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-- Manage outfits, whether they're from OutfitDisplayFrame or something else
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FishingBuddy.OutfitManager = {};
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-- Inferred from Draznar's Fishing FAQ
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local Accessories = {
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[19979] = { ["n"] = "Hook of the Master Angler", ["score"] = 5, },
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[19947] = { ["n"] = "Nat Pagle's Broken Reel", ["score"] = 4, },
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[19972] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
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[7996] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
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[8749] = { ["n"] = "Crochet Hat", ["score"] = 3, },
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[19039] = { ["n"] = "Zorbin's Water Resistant Hat", ["score"] = 3, },
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[3889] = { ["n"] = "Russet Hat", ["score"] = 3, },
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[14584] = { ["n"] = "Dokebi Hat", ["score"] = 2, },
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[4048] = { ["n"] = "Emblazoned Hat", ["score"] = 1, },
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[10250] = { ["n"] = "Masters Hat of the Whale", ["score"] = 1, },
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[9508] = { ["n"] = "Mechbuilder's Overalls", ["score"] = 3, },
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[6263] = { ["n"] = "Blue Overalls", ["score"] = 4, },
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[3342] = { ["n"] = "Captain Sander's Shirt", ["score"] = 4, },
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[5107] = { ["n"] = "Deckhand's Shirt", ["score"] = 2, },
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[6795] = { ["n"] = "White Swashbuckler's Shirt", ["score"] = 1, },
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[2576] = { ["n"] = "White Linen Shirt", ["score"] = 1, },
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[6202] = { ["n"] = "Fingerless Gloves", ["score"] = 3, },
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[792] = { ["n"] = "Knitted Sandals", ["score"] = 4, },
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[1560] = { ["n"] = "Bluegill Sandals", ["score"] = 4, },
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[13402] = { ["n"] = "Timmy's Galoshes", ["score"] = 2, },
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[10658] = { ["n"] = "Quagmire Galoshes", ["score"] = 2, },
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[1678] = { ["n"] = "Black Ogre Kickers", ["score"] = 1, },
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[19969] = { ["n"] = "Nat Pagle's Extreme Anglin' Boots", ["score"] = 5, },
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[15405] = { ["n"] = "Shucking Gloves", ["score"] = 5, },
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[15406] = { ["n"] = "Crustacean Boots", ["score"] = 3, },
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[3287] = { ["n"] = "Tribal Pants", ["score"] = 2, },
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[5310] = { ["n"] = "Sea Dog Britches", ["score"] = 4, },
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}
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FishingBuddy.OutfitManager.ItemStylePoints = function(itemno, enchant)
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local points = 0;
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if ( itemno ) then
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itemono = tonumber(itemno);
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enchant = tonumber(enchant);
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if (Accessories[itemno]) then
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points = points + Accessories[itemno].score;
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end
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if ( enchant == 846 ) then
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-- bonus for being enchanted with Fishing +2
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points = points + 2;
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end
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end
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return points;
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end
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local CheckSwitch = nil;
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-- update the watcher when we're done switching outfits
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FishingBuddy.OutfitManager.WaitForUpdate =
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function(arg1)
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local hasPole = FishingBuddy.IsFishingPole();
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if ( hasPole == CheckSwitch ) then
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FishingOutfitUpdateFrame:Hide();
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FishingBuddy.FishingMode();
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end
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end
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FishingBuddy.OutfitManager.CheckSwitch = function(topole)
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CheckSwitch = topole;
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FishingOutfitUpdateFrame:Show();
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end
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FishingBuddy.OutfitManager.Switch = function(outfitname)
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if ( OutfitDisplayFrame_OnLoad ) then
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FishingBuddy.OutfitFrame.Switch();
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else
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local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
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if ( vOut ) then
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if ( FishingBuddy.IsFishingPole() ) then
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Outfitter_RemoveOutfit(vOut);
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FishingBuddy.OutfitManager.CheckSwitch(false);
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else
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vOut.Disabled = nil;
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Outfitter_WearOutfit(vOut, vCat);
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FishingBuddy.OutfitManager.CheckSwitch(true);
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end
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Outfitter_Update(true);
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end
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end
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-- if we're now sporting a fishing pole, let's go fishing
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FishingBuddy.FishingMode();
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end
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FishingBuddy.OutfitManager.HasManager = function()
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return ( OutfitDisplayFrame_OnLoad or Outfitter_OnLoad );
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end
