perf: add caching and transfer limiting for bag/bank operations
This commit is contained in:
+112
-20
@@ -1,12 +1,100 @@
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-- Guda Bag Scanner
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-- Scans and stores bag contents
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-- Scans and stores bag contents with caching and event pending tracking
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local addon = Guda
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local BagScanner = {}
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addon.Modules.BagScanner = BagScanner
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-- Scan all bags and return data
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-- Cache for bag data to avoid re-scanning all slots on every update
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local bagCache = nil
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local cacheValid = false
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-- Event pending tracking (like Baganator's IsBagEventPending)
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local eventPending = false
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local dirtySlots = {} -- Track specific slots that changed: dirtySlots[bagID][slotID] = true
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-- Clear the bag cache
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function BagScanner:ClearCache()
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bagCache = nil
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cacheValid = false
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dirtySlots = {}
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end
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-- Check if a bag event is pending (use before transfers)
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function BagScanner:IsEventPending()
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return eventPending
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end
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-- Clear the pending flag (call after processing)
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function BagScanner:ClearEventPending()
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eventPending = false
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end
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-- Mark a specific slot as dirty (incremental tracking)
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function BagScanner:MarkSlotDirty(bagID, slotID)
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if not dirtySlots[bagID] then
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dirtySlots[bagID] = {}
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end
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dirtySlots[bagID][slotID] = true
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eventPending = true
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end
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-- Get dirty slots and clear them
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function BagScanner:GetAndClearDirtySlots()
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local dirty = dirtySlots
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dirtySlots = {}
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return dirty
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end
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-- Get cached bag data, or scan if cache is invalid
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function BagScanner:GetBagData()
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if cacheValid and bagCache then
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-- Process any dirty slots incrementally
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for bagID, slots in pairs(dirtySlots) do
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if bagCache[bagID] then
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for slotID in pairs(slots) do
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local oldData = bagCache[bagID].slots[slotID]
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local newData = self:ScanSlot(bagID, slotID)
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bagCache[bagID].slots[slotID] = newData
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-- Update free slot count
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local wasEmpty = (oldData == nil)
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local isEmpty = (newData == nil)
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if wasEmpty and not isEmpty then
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bagCache[bagID].freeSlots = bagCache[bagID].freeSlots - 1
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elseif not wasEmpty and isEmpty then
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bagCache[bagID].freeSlots = bagCache[bagID].freeSlots + 1
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end
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end
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else
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-- Bag not in cache, scan it
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bagCache[bagID] = self:ScanBag(bagID)
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end
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end
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dirtySlots = {}
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return bagCache
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end
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-- Cache miss - do full scan
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bagCache = self:ScanBags()
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cacheValid = true
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dirtySlots = {}
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return bagCache
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end
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-- Invalidate cache (force full re-scan on next update)
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function BagScanner:InvalidateCache()
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cacheValid = false
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end
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-- Invalidate a specific bag in the cache
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function BagScanner:InvalidateBag(bagID)
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if not bagCache then return end
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bagCache[bagID] = nil
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end
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-- Scan all bags and return data (full scan)
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function BagScanner:ScanBags()
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local bagData = {}
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@@ -61,8 +149,6 @@ function BagScanner:ScanSlot(bagID, slot)
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local itemLink = GetContainerItemLink(bagID, slot)
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-- Get item info
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-- Correct order: itemName, itemLink, itemRarity, itemLevel, itemCategory, itemType,
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-- itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice
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local name, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice
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if itemLink then
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name, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemLink)
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@@ -76,9 +162,9 @@ function BagScanner:ScanSlot(bagID, slot)
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name = name,
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iLevel = iLevel,
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type = itemType,
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class = itemCategory, -- Category (e.g., "Consumable", "Armor")
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subclass = itemSubType, -- SubType (e.g., "Potion", "Cloth")
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equipSlot = itemEquipLoc, -- Equipment slot (e.g., "INVTYPE_HEAD") - correct now!
