feat: adding categories for Guda Bags

This commit is contained in:
Salikh Gurgenidze
2026-01-19 13:11:12 +04:00
parent 8442a70350
commit 29a68d4853
6 changed files with 1102 additions and 17 deletions
+686
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@@ -0,0 +1,686 @@
-- Guda Category Manager
-- Handles custom category definitions and rule-based item categorization
local addon = Guda
local CategoryManager = {}
addon.Modules.CategoryManager = CategoryManager
-- Rule Types:
-- itemType: Match by GetItemInfo type (Armor, Weapon, Consumable, etc.)
-- itemSubtype: Match by subtype (Cloth, Potion, Herb, etc.)
-- namePattern: Lua pattern match on item name
-- quality: Match by quality level (0=Gray, 1=White, 2=Green, 3=Blue, 4=Purple, 5=Orange)
-- isBoE: Boolean for Bind on Equip items
-- isQuestItem: Boolean for quest items
-- texturePattern: Match icon texture path
-- itemID: Specific item IDs (table of IDs)
-- Default category definitions that replicate the existing hardcoded behavior
local DEFAULT_CATEGORIES = {
order = {
"BoE", "Weapon", "Armor", "Consumable", "Food", "Drink",
"Trade Goods", "Reagent", "Recipe", "Quiver", "Container",
"Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
},
definitions = {
["BoE"] = {
name = "BoE",
icon = "Interface\\Icons\\INV_Misc_Orb_01",
rules = {
{ type = "isBoE", value = true }
},
matchMode = "all",
priority = 60,
enabled = true,
isBuiltIn = true,
},
["Weapon"] = {
name = "Weapon",
icon = "Interface\\Icons\\INV_Sword_04",
rules = {
{ type = "itemType", value = "Weapon" }
},
matchMode = "all",
priority = 70,
enabled = true,
isBuiltIn = true,
},
["Armor"] = {
name = "Armor",
icon = "Interface\\Icons\\INV_Chest_Chain",
rules = {
{ type = "itemType", value = "Armor" }
},
matchMode = "all",
priority = 70,
enabled = true,
isBuiltIn = true,
},
["Consumable"] = {
name = "Consumable",
icon = "Interface\\Icons\\INV_Potion_54",
rules = {
{ type = "itemType", value = "Consumable" }
},
matchMode = "all",
priority = 50,
enabled = true,
isBuiltIn = true,
},
["Food"] = {
name = "Food",
icon = "Interface\\Icons\\INV_Misc_Food_14",
rules = {
{ type = "itemType", value = "Consumable" },
{ type = "restoreTag", value = "eat" }
},
matchMode = "all",
priority = 55,
enabled = true,
isBuiltIn = true,
},
["Drink"] = {
name = "Drink",
icon = "Interface\\Icons\\INV_Drink_07",
rules = {
{ type = "itemType", value = "Consumable" },
{ type = "restoreTag", value = "drink" }
},
matchMode = "all",
priority = 55,
enabled = true,
isBuiltIn = true,
},
["Trade Goods"] = {
name = "Trade Goods",
icon = "Interface\\Icons\\INV_Fabric_Silk_02",
rules = {
{ type = "itemType", value = "Trade Goods" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
["Reagent"] = {
name = "Reagent",
icon = "Interface\\Icons\\INV_Misc_Dust_02",
rules = {
{ type = "itemType", value = "Reagent" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
["Recipe"] = {
name = "Recipe",
icon = "Interface\\Icons\\INV_Scroll_03",
rules = {
{ type = "itemType", value = "Recipe" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
["Quiver"] = {
name = "Quiver",
icon = "Interface\\Icons\\INV_Misc_Quiver_03",
rules = {
{ type = "itemType", value = "Quiver" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
["Container"] = {
name = "Container",
icon = "Interface\\Icons\\INV_Misc_Bag_07",
rules = {
{ type = "itemType", value = "Container" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
["Soul Bag"] = {
name = "Soul Bag",
icon = "Interface\\Icons\\INV_Misc_Bag_EnchantedMageweave",
rules = {
{ type = "itemSubtype", value = "Soul Bag" }
},
matchMode = "all",
priority = 45,
enabled = true,
isBuiltIn = true,
},
["Miscellaneous"] = {
name = "Miscellaneous",
icon = "Interface\\Icons\\INV_Misc_Rune_01",
rules = {},
matchMode = "any",
priority = 0,
enabled = true,
isBuiltIn = true,
isFallback = true,
},
["Quest"] = {
name = "Quest",
icon = "Interface\\Icons\\INV_Misc_Book_08",
rules = {
{ type = "isQuestItem", value = true }
},
matchMode = "all",
priority = 80,
enabled = true,
isBuiltIn = true,
},
["Junk"] = {
name = "Junk",
icon = "Interface\\Icons\\INV_Misc_Gear_06",
rules = {
{ type = "quality", value = 0 }
},
matchMode = "all",
priority = 85,
enabled = true,
isBuiltIn = true,
},
["Class Items"] = {
name = "Class Items",
icon = "Interface\\Icons\\INV_Misc_Ammo_Arrow_01",
rules = {
{ type = "itemType", value = "Projectile" }
},
matchMode = "any",
priority = 90,
enabled = true,
isBuiltIn = true,
},
["Keyring"] = {
name = "Keyring",
icon = "Interface\\Icons\\INV_Misc_Key_04",
rules = {
{ type = "itemType", value = "Key" }
},
matchMode = "all",
priority = 40,
enabled = true,
isBuiltIn = true,
},
}
}
-- Deep copy a table
local function deepCopy(orig)
local copy
if type(orig) == "table" then
copy = {}
for k, v in pairs(orig) do
copy[k] = deepCopy(v)
end
else
copy = orig
end
return copy
end
-- Get default categories (returns a deep copy)
function CategoryManager:GetDefaultCategories()
return deepCopy(DEFAULT_CATEGORIES)
end
-- Initialize categories from database or defaults
function CategoryManager:Initialize()
