view live mode on current character bag

This commit is contained in:
Salikh Gurgenidze
2025-11-21 17:02:06 +04:00
parent 9bd98bc95a
commit 153900a6d5
3 changed files with 115 additions and 33 deletions
+3 -3
View File
@@ -104,17 +104,17 @@ function BagScanner:Initialize()
-- Create event frame for bag updates
local eventFrame = CreateFrame("Frame")
self.eventFrame = eventFrame
-- Register bag update events
eventFrame:RegisterEvent("BAG_UPDATE")
eventFrame:RegisterEvent("BAG_UPDATE_DELAYED")
eventFrame:SetScript("OnEvent", function()
if event == "BAG_UPDATE" or event == "BAG_UPDATE_DELAYED" then
addon:Debug("Bag update detected, saving data...")
self:SaveToDatabase()
end
end)
addon:Debug("Bag scanner initialized with auto-save")
end
+2 -1
View File
@@ -312,7 +312,8 @@ function BagFrame:DisplayItems(bagData, isOtherChar, charName)
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
-- Set item data with filter match info
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter)
-- isReadOnly = true when viewing other characters (can't interact with their items)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
table.insert(itemButtons, button)
+110 -29
View File
@@ -119,9 +119,16 @@ function Guda_ItemButton_OnLoad(self)
end
end
-- Enable mouse and register for drag/drop (crucial for Classic/Vanilla WoW)
if self.EnableMouse then
self:EnableMouse(true)
end
if self.RegisterForDrag then
self:RegisterForDrag("LeftButton")
end
if self.RegisterForClicks then
self:RegisterForClicks("LeftButtonUp", "RightButtonUp")
end
end
-- Set item data
@@ -137,6 +144,27 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self.otherChar = otherCharName
self.isReadOnly = isReadOnly or false -- Track if this is read-only mode
-- Re-register for drag/drop every time (crucial for button reuse in Classic/Vanilla)
if not self.isReadOnly and not self.otherChar then
if self.RegisterForDrag then
self:RegisterForDrag("LeftButton")
end
if self.RegisterForClicks then
self:RegisterForClicks("LeftButtonUp", "RightButtonUp")
end
if self.EnableMouse then
self:EnableMouse(true)
end
else
-- Disable drag for read-only or other character items
if self.RegisterForDrag then
self:RegisterForDrag() -- Clear drag registration
end
if self.EnableMouse then
self:EnableMouse(true) -- Still enable mouse for tooltips
end
end
-- Default to true if not specified (for non-filtered displays)
if matchesFilter == nil then
matchesFilter = true
@@ -159,16 +187,53 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self:SetWidth(iconSize)
self:SetHeight(iconSize)
-- Rollback behavior: drive visuals from cached itemData (DB) only
if itemData and itemData.texture then
self.hasItem = true
if SetItemButtonTexture then SetItemButtonTexture(self, itemData.texture) end
if SetItemButtonCount then SetItemButtonCount(self, itemData.count or 1) end
-- In live mode (readOnly=false), query real-time game state instead of cached DB
-- In read-only mode (readOnly=true), use cached itemData from DB
local displayTexture, displayCount
if not self.isReadOnly then
-- LIVE MODE: Always query game state directly, never use cached itemData
local liveTexture, liveCount = GetContainerItemInfo(bagID, slotID)
if liveTexture then
displayTexture = liveTexture
displayCount = liveCount
self.hasItem = true
else
-- No item in this slot (even if itemData has cached data)
self.hasItem = false
end
else
-- READ-ONLY MODE: Use cached itemData from DB (can't query other characters)
if itemData and itemData.texture then
displayTexture = itemData.texture
displayCount = itemData.count
self.hasItem = true
else
self.hasItem = false
end
end
-- Apply the determined texture and count
if self.hasItem then
if SetItemButtonTexture then SetItemButtonTexture(self, displayTexture) end
if SetItemButtonCount then SetItemButtonCount(self, displayCount or 1) end
if emptySlotBg then emptySlotBg:Hide() end
else
self.hasItem = false
-- Fully clear all item button state for empty slots
if SetItemButtonTexture then SetItemButtonTexture(self, nil) end
if SetItemButtonCount then SetItemButtonCount(self, 0) end
if SetItemButtonDesaturated then SetItemButtonDesaturated(self, false) end
-- Also clear the icon texture directly
local iconTexture = getglobal(self:GetName().."IconTexture")
if not iconTexture then
iconTexture = getglobal(self:GetName().."Icon") or self.icon or self.Icon
end
if iconTexture then
iconTexture:SetTexture(nil)
iconTexture:Hide()
end
if emptySlotBg then emptySlotBg:Show() end
end
@@ -249,16 +314,28 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
