469 lines
14 KiB
Lua
Executable File
469 lines
14 KiB
Lua
Executable File
-- FishingBuddy
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--
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-- Everything you wanted support for in your fishing endeavors
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local gotSetupDone = false;
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local playerName;
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local realmName;
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local DEFAULT_MINIMAP_POSITION = 256;
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FishingBuddy.IsLoaded = function()
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return gotSetupDone;
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end
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-- if the old information is still there, then we might not have per
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-- character saved info, so let's save it away just in case. It'll go
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-- away the second time we load the add-on
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FishingBuddy.SavePlayerInfo = function()
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if ( FishingBuddy_Info[realmName] and
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FishingBuddy_Info[realmName]["Settings"] and
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FishingBuddy_Info[realmName]["Settings"][playerName] ) then
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local tabs = { "Settings", "Outfit", "WasWearing" };
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for _,tab in tabs do
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for k,v in FishingBuddy_Player[tab] do
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FishingBuddy_Info[realmName][tab][playerName][k] = v;
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end
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end
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end
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end
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local Setup = {};
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Setup.CheckPlayerInfo = function()
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local tabs = { "Settings", "Outfit", "WasWearing" };
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if ( not FishingBuddy_Player ) then
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FishingBuddy_Player = {};
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for _,tab in tabs do
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FishingBuddy_Player[tab] = { };
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end
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if ( FishingBuddy_Info[realmName] and
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FishingBuddy_Info[realmName]["Settings"] and
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FishingBuddy_Info[realmName]["Settings"][playerName] ) then
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for _,tab in tabs do
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if ( FishingBuddy_Info[realmName][tab] and
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FishingBuddy_Info[realmName][tab][playerName] ) then
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for k,v in FishingBuddy_Info[realmName][tab][playerName] do
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FishingBuddy_Player[tab][k] = v;
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end
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end
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end
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end
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elseif ( FishingBuddy_Info[realmName] and
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FishingBuddy_Info[realmName]["Settings"] ) then
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-- the saved information is there, kill the old stuff
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for _,tab in tabs do
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if ( FishingBuddy_Info[realmName][tab] ) then
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FishingBuddy_Info[realmName][tab][playerName] = nil;
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-- Duh, table.getn doesn't work because there
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-- aren't any integer keys in this table
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if ( next(FishingBuddy_Info[realmName][tab]) == nil ) then
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FishingBuddy_Info[realmName][tab] = nil;
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end
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end
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end
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if ( next(FishingBuddy_Info[realmName]) == nil ) then
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FishingBuddy_Info[realmName] = nil;
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end
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end
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end
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Setup.CheckPlayerSetting = function(setting, defaultvalue)
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if ( not FishingBuddy_Player["Settings"] ) then
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FishingBuddy_Player["Settings"] = { };
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end
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if ( not FishingBuddy_Player["Settings"][setting] ) then
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FishingBuddy_Player["Settings"][setting] = defaultvalue;
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end
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end
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Setup.CheckGlobalSetting = function(setting, defaultvalue)
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if ( not FishingBuddy_Info[setting] ) then
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if ( not defaultvalue ) then
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FishingBuddy_Info[setting] = {};
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else
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FishingBuddy_Info[setting] = defaultvalue;
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end
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end
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end
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Setup.CheckRealm = function()
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local tabs = { "Settings", "Outfit", "WasWearing" };
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for _,tab in tabs do
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if ( FishingBuddy_Info[tab] ) then
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local old = FishingBuddy_Info[tab][playerName];
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if ( old ) then
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if ( not FishingBuddy_Info[realmName] ) then
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FishingBuddy_Info[realmName] = { };
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for _,tab in tabs do
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FishingBuddy_Info[realmName][tab] = { };
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end
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end
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FishingBuddy_Info[realmName][tab][playerName] = { };
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for k, v in old do
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FishingBuddy_Info[realmName][tab][playerName][k] = v;
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end
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FishingBuddy_Info[tab][playerName] = nil;
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end
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-- clean out cruft, if we have some
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FishingBuddy_Info[tab][UNKNOWNOBJECT] = nil;
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FishingBuddy_Info[tab][UKNOWNBEING] = nil;
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-- Duh, table.getn doesn't work because there
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-- aren't any integer keys in this table
