x+|Hitem:%d+:%d+:%d+:%d+|h%[.-%]|h|r";
FishingBuddy.Commands[FishingBuddy.NOTRACK].help = FishingBuddy.TRACKING_HELP;
FishingBuddy.Commands[FishingBuddy.NOTRACK].func =
function(fishlink)
local c, i, n = FishingBuddy.SplitFishLink(fishlink);
if ( i ) then
UntrackThis(i, n);
return true;
end
end;
FishingBuddy.Commands[FishingBuddy.TRACKING] = {};
FishingBuddy.Commands[FishingBuddy.TRACKING].help = FishingBuddy.TRACKING_HELP;
FishingBuddy.Commands[FishingBuddy.TRACKING].func =
function()
local pr = FishingBuddy.Print;
for jdx in FishingBuddy_Info["FishTracking"] do
local how = trackingWordMap[jdx];
pr("Tracking "..how);
local ft = FishingBuddy_Info["FishTracking"];
for id in ft[jdx] do
local name;
if ( ft[jdx][id].name ) then
name = ft[jdx][id].name;
else
name = id;
end
local line = name.."; ";
for k,v in ft[jdx][id].data do
line = line.." "..k..": "..v;
end
pr(line);
end
end
return true;
end;
FishingBuddy.InitTracking = function()
if ( not FishingBuddy_Info["FishTracking"] ) then
FishingBuddy_Info["FishTracking"] = { };
end
for k,v in byhours do
TrackThis("HOURLY", k, v.c);
end
for k,v in byweeks do
TrackThis("WEEKLY", k, v.c);
end
end
FishingBuddy.AddTracking = function(id, name)
local ft = FishingBuddy_Info["FishTracking"];
local index, how;
if ( ft["HOURLY"][id] ) then
how = "HOURLY";
index,_ = GetGameTime();
elseif ( ft["WEEKLY"][id] ) then
how = "WEEKLY";
index = date("%W");
else
return false;
end
if ( not FishingBuddy_Info["FishTracking"][how][id].name ) then
FishingBuddy_Info["FishTracking"][how][id].name = name;
end
index = tonumber(index);
local p = FishingBuddy.printable;
FishingBuddy_Info["FishTracking"][how][id].data[index] =
FishingBuddy_Info["FishTracking"][how][id].data[index] + 1;
return true;
end
local function PlotData(graph, num, bw, bs, tab, hlabels)
local plotem = {};
local maxval = 0;
local width = 0;
local plotted = false;
local fdx = 1;
local line;
local mv = 0;
for _,info in tab do
plotem[fdx] = false;
-- our data is zero based...
local n = table.getn(info.data);
width = n * (bw+bs);
n = n - 1;
for idx=0,n do
if ( info.data[idx] > mv ) then
mv = info.data[idx];
end
end
if ( mv > 0 ) then
if ( mv > maxval ) then
maxval = mv;
end
plotem[fdx] = true;
plotted = true;
end
fdx = fdx + 1;
end
local delta = math.mod(maxval, 5);
if ( delta > 0 ) then
maxval = maxval + (5 - delta);
end
graph.maxVal = maxval;
graph.barWidth = bw;
graph.barSpacing = bs;
local count = num;
fdx = 1;
for id, info in tab do
if ( count > 0 and plotem[fdx] ) then
local c = info.color or {};
local item, texture, _, _, _ = FishingBuddy.GetFishie(id);
GraphHandler.PlotLegend(graph, num-count+1, info.name, id,
texture, c.r, c.g, c.b);
local w = GraphHandler.PlotData(graph, info.data, num-count, 1,
c.r, c.g, c.b);
if ( info.name ) then
if ( line ) then
line = line.." / "..info.name;
else
line = info.name;
end
end
count = count - 1;
end
fdx = fdx + 1;
end
if ( plotted ) then
local values = {};
local delta = maxval/5;
for v=0,5 do
values[string.format("%d", v*delta)] = v;
end
GraphHandler.PlotGrid(graph, line or "", values, width, hlabels);
else
GraphHandler.PlotGrid(graph, FishingBuddy.NODATAMSG );
end
return width, maxval, line;
end
FishingBuddy.TrackingFrame.OnShow = function()
local fi = FishingBuddy_Info["FishTracking"];
local graph1 = getglobal("FishingTrackingFrameGraph1");
local graph2 = getglobal("FishingTrackingFrameGraph2");
PlotData(graph1, 2, 5, 5, fi["HOURLY"],
{["00:00"] = 0, ["06:00"] = 6, ["12:00"] = 12, ["18:00"] = 18, ["23:59"] = 24});
PlotData(graph2, 2, 3, 2, fi["WEEKLY"], FishingBuddy.BYWEEKS_TABLE);
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="FishingTrackingFrame.lua"/>
<Frame name="FishingTrackingGrid" virtual="true">
<Frames>
<Frame name="$parentL00" inherits="GraphFrameLine"/>
<Frame name="$parentTL0" inherits="GraphFrameText"/>
<Frame name="$parentLH1" inherits="GraphFrameLine"/>
<Frame name="$parentLH2" inherits="GraphFrameLine"/>
<Frame name="$parentLH3" inherits="GraphFrameLine"/>
<Frame name="$parentLH4" inherits="GraphFrameLine"/>
<Frame name="$parentLH5" inherits="GraphFrameLine"/>
<Frame name="$parentTH0" inherits="GraphFrameText"/>
<Frame name="$parentTH1" inherits="GraphFrameText"/>
<Frame name="$parentTH2" inherits="GraphFrameText"/>
<Frame name="$parentTH3" inherits="GraphFrameText"/>
<Frame name="$parentTH4" inherits="GraphFrameText"/>
<Frame name="$parentTH5" inherits="GraphFrameText"/>
<Frame name="$parentLV1" inherits="GraphFrameLine"/>
<Frame name="$parentLV2" inherits="GraphFrameLine"/>
<Frame name="$parentLV3" inherits="GraphFrameLine"/>
<Frame name="$parentLV4" inherits="GraphFrameLine"/>
<Frame name="$parentLV5" inherits="GraphFrameLine"/>
<Frame name="$parentTV0" inherits="GraphFrameText"/>
<Frame name="$parentTV1" inherits="GraphFrameText"/>
<Frame name="$parentTV2" inherits="GraphFrameText"/>
<Frame name="$parentTV3" inherits="GraphFrameText"/>
<Frame name="$parentTV4" inherits="GraphFrameText"/>
<Frame name="$parentTV5" inherits="GraphFrameText"/>
</Frames>
</Frame>
<Frame name="FishingTracking24x2Frame" inherits="GraphFrame" virtual="true">
<Frames>
<Frame name="$parent_01" inherits="GraphPanel32"/>
<Frame name="$parent_02" inherits="GraphPanel16"/>
<Frame name="$parentP01" inherits="GraphFrameLegend"/>
<Frame name="$parentP02" inherits="GraphFrameLegend"/>
<Frame name="$parentG00" inherits="FishingTrackingGrid"/>
</Frames>
</Frame>
<Frame name="FishingTracking53x2Frame" inherits="GraphFrame" virtual="true">
<Frames>
<Frame name="$parent_01" inherits="GraphPanel32"/>
<Frame name="$parent_02" inherits="GraphPanel32"/>
<Frame name="$parent_03" inherits="GraphPanel32"/>
<Frame name="$parent_04" inherits="GraphPanel8"/>
<Frame name="$parent_05" inherits="GraphPanel2"/>
<Frame name="$parentP01" inherits="GraphFrameLegend"/>
<Frame name="$parentP02" inherits="GraphFrameLegend"/>
<Frame name="$parentG00" inherits="FishingTrackingGrid"/>
</Frames>
</Frame>
<Frame name="FishingTrackingFrame" setAllPoints="true"
enableMouse="true" parent="FishingBuddyFrame" hidden="true">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\Spellbook\UI-SpellbookPanel-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\Spellbook\UI-SpellbookPanel-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture file="Interface\Spellbook\UI-SpellbookPanel-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\Spellbook\UI-SpellbookPanel-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentGraph1" enableMouse="true" inherits="FishingTracking24x2Frame">
<Size>
<AbsDimension x="280" y="120"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="48" y="-116"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentGraph2" enableMouse="true" inherits="FishingTracking53x2Frame">
<Size>
<AbsDimension x="280" y="120"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentGraph1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnShow>
FishingBuddy.TrackingFrame.OnShow();
</OnShow>
</Scripts>
</Frame>
</Ui>
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-- Display the fish you're catching and/or have caught in a live display
FishingBuddy.WatchFrame = {};
local MAX_FISHINGWATCH_LINES = 20;
local WATCHDRAGGER_SHOW_DELAY = 0.2;
local WATCHDRAGGER_FADE_TIME = 0.15;
local DRAGFRAME_TEXTURES = {
"Background",
"TopLeft",
"TopRight",
"BottomLeft",
"BottomRight",
"Top",
"Bottom",
"Left",
"Right"
};
local function ShowDraggerFrame()
if ( not FishingWatchDragFrame:IsVisible() ) then
local width = FishingWatchFrame:GetWidth();
local height = FishingWatchFrame:GetHeight();
FishingWatchDragFrame:SetHeight(height);
FishingWatchDragFrame:SetWidth(width);
FishingWatchDragFrame:Show();
for index, value in DRAGFRAME_TEXTURES do
UIFrameFadeIn(getglobal("FishingWatchDragFrame"..value), WATCHDRAGGER_FADE_TIME, 0, 0.25);
end
end
end
local function HideDraggerFrame()
if ( FishingWatchDragFrame:IsVisible() ) then
for index, value in DRAGFRAME_TEXTURES do
UIFrameFadeOut(getglobal("FishingWatchDragFrame"..value), WATCHDRAGGER_FADE_TIME, 0.25, 0);
end
FishingWatchDragFrame:Hide();
local qx, qy = UIParent:GetCenter();
local wx, wy = FishingWatchDragFrame:GetCenter();
local where = {};
where.x = qx - wx;
where.y = wy - qy;
FishingBuddy.SetSetting("WatcherLocation", where);
end
end
FishingBuddy.Commands[FishingBuddy.WATCHER] = {};
FishingBuddy.Commands[FishingBuddy.WATCHER].help = FishingBuddy.WATCHER_HELP;
FishingBuddy.Commands[FishingBuddy.WATCHER].func =
function(what)
if ( what and ( what == FishingBuddy.RESET ) ) then
FishingWatchDragFrame:ClearAllPoints();
FishingWatchDragFrame:SetPoint("CENTER", "UIParent",
"CENTER", 0, 0);
FishingWatchDragFrame:Hide();
FishingBuddy.SetSetting("WatcherLocation", nil);
return true;
end
end;
-- handle really old versions
local function UpdateUnknownZones(zone, subzone)
if ( FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN] ) then
if ( FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][subzone] ) then
if ( not FishingBuddy_Info["FishingHoles"][zone] ) then
FishingBuddy_Info["FishingHoles"][zone] = { };
tinsert(FishingBuddy.SortedZones, zone);
table.sort(FishingBuddy.SortedZones);
end
if ( not FishingBuddy_Info["FishingHoles"][zone][subzone] ) then
FishingBuddy_Info["FishingHoles"][zone][subzone] = { };
end
for k,v in FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][subzone] do
FishingBuddy_Info["FishingHoles"][zone][subzone][k] = v;
end
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][subzone] = nil;
end
FishingBuddy.Locations.DataChanged(zone, subzone);
-- Duh, table.getn doesn't work because there aren't any integer
-- keys in this table
if ( next(FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN]) == nil ) then
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN] = nil;
local pos;
while ( pos < table.getn(FishingBuddy.SortedZones) ) do
if ( FishingBuddy.SortedZones[pos] == FishingBuddy.UNKNOWN ) then
break;
end
pos = pos + 1;
end
tremove(FishingBuddy.SortedZones, pos);
end
end
end
-- fix a bug where we were recording 'GetZoneText' instead
-- of 'GetRealZoneText'
local function UpdateRealZones(zone, subzone)
local oldzone = GetZoneText();
if ( FishingBuddy_Info["FishingHoles"][oldzone] and oldzone ~= zone ) then
if ( not FishingBuddy_Info["FishingHoles"][zone] ) then
FishingBuddy_Info["FishingHoles"][zone] = { };
end
for oldsubzone in FishingBuddy_Info["FishingHoles"][oldzone] do
local sub = oldsubzone;
if ( oldsubzone == oldzone ) then
sub = subzone;
end
if ( not FishingBuddy_Info["FishingHoles"][zone][sub] ) then
FishingBuddy_Info["FishingHoles"][zone][sub] = {};
end
for k,v in FishingBuddy_Info["FishingHoles"][oldzone][oldsubzone] do
FishingBuddy_Info["FishingHoles"][zone][sub][k] = v;
end
end
FishingBuddy_Info["FishingHoles"][oldzone] = nil;
end
end
-- Fish watcher functions
FishingBuddy.WatchUpdate = function()
if ( FishingWatchFrame:IsVisible() ) then
FishingWatchFrame:Hide();
for i=1, MAX_FISHINGWATCH_LINES, 1 do
local line = getglobal("FishingWatchLine"..i);
