Delete OutfitDisplayFrame directory

This commit is contained in:
Lexie
2023-04-07 12:04:07 +10:00
committed by GitHub
parent 3f21d2a582
commit d05ed76208
6 changed files with 0 additions and 1944 deletions
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## Interface: 11200
## Title: OutfitDisplayFrame
## Version: 0.5.9
## Notes: A utility frame to display a set of equipable items.
## Notes-deDE: Ein Fenster, dass die Ausr\195\188stung anzeigt
## Notes-frFR: Un cadre d'utilit\195\169 pour afficher une s\195\169rie d'articles de equipable
## Author: Sutorix=AT=hotmail.com
OutfitDisplayFrame.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="OutfitDisplayFrame.lua"/>
<Button name="OutfitDisplayItemButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
OutfitDisplayItemButton_OnLoad();
</OnLoad>
<OnShow>
OutfitDisplayItemButton_Draw(this);
</OnShow>
<OnClick>
OutfitDisplayItemButton_OnClick(arg1);
</OnClick>
<OnEvent>
OutfitDisplayItemButton_OnEvent(event);
</OnEvent>
<OnEnter>
OutfitDisplayItemButton_OnEnter();
</OnEnter>
<OnLeave>
GameTooltip.finished = nil;
GameTooltip:Hide();
</OnLeave>
<OnReceiveDrag>
OutfitDisplayItemButton_OnClick("LeftButton", 1);
</OnReceiveDrag>
</Scripts>
</Button>
<CheckButton name="OutfitDisplayFrameCheckBoxTemplate" inherits="UICheckButtonTemplate" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="25" y="25"/>
</Size>
<Scripts>
<OnLoad>
OutfitDisplayCheckBox_OnLoad();
</OnLoad>
<OnClick>
OutfitDisplayCheckBox_OnClick();
</OnClick>
<OnEnter>
OutfitDisplayCheckBox_OnEnter();
</OnEnter>
<OnLeave>
GameTooltip.finished = nil;
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="OutfitDisplayFrameOverrideBoxTemplate" inherits="UICheckButtonTemplate" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="25" y="25"/>
</Size>
<Scripts>
<OnLoad>
OutfitDisplayOverrideBox_OnLoad();
</OnLoad>
<OnEnter>
OutfitDisplayOverrideBox_OnEnter();
</OnEnter>
<OnLeave>
GameTooltip.finished = nil;
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<Frame name="OutfitDisplayFrame" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentHeadSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="21" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentNeckSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHeadSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentShoulderSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentNeckSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentBackSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentShoulderSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentChestSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBackSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentShirtSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentChestSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentTabardSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentShirtSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentWristSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTabardSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentHandsSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentWaistSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHandsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentLegsSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentWaistSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentFeetSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLegsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentFinger0Slot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFeetSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentFinger1Slot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFinger0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentTrinket0Slot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFinger1Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentTrinket1Slot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTrinket0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentMainHandSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="122" y="127"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentSecondaryHandSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentMainHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentRangedSlot" inherits="OutfitDisplayItemButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentSecondaryHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<CheckButton name="$parentHeadSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHeadSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentShowHelm" inherits="OutfitDisplayFrameOverrideBoxTemplate" hidden="true">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHeadSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentNeckSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentNeckSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentShoulderSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentShoulderSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentBackSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBackSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentShowCloak" inherits="OutfitDisplayFrameOverrideBoxTemplate" hidde="true">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBackSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentChestSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentChestSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentShirtSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentShirtSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentTabardSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTabardSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentWristSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentWristSlot"