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if ( next(FishingBuddy_Info[tab]) == nil ) then
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FishingBuddy_Info[tab] = nil;
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end
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end
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end
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end
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Setup.UpdateFishingDB1 = function()
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local version = FishingBuddy_Info["Version"];
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if ( not version ) then
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version = 7700; -- be really old
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end
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if ( FishingBuddy_Info["FishingHoles"] ) then
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if ( version < 8300 ) then
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-- handle a beta bug where we missed that GetSubZoneText() returns "" and not nil
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for zone in FishingBuddy_Info["FishingHoles"] do
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if ( FishingBuddy_Info["FishingHoles"][zone][""] ) then
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if ( not FishingBuddy_Info["FishingHoles"][zone][zone] ) then
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FishingBuddy_Info["FishingHoles"][zone][zone] = { };
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end
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for k,v in FishingBuddy_Info["FishingHoles"][zone][""] do
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FishingBuddy_Info["FishingHoles"][zone][zone][k] = v;
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end
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FishingBuddy_Info["FishingHoles"][zone][""] = nil;
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end
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end
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end
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if ( version < 8503 ) then
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local fh = FishingBuddy_Info["FishingHoles"];
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local ff = FishingBuddy_Info["Fishies"];
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for zone in fh do
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for subzone in fh[zone] do
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local crap = {};
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for fishie in fh[zone][subzone] do
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if ( type(fishie) == "string" ) then
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tinsert(crap, fishie);
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end
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end
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for _,fishie in crap do
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if ( ff[fishie] ) then
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local item = ff[fishie].item;
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if ( item ) then
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local _,_,id = string.find(item, "^(%d+):");
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id = id + 0;
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fh[zone][subzone][id] = fh[zone][subzone][fishie];
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fh[zone][subzone][fishie] = nil;
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end
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end
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end
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end
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end
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local fishes = {};
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for fishie in ff do
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if ( type(fishie) == "string" ) then
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tinsert(fishes, fishie);
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end
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end
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for _,fishie in fishes do
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local item = ff[fishie].item;
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if ( item ) then
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local _,_,id = string.find(item, "^(%d+):");
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id = id + 0;
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ff[id] = {};
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ff[id].name = fishie;
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for k,v in ff[fishie] do
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if ( k ~= "item" ) then
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ff[id][k] = v;
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end
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end
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ff[fishie] = nil;
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end
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end
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-- tracking information
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local ft = FishingBuddy_Info["FishTracking"];
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for how in ft do
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local fishes = {};
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for item in ft[how] do
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if ( type(item) == "string" ) then
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tinsert(fishes, item);
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end
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end
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for _,item in fishes do
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local _,_,id = string.find(item, "^(%d+):");
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id = tonumber(id);
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ft[how][id] = {};
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for k,v in ft[how][item] do
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ft[how][id][k] = v;
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end
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if ( ft[how][id].count ) then
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ft[how][id].data = {};
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for k,v in ft[how][id].count do
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ft[how][id].data[k] = v;
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end
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ft[how][id].count = nil;
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end
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end
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for _,item in fishes do
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ft[how][item] = nil;
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end
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end
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end
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end
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if ( version < 8504 ) then
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-- Let's not store default colors for things
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local ff = FishingBuddy_Info["Fishies"];
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if ( ff ) then
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for id in ff do
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if ( ff[id].color and ff[id].color == "ffffffff" ) then
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ff[id].color = nil;
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end
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end
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end
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end
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if ( version < 8509 and FishingBuddy_Info["FishTracking"] ) then
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local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
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for id,what in ft do
