fix: pfUI cursor tooltip
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+17
-27
@@ -986,9 +986,22 @@ function Guda_ItemButton_OnEnter(self)
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return
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end
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GameTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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-- important position of tooltip
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GameTooltip:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 10, 0)
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-- Check if pfUI cursor tooltip mode is active
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local pfuiCursorMode = false
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if pfUI and pfUI.env and pfUI.env.C and pfUI.env.C.tooltip and pfUI.env.C.tooltip.position == "cursor" then
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pfuiCursorMode = true
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end
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-- Set tooltip owner and position
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if pfuiCursorMode then
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-- For pfUI cursor mode, use ANCHOR_CURSOR like pfUI does
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GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
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else
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-- Standard positioning relative to item button
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GameTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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GameTooltip:ClearAllPoints()
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GameTooltip:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 10, 0)
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end
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-- Mailbox tooltip handling
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if self.isMail then
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@@ -1084,32 +1097,9 @@ function Guda_ItemButton_OnEnter(self)
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-- For live mode: use SetBagItem for all bags
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GameTooltip:SetBagItem(self.bagID, self.slotID)
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end
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GameTooltip:Show()
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-- Debug: print hovered item's texture path to chat
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-- Uses GetItemInfo on the hovered item's ID
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--if self.hasItem then
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-- local link = nil
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-- if self.itemData and self.itemData.link then
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-- link = self.itemData.link
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-- else
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-- -- Fallback to live bag query
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-- link = GetContainerItemLink(self.bagID, self.slotID)
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-- end
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-- if link and addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID then
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-- local itemID = addon.Modules.Utils:ExtractItemID(link)
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-- if itemID and addon.Modules.Utils.GetItemInfoSafe then
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-- local name, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount,
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-- itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfoSafe(itemID)
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-- if addon and addon.Print then
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-- addon:Print("itemTexture: %s", tostring(itemTexture))
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-- addon:Print("itemCategory: %s", tostring(itemCategory))
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-- addon:Print("itemType: %s", tostring(itemType))
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-- addon:Print("itemType: %s", tostring(itemType))
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-- end
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-- end
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-- end
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--end
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-- Handle merchant sell cursor (same approach as BagShui)
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if MerchantFrame:IsShown() and not self.isBank and not self.otherChar and self.hasItem then
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ShowContainerSellCursor(self.bagID, self.slotID)
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