relativePoint="RIGHT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentHandsSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentHandsSlot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentWaistSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentWaistSlot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentLegsSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentLegsSlot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentFeetSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentFeetSlot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentFinger0SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentFinger0Slot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentFinger1SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentFinger1Slot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentTrinket0SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentTrinket0Slot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentTrinket1SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentTrinket1Slot"
relativePoint="LEFT" />
</Anchors>
</CheckButton>
<CheckButton name="$parentMainHandSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="BOTTOM" relativeTo="$parentMainHandSlot"
relativePoint="TOP" />
</Anchors>
</CheckButton>
<CheckButton name="$parentSecondaryHandSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="BOTTOM" relativeTo="$parentSecondaryHandSlot"
relativePoint="TOP" />
</Anchors>
</CheckButton>
<CheckButton name="$parentRangedSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
<Anchors>
<Anchor point="BOTTOM" relativeTo="$parentRangedSlot"
relativePoint="TOP" />
</Anchors>
</CheckButton>
<DressUpModel name="$parentModel" scale="1.0">
<Size>
<AbsDimension x="183" y="300"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="90" y="-88"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Model_OnLoad();
this:RegisterEvent("DISPLAY_SIZE_CHANGED");
this:RegisterEvent("UNIT_MODEL_CHANGED");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
</OnLoad>
<OnEvent>
if ( event == "PLAYER_ENTERING_WORLD" ) then
this:SetUnit("player");
return;
end
if ( this:IsVisible() ) then
OutfitDisplayFrame_UpdateModel(this);
end
</OnEvent>
<OnShow>
OutfitDisplayFrame_UpdateModel(this);
</OnShow>
<OnUpdate>
Model_OnUpdate(arg1, this);
</OnUpdate>
</Scripts>
<Frames>
<Button name="$parentRotateLeftButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
local parent = this:GetParent():GetParent():GetName();
this:ClearAllPoints();
this:SetPoint("TOPLEFT", parent.."HeadSlotCheckBox", "TOPRIGHT", 12, 0);
</OnLoad>
<OnClick>
Model_RotateLeft(this:GetParent());
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Button name="$parentRotateRightButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRotateLeftButton" relativePoint="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateRight(this:GetParent());
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
</Frames>
</DressUpModel>
<SimpleHTML name="$parentMessage">
<Size>
<AbsDimension x="183" y="64"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<FontString name="$parentFontString" inherits="GameFontNormal">
<Size>
<AbsDimension x="183" y="0"/>
</Size>
</FontString>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel()+1);
</OnLoad>
</Scripts>
</SimpleHTML>
<Frame name="$parentMessageUpdateFrame" hidden="true">
<Scripts>
<OnUpdate>
OutfitDisplayFrame_MessageUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
OutfitDisplayFrame_OnLoad();
</OnLoad>
<OnEvent>
OutfitDisplayFrame_OnEvent(event, arg1);
</OnEvent>
<OnMouseWheel>
return;
</OnMouseWheel>
</Scripts>
</Frame>
</Ui>
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Version 0.5.9
- Add a way for clients to add their own tooltip information
- Update 'for' loops to be compatible with Lua 5.1
Version 0.5.8
- Update toc for patch 1.12
Version 0.5.7
- Optimize event handling (lots if ITEM_LOCK_CHANGED events during
world transitions)
- Empty outfits have a message
Version 0.5.6
- Fix nil error when you have fewer than five bags
Version 0.5.5
- Fix "no space" error when swapping empty space for empty space
Version 0.5.4
- Attempt to fix soul bag issues (as well as ammo pouches and quivers)
Version 0.5.3
- Better French translation, thanks to Corwin Whitehorn
Version 0.5.2
- Add the information about alt-clicking to clear the outfit item
to all tooltips
Version 0.5.1
- Fix a bug where dual-wield of the same item would fail to switch
correctly
Version 0.5
- Add an option to override the values of "Show Helm" and "Show Cloak"
when switching outfits
- Make forced entries disabled
Version 0.4
- Add outfit preview using the new 'dressing room' stuff
- Fix two hand weapon to only off hand bug (missed from WeaponQuickSwap)
- Count locked items as still swapping outfits
- Use GetItemInfo to find Two-hand items, instead of parsing tooltips.
This should mean that OutfitDisplayFrame will now switch for all
languages, even those without explicit translations.