end
end
if itemData then
self.hasItem = true
-- Get live metadata if in live mode (quality, link, lock status)
local itemQuality, itemLink, isLocked
if not self.isReadOnly and bagID and slotID and self.hasItem then
-- Query live game state for metadata
local _, _, locked, quality = GetContainerItemInfo(bagID, slotID)
itemLink = GetContainerItemLink(bagID, slotID)
itemQuality = quality
isLocked = locked
elseif itemData then
-- Use cached metadata from database
itemQuality = itemData.quality
itemLink = itemData.link
isLocked = itemData.locked
end
-- Set icon
SetItemButtonTexture(self, itemData.texture)
if self.hasItem then
-- Icon already set above based on mode (live vs cached)
-- Gray out locked items (being traded, mailed, or auctioned) - BagShui style
-- Don't desaturate items from other characters since they're read-only anyway
if not self.otherChar and not self.isReadOnly then
SetItemButtonDesaturated(self, itemData.locked, 0.5, 0.5, 0.5)
SetItemButtonDesaturated(self, isLocked, 0.5, 0.5, 0.5)
end
-- Hide NormalTexture for filled slots (pfUI style)
@@ -283,9 +360,9 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self:SetAlpha(0.25)
end
-- Set count
if itemData.count and itemData.count > 1 then
countText:SetText(itemData.count)
-- Set count (use displayCount which was determined above based on mode)
if displayCount and displayCount > 1 then
countText:SetText(displayCount)
countText:Show()
else
countText:Hide()
@@ -297,7 +374,7 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Special border for keyring items (cyan/blue)
self.qualityBorder:SetBackdropBorderColor(0.2, 0.8, 1.0, 1)
self.qualityBorder:Show()
elseif itemData.quality and itemData.link then
elseif itemQuality and itemLink then
-- Check settings to determine if we should show borders (nil-safe)
local showEquipmentBorder, showOtherBorder
if addon and addon.Modules and addon.Modules.DB and addon.Modules.DB.GetSetting then
@@ -319,9 +396,9 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Check if item is equipment (nil-safe)
local isEquipment = false
if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.IsEquipment then
isEquipment = addon.Modules.Utils:IsEquipment(itemData.link)
isEquipment = addon.Modules.Utils:IsEquipment(itemLink)
elseif Guda and Guda.Modules and Guda.Modules.Utils and Guda.Modules.Utils.IsEquipment then
isEquipment = Guda.Modules.Utils:IsEquipment(itemData.link)
isEquipment = Guda.Modules.Utils:IsEquipment(itemLink)
end
-- Determine if we should show the border based on item type and settings
@@ -331,9 +408,9 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Show colored border for all items (Poor, Common, Uncommon, Rare, Epic, etc.)
local r, g, b = 1, 1, 1
if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.GetQualityColor then
r, g, b = addon.Modules.Utils:GetQualityColor(itemData.quality)
r, g, b = addon.Modules.Utils:GetQualityColor(itemQuality)
elseif Guda and Guda.Modules and Guda.Modules.Utils and Guda.Modules.Utils.GetQualityColor then
r, g, b = Guda.Modules.Utils:GetQualityColor(itemData.quality)
r, g, b = Guda.Modules.Utils:GetQualityColor(itemQuality)
end
self.qualityBorder:SetBackdropBorderColor(r, g, b, 1)
self.qualityBorder:Show()
@@ -597,24 +674,28 @@ function Guda_ItemButton_OnClick(self, button)
-- Modified clicks
if IsShiftKeyDown() then
if button == "LeftButton" and self.hasItem then
-- Get live count and link
local _, count = GetContainerItemInfo(self.bagID, self.slotID)
local itemLink = GetContainerItemLink(self.bagID, self.slotID)
-- Shift+Left Click on stackable item: Show split stack dialog
if self.itemData and self.itemData.count and self.itemData.count > 1 then
local _, count = GetContainerItemInfo(self.bagID, self.slotID)
if count and count > 1 then
OpenStackSplitFrame(count, self, "BOTTOMRIGHT", "TOPRIGHT")
return
end
if count and count > 1 then
OpenStackSplitFrame(count, self, "BOTTOMRIGHT", "TOPRIGHT")
return
end
-- If not stackable or only 1 item, link to chat
if self.itemData and self.itemData.link and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(self.itemData.link)
if itemLink and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(itemLink)
end
end
return
elseif IsControlKeyDown() then
-- Ctrl+Click: Dress up (if applicable)
if self.hasItem and self.itemData and self.itemData.link then
DressUpItemLink(self.itemData.link)
if self.hasItem then
local itemLink = GetContainerItemLink(self.bagID, self.slotID)
if itemLink then
DressUpItemLink(itemLink)
end
end
return
end