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if ( not ft[id].data[52] ) then
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ft[id].data[52] = 0;
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table.setn(ft[id].data, 53);
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end
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end
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end
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if ( not FishingBuddy_Info["Locations"] ) then
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return;
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end
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-- Duh, table.getn doesn't work because there aren't any integer
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-- keys in this table
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if ( next(FishingBuddy_Info["Locations"]) == nil ) then
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FishingBuddy_Info["Locations"] = nil;
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return;
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end
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FishingBuddy_Info["FishingHoles"] = { };
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FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN] = { };
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for zone in FishingBuddy_Info["Locations"] do
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FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone] = { };
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local tab = FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone];
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for k,v in FishingBuddy_Info["Locations"][zone] do
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tab[k] = v;
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end
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end
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FishingBuddy_Info["Locations"] = nil;
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end
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Setup.UpdateFishingDB2 = function()
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local version = FishingBuddy_Info["Version"];
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if ( not version ) then
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version = 7700; -- be really old
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end
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-- track the weekly fish that got missed at the end of the year
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if ( version < 8509 ) then
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local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
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for id,what in ft do
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if ( FishingBuddy.ByFishie[id] ) then
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local total = 0;
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for subzone,count in FishingBuddy.ByFishie[id] do
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total = total + count;
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end
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local tracked = 0;
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local limit = table.getn(what.data)-1;
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for i=0,limit do
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tracked = tracked + what.data[i];
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end
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local diff = total - tracked;
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if ( diff > 0 ) then
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ft[id].data[52] = ft[id].data[52] + diff;
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end
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end
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end
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end
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FishingBuddy_Info["Version"] = FishingBuddy.CURRENTVERSION;
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end
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-- Based on code in QuickMountEquip
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Setup.HookFunction = function(func, newfunc)
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local oldValue = getglobal(func);
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if ( oldValue ~= getglobal(newfunc) ) then
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setglobal(func, getglobal(newfunc));
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return true;
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end
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return false;
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end
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-- set up alternate view of fish data. do this as startup to
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-- lower overall dynamic hit when loading the window
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Setup.SetupByFishie = function()
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if ( not FishingBuddy.ByFishie ) then
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local fh = FishingBuddy_Info["FishingHoles"];
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local ff = FishingBuddy_Info["Fishies"];
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FishingBuddy.ByFishie = { };
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FishingBuddy.SortedFishies = { };
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for zone in fh do
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for subzone in fh[zone] do
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for id in fh[zone][subzone] do
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local quantity = fh[zone][subzone][id];
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if ( not FishingBuddy.ByFishie[id] ) then
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FishingBuddy.ByFishie[id] = { };
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tinsert(FishingBuddy.SortedFishies,
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{ text = ff[id].name, id = id });
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end
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if ( not FishingBuddy.ByFishie[id][subzone] ) then
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FishingBuddy.ByFishie[id][subzone] = quantity;
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else
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FishingBuddy.ByFishie[id][subzone] = FishingBuddy.ByFishie[id][subzone] + quantity;
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end
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end
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end
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end
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FishingBuddy.FishSort(FishingBuddy.SortedFishies, true);
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end
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end
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Setup.InitSortHelpers = function()
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local fh = FishingBuddy_Info["FishingHoles"];
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FishingBuddy.SortedZones = {};
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FishingBuddy.SortedByZone = {};
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FishingBuddy.SortedSubZones = {};
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for zone in fh do
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tinsert(FishingBuddy.SortedZones, zone);
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FishingBuddy.SortedByZone[zone] = {};
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for subzone in fh[zone] do
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tinsert(FishingBuddy.SortedByZone[zone], subzone);
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tinsert(FishingBuddy.SortedSubZones, subzone);
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end
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table.sort(FishingBuddy.SortedByZone[zone]);
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end
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table.sort(FishingBuddy.SortedZones);