Version 0.3.1
- Fix a typo in the item clearing code
Version 0.3
- Handle outfits with banked items
- Code cleanup
Version 0.2
- Allow 'empty' items in outfits
- More robust switching code
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-- Magic strings
-- English
OUTFITDISPLAYFRAME_NOTENOUGHFREESPACE = "Not enough free space in bags.";
OUTFITDISPLAYFRAME_ITEMSNOTFOUND = "Outfit contains missing items.";
OUTFITDISPLAYFRAME_INVALIDOUTFIT = "Invalid outfit format.";
OUTFITDISPLAYFRAME_EMPTYOUTFIT = "Empty outfit.";
OUTFITDISPLAYFRAME_ITEMSINBANK = "Outfit contains banked items.";
OUTFITDISPLAYFRAME_TOOFASTMSG = "Can't switch outfits that quickly.";
OUTFITDISPLAYFRAME_ALTCLICK = "Alt-click will reset to an empty slot.";
OUTFITDISPLAYFRAME_USECHECKBOX = "When checked, this slot is forced empty on switch.";
OUTFITDISPLAYFRAME_OVERRIDEHELM = "When checked, override the value of \"Show Helm\" when this outfit is worn.";
OUTFITDISPLAYFRAME_OVERRIDECLOAK = "When checked, override the value of \"Show Cloak\" when this outfit is worn.";
-- German
if ( GetLocale() == "deDE" ) then
OUTFITDISPLAYFRAME_NOTENOUGHFREESPACE = "Nicht genug Platz in den Taschen";
OUTFITDISPLAYFRAME_ITEMSNOTFOUND = "Ausr\195\188stung enth\195\164lt fehlende Gegenst\195\164nde";
OUTFITDISPLAYFRAME_INVALIDOUTFIT = "Ung\195\188ltiges Ausr\195\188stungsformat";
OUTFITDISPLAYFRAME_ITEMSINBANK = "Ausstattung enth\195\164lt Gegenst\195\164nde, die auf der Bank sind.";
OUTFITDISPLAYFRAME_TOOFASTMSG = "Sie k\195\182nnen nicht Ausstattungen schalten, die schnell.";
OUTFITDISPLAYFRAME_USECHECKBOX = "Wenn H\195\164ckchen gesetzt, wird der Taschenplatz wird bim Ausr\195\188stungswechsel geleert.";
end
if ( GetLocale() == "frFR" ) then
-- OUTFITDISPLAYFRAME_TWOHANDED = "Deux-mains";
OUTFITDISPLAYFRAME_NOTENOUGHFREESPACE = "Pas assez d'espace libre dans les sacs";
OUTFITDISPLAYFRAME_ITEMSNOTFOUND = "Articles manquants pour l'\195\169quipement choisi.";
OUTFITDISPLAYFRAME_INVALIDOUTFIT = "Format d'\195\169quipement incorrect.";
OUTFITDISPLAYFRAME_ITEMSINBANK = "L'\195\169quipement contient les articles en banque.";
OUTFITDISPLAYFRAME_TOOFASTMSG = "On ne peut pas commuter les \195\169quipements aussi rapidement.";
OUTFITDISPLAYFRAME_ALTCLICK = "Alt-click annulera l'equipement";
OUTFITDISPLAYFRAME_USECHECKBOX = "Si coch\195\169, ce slot est vid\195\169 lors de la commutation.";
OUTFITDISPLAYFRAME_OVERRIDEHELM = "Si coch\195\169, force le \"Afficher le casque\" quand cette tenue est port\195\169e.";
OUTFITDISPLAYFRAME_OVERRIDECLOAK = "Si coch\195\169, force le \"Afficher la cape\" quand cette tenue est port\195\169e.";
end
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OutfitDisplayFrame
------------------
This is a utility frame for handling 'outfits' -- collections of wearable
items that you can swap with what you are currently wearing.
It's in its early stages, so don't expect perfection -- but it does a pretty
good job of hanlding the basics. Plus, it handles having part of your outfits
in the bank!
This would not have been possible without the incredible example of
WeaponQuickSwap by CapnBry.
Feel free to send comments to Sutorix on the Windrunner server.