if not Guda_CharDB then return end
if not Guda_CharDB.categories then
Guda_CharDB.categories = self:GetDefaultCategories()
addon:Debug("CategoryManager: Initialized with default categories")
else
-- Ensure all built-in categories exist (migration support)
self:MigrateCategories()
end
end
-- Migrate/update categories to ensure all built-ins exist
function CategoryManager:MigrateCategories()
local cats = Guda_CharDB.categories
if not cats then return end
-- Ensure definitions table exists
if not cats.definitions then
cats.definitions = {}
end
-- Ensure order table exists
if not cats.order then
cats.order = {}
end
-- Add any missing built-in categories
for id, def in pairs(DEFAULT_CATEGORIES.definitions) do
if not cats.definitions[id] then
cats.definitions[id] = deepCopy(def)
-- Add to end of order if not present
local found = false
for _, orderId in ipairs(cats.order) do
if orderId == id then
found = true
break
end
end
if not found then
table.insert(cats.order, id)
end
addon:Debug("CategoryManager: Added missing built-in category: " .. id)
end
end
-- Migrate Food/Drink categories to use restoreTag instead of itemSubtype
-- This fixes the issue where subtype "Food & Drink" matched both categories
local foodCat = cats.definitions["Food"]
if foodCat and foodCat.isBuiltIn then
local needsUpdate = false
if foodCat.rules then
for _, rule in ipairs(foodCat.rules) do
if rule.type == "itemSubtype" then
needsUpdate = true
break
end
end
end
if needsUpdate then
foodCat.rules = {
{ type = "itemType", value = "Consumable" },
{ type = "restoreTag", value = "eat" }
}
addon:Debug("CategoryManager: Migrated Food category to use restoreTag")
end
end
local drinkCat = cats.definitions["Drink"]
if drinkCat and drinkCat.isBuiltIn then
local needsUpdate = false
if drinkCat.rules then
for _, rule in ipairs(drinkCat.rules) do
if rule.type == "itemSubtype" then
needsUpdate = true
break
end
end
end
if needsUpdate then
drinkCat.rules = {
{ type = "itemType", value = "Consumable" },
{ type = "restoreTag", value = "drink" }
}
addon:Debug("CategoryManager: Migrated Drink category to use restoreTag")
end
end
end
-- Get all categories
function CategoryManager:GetCategories()
if not Guda_CharDB or not Guda_CharDB.categories then
return self:GetDefaultCategories()
end
return Guda_CharDB.categories
end
-- Get category order
function CategoryManager:GetCategoryOrder()
local cats = self:GetCategories()
return cats.order or {}
end
-- Get category definition by ID
function CategoryManager:GetCategory(categoryId)
local cats = self:GetCategories()
if cats.definitions then
return cats.definitions[categoryId]
end
return nil
end
-- Save categories to database
function CategoryManager:SaveCategories(categories)
if not Guda_CharDB then return end
Guda_CharDB.categories = categories
end
-- Add a new custom category
function CategoryManager:AddCategory(categoryId, definition)
local cats = self:GetCategories()
if cats.definitions[categoryId] then
addon:Debug("CategoryManager: Category already exists: " .. categoryId)
return false
end
definition.isBuiltIn = false
cats.definitions[categoryId] = definition
table.insert(cats.order, categoryId)
self:SaveCategories(cats)
return true
end
-- Update an existing category
function CategoryManager:UpdateCategory(categoryId, definition)
local cats = self:GetCategories()
if not cats.definitions[categoryId] then
addon:Debug("CategoryManager: Category not found: " .. categoryId)
return false
end
-- Preserve isBuiltIn flag
definition.isBuiltIn = cats.definitions[categoryId].isBuiltIn
cats.definitions[categoryId] = definition
self:SaveCategories(cats)
return true
end
-- Delete a category (only custom categories can be deleted)
function CategoryManager:DeleteCategory(categoryId)
local cats = self:GetCategories()
local def = cats.definitions[categoryId]
if not def then
return false
end
if def.isBuiltIn then
addon:Debug("CategoryManager: Cannot delete built-in category: " .. categoryId)
return false
end
cats.definitions[categoryId] = nil
-- Remove from order
for i, id in ipairs(cats.order) do
if id == categoryId then
table.remove(cats.order, i)
break
end
end
self:SaveCategories(cats)
return true
end
-- Move category up in order
function CategoryManager:MoveCategoryUp(categoryId)
local cats = self:GetCategories()
for i, id in ipairs(cats.order) do
if id == categoryId and i > 1 then
cats.order[i] = cats.order[i - 1]
cats.order[i - 1] = categoryId
self:SaveCategories(cats)
return true
end
end
return false
end
-- Move category down in order
function CategoryManager:MoveCategoryDown(categoryId)
local cats = self:GetCategories()
local count = table.getn(cats.order)
for i, id in ipairs(cats.order) do
if id == categoryId and i < count then
cats.order[i] = cats.order[i + 1]
cats.order[i + 1] = categoryId
self:SaveCategories(cats)
return true
end
end
return false
end
-- Toggle category enabled state
function CategoryManager:ToggleCategory(categoryId)
local cats = self:GetCategories()
local def = cats.definitions[categoryId]
if def then
def.enabled = not def.enabled
self:SaveCategories(cats)