line:Hide();
end
end
local zone, subzone = FishingBuddy.GetZoneInfo();
UpdateUnknownZones(zone, subzone);
UpdateRealZones(zone, subzone);
local fz = FishingBuddy_Info["FishingHoles"][zone];
if ( FishingBuddy.GetSetting("WatchFishies") == 0 or
not fz or not fz[subzone] ) then
return;
end
if ( FishingBuddy.GetSetting("WatchOnlyWhenFishing") == 1 and
not FishingBuddy.IsFishingPole() ) then
return;
end
local current = FishingBuddy.currentFishies;
local ff = FishingBuddy_Info["Fishies"];
local fishsort = {};
local totalCount = 0;
local totalCurrent = 0;
local gotDiffs = false;
for fishid in fz[subzone] do
local info = {};
info.text = ff[fishid].name;
info.count = fz[subzone][fishid];
totalCount = totalCount + info.count;
if ( current[subzone] ) then
info.current = current[subzone][fishid] or 0;
else
info.current = 0;
end
if ( info.current > 0 and info.current ~= info.count ) then
gotDiffs = true;
end
totalCurrent = totalCurrent + info.current;
tinsert(fishsort, info);
end
if ( totalCount == 0 ) then
return;
end
FishingBuddy.FishSort(fishsort);
local fishingWatchMaxWidth = 0;
local tempWidth;
local index = 1;
local start = 1;
local dopercent = FishingBuddy.GetSetting("WatchFishPercent");
if ( FishingBuddy.GetSetting("WatchCurrentZone") == 1 ) then
local entry = getglobal("FishingWatchLine"..index);
local line = zone.." : "..subzone;
entry:SetText(line);
local tempWidth = entry:GetWidth();
if ( tempWidth > fishingWatchMaxWidth ) then
fishingWatchMaxWidth = tempWidth;
end
entry:Show();
index = index + 1;
end
if ( FishingBuddy.GetSetting("WatchCurrentSkill") == 1 ) then
local entry = getglobal("FishingWatchLine"..index);
local skill, mods = FishingBuddy.GetCurrentSkill();
local line = "Skill: |cff00ff00"..skill.."+"..mods.."|r";
if ( StartedFishing ) then
local elapsed = GetTime() - StartedFishing;
local t = math.floor(elapsed);
local seconds = math.mod(t, 60);
t = math.floor(t / 60);
local minutes = math.mod(t, 60);
local hours = math.floor(t / 60);
line = line.." Elapsed: ";
if ( hours < 10 ) then
line = line.."0";
end
line = line..hours..":";
if ( minutes < 10 ) then
line = line.."0";
end
line = line..minutes..":";
if ( seconds < 10 ) then
line = line.."0";
end
line = line..seconds;
end
entry:SetText(line);
local tempWidth = entry:GetWidth();
if ( tempWidth > fishingWatchMaxWidth ) then
fishingWatchMaxWidth = tempWidth;
end
entry:Show();
index = index + 1;
end
for j=1,table.getn(fishsort),1 do
local info = fishsort[j];
if( index <= MAX_FISHINGWATCH_LINES ) then
local entry = getglobal("FishingWatchLine"..index);
local fishie = info.text;
local amount = info.count;
local s,e = string.find(fishie, FishingBuddy.RAW.." ");
if ( s ) then
if ( s > 1 ) then
fishie = string.sub(fishie, 1, s-1)..string.sub(fishie, e+1);
else
fishie = string.sub(fishie, e+1);
end
else
s,e = string.find(fishie, " "..FishingBuddy.RAW);
if ( s ) then
fishie = string.sub(fishie, 1, s-1)..string.sub(fishie, e+1);
end
end
local fishietext = fishie.." ("..amount;
if ( dopercent == 1 ) then
local percent = format("%.1f", ( amount / totalCount ) * 100);
fishietext = fishietext.." : "..percent.."%";
end
if ( gotDiffs ) then
amount = info.current;
local color;
fishietext = fishietext..", |c"..FishingBuddy.Colors.GREEN..amount;
if ( dopercent == 1 ) then
local percent = format("%.1f", ( amount / totalCurrent ) * 100);
fishietext = fishietext.." : "..percent.."%";
end
fishietext = fishietext.."|r";
end
fishietext = fishietext..")";
entry:SetText(fishietext);
tempWidth = entry:GetWidth();
entry:Show();
if ( tempWidth > fishingWatchMaxWidth ) then
fishingWatchMaxWidth = tempWidth;
end
end
index = index + 1;
end
FishingWatchFrame:SetHeight(index * 13);
FishingWatchFrame:SetWidth(fishingWatchMaxWidth + 10);
FishingWatchFrame:Show();
end
FishingBuddy.WatchFrame.OnLoad = function()
local where = FishingBuddy.GetSetting("WatcherLocation");
if ( not where ) then
where = {};
where.x = 0;
where.y = 0;
end
FishingWatchDragFrame:ClearAllPoints();
FishingWatchDragFrame:SetPoint("CENTER", "UIParent", "CENTER",
where.x, where.y);
FishingWatchDragFrame:Hide();
this:ClearAllPoints();
this:SetPoint("TOPRIGHT", "FishingWatchDragFrame", "TOPRIGHT", 0, 0);
end
local hover;
FishingBuddy.WatchFrame.OnUpdate = function(elapsed)
if ( FishingWatchFrame:IsVisible() ) then
if ( MouseIsOver(FishingWatchFrame) ) then
local xPos, yPos = GetCursorPosition();
if ( hover ) then
if ( hover.xPos == xPos and hover.yPos == yPos ) then
hover.hoverTime = hover.hoverTime + elapsed;
else
hover.hoverTime = 0;
hover.xPos = xPos;
hover.yPos = yPos;
end
else
hover = {};
hover.hoverTime = 0;
hover.xPos = xPos;
hover.yPos = yPos;
end
if ( hover.hoverTime > WATCHDRAGGER_SHOW_DELAY ) then
ShowDraggerFrame();
end
else
HideDraggerFrame();
hover = nil;
end
elseif ( hover ) then
HideDraggerFrame();
hover = nil;
end
end
+264
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FishingWatcher.lua"/>
<FontString name="FishingWatchFontTemplate" inherits="GameFontNormal" virtual="true" justifyH="LEFT">
<Size>
<AbsDimension x="0" y="13"/>
</Size>
</FontString>
<Frame name="FishingWatchDragFrame" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="280" y="20"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\ChatFrame\ChatFrameBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-2" y="3"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-2" y="-6"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="3" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentTopLeft" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.25" top="0" bottom="0.125"/>
</Texture>
<Texture name="$parentTopRight" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0.75" right="1.0" top="0" bottom="0.125"/>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.25" top="0.7265625" bottom="0.8515625"/>
</Texture>
<Texture name="$parentBottomRight" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0.75" right="1.0" top="0.7265625" bottom="0.8515625"/>
</Texture>
<Texture name="$parentTop" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT"/>
<Anchor point="RIGHT"/>
</Anchors>
<TexCoords left="0.25" right="0.75" top="0" bottom="0.125"/>
</Texture>
<Texture name="$parentBottom" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT"/>
<Anchor point="RIGHT"/>
</Anchors>
<TexCoords left="0.25" right="0.75" top="0.7265625" bottom="0.8515625"/>
</Texture>
<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP"/>
<Anchor point="BOTTOM"/>
</Anchors>
<TexCoords left="0" right="0.25" top="0.125" bottom="0.7265625"/>
</Texture>
<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameBorder">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP"/>
<Anchor point="BOTTOM"/>
</Anchors>
<TexCoords left="0.75" right="1.0" top="0.125" bottom="0.7265625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:SetText(FishingBuddy.LEFTCLICKTODRAG);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
this:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
this:StopMovingOrSizing();
</OnMouseUp>
</Scripts>
</Frame>
<Frame name="FishingWatchFrame" toplevel="true" enableMouse="false" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="280" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="FishingWatchDragFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="FishingWatchLine1" inherits="FishingWatchFontTemplate" hidden="true">
<Size>
<AbsDimension x="0" y="13"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine2" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine1" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine3" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine2" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine4" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine3" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine5" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine4" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine6" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine5" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine7" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine6" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine8" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine7" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine9" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine8" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine10" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine9" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine11" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine10" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine12" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine11" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine13" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine12" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine14" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine13" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine15" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine14" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine16" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine15" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine17" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine16" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine18" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine17" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine19" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine18" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
<FontString name="FishingWatchLine20" inherits="FishingWatchFontTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="FishingWatchLine19" relativePoint="BOTTOMLEFT"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
FishingBuddy.WatchFrame.OnLoad();
</OnLoad>
<OnUpdate>
FishingBuddy.WatchFrame.OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Ui>
+241
View File
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-- Do graph stuff
-- This should be a separate addon someday
GraphHandler = {};
GraphHandler.Legend = {};
GraphHandler.Legend.OnEnter = function()
if( this.item or this.tooltop ) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
if (this.item and this.item ~= "") then
GameTooltip:SetHyperlink("item:"..this.item);
elseif (this.tooltip) then
GameTooltip:SetText(this.tooltip);
end
end
end
GraphHandler.Legend.OnLeave = function()
if( this.item or this.tooltop ) then
this.updateToolTip = nil;
GameTooltip:Hide();
end
end
GraphHandler.Legend.OnClick = function(button)
if ( button == "LeftButton" ) then
if( IsShiftKeyDown() and this.item ) then
GraphHandler.Legend.ChatLink(this.item, this.name, this.color);
end
end
end
GraphHandler.Legend.ChatLink = FishingBuddy.ChatLink;
GraphHandler.BAR = "BAR";
GraphHandler.LEGEND = "LEGEND";
GraphHandler.LINE = "LINE";
GraphHandler.LABEL = "LABEL";
GraphHandler.TEXT = "TEXT";
GraphHandler.InitElements = function()