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class = itemCategory,
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subclass = itemSubType,
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equipSlot = itemEquipLoc,
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locked = locked,
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}
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end
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@@ -88,29 +174,35 @@ function BagScanner:SaveToDatabase()
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local bagData = self:ScanBags()
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addon.Modules.DB:SaveBags(bagData)
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addon:Debug("Bag data saved to database")
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-- Clear tooltip cache so counts update immediately
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if addon.Modules.Tooltip and addon.Modules.Tooltip.ClearCache then
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addon.Modules.Tooltip:ClearCache()
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end
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end
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-- Initialize with auto-save on bag changes
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-- Initialize with event pending tracking
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function BagScanner:Initialize()
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-- Create event frame for bag updates
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local eventFrame = CreateFrame("Frame")
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self.eventFrame = eventFrame
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-- Register bag update events
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-- Register bag update events for pending tracking
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eventFrame:RegisterEvent("BAG_UPDATE")
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eventFrame:RegisterEvent("BAG_UPDATE_DELAYED")
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--
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--eventFrame:SetScript("OnEvent", function()
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-- if event == "BAG_UPDATE" or event == "BAG_UPDATE_DELAYED" then
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-- addon:Debug("Bag update detected, saving data...")
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-- self:SaveToDatabase()
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-- end
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--end)
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eventFrame:SetScript("OnEvent", function()
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eventPending = true
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-- Mark the specific bag as having changes
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if arg1 then
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if not dirtySlots[arg1] then
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dirtySlots[arg1] = {}
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end
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-- We don't know which slot, so mark entire bag for rescan
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-- by invalidating it
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if bagCache and bagCache[arg1] then
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bagCache[arg1] = nil
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end
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end
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end)
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addon:Debug("Bag scanner initialized with auto-save")
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end
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addon:Debug("Bag scanner initialized with event pending tracking")
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end
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+101
-5
@@ -1,5 +1,5 @@
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-- Guda Bank Scanner
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-- Scans and stores bank contents
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-- Scans and stores bank contents with caching and event pending tracking
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local addon = Guda
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@@ -8,7 +8,102 @@ addon.Modules.BankScanner = BankScanner
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local bankOpen = false
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-- Scan all bank bags and return data
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-- Cache for bank data to avoid re-scanning all slots on every update
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local bankCache = nil
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local cacheValid = false
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-- Event pending tracking (like Baganator's IsBagEventPending)
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local eventPending = false
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local dirtySlots = {} -- Track specific slots that changed
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-- Clear the bank cache (called when bank opens or significant changes occur)
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function BankScanner:ClearCache()
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bankCache = nil
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cacheValid = false
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dirtySlots = {}
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eventPending = false
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end
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-- Check if a bank event is pending (use before transfers)
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function BankScanner:IsEventPending()
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return eventPending
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end
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-- Clear the pending flag (call after processing)
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function BankScanner:ClearEventPending()
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eventPending = false
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end
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-- Mark a specific slot as dirty (incremental tracking)
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function BankScanner:MarkSlotDirty(bagID, slotID)
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if not dirtySlots[bagID] then
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dirtySlots[bagID] = {}
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end
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dirtySlots[bagID][slotID] = true
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eventPending = true
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end
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-- Get cached bank data, or scan if cache is invalid
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function BankScanner:GetBankData()
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if not bankOpen then
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return {}
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end
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if cacheValid and bankCache then
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-- Process any dirty slots incrementally
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for bagID, slots in pairs(dirtySlots) do
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if bankCache[bagID] then
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for slotID in pairs(slots) do
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local oldData = bankCache[bagID].slots[slotID]
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local newData = addon.Modules.BagScanner:ScanSlot(bagID, slotID)
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bankCache[bagID].slots[slotID] = newData
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-- Update free slot count
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local wasEmpty = (oldData == nil)
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local isEmpty = (newData == nil)
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if wasEmpty and not isEmpty then
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bankCache[bagID].freeSlots = bankCache[bagID].freeSlots - 1
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elseif not wasEmpty and isEmpty then
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bankCache[bagID].freeSlots = bankCache[bagID].freeSlots + 1
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end
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end
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else
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-- Bag not in cache, scan it
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bankCache[bagID] = self:ScanBankBag(bagID)
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end
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end
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dirtySlots = {}