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FishingBuddy.OutfitManager.Initialize = function()
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-- no outfit managers, no outfit switching
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if ( not FishingBuddy.OutfitManager.HasManager() ) then
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FishingBuddy.SetSetting("InfoBarClickToSwitch", 0);
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FishingBuddy.SetSetting("TitanClickToSwitch", 0);
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FishingBuddy.SetSetting("MinimapClickToSwitch", 0);
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end
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if ( (not OutfitDisplayFrame_OnLoad) and Outfitter_OnLoad ) then
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-- create the default fishing outfit, if it doesn't exist
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if ( gOutfitter_Settings ) then
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local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
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local vName = "Fishing Buddy";
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if ( not vOut ) then
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vOut = Outfitter_GenerateSmartOutfit(vName, Outfitter_cFishingStatName, OutfitterItemList_GetEquippableItems(true));
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if not vOut then
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vOut = Outfitter_NewEmptyOutfit(vName);
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end
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local vCategoryID = Outfitter_AddOutfit(vOut);
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end
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end
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end
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end
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-- calculate scores based on Outfitter
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local function StylePoints(outfit)
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local isp = FishingBuddy.OutfitManager.ItemStylePoints;
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local points = 0;
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if ( outfit )then
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for slot in outfit.Items do
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points = points + isp(outfit.Items[slot].Code,
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outfit.Items[slot].EnchantCode);
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end
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end
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return points;
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end
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local function BonusPoints(outfit, vStatID)
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local points = 0;
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if ( outfit )then
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for slot in outfit.Items do
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if ( outfit.Items[slot][vStatID] ) then
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points = points + outfit.Items[slot][vStatID];
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end
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-- Enternium Fishing Line
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if ( outfit.Items[slot].EnchantCode == 2603 ) then
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points = points + 5;
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end
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end
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end
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return points;
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end
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-- Outfitter patches
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function Outfitter_FindOutfitByStatId(pStatID)
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if not pStatID or pStatID == "" then
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return nil;
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end
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for vCategoryID, vOutfits in gOutfitter_Settings.Outfits do
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for vOutfitIndex, vOutfit in vOutfits do
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if vOutfit.StatID and vOutfit.StatID == pStatID then
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return vOutfit, vCategoryID, vOutfitIndex;
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end
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end
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end
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-- return nil, nil, nil;
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end
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local Saved_OutfitterItem_OnEnter = OutfitterItem_OnEnter;
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FishingBuddy.OutfitManager.OutfitterItem_OnEnter = function(pItem)
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Saved_OutfitterItem_OnEnter(pItem);
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if ( not pItem.isCategoryItem ) then
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local vOutfit = Outfitter_GetOutfitFromListItem(pItem);
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if ( vOutfit and vOutfit.StatID == Outfitter_cFishingStatName ) then
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local vDescription;
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local bp = BonusPoints(vOutfit, Outfitter_cFishingStatName);
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if ( bp >= 0 ) then
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bp = "+"..bp;
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else
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bp = 0 - bp;
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bp = "-"..bp;
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end
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bp = Outfitter_cFishingStatName.." "..bp;
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local sp = StylePoints(vOutfit);
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local pstring;
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if ( points == 1 ) then
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pstring = FishingBuddy.POINT;
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else
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pstring = FishingBuddy.POINTS;
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end
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vDescription = string.format(FishingBuddy.CONFIG_OUTFITTER_TEXT,
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bp, sp)..pstring;
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GameTooltip_AddNewbieTip(vOutfit.Name, 1.0, 1.0, 1.0, vDescription, 1);
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end
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end
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end
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OutfitterItem_OnEnter = FishingBuddy.OutfitManager.OutfitterItem_OnEnter;
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