if ( not this.elements ) then
this.elements = {};
this.elements[GraphHandler.BAR] = {};
this.elements[GraphHandler.LINE] = {};
this.elements[GraphHandler.LEGEND] = {};
this.elements[GraphHandler.LABEL] = {};
this.elements[GraphHandler.TEXT] = {};
end
end
local function SetColorBar(bar, base, x, y, width, height, r, g, b)
local name;
if ( type(bar) == "STRING" ) then
name = bar;
bar = getglobal(name);
elseif ( bar ) then
name = bar:GetName();
end
if ( bar ) then
if ( not r ) then
r = 1.0;
g = 1.0;
b = 1.0;
end
if ( base ) then
local tex = getglobal(name.."Texture");
if ( x and y ) then
bar:ClearAllPoints();
bar:SetPoint("BOTTOMLEFT", base, "BOTTOMLEFT", x, y);
end
if ( width ) then
bar:SetWidth(width);
end
if ( height ) then
bar:SetHeight(height);
end
tex:SetVertexColor(r, g, b);
bar:Show();
else
bar:Hide();
end
end
end
-- Registration functions
GraphHandler.Register = function(kind, what)
local frame = this;
local lastframe = nil;
for idx=1,5 do
frame = frame:GetParent();
if ( frame == lastframe ) then
break;
end
if ( frame and frame.elements ) then
if ( not frame.elements[kind] ) then
frame.elements[kind] = {};
end
tinsert(frame.elements[kind], what);
break;
end
lastframe = frame;
end
end
GraphHandler.PlotData = function(frame, data, offset, skip, r, g, b)
local limit = table.getn(data);
local start = 1;
if ( data[0] ) then
start = 0;
limit = limit - 1;
end
local bdx=offset+1;
local bwid = frame.barWidth;
local bspc = frame.barSpacing;
local maxval = frame.maxVal;
local xoff = offset*bspc;
local yoff = 0;
local graphHeight = frame:GetHeight();
for idx=start,limit,1 do
local bar = frame.elements[GraphHandler.BAR][bdx];
bdx = bdx + skip + 1;
if ( bar ) then
if ( (maxval > 0) and (data[idx] > 0) ) then
local height = (data[idx]*graphHeight)/maxval;
SetColorBar(bar, frame, xoff, 0, bwid, height, r, g, b);
else
bar:Hide();
end
end
xoff = xoff + bwid + skip*bspc;
end
return xoff - skip*bspc;
end
GraphHandler.PlotLegend = function(frame, ldx, name, item, texture, r, g, b)
local legend = frame.elements[GraphHandler.LEGEND][ldx];
if ( legend ) then
local name = legend:GetName();
local icon = getglobal(name.."Icon");
local tex = getglobal(name.."IconTexture");
local color = getglobal(name.."Color");
-- SetColorBar(color, legend, nil, nil, nil, nil, r, g, b);
SetColorBar(color, legend, 0, 1, 10, 16, r, g, b);
icon:Show();
tex:SetTexture(texture);
tex:Show();
legend:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -(ldx-1)*21);
legend.item = item;
legend.name = name;
legend:Show();
end
end
GraphHandler.PlotGrid = function(frame, label, texth, width, textv, height)
local ldx=1;
local tdx=1;
if ( not width ) then
width = frame:GetWidth();
end
if ( not height ) then
height = frame:GetHeight();
end
if ( label ) then
local button = frame.elements[GraphHandler.TEXT][tdx];
if ( button ) then
local text = getglobal(button:GetName().."T");
text:SetText(label);
text:SetPoint("BOTTOM", frame, "BOTTOM", 0, -28);
text:SetVertexColor(1.0, 1.0, 1.0);
text:Show();
tdx = tdx + 1;
end
end
if ( texth ) then
local linesh = 0;
for _,_ in texth do
linesh = linesh + 1;
end
local offset = height/(linesh-1);
for label,tick in texth do
local line = frame.elements[GraphHandler.LINE][ldx];
if ( line ) then
ldx = ldx + 1;
line:SetHeight(1);
line:SetWidth(width);
line:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, tick*offset);
line:SetAlpha(0.5);
line:Show();
local button = frame.elements[GraphHandler.TEXT][tdx];
if ( button ) then
local text = getglobal(button:GetName().."T");
if ( type(label) ~= "string" ) then
label = string.format("%3d", label);
end
text:SetText(label);
text:SetPoint("LEFT", line, "LEFT", -(text:GetWidth()+4), 0);
tdx = tdx + 1;
end
end
end
end
if ( textv ) then
local linesv = 0;
for _,_ in textv do
linesv = linesv + 1;
end
local offset = frame.barSpacing + frame.barWidth;
for label,tick in textv do
local line = frame.elements[GraphHandler.LINE][ldx];
if ( line ) then
local xpos = tick*offset;
ldx = ldx + 1;
line:SetHeight(height);
line:SetWidth(1);
line:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", xpos, 0);
line:SetAlpha(0.5);
line:Show();
local button = frame.elements[GraphHandler.TEXT][tdx];
if ( button ) then
local text = getglobal(button:GetName().."T");
if ( type(label) ~= "string" ) then
label = string.format("%3d", label);
end
text:SetText(label);
local wid = text:GetWidth();
if ( xpos < wid ) then
text:SetPoint("TOPLEFT", line, "BOTTOMLEFT", 0, -4);
elseif ( xpos > (width - wid) ) then
text:SetPoint("TOPRIGHT", line, "BOTTOMRIGHT", 0, -4);
else
text:SetPoint("TOP", line, "BOTTOM", 0, -4);
end
tdx = tdx + 1;
end
end
end
end
end
+211
View File
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="GraphHandler.lua"/>
<Frame name="GraphFrame" enableMouse="true" virtual="true">
<Scripts>
<OnLoad>
GraphHandler.InitElements();
</OnLoad>
</Scripts>
</Frame>
<Frame name="GraphPanel" enableMouse="true" virtual="true">
</Frame>
<Button name="GraphFrameColorBar" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture" virtual="true">
<Color r="1.0" g="1.0" b="1.0" a="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<Onload>
this:RegisterEvent("VARIABLES_LOADED");
</Onload>
<OnEvent>
GraphHandler.Register(GraphHandler.BAR, this);
</OnEvent>
</Scripts>
</Button>
<Button name="GraphFrameLine" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTexture" virtual="true">
<Color r="1.0" g="1.0" b="1.0" a="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<Onload>
this:RegisterEvent("VARIABLES_LOADED");
</Onload>
<OnEvent>
GraphHandler.Register(GraphHandler.LINE, this);
</OnEvent>
</Scripts>
</Button>
<Button name="GraphFrameText" virtual="true">
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentT" inherits="GameFontNormalSmall"/>
</Layer>
</Layers>
<Scripts>
<Onload>
this:RegisterEvent("VARIABLES_LOADED");
</Onload>
<OnEvent>
GraphHandler.Register(GraphHandler.TEXT, this);
</OnEvent>
</Scripts>
</Button>
<Frame name="GraphFrameLegend" virtual="true">
<Size>
<AbsDimension x="30" y="18"/>
</Size>
<Frames>
<Button name="$parentColor" inherits="GraphFrameColorBar" hidden="true">
<Size>
<AbsDimension x="10" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColor" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
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<Layers>
<Layer level="BORDER">
<Texture name="$parentTexture"/>
</Layer>
</Layers>
<Scripts>
<Onload>
this:RegisterForClicks("LeftButtonUp");
</Onload>
<OnClick>
GraphHandler.Legend.OnClick(arg1);
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<Onload>
this:SetFrameLevel(this:GetFrameLevel() + 1);
this:RegisterEvent("VARIABLES_LOADED");
</Onload>
<OnEvent>
GraphHandler.Register(GraphHandler.LEGEND, this);
</OnEvent>
<OnEnter>
GraphHandler.Legend.OnEnter();
</OnEnter>
<OnLeave>
GraphHandler.Legend.OnLeave();
</OnLeave>
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<Frame name="GraphPanel2" inherits="GraphPanel" virtual="true">
<Frames>
<Button name="$parent_00" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_01" inherits="GraphFrameColorBar" hidden="true"/>
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</Frame>
<Frame name="GraphPanel4" inherits="GraphPanel" virtual="true">
<Frames>
<Button name="$parent_00" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_01" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_02" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_03" inherits="GraphFrameColorBar" hidden="true"/>
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</Frame>
<Frame name="GraphPanel8" inherits="GraphPanel" virtual="true">
<Frames>
<Button name="$parent_00" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_01" inherits="GraphFrameColorBar" hidden="true"/>
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<Button name="$parent_06" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_07" inherits="GraphFrameColorBar" hidden="true"/>
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</Frame>
<Frame name="GraphPanel16" inherits="GraphPanel" virtual="true">
<Frames>
<Button name="$parent_00" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_01" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_02" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_03" inherits="GraphFrameColorBar" hidden="true"/>
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<Button name="$parent_10" inherits="GraphFrameColorBar" hidden="true"/>
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<Button name="$parent_13" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_14" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_15" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_16" inherits="GraphFrameColorBar" hidden="true"/>
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</Frame>
<Frame name="GraphPanel32" inherits="GraphPanel" virtual="true">
<Frames>
<Button name="$parent_00" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_01" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_02" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_03" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_04" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_05" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_06" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_07" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_08" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_09" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_10" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_11" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_12" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_13" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_14" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_15" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_16" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_17" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_18" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_19" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_20" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_21" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_22" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_23" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_24" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_25" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_26" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_27" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_28" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_29" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_30" inherits="GraphFrameColorBar" hidden="true"/>
<Button name="$parent_31" inherits="GraphFrameColorBar" hidden="true"/>
</Frames>
</Frame>
</Ui>
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Executable
+178
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@@ -0,0 +1,178 @@
Version 0.8.6h
- Fast Cast is back!