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return bankCache
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end
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-- Cache miss - do full scan
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bankCache = self:ScanBank()
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cacheValid = true
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dirtySlots = {}
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return bankCache
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end
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-- Update a single slot in the cache (incremental update)
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function BankScanner:UpdateSlot(bagID, slotID)
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if not bankOpen then return end
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-- Mark as dirty for next GetBankData call
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self:MarkSlotDirty(bagID, slotID)
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end
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-- Invalidate cache (force full re-scan on next update)
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function BankScanner:InvalidateCache()
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cacheValid = false
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end
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-- Invalidate a specific bag in the cache (force re-scan of just that bag)
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function BankScanner:InvalidateBag(bagID)
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if not bankOpen then return end
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if not bankCache then return end
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bankCache[bagID] = nil
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end
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-- Scan all bank bags and return data (full scan)
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function BankScanner:ScanBank()
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if not bankOpen then
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addon:Debug("Cannot scan bank - not open")
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@@ -67,16 +162,17 @@ function BankScanner:SaveToDatabase()
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return
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end
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local bankData = self:ScanBank()
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local bankData = self:GetBankData() -- Use cached data
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addon.Modules.DB:SaveBank(bankData)
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addon:Debug("Bank data saved")
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end
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-- Initialize bank scanner
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function BankScanner:Initialize()
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-- Bank opened - save bank data
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-- Bank opened - do initial scan
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addon.Modules.Events:OnBankOpen(function()
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bankOpen = true
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BankScanner:ClearCache() -- Clear cache on open
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addon:Debug("Bank opened")
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-- Delay scan to ensure bank is fully loaded
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@@ -94,11 +190,11 @@ function BankScanner:Initialize()
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-- Bank closed
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addon.Modules.Events:OnBankClose(function()
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-- Do a final save on close before marking bank as closed
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-- so that any last changes are captured.
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addon:Debug("Bank closing - performing final save")
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BankScanner:SaveToDatabase()
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bankOpen = false
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BankScanner:ClearCache() -- Clear cache on close
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addon:Debug("Bank closed")
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end, "BankScanner")
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end
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+40
-4
@@ -9,6 +9,17 @@ addon.Modules.SortEngine = SortEngine
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-- Flag to track if sorting is currently in progress
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SortEngine.sortingInProgress = false
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-- Performance: Max items to move per cycle (like Baganator's 5-item limit)
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local MAX_MOVES_PER_CYCLE = 5
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-- Transfer status constants (like Baganator's SortStatus)
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local TransferStatus = {
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Complete = 0, -- All moves done
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WaitingMove = 1, -- Waiting for item move to complete
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WaitingUnlock = 2, -- Item is locked, waiting
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Partial = 3, -- Some moves done, more pending
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}
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-- Update sort button appearance based on sorting state
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function SortEngine:UpdateSortButtonState(isDisabled)
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local buttons = {
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@@ -1002,6 +1013,18 @@ end
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local function ApplySort(bagIDs, items, targetPositions)
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ClearCursor()
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-- Check if events are pending (like Baganator's IsBagEventPending)
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-- If so, wait for them to complete before moving more items
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if addon.Modules.BagScanner:IsEventPending() or
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(addon.Modules.BankScanner:IsBankOpen() and addon.Modules.BankScanner:IsEventPending()) then
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-- Clear pending flags and return 0 - will retry on next pass
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addon.Modules.BagScanner:ClearEventPending()
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if addon.Modules.BankScanner:IsBankOpen() then
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addon.Modules.BankScanner:ClearEventPending()
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end
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return 0
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end
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local moveToEmpty = {}
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local swapOccupied = {}
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@@ -1036,9 +1059,16 @@ local function ApplySort(bagIDs, items, targetPositions)
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end
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end
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-- Execute moves to empty slots first
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-- Execute moves to empty slots first (with limit per cycle)
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local moveCount = 0
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local lockedCount = 0
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for _, move in ipairs(moveToEmpty) do
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-- Limit moves per cycle to prevent slot locking (like Baganator)
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if moveCount >= MAX_MOVES_PER_CYCLE then
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break
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end
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local _, _, locked = GetContainerItemInfo(move.sourceBag, move.sourceSlot)
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if not locked then
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PickupContainerItem(move.sourceBag, move.sourceSlot)
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@@ -1046,13 +1076,17 @@ local function ApplySort(bagIDs, items, targetPositions)
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ClearCursor()
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moveCount = moveCount + 1
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else
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-- If item is locked, it might be due to server lag or another process.
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-- We don't increment moveCount but the item will be picked up in next pass.
