perf: add caching and transfer limiting for bag/bank operations
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+13
-4
@@ -381,8 +381,8 @@ function BagFrame:Update()
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displayName = currentViewChar
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end
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else
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-- Viewing current character
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bagData = addon.Modules.BagScanner:ScanBags()
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-- Viewing current character - use cached data for performance
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bagData = addon.Modules.BagScanner:GetBagData()
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displayName = UnitName("player") or "Character"
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end
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@@ -2580,12 +2580,21 @@ function BagFrame:Initialize()
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end
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-- Update on bag changes (debounced to prevent lag on rapid bag updates)
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addon.Modules.Events:OnBagUpdate(function()
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-- Register directly to access arg1 (bagID that changed) for incremental cache updates
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local bagUpdateFrame = CreateFrame("Frame")
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bagUpdateFrame:RegisterEvent("BAG_UPDATE")
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bagUpdateFrame:SetScript("OnEvent", function()
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if currentViewChar then return end
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if not Guda_BagFrame:IsShown() then return end
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-- Invalidate only the specific bag that changed (arg1 = bagID)
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if arg1 and arg1 >= 0 and arg1 <= 4 then
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addon.Modules.BagScanner:InvalidateBag(arg1)
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end
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-- Use standard delay, will auto-extend if sorting is in progress
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ScheduleBagFrameUpdate(0.1)
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end, "BagFrame")
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end)
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-- Update item cooldown overlays when item cooldowns change
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addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
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