Version 0.8.6g
- Fixed a nil reference bug in binding the keys that happens to some people (but
this makes easy cast not work, I still need to figure out what's happening)
- Made the Fish Watcher window relative to UIParent and implement 'hover' dragging
- Fixed the right-click menu in InfoBar support
- Made click-to-move support a little more predictable. If you don't have a casting
modifer set, then click-to-move is turned off while you're fishing.
Version 0.8.6f
- Remove some debugging that broke when DevTools wasn't installed
Version 0.8.6e
- Easy Cast is back (Fast Cast is no more). Thanks to the Cosmos team who
figured out the appropriate place for hooking in the handling code -- it
was a snap to add in!
- Removed the "Suit up and go fishing" stuff since we don't need it any more
Version 0.8.6d
- Fix a bunch of small errors that never showed up before
- Add 'mouse fishing' option that binds the middle button (BUTTON3) to
'cast now' (may not be necessary since 'Suit up and go fishing' works...)
Version 0.8.6c
- Mark OutfitDisplayFrame as version 1.10 compatible
Version 0.8.6b
- Update for patch 1.10 (11000)
- Partial Spanish translation, thanks to fili
- Some fixes that now don't make much difference because of 1.10
Version 0.8.6a
- Fixes for handling Eternium enchant correctly
- Fix bug in 'Suit up and go fishing' handler
Version 0.8.6
- Rework easy cast to work with 1.10 -- no dice yet though :-(
- Add "Suit up and go fishing" binding for an alternate 1.10 when "Easy Cast" no longer works
- Outfitter support
- Translation handling completely rewritten to eliminate missing strings
in translations
- Fix for Eternium Line enchant (the tooltip string changed)
Version 0.8.5g
- Include OutfitDisplayFrame fix for nil error when fewer than five bags
Version 0.8.5f
- Auto-set sound volumes to make the bobber sounds stand out
Version 0.8.5e
- Don't count "Nat Pagle's Fish Terminator" as a fishing pole, even if it looks like one
Version 0.8.5d
- Fix a nil error in comparison after we've shrunk a table
Version 0.8.5c
- Fix nil error in cleanup command
- Missing string in French translation for checking not to lure while clicking on the
bobber (it's still not the right translation though, hint hint!)
Version 0.8.5b
- Handle defaulting to 'English' correctly if we don't have a valid translation
Version 0.8.5a
- Fix French localization file
Version 0.8.5
- Add partial French translation, thanks to Corwin Whitehorn
- Support for Titan v2.08
- Support for InfoBar
- Rewritten to drastically reduce global namespace pollution
- Rewrote database displays to reduce memory usage
- Use item ids instead of names in fish database to make things smaller
- Rewritten graphing subsystem for future improvements
- Use per-character variable saving to simplify data access and structures
- Added 'cleanup' command to remove stale settings
- Add modifier key support for easy cast
- Show number of Tastyfish caught so far
- Add partial French translation, thanks to Corwin Whitehorn
- Try supporting ModWatcher
- Fix for menu popup outside of minimap button
- Don't do 'easy lures' if we're about to click on the bobber
Version 0.8.4f
- Change line endings to DOS again, seems to fix some LUA loading errors
- Fix location scrollbar position for 1.9
- Update to new numbering scheme for version
- Fix a bug catching tracking fish in the last week of the year
- Fix some small bugs that affect brand-new toons
- Notice if we can't display fish tooltips instead of disconnecting
- Fix bug where bringing up the outfit window would lose
what you were wearing before
- Fishing Extravaganza countdown timer
- Keep track of Tastyfish "schooling" locations
Version 0.8.3
- Update style and skill messages in outfit display to handle new 'dressing room' feature
- Make sure that errors in switching outfits don't erase what we changed out of
- Handle elapsed time even if OutfitDisplayFrame is disabled
- Make sure we're not already switching outfits before we try again
- Improved ButtonHole support
Version 0.8.2
- 'Cycle fish' graphs for the main cycle fish (additional fish coming soon)
- New minimap button support
- Display current zone in the fish watcher
- Show elapsed time in the fish watcher (not perfect yet)
- Fish watcher frame is moveable
- Support for 'auto fishing lures'
- Style points added for some of the Extravaganza rewards
- Improved support for languages (removed static strings)
- Support for 'ButtonHole' -- if that addon gets finished it'll be way cool
- OutfitDisplayFrame support improved
Version 0.8.1d
- Better German help. Thanks blackrat!
- '/fb import' import information from Impp's fishinfo, DataFish, or Fishinfo2 databases
- '/fb current reset' to restart the current session fish counts
- Some small internal code cleanup
Version 0.8.1
- Fixed an error in the German help system (I hope!)
- '/fb watcher unlock/lock/reset' to move the fish watcher
- Display percentage per zone when viewing 'by fish' so you can find those hot spots
Version 0.8
- Display your current skill in the watch frame
- Track fish by zone and subzone (converts old data as you visit your old fishing haunts)
- Track minimum skill for locations and for fish types
- Full Titan panel support
- Basic myAddOns support
- Keeping up with the Jones' and added 'Easy Lure' just like Mugendai has :-)
- A much better German translation (outfit switching should work now too) -- thanks blackrat!
- Sort by number of fish caught
- Should work with 'click to move' turned on
- Track 'cycle fish' information (very preliminary)
- OutfitDisplayFrame is now optional if you have an equipment manager you prefer
Version 0.7.9c
- Fix the I can't believe it worked! bug when looking for the Fishing skill
Version 0.7.9b
- It works even if you've never used Fishing Buddy before!
Version 0.7.9
- Really fix the per-server settings
I aplogize for those people whose options got lost -- this time I got it right! I have
no idea why the zip file didn't get uploaded last night, but the new one is good. Thank
you for your patience!
Version 0.7.8
- a very preliminary German translation
- myAddOns support
- prefs are now stored by server for each toon
The Titan panel support is still preliminary -- I want to make it default to 'on' and have a better icon. There are still things I'd like to have options for (like sorting the watch panel various ways and making it movable), but I'm going to concentrate on the outfit pieces so that they work for more situations.
Thanks for all of your support!
Version 0.7.7
- Fix ugly display when switching between fish and locations
- Added Titan panel support (ugly icon, need to polish up my image skills and make a nice gold one)
- Sort the 'Fish Watcher' by name (for now)
- Added key bindings for window toggle and outfit switching
- Internal cleanups, prep for storing toon prefs by server
Auto-loot (shift right click) works for me 'as is' -- I'll have to play with key mappings to see if there's one that stops this from working...
Version 0.7.6
- Add an option to leave off those pesky percentages
- Add an option to only watch the fish while you're actually fishing
- Update the version of OutfitDisplayFrame
Version 0.7.5
- fix a bad memory leak on the outfit display page
+199
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@@ -0,0 +1,199 @@
-- Deutsche
-- lower upper
-- a umlaut \195\164 \195\132
-- o umlaut \195\192 \195\150
-- u umlaut \195\188 \195\156
FishingTranslations["deDE"] = {
NAME = "Fishing Buddy",
DESCRIPTION1 = "\195\188bersicht, wo welche Fische gefangen wurden",
DESCRIPTION2 = "und Handhabung deiner Fischereiausr\195\188stung.",
-- Tab labels and tooltips
LOCATIONS_INFO = "Anzeige von Fischen nach Fanggebieten",
LOCATIONS_TAB = "Fische",
OUTFITS_INFO = "W\195\164hlen aus, was du beim Fischen tragen willst",
OUTFITS_TAB = "Ausr\195\188stung",
OPTIONS_INFO = NAME.." Einstellungen",
OPTIONS_TAB = "Einstellungen",
TRACKING_INFO = "Zeige graphische #NAME#-Anzeige der letzten F\195\164nge",
TRACKING_TAB = "Saisonfische",
POINT = "Punkt",
POINTS = "Punkte",
RAW = "Roher",
FISH = "Fische",
BOBBER_NAME = "Blinker",
FISHINGSKILL = "Angeln",
HELP = "Hilfe",
SWITCH = "wechseln",
IMPORT = "importiere",
TRACK = "Aufzeichnung",
NOTRACK = "Aufzeichnung-nicht",
TRACKING = "aufzeichnen",
ADD = "hinzuf\195\188gen",
REPLACE = "ersetze",
UPDATE = "update",
CURRENT = "Session",
RESET = "reset",
CLEANUP = "cleanup",
CHECK = "check",
NOW = "now",
NOREALM = "unknown realm",
WATCHER = "Watcher",
WATCHER_LOCK = "fixieren",
WATCHER_UNLOCK = "freigeben",
UNKNOWN = "unbekannt",
WEEKLY = "w\195\182chentlich",
HOURLY = "st\195\188ndlich",
SHOWFISHIES = "Nach Fischnamen",
SHOWFISHIES_INFO = "Anzeigen Fischlog gruppiert nach Fischart.",
SHOWLOCATIONS = "Nach Fanggebieten",
SHOWLOCATIONS_INFO = "Anzeigen Fischlog gruppiert nach Fanggebiet.",
SWITCHOUTFIT = "Ausr\195\188stung wechseln",
SWITCHOUTFIT_INFO = "Schalter zwischen der Fischereiausstattung und was Sie vorher trugen.",
-- Option names and tooltips
CONFIG_SHOWNEWFISHIES_ONOFF = "Zeige neue Fische",
CONFIG_SHOWNEWFISHIES_INFO = "Zeigt im Chat-Log an, wenn ein neuer Fisch an der gegenw\195\164rtige Position gefangen wird.",
CONFIG_FISHWATCH_ONOFF = "Fisch-W\195\164chter",
CONFIG_FISHWATCH_INFO = "Zeigt in einer eigenen Chat-Anzeige die Fische an, die an der gegenw\195\164rtigen Location gefangen wurden.",
CONFIG_FISHWATCHSKILL_ONOFF = "Zeige Fishing-Skill an",
CONFIG_FISHWATCHSKILL_INFO = "Zeigt deinen gegenw\195\164rtigen Fishing-Skill im Fanggebiet an.",
CONFIG_FISHWATCHZONE_ONOFF = "Zone des Fanggebietes",
CONFIG_FISHWATCHZONE_INFO = "Zeigt die gegenw\195\164rtige Zone im Fanggebiet an.",
CONFIG_FISHWATCHONLY_ONOFF = "Nur beim Fischen",
CONFIG_FISHWATCHONLY_INFO = "Anzeige nur beim Fischen",
CONFIG_FISHWATCHPERCENT_ONOFF = "Prozent je Fischart",
CONFIG_FISHWATCHPERCENT_INFO = "Zeigt den Prozentsatz der gefangenen Fische je Fischart in der Anzeige",
CONFIG_ONLYMINE_ONOFF = "Angel der Fischeriausr\195\188stung",
CONFIG_ONLYMINE_INFO = "Wenn aktiviert, wird \"Einfaches Werfen\" nur die Angel der aktuellen Fischereiausr\195\188stung checken (nicht nach weitern/besseren Angeln suchen).",
CONFIG_EASYLURES_ONOFF = "Automatischer K\195\182der",
CONFIG_EASYLURES_INFO = "Wenn aktiviert, wird falls erforderlich ein K\195\182der an der Angel angebracht, bevor man mit dem Angeln beginnt.",
CONFIG_SHOWLOCATIONZONES_ONOFF = "Zeige Zonen",
CONFIG_SHOWLOCATIONZONES_INFO = "Zeigt Zonen und Sub-Zonen an.",
CONFIG_SORTBYPERCENT_ONOFF = "Sortiere nach Anzahl gefangener Fische",
CONFIG_SORTBYPERCENT_INFO = "Anzeige sortiert nach Zahl der gefangenen Fische, anstelle von Fischnamen.",
CONFIG_STVTIMER_ONOFF = "Angelwettbewerb-Timer.",
CONFIG_STVTIMER_INFO = "Wenn Sie erm\195\182glicht werden, zeigen Sie einen Countdowntimer für den Anfang des Fischens Extravaganza und ein Countdown vom Timer nach links an.",
CONFIG_USEBUTTONHOLE_ONOFF = "Verwenden Sie ButtonHole",
CONFIG_USEBUTTONHOLE_INFO = "Wenn es erm\195\182glicht wird, steuert das ButtonHole-addon die minimaptaste. Nehmen bewirkt auf dem folgenden LOGON.",
CONFIG_SKILL_INFO = "Gesamtausstattungs-Bonus.",
CONFIG_SKILL_TEXT = "Angeln ",
CONFIG_STYLISH_INFO = "Styling-Punkte, inspiriert durch die Draznars Fishing-FAQ auf den (englischen) WoW-Foren.",
CONFIG_STYLISH_TEXT = "Styling: ",
TITAN_CLICKTOSWITCH_ONOFF = "Zum Wechseln der Ausr\195\188stung klicken.",
TITAN_CLICKTOSWITCH_INFO = "Wenn aktiviert, wechselt ein Linksklcik die Ausr\195\188stung, statt nur das #NAME#-Fenster zu \195\182ffnen.",
LEFTCLICKTODRAG = "Link-Klicken zum Schleppen",
MINIMAPBUTTONPLACEMENT = "Ikon-Plazierung",
MINIMAPBUTTONPLACEMENTTOOLTIP = "Erlaubt dir, das #NAME#-Ikon um die Minimap zu verschieben",
CONFIG_MINIMAPBUTTON_ONOFF = "Anzeigen des Minimapikons",
CONFIG_MINIMAPBUTTON_INFO = "Zeige #NAME#-Ikon auf der Minimap an.",
CONFIG_ENHANCESOUNDS_ONOFF = "Erh\195\192hen Sie Fischent\195\192ne",
CONFIG_ENHANCESOUNDS_INFO = "Maximieren Sie Klangvolumen und setzen Sie umgebende Ausgabe herab, um das bobber noise zu lassen wahrnehmbareres beim Fischen.",
-- messages
FAILEDINIT = "Initialisierte nicht richtig.",
IMPORTMSG = "Importierte '%s'-Datenbank.",
NOIMPORTMSG = "Datenbanken Impp, DataFish oder FishInfo2 nicht gefunden.",
ADDFISHIEMSG = "Hinzuf\195\188gen von %s Position %s.",
CURSORBUSY = "Konnte Ausr\195\188stung nicht wechseln, da Computer mit anderen Aktivit\195\164ten besch\195\164ftigt!",
NOOUTFITDEFINED = "Sie haben keine Ausr\195\188stungsteile in Ihrer Fischenausstattung angegeben.",
NODATAMSG = "Keine Fischdaten vorhanden.",
TRACKINGMSG = "Aufzeichnung '%s' (%s).",
TOOFASTMSG = "Kann Ausr\195\188stung nicht schnell wechseln.",
NOTRACKERRMSG = "Kann nicht R\195\188ckstellung saisonfisch entfernen.",
NOTRACKMSG = "Saisonfisch '%s' entfernt.",
POLEALREADYEQUIPPED = "Sie werden bereits f\195\188r Fischen ausger\195\188stet.",
CANTSWITCHBACK = "Sie haben bereits Ihre Fischenausr\195\188stung entfernt.",
CLEANUP_NONEMSG = "Keine alten Einstellungen bleiben.",
CLEANUP_WILLMSG = "Alte Einstellungen restlich f\195\188r |c0000FF00%s|r: %s.",
CLEANUP_DONEMSG = "Alte Einstellungen entfernt f\195\188r |c0000FF00%s|r: %s.",
CLEANUP_NOOLDMSG = "Es gibt keine alten Einstellungen f\195\188r Spieler |c0000FF00%s|r.",
NOTLINKABLE = "<Einzelteil ist nicht verbindbar>",
TIMETOGO = "Angelwettbewerb beginnt in %d:%02d",
TIMELEFT = "Angelwettbewerb endet in %d:%02d -- %d %s",
STVZONENAME = "Stranglethorn",
TOOLTIP_HINTSWITCH = "Hinweis: wechselt ein Linksklcik die Ausr\195\188stung",
TOOLTIP_HINTTOGGLE = "Hinweis: das #NAME#-Fenster zu \195\182ffnen.",
-- Key binding support
BINDING_HEADER_FISHINGBUDDY_BINDINGS = "#NAME#",
BINDING_NAME_FISHINGBUDDY_TOGGLE = "#NAME# anzeigen",
BINDING_NAME_FISHINGBUDDY_SWITCH = "Ausr\195\188stung wechseln",
BINDING_NAME_TOGGLEFISHINGBUDDY_LOC = "#NAME# #LOCATIONS# Fenster anzeigen",
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "#NAME# #OUTFITS# Fenster anzeigen",
BINDING_NAME_TOGGLEFISHINGBUDDY_TRK = "#NAME# #TRACKING# Fenster anzeigen",
BINDING_NAME_TOGGLEFISHINGBUDDY_OPT = "#NAME# #OPTIONS# Fenster anzeigen",
};
FishingTranslations["deDE"].IMPORT_HELP = {
"|c0000FF00/fb #IMPORT#|r",
" Importiere Impp's Fishinfo or FishInfo2 Daten.",
};
FishingTranslations["deDE"].SWITCH_HELP = {
"|c0000FF00/fb #SWITCH#|r",
" wechsele deine Fischereiausr\195\188stung und -kleidung.",
};
FishingTranslations["deDE"].WATCHER_HELP = {
"|c0000FF00/fb #WATCHER#|r [|c0000FF00#WATCHER_LOCK#|r oder |c0000FF00#WATCHER_UNLOCK#|r oder |c0000FF00#RESET#|r]",
" fixieren .. Fixieren des Watcher-Fenster,",
" freigeben .. Entriegeln zum Verschieben,",
" reset .. Zur\195\188ckstellen",
};
FishingTranslations["deDE"].CURRENT_HELP = {
"|c0000FF00/fb #CURRENT# #RESET#|r",
" Zur\195\188ckstellen der w\195\164hrend der gegenw\195\164rtigen Session gefangenen Fische.",
};
FishingTranslations["deDE"].CLEANUP_HELP = {
"|c0000FF00/fb #CLEANUP#|r [|c0000FF00#CHECK#|r or |c0000FF00#NOW#|r]",
" S\195\164ubern Sie herauf alte Einstellungen. |c0000FF00#CHECK#|r verzeichnet",
" die alten Einstellungen, die von |c0000FF00#NOW#|r entfernt werden.",
};
FishingTranslations["deDE"].TRACKING_HELP = {
"|c0000FF00/fb #TRACK#|r [|c0000FF00#HOURLY#|r oder |c0000FF00#WEEKLY#|r] |c00FF00FF<Fish-Link>|r",