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lockedCount = lockedCount + 1
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end
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end
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-- Execute swaps with occupied slots
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-- Execute swaps with occupied slots (if we haven't hit the limit)
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for _, move in ipairs(swapOccupied) do
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-- Limit moves per cycle
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if moveCount >= MAX_MOVES_PER_CYCLE then
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break
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end
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local _, _, sourceLocked = GetContainerItemInfo(move.sourceBag, move.sourceSlot)
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local _, _, targetLocked = GetContainerItemInfo(move.targetBag, move.targetSlot)
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@@ -1061,6 +1095,8 @@ local function ApplySort(bagIDs, items, targetPositions)
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PickupContainerItem(move.targetBag, move.targetSlot)
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ClearCursor()
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moveCount = moveCount + 1
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else
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lockedCount = lockedCount + 1
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end
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end
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+13
-4
@@ -381,8 +381,8 @@ function BagFrame:Update()
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displayName = currentViewChar
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end
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else
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-- Viewing current character
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bagData = addon.Modules.BagScanner:ScanBags()
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-- Viewing current character - use cached data for performance
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bagData = addon.Modules.BagScanner:GetBagData()
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displayName = UnitName("player") or "Character"
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end
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@@ -2580,12 +2580,21 @@ function BagFrame:Initialize()
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end
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-- Update on bag changes (debounced to prevent lag on rapid bag updates)
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addon.Modules.Events:OnBagUpdate(function()
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-- Register directly to access arg1 (bagID that changed) for incremental cache updates
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local bagUpdateFrame = CreateFrame("Frame")
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bagUpdateFrame:RegisterEvent("BAG_UPDATE")
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bagUpdateFrame:SetScript("OnEvent", function()
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if currentViewChar then return end
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if not Guda_BagFrame:IsShown() then return end
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-- Invalidate only the specific bag that changed (arg1 = bagID)
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if arg1 and arg1 >= 0 and arg1 <= 4 then
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addon.Modules.BagScanner:InvalidateBag(arg1)
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end
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-- Use standard delay, will auto-extend if sorting is in progress
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ScheduleBagFrameUpdate(0.1)
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end, "BagFrame")
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end)
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-- Update item cooldown overlays when item cooldowns change
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addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
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+25
-5
@@ -224,8 +224,8 @@ function BankFrame:Update()
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else
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-- Viewing current character's bank
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if bankIsOpen then
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-- Bank is actually open - use live data (interactive mode)
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bankData = addon.Modules.BankScanner:ScanBank()
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-- Bank is actually open - use cached data for performance
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bankData = addon.Modules.BankScanner:GetBankData()
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-- Use current character's name for the title
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local playerName = addon.Modules.DB:GetPlayerFullName()
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getglobal("Guda_BankFrame_Title"):SetText(playerName .. "'s Bank")
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@@ -1620,14 +1620,34 @@ function BankFrame:Initialize()
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ScheduleBankFrameUpdate(0.15)
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end, "BankFrameUI")
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-- Register bank-specific update events (pfUI style, debounced)
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-- Register bank-specific update events with incremental slot tracking
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local updateFrame = CreateFrame("Frame")
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updateFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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updateFrame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
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updateFrame:RegisterEvent("BAG_UPDATE")
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updateFrame:SetScript("OnEvent", function()
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if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
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ScheduleBankFrameUpdate(0.1)
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if not addon.Modules.BankScanner:IsBankOpen() then return end
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if currentViewChar then return end
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if event == "PLAYERBANKSLOTS_CHANGED" and arg1 then
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-- Mark specific slot as dirty in main bank (bagID = -1)
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addon.Modules.BankScanner:MarkSlotDirty(-1, arg1)
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elseif event == "BAG_UPDATE" and arg1 then
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-- Check if this is a bank bag (5-10)
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if arg1 >= 5 and arg1 <= 10 then
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-- Invalidate the specific bank bag (we don't know which slot)
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addon.Modules.BankScanner:InvalidateBag(arg1)
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else
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-- Not a bank bag, ignore for bank frame
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return
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end
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elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then
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-- Bank container slot changed (bag added/removed)
|
||||
-- Must clear entire cache since bag structure changed
|
||||
addon.Modules.BankScanner:ClearCache()
|
||||
end
|
||||
|
||||
ScheduleBankFrameUpdate(0.1)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user