initial commit
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-- Handle all the option settings
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FishingBuddy.OptionsFrame = {};
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FishingBuddy.CheckButton_OnShow = function()
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this:SetChecked(FishingBuddy.GetSetting(this.name));
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getglobal(this:GetName().."Text"):SetText(this.text);
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end
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FishingBuddy.CheckButton_OnClick = function()
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local value = 0;
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if ( this:GetChecked() ) then
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PlaySound("igMainMenuOptionCheckBoxOff");
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value = 1;
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else
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PlaySound("igMainMenuOptionCheckBoxOn");
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end
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FishingBuddy.SetSetting(this.name, value);
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end
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FishingBuddy.CheckButton_OnEnter = function()
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local tooltip = this.tooltip;
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if ( tooltip ) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText(tooltip, nil, nil, nil, nil, 1);
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GameTooltip:Show();
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end
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end
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FishingBuddy.CheckButton_OnLeave = function()
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GameTooltip:Hide();
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end
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FishingBuddy.OptionsFrame.Setup = function()
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for _, option in FishingBuddy.OPTIONS do
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local button = getglobal("FishingBuddyOption_"..option.name);
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if (button) then
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local showthis = true;
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if ( option.check ) then
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showthis = option.check();
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end
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if ( showthis ) then
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button:Show();
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button.name = option.name;
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button.text = option.text;
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button.tooltip = option.tooltip;
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else
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button:Hide();
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end
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end
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end
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if ( FishingBuddy.UseButtonHole() ) then
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FishingBuddyMinimapPosSlider:Hide();
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end
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local gs = FishingBuddy.GetSetting;
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FishingBuddy.OptionsFrame.SetKeyValue("EasyCastKeys", gs("EasyCastKeys"));
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end
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FishingBuddy.OptionsFrame.SetKeyValue = function(what, value)
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local show = FishingBuddy.Keys[value];
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FishingBuddy.SetSetting(what, value);
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local menu = getglobal("FishingBuddyOption_"..what);
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if ( menu ) then
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local label = getglobal("FishingBuddyOption_"..what.."Label");
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UIDropDownMenu_SetWidth(90, menu);
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UIDropDownMenu_SetSelectedValue(menu, show);
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UIDropDownMenu_SetText(show, menu);
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label:SetText(FishingBuddy.KEYS_LABEL_TEXT);
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end
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end
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FishingBuddy.OptionsFrame.LoadKeyMenu = function(what)
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local info = {};
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local setting = FishingBuddy.GetSetting(what);
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for value,label in FishingBuddy.Keys do
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local v = value;
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local w = what;
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info.text = label;
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info.func = function() FishingBuddy.OptionsFrame.SetKeyValue(w, v); end;
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if ( setting == value ) then
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info.checked = true;
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else
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info.checked = false;
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end
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UIDropDownMenu_AddButton(info);
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end
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end
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FishingBuddy.OptionsFrame.MenuSetup = function(what)
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UIDropDownMenu_Initialize(this,
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function()
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local w = what;
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FishingBuddy.OptionsFrame.LoadKeyMenu(what);
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end);
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end
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