" zeichne die Angeldauer f\195\188r die angegebenen",
" Fischart (ein Shift-Klick Link) auf",
"|c0000FF00/fb #NOTRACK#|r |c00FF00FF<fish link>|r",
" remove the specified fish (a shift click link) from the tracker",
"|c0000FF00/fb #TRACKING#|r",
" eine einfache Anzeige, wann die gefangenen",
" Fische gefangen wurden",
};
FishingTranslations["deDE"].HELPMSG = {
"Du kannst |c0000FF00/fishingbuddy|r oder |c0000FF00/fb|r f\195\188r alle Befehle benutzen",
"|c0000FF00/fb|r: schaltet das Fenster ein/aus.",
"|c0000FF00/fb #HELP#|r: zeigt diesern Hilfetext",
"#SWITCH_HELP#",
"#WATCHER_HELP#",
"#CURRENT_HELP#",
"#CLEANUP_HELP#",
"#IMPORT_HELP#",
"#TRACKING_HELP#",
" ",
"Du kannst die Fensteraktivierung und den",
"Befehl zum Wechseln deiner Ausstattung in den",
"\"Tastaturbelegungen\" festlegen.",
};
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FishingTranslations["esES"] = {
NAME = "Fishing Buddy",
DESCRIPTION1 = "Seguimiento de las capturas que has hecho",
DESCRIPTION2 = "y maneja tu caña de pescar.",
-- Tab labels and tooltips
LOCATIONS_INFO = "Muestra info de zona de pesca",
LOCATIONS_TAB = "Zona",
OUTFITS_INFO = "Desviste los que llevas cuando pescas",
OUTFITS_TAB = "Equipos",
OPTIONS_INFO = "Establece #NAME# opciones",
OPTIONS_TAB = "Opciones",
TRACKING_INFO = "Muestra #NAME# informacióon de pesca ciclica",
TRACKING_TAB = "Seguimiento",
POINT = "punto",
POINTS = "puntos",
RAW = "Crudo",
FISH = "Pesca",
BOBBER_NAME = "Anzuelo",
FISHINGSKILL = "Pesca",
HELP = "ayuda",
SWITCH = "cambia",
IMPORT = "importa",
TRACK = "sigue",
NOTRACK = "no siguas",
TRACKING = "siguiendo",
ADD = "añde",
REPLACE = "reemplaza",
UPDATE = "actualiza",
CURRENT = "actual",
RESET = "resetea",
CLEANUP = "limpia",
CHECK = "chequea",
NOW = "ahora",
NOREALM = "reino desconocido",
WATCHER = "observador",
WATCHER_LOCK = "bloquea",
WATCHER_UNLOCK = "desbloquea",
UNKNOWN = "Desconocido",
WEEKLY = "Semanal",
HOURLY = "Por hora",
KEYS_LABEL_TEXT = "Modificadores:",
KEYS_NONE_TEXT = "Ninguno",
KEYS_SHIFT_TEXT = "Shift",
KEYS_CTRL_TEXT = "Control",
KEYS_ALT_TEXT = "Alt",
SHOWFISHIES = "Muestra Pez",
SHOWFISHIES_INFO = "Muestra historial de pesca por tipo de pez.",
SHOWLOCATIONS = "Ubicaciones",
SHOWLOCATIONS_INFO = "Muestra hostorial de pesca por zona de pesca.",
SWITCHOUTFIT = "Cambia",
SWITCHOUTFIT_INFO = "Cambia entre el equipo de pesca y lo que llevabas puesto.",
-- Option names and tooltips
CONFIG_SHOWNEWFISHIES_ONOFF = "Muestra nuevos peces",
CONFIG_SHOWNEWFISHIES_INFO = "Muestra un mensaje en el chat cuando la captura es nueva en el área actual.",
CONFIG_FISHWATCH_ONOFF = "Observador",
CONFIG_FISHWATCH_INFO = "Muestra un texto con la captura en el área actual.",
CONFIG_FISHWATCHSKILL_ONOFF = "Muestra habilidad actual",
CONFIG_FISHWATCHSKILL_INFO = "Muestra habilidad y mods en el área de observación.",
CONFIG_FISHWATCHZONE_ONOFF = "Muestra zona actual",
CONFIG_FISHWATCHZONE_INFO = "Muestra zona actual en el área de observación.",
CONFIG_FISHWATCHONLY_ONOFF = "Solo cuando pescas",
CONFIG_FISHWATCHONLY_INFO = "Solo muestra capturas en el observador si estas pescando actualmente",
CONFIG_FISHWATCHPERCENT_ONOFF = "Muestra porcentaje capturado",
CONFIG_FISHWATCHPERCENT_INFO = "Muestra el porcentaje de cada tipo de pez en el observador",
CONFIG_EASYLURES_ONOFF = "Señuelo facil",
CONFIG_EASYLURES_INFO = "Si activado, se aplicará un señuelo a tu caña antes de empezar a pescar siempre que lo necesites.",
CONFIG_ONLYMINE_ONOFF = "Equipa solo caña",
CONFIG_ONLYMINE_INFO = "Si activado, captura facil solo cequeará si llevas la caña (p.ej. no buscará todas las posibilidades).",
CONFIG_SHOWLOCATIONZONES_ONOFF = "Muestra zonas",
CONFIG_SHOWLOCATIONZONES_INFO = "Muestra zonas y subzonas.",
CONFIG_SORTBYPERCENT_ONOFF = "Por número de capturas",
CONFIG_SORTBYPERCENT_INFO = "Ordena la pantalla con el número de peces capturadas y no por el nombre.",
CONFIG_STVTIMER_ONOFF = "Marcador de Fishing Extravaganza",
CONFIG_STVTIMER_INFO = "Si activado, muestra la cuenta atras para el comienzo de Fishing Extravaganza y muestra el tiempo restante.",
CONFIG_USEBUTTONHOLE_ONOFF = "Usa ButtonHole",
CONFIG_USEBUTTONHOLE_INFO = "Si activo, al addon ButtonHole controlará el botón del minimapa. Hace efecto al siguiente login.",
CONFIG_SKILL_INFO = "Bonus de equipo total.",
CONFIG_SKILL_TEXT = "Pescando ",
CONFIG_STYLISH_INFO = "Style points loosely inspired by Draznar's Fishing FAQ in the WoW forums.",
CONFIG_STYLISH_TEXT = "Estilo: ",
CONFIG_OUTFITTER_TEXT = "Bonus equipo habilidad: %s\r\nPuntuacion estilo Draznar's: %d ";
TITAN_CLICKTOSWITCH_ONOFF = "Click para cambiar",
TITAN_CLICKTOSWITCH_INFO = "Si activado, click-izq. Cambia equipos, sino saltarála ventana Fishing Buddy.",
LEFTCLICKTODRAG = "Click-izq para mover",
MINIMAPBUTTONPLACEMENT = "Posición Botón",
MINIMAPBUTTONPLACEMENTTOOLTIP = "Permite mover el #NAME# icono alrdedor del minimapa",
CONFIG_MINIMAPBUTTON_ONOFF = "Muestra icono minimapa",
CONFIG_MINIMAPBUTTON_INFO = "Muestra un #NAME# icono en el minimapa.",
CONFIG_ENHANCESOUNDS_ONOFF = "Activa sonidos de pesca",
CONFIG_ENHANCESOUNDS_INFO = "Maximiza el volúmen y minimiza el volúmen del ambiente para que se aprecie mejor el sonido cuando se pesca.",
-- messages
FAILEDINIT = "No inicializó correctamente.",
IMPORTMSG = "BaseDatos '%s' importada.",
NOIMPORTMSG = "No Impp, DataFish, o FishInfo2 BasesDatos encontradas.",
ADDFISHIEMSG = "Añdiendo %s a zona %s.",
CURSORBUSYMSG = "no pudo cambiar por estar el cursor ocupado!",
NOOUTFITDEFINED = "No tienes objetos en tu equipo de pesca.",
NODATAMSG = "No datos pesca disponibles.",
TRACKINGMSG = "Segumiento '%s' %s.",
NOTRACKERRMSG = "No puede borrar pesca ciclica.",
NOTRACKMSG = "Pesca ciclica borrada '%s'.",
POLEALREADYEQUIPPED = "Ya estas equipado para pescar.",
CANTSWITCHBACK = "Ya te has quitado el equipamiento de pesca.",
CLEANUP_NONEMSG = "No quedan antigÜos ajustes.",
CLEANUP_WILLMSG = "Ajustes antigÜos quedan para |c0000FF00%s|r: %s.",
CLEANUP_DONEMSG = "Borrados ajustes antigÜos para |c0000FF00%s|r: %s.",
CLEANUP_NOOLDMSG = "No hay ajustes antigÜos para jugador |c0000FF00%s|r.",
NOTLINKABLE = "<Objeto no se puede alcanzar>",
TIMETOGO = "Extravaganza comienza en %d:%02d",
TIMELEFT = "Extravaganza acaba en %d:%02d -- %d %s",
STVZONENAME = "Stranglethorn Vale",
TOOLTIP_HINTSWITCH = "Consejo: click para cambiar equipos",
TOOLTIP_HINTTOGGLE = "Consejo: click para mostar #NAME# ventana.",
-- Key binding support
BINDING_HEADER_FISHINGBUDDY_BINDINGS = "#NAME#",
BINDING_NAME_FISHINGBUDDY_TOGGLE = "Toggle #NAME# Window",
BINDING_NAME_FISHINGBUDDY_SWITCH = "Switch Fishing Outfit",
BINDING_NAME_FISHINGBUDDY_GOFISHING = "Suit up and go fishing",
BINDING_NAME_TOGGLEFISHINGBUDDY_LOC = "Toggle #NAME# Locations Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Toggle #NAME# Outfit Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_TRK = "Toggle #NAME# Tracking Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_OPT = "Toggle #NAME# Options Pane",
};
FishingTranslations["esES"].IMPORT_HELP = {
"|c0000FF00/fb #IMPORT#|r",
" Import Impp's fishinfo or FishInfo2 data.",
};
FishingTranslations["esES"].SWITCH_HELP = {
"|c0000FF00/fb #SWITCH#|r",
" swap outfits (if OutfitDisplayFrame or Outfitter is available)",
};
FishingTranslations["esES"].WATCHER_HELP = {
"|c0000FF00/fb #WATCHER#|r [|c0000FF00#WATCHER_LOCK#|r or |c0000FF00#WATCHER_UNLOCK#|r or |c0000FF00#RESET#|r]",
" Unlock the watcher to move the window,",
" lock to stop, reset to reset",
};
FishingTranslations["esES"].CURRENT_HELP = {
"|c0000FF00/fb #CURRENT# #RESET#|r",
" Reset the fish caught during the current session.",
};
FishingTranslations["esES"].CLEANUP_HELP = {
"|c0000FF00/fb #CLEANUP#|r [|c0000FF00f#CHECK#|r or |c0000FF00#NOW#|r]",
" Clean up old settings. |c0000FF00#CHECK#|r lists which",
" settings will be removed by |c0000FF00#NOW#|r.",
};
FishingTranslations["esES"].TRACKING_HELP = {
"|c0000FF00/fb #TRACK#|r [|c0000FF00#HOURLY#|r or |c0000FF00#WEEKLY#|r] |c00FF00FF<fish link>|r",
" track the catch times for the specified fish (a shift click link)",
"|c0000FF00/fb #NOTRACK#|r |c00FF00FF<fish link>|r",
" remove the specified fish (a shift click link) from the tracker",
"|c0000FF00/fb #TRACKING#|r",