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table.sort(FishingBuddy.SortedSubZones);
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end
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Setup.EnhanceSoundDefaults = function()
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Setup.CheckPlayerSetting("EnhanceSoundSoundVolume", 1.0);
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Setup.CheckPlayerSetting("EnhanceSoundMusicVolume", 0.0);
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Setup.CheckPlayerSetting("EnhanceSoundAmbienceVolume", 0.0);
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end
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Setup.InitSettings = function()
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if( not FishingBuddy_Info ) then
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FishingBuddy_Info = { };
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end
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-- global stuff
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Setup.UpdateFishingDB1();
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Setup.CheckRealm();
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Setup.CheckGlobalSetting("ImppDBLoaded", 0);
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Setup.CheckGlobalSetting("FishInfo2", 0);
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Setup.CheckGlobalSetting("DataFish", 0);
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Setup.CheckGlobalSetting("FishingHoles");
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Setup.CheckGlobalSetting("FishingSkill");
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Setup.CheckGlobalSetting("Fishies");
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Setup.CheckPlayerInfo();
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-- per user stuff
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for _,option in FishingBuddy.OPTIONS do
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local setting = option.default;
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if ( option.check and option.checkfail ) then
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if ( not option.check() ) then
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setting = option.checkfail;
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end
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end
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Setup.CheckPlayerSetting(option.name, setting);
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end
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-- setting not on option pane (or not checkboxes)
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Setup.CheckPlayerSetting("ShowLocationZones", 1);
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Setup.CheckPlayerSetting("GroupByLocation", 1);
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-- titan panel support
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Setup.CheckPlayerSetting("TitanClickToSwitch", 1);
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-- InfoBar support
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Setup.CheckPlayerSetting("InfoBarClickToSwitch", 1);
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-- minimap button support
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Setup.CheckPlayerSetting("MinimapClickToSwitch", 1);
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Setup.CheckPlayerSetting("MinimapButtonPosition", DEFAULT_MINIMAP_POSITION);
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-- Option key casting
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Setup.CheckPlayerSetting("EasyCastKeys", FishingBuddy.KEYS_NONE);
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Setup.CheckPlayerSetting("SuitUpKeys", FishingBuddy.KEYS_NONE);
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Setup.EnhanceSoundDefaults();
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if ( FishingBuddy.InitTracking ) then
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FishingBuddy.InitTracking();
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end
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Setup.SetupByFishie();
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Setup.UpdateFishingDB2();
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Setup.InitSortHelpers();
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end
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Setup.RegisterMyAddOn = function()
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-- Register the addon in myAddOns
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if (myAddOnsFrame_Register) then
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local details = {
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name = FishingBuddy.ID,
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description = FishingBuddy.DESCRIPTION,
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version = FishingBuddy.VERSION,
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releaseDate = 'July 21, 2005',
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author = 'Sutorix',
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email = 'Windrunner',
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category = MYADDONS_CATEGORY_PROFESSIONS,
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frame = "FishingBuddy",
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optionsframe = "FishingBuddyFrame",
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};
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local help = "";
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for _,line in FishingBuddy.HELPMSG do
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if ( type(line) == "table" ) then
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for _,l in line do
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help = help.."\n"..l;
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end
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else
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help = help.."\n"..line;
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end
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end
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myAddOnsFrame_Register(details, { help });
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end
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end
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Setup.RegisterHandlers = function()
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temp = ToggleMinimap;
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if ( Setup.HookFunction("ToggleMinimap", "FishingBuddy_ToggleMinimap") ) then
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FishingBuddy.SavedToggleMinimap = temp;
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end
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FishingBuddy.TrapWorldMouse()
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end
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FishingBuddy.Initialize = function()
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-- Set everything up, then dump the code we don't need anymore
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playerName, realmName = FishingBuddy.SetupNameInfo();
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if ( Setup ) then
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if ( GetBuildInfo ) then
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local version, buildnum, builddate = GetBuildInfo();
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else
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FishingBuddy.Is10900 = true;
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end
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Setup.RegisterHandlers();
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Setup.InitSettings();
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-- register with myAddOn
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Setup.RegisterMyAddOn();
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gotSetupDone = true;
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FishingBuddy.WatchUpdate();
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-- we don't need these functions anymore, gc 'em
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Setup = nil;
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end
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end
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