" a really bad display of when tracked fish were caught",
};
FishingTranslations["esES"].HELPMSG = {
"You can use |c0000FF00/fishingbuddy|r or |c0000FF00/fb|r for all commands",
"|c0000FF00/fb|r: by itself, toggle the Fishing Buddy window",
"|c0000FF00/fb #HELP#|r: display this message",
"#SWITCH_HELP#",
"#WATCHER_HELP#",
"#CURRENT_HELP#",
"#CLEANUP_HELP#",
"#IMPORT_HELP#",
"#TRACKING_HELP#",
" ",
"You can bind both the window toggle and the outfit",
" switch command to keys in the \"Key Bindings\" window.",
};
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FishingTranslations["frFR"] = {
NAME = "Fishing Buddy";
DESCRIPTION1 = "Se souvient des poissons pris et";
DESCRIPTION2 = "organise votre \195\169quipement.";
-- Tab labels and tooltips
LOCATIONS_INFO = "Affiche les informations de p\195\170che locales";
LOCATIONS = "R\195\169gions";
OUTFITS_INFO = "Pr\195\169pare votre equipement de p\195\170che";
OUTFITS = "Equipement";
OPTIONS_INFO = "R\195\168gle les options";
OPTIONS = "Options";
TRACKING_INFO = "Affiche les donn\195\169es sur les poissons";
TRACKING = "Donn\195\169es";
POINT = "point";
POINTS = "points";
RAW = "Raw";
BOBBER_NAME = "Fishing Bobber";
FISHINGSKILL = "P\195\170che";
HELP = "Aide";
SWITCH = "switch";
IMPORT = "import";
TRACK = "track";
NOTRACK = "notrack";
TRACKING = "tracking";
ADD = "add";
REPLACE = "replace";
UPDATE = "update";
CURRENT = "current";
RESET = "reset";
CLEANUP = "cleanup";
CHECK = "check";
NOW = "NOW";
WATCHER = "watcher";
WATCHER_LOCK = "lock";
WATCHER_UNLOCK = "unlock";
UNKNOWN = "Inconnu";
WEEKLY = "Hebdomadaire";
HOURLY = "toutes les heures";
SHOWFISHIES = "Poissons";
SHOWFISHIES_INFO = "Affiche vos prises class\195\169es par type de poisson.";
SHOWLOCATIONS = "R\195\169gions";
SHOWLOCATIONS_INFO = "Affiche vos prises class\195\169es par r\195\169gions.";
SWITCHOUTFIT = "Equipement";
SWITCHOUTFIT_INFO = "Vous habille avec votre \195\169quipement de p\195\170che, ou vous r\195\169habille comme avant.";
CONFIG_SKILL_TEXT = "P\195\170che ";
TITAN_CLICKTOSWITCH_ONOFF = "Clique pour changer";
TITAN_CLICKTOSWITCH_INFO = "Si activ\195\169, un clic gauche change l'\195\169quipement, si d\195\169sactiv\195\169, affiche la fen\195\170tre.";
LEFTCLICKTODRAG = "Clique gauche pour bouger";
MINIMAPBUTTONPLACEMENT = "Position du bouton";
MINIMAPBUTTONPLACEMENTTOOLTIP = "Permet de bouger le bouton de #NAME# autour de la minimap";
CONFIG_MINIMAPBUTTON_ONOFF = "Affiche le bouton de la minimap.";
CONFIG_MINIMAPBUTTON_INFO = "Affiche le bouton de #NAME# pr\195\168s de la minimap.";
CONFIG_ENHANCESOUNDS_ONOFF = "Augmentez les bruits de p\195\170che";
CONFIG_ENHANCESOUNDS_INFO = "Maximisez le volume sain et r\195\169duisez au minimum le volume ambiant pour faire le bobber \195\169bruiter plus apparent tout en p\195\170chant.";
TIMETOGO = "Le concours de p\195\170che commence dans %d:%02d";
TIMELEFT = "Le concours de p\195\170che se termine dans %d:%02d";
STVZONENAME = "Vall\195\169e de Strangleronce";
};
FishingTranslations["frFR"].IMPORT_HELP = {
"|c0000FF00/fb #IMPORT#|r",
" Importe les donn\195\169es d'Impp's fishinfo ou de FishInfo2.",
};
FishingTranslations["frFR"].SWITCH_HELP = {
"|c0000FF00/fb #SWITCH#|r",
" Change l'\195\169quipement (si OutfitDisplayFrame ou Outfitter est charg\195\169)",
};
FishingTranslations["frFR"].WATCHER_HELP = {
"|c0000FF00/fb #WATCHER#|r [|c0000FF00#WATCHER_LOCK#|r or |c0000FF00#WATCHER_UNLOCK#|r or |c0000FF00#RESET#|r]",
" D\195\169v\195\169rouille pour bouger la fen\195\170tre,",
" lock pour arr\195\170ter, reset pour mettre a z\195\169ro",
};
FishingTranslations["frFR"].CURRENT_HELP = {
"|c0000FF00/fb #CURRENT# #RESET#|r",
" Met a z\195\169ro des poissons pris durant cette session.",
};
FishingTranslations["frFR"].TRACKING_HELP = {
"|c0000FF00/fb #TRACK#|r [|c0000FF00#HOURLY#|r or |c0000FF00#WEEKLY#|r] |c00FF00FF<fish link>|r",
" Surveille le temps de prise pour ce poisson (Maj-Click)",
"|c0000FF00/fb #NOTRACK#|r |c00FF00FF<fish link>|r",
" Retire ce poisson (Maj-Click) du surveillant",
"|c0000FF00/fb #TRACKING#|r",
" Un mauvais affichage du moment de prise d'un poisson surveill\195\169",
};
FishingTranslations["frFR"].HELPMSG = {
"Vous pouvez utiliser |c0000FF00/fishingbuddy|r ou |c0000FF00/fb|r pour toutes les commandes",
"|c0000FF00/fb|r: seul, affiche/cache la fen\195\170tre de FishingBuddy",
"|c0000FF00/fb #HELP#|r: affiche ce message",
"#SWITCH_HELP#",
"#WATCHER_HELP#",
"#CURRENT_HELP#",
"#IMPORT_HELP#",
"#TRACKING_HELP#",
" ",
"Vous pouvez assigner une touche pour afficher/cacher la fen\195\170tre et/ou",
"changer d'\195\169quipement dans la fen\195\170tre \"Raccourcis\".",
BINDING_HEADER_FISHINGBUDDY_BINDINGS = "#NAME#";
BINDING_NAME_FISHINGBUDDY_TOGGLE = "Toggle:#NAME#(Fen\195\170tre)";
BINDING_NAME_FISHINGBUDDY_SWITCH = "Changer l'\195\169quipement";
BINDING_NAME_TOGGLEFISHINGBUDDY_LOC = "Toggle: #NAME# (Panneau de r\195\169gion)";
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Toggle: #NAME# (Panneau d'\195\169quipement)";
BINDING_NAME_TOGGLEFISHINGBUDDY_TRK = "Toggle: #NAME# (Panneau de donn\195\169es)";
BINDING_NAME_TOGGLEFISHINGBUDDY_OPT = "Toggle: #NAME# (Panneau d'options)";
};
+218
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-- default to American English
FishingTranslations = {};
FishingTranslations["enUS"] = {
NAME = "Fishing Buddy",
DESCRIPTION1 = "Keep track of the fish you've caught",
DESCRIPTION2 = "and manage your fishing gear.",
DESCRIPTION = "#DESCRIPTION1# #DESCRIPTION2#",
ID = "FishingBuddy";
WINDOW_TITLE = "#NAME# v#VERSION#";
FISHINGTEXTURE = "Interface\\Icons\\Trade_Fishing";
-- Tab labels and tooltips
LOCATIONS_INFO = "Show fishing location information",
LOCATIONS_TAB = "Locations",
OUTFITS_INFO = "Pick out what to wear when fishing",
OUTFITS_TAB = "Outfits",
OPTIONS_INFO = "Set #NAME# options",
OPTIONS_TAB = "Options",
TRACKING_INFO = "Show #NAME# cycle fish information",
TRACKING_TAB = "Tracking",
POINT = "point",
POINTS = "points",
RAW = "Raw",
FISH = "Fish",
BOBBER_NAME = "Fishing Bobber",
FISHINGSKILL = "Fishing",
HELP = "help",
SWITCH = "switch",
IMPORT = "import",
TRACK = "track",
NOTRACK = "notrack",
TRACKING = "tracking",
ADD = "add",
REPLACE = "replace",
UPDATE = "update",
CURRENT = "current",
RESET = "reset",
CLEANUP = "cleanup",
CHECK = "check",
NOW = "now",
NOREALM = "unknown realm",
WATCHER = "watcher",
WATCHER_LOCK = "lock",
WATCHER_UNLOCK = "unlock",
UNKNOWN = "Unknown",
WEEKLY = "weekly",
HOURLY = "hourly",
KEYS_LABEL_TEXT = "Modifiers:",
KEYS_NONE_TEXT = "None",
KEYS_SHIFT_TEXT = "Shift",
KEYS_CTRL_TEXT = "Control",
KEYS_ALT_TEXT = "Alt",
SHOWFISHIES = "Show fish",
SHOWFISHIES_INFO = "Display fishing history grouped by fish type.",
SHOWLOCATIONS = "Locations",
SHOWLOCATIONS_INFO = "Display fishing history grouped by where caught.",
SWITCHOUTFIT = "Switch",
SWITCHOUTFIT_INFO = "Switch between the fishing outfit and what you were wearing before.",
-- Option names and tooltips
CONFIG_SHOWNEWFISHIES_ONOFF = "Show new fish",
CONFIG_SHOWNEWFISHIES_INFO = "Display a message in the chat area when a new fish for the current location is caught.",
CONFIG_FISHWATCH_ONOFF = "Fish watcher",
CONFIG_FISHWATCH_INFO = "Display a text overlay with the fish caught in the current location.",
CONFIG_FISHWATCHSKILL_ONOFF = "Display current skill",
CONFIG_FISHWATCHSKILL_INFO = "Display your current fishing skill and mods in the fish watch area.",
CONFIG_FISHWATCHZONE_ONOFF = "Display current zone",
CONFIG_FISHWATCHZONE_INFO = "Display the current zone in the fish watch area.",
CONFIG_FISHWATCHONLY_ONOFF = "Only while fishing",
CONFIG_FISHWATCHONLY_INFO = "Only watch the fish caught when we're actually fishing",
CONFIG_FISHWATCHPERCENT_ONOFF = "Show percentage caught",
CONFIG_FISHWATCHPERCENT_INFO = "Display the percentage of each kind of fish on the watch display",
CONFIG_SUITUPFIRST_ONOFF = "Dress for succcess",
CONFIG_SUITUPFIRST_INFO = "Put on your fishing outfit if you're not wearing it when the binding key is pressed",
CONFIG_EASYCAST_ONOFF = "Easy Cast",
CONFIG_EASYCAST_INFO = "If enabled, then when a fishing pole is equipped and you right click, you will cast the line.",
CONFIG_FASTCAST_ONOFF = "Fast Cast";
CONFIG_FASTCAST_INFO = "If enabled, you can throw your line at the same time you click your bobber.";
CONFIG_EASYLURES_ONOFF = "Easy Lures",
CONFIG_EASYLURES_INFO = "If enabled, a lure will applied to your fishing pole before you start fishing, whenever you need one.",
CONFIG_ONLYMINE_ONOFF = "Outfit Pole Only",
CONFIG_ONLYMINE_INFO = "If enabled, easy cast will only check for your outfit's fishing pole (i.e. it won't search all possible poles for a match).",
CONFIG_MOUSEFISHING_ONOFF = "Mouse fishing",
CONFIG_MOUSEFISHING_INFO = "If enabled, left-click throws your line and right-click loots the bobber",
CONFIG_SHOWLOCATIONZONES_ONOFF = "Show Zones",
CONFIG_SHOWLOCATIONZONES_INFO = "Display both zones and subzones.",
CONFIG_SORTBYPERCENT_ONOFF = "Sort by number caught",
CONFIG_SORTBYPERCENT_INFO = "Order displays by the number of fish caught instead of by name.",
CONFIG_STVTIMER_ONOFF = "Fishing Extravaganza timer",
CONFIG_STVTIMER_INFO = "If enabled, display a countdown timer for the start of the Fishing Extravaganza and a countdown of the timer left.",
CONFIG_USEBUTTONHOLE_ONOFF = "Use ButtonHole",
CONFIG_USEBUTTONHOLE_INFO = "If enabled, the ButtonHole addon will control the minimap button. Takes effect on the next login.",
CONFIG_SKILL_INFO = "Total outfit skill bonus.",
CONFIG_SKILL_TEXT = "Fishing ",
CONFIG_STYLISH_INFO = "Style points loosely inspired by Draznar's Fishing FAQ in the WoW forums.",
CONFIG_STYLISH_TEXT = "Style: ",
CONFIG_OUTFITTER_TEXT = "Outfit skill bonus: %s\r\nDraznar's style score: %d ";
TITAN_CLICKTOSWITCH_ONOFF = "Click to switch",
TITAN_CLICKTOSWITCH_INFO = "If enabled, a left click switches outfits, otherwise it brings up the Fishing Buddy window.",
LEFTCLICKTODRAG = "Left-click to drag",
MINIMAPBUTTONPLACEMENT = "Button Placement",
MINIMAPBUTTONPLACEMENTTOOLTIP = "Allows you to move the #NAME# icon around the minimap",
CONFIG_MINIMAPBUTTON_ONOFF = "Display minimap icon",
CONFIG_MINIMAPBUTTON_INFO = "Display a #NAME# icon on the minimap.",
CONFIG_ENHANCESOUNDS_ONOFF = "Enhance fishing sounds",
CONFIG_ENHANCESOUNDS_INFO = "Maximize sound volume and minimize ambient volume to make the bobber noise more noticeable while fishing.",
-- messages
TOOMANYFISHERMEN = "You have more than one easy cast mod installed.",
FAILEDINIT = "Did not initialize correctly.",
IMPORTMSG = "Imported '%s' database.",
NOIMPORTMSG = "No Impp, DataFish, or FishInfo2 databases found.",
ADDFISHIEMSG = "Adding %s to location %s.",
CURSORBUSYMSG = "Couldn't switch because the cursor is busy!",
NOOUTFITDEFINED = "You don't have any items in your fishing outfit.",
NODATAMSG = "No fishing data available.",
TRACKINGMSG = "Tracking '%s' %s.",
NOTRACKERRMSG = "Can't remove default cycle fish.",
NOTRACKMSG = "Removed cycle fish '%s'.",
POLEALREADYEQUIPPED = "You're already equipped for fishing.",
CANTSWITCHBACK = "You've already removed your fishing equipment.",
CLEANUP_NONEMSG = "No old settings remain.",
CLEANUP_WILLMSG = "Old settings remaining for |c0000FF00%s|r: %s.",
CLEANUP_DONEMSG = "Old settings removed for |c0000FF00%s|r: %s.",
CLEANUP_NOOLDMSG = "There are no old settings for player |c0000FF00%s|r.",
MINIMUMSKILL = "Minimum skill: %d";
NOTLINKABLE = "<Item is not linkable>",
CAUGHTTHISMANY = "Caught %d";
CAUGHTTHISTOTAL = "Total %d";
FISHTYPES = "Fish types: %d";
TIMETOGO = "Extravaganza starts in %d:%02d",
TIMELEFT = "Extravaganza ends in %d:%02d -- %d %s",
STVZONENAME = "Stranglethorn Vale",
TOOLTIP_HINTSWITCH = "Hint: click to switch outfits",
TOOLTIP_HINTTOGGLE = "Hint: click to show the #NAME# window.",
-- Key binding support
BINDING_HEADER_FISHINGBUDDY_BINDINGS = "#NAME#",
BINDING_NAME_FISHINGBUDDY_TOGGLE = "Toggle #NAME# Window",
BINDING_NAME_FISHINGBUDDY_SWITCH = "Switch Fishing Outfit",
BINDING_NAME_FISHINGBUDDY_GOFISHING = "Suit up and go fishing",
BINDING_NAME_TOGGLEFISHINGBUDDY_LOC = "Toggle #NAME# Locations Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Toggle #NAME# Outfit Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_TRK = "Toggle #NAME# Tracking Pane",
BINDING_NAME_TOGGLEFISHINGBUDDY_OPT = "Toggle #NAME# Options Pane",
};
FishingTranslations["enUS"].IMPORT_HELP = {
"|c0000FF00/fb #IMPORT#|r",
" Import Impp's fishinfo or FishInfo2 data.",
};
FishingTranslations["enUS"].SWITCH_HELP = {
"|c0000FF00/fb #SWITCH#|r",
" swap outfits (if OutfitDisplayFrame or Outfitter is available)",
};
FishingTranslations["enUS"].WATCHER_HELP = {
"|c0000FF00/fb #WATCHER#|r [|c0000FF00#WATCHER_LOCK#|r or |c0000FF00#WATCHER_UNLOCK#|r or |c0000FF00#RESET#|r]",
" Unlock the watcher to move the window,",
" lock to stop, reset to reset",
};
FishingTranslations["enUS"].CURRENT_HELP = {
"|c0000FF00/fb #CURRENT# #RESET#|r",
" Reset the fish caught during the current session.",
};
FishingTranslations["enUS"].CLEANUP_HELP = {
"|c0000FF00/fb #CLEANUP#|r [|c0000FF00f#CHECK#|r or |c0000FF00#NOW#|r]",
" Clean up old settings. |c0000FF00#CHECK#|r lists which",
" settings will be removed by |c0000FF00#NOW#|r.",
};
FishingTranslations["enUS"].TRACKING_HELP = {
"|c0000FF00/fb #TRACK#|r [|c0000FF00#HOURLY#|r or |c0000FF00#WEEKLY#|r] |c00FF00FF<fish link>|r",
" track the catch times for the specified fish (a shift click link)",
"|c0000FF00/fb #NOTRACK#|r |c00FF00FF<fish link>|r",
" remove the specified fish (a shift click link) from the tracker",
"|c0000FF00/fb #TRACKING#|r",
" a really bad display of when tracked fish were caught",
};
FishingTranslations["enUS"].HELPMSG = {
"You can use |c0000FF00/fishingbuddy|r or |c0000FF00/fb|r for all commands",
"|c0000FF00/fb|r: by itself, toggle the Fishing Buddy window",
"|c0000FF00/fb #HELP#|r: display this message",
"#SWITCH_HELP#",
"#WATCHER_HELP#",
"#CURRENT_HELP#",
"#CLEANUP_HELP#",
"#IMPORT_HELP#",
"#TRACKING_HELP#",
" ",
"You can bind both the window toggle and the outfit",
" switch command to keys in the \"Key Bindings\" window.",
};
Executable
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Fishing Buddy
-------------
Yet another fishing support add-on. It's a combination of TackleBox,
Impp's Fishing Info and a fishing outfit manager all rolled into one. I
wrote it both to provide some functionality that was missing from all
of the other fishing add-ons I was using and to learn to do add-ons.
Features:
- 'Easy Cast' lets you right-click to cast your line. Use the same mouse
button for looting and casting. A double-click will force another cast early
- 'Fish Watcher' lets you see the fish you've caught here before (or
the fish that you've caught in the current session)
- Display your current skill level and the time since you started fishing
- Choose your fishing outfit and change into it easily
- Support for automatically adding a lure to your fishing pole
- Full Titan Panel support
- myAddOns support
- Preliminary support for tracking 'cycle fish' such as the Nightfin
Snapper so you know when to go looking for them
Example commands:
/fishingbuddy or /fb
toggle the display of the Fishing Buddy window
/fb help
print the list of Fishing Buddy commands
/fb switch
wear your chosen fishing outfit, or change back
There are two actual add-ons -- the second one, OutfitDisplayFrame,
handles the pretty pane to set up your fishing outfit (it's next on
the list to be made into something more general that anyone can use).
The OutfitDisplayFrame addon can be safely left out if you have a
preferred equipment manager.
alt-clicking on an item in your outfit display will clear it
Silly stuff:
In addition to displaying the fishing bonus for your fishing outfit,
it also displays your 'style points' as inferred from Draznar's
Fishing FAQ (http://wow.toshimo.com/viewtopic.php?t=272).
Thanks to the authors of:
TackleBox -- still adding cool features to keep up with!
Impp's Fishing DB
QuickWeaponSwap
GuildMap
and many, many others!
Feel free to send comments to Sutorix on the Windrunner server.
Installation
------------
1. Unzip the 'FishingBuddyVERSION.zip' file
2. If your unzip program allows you to specify a location, then
unzip it into the "Interface/AddOns" folder contained in your
WoW folder (the location that WoW was installed)
3. If your unzip program doesn't let you specify the destination,
then find your WoW folder (where it was installed) and drag
the 'FishingBuddy' and 'OutfitDisplayFrame' folder into the
'Interface/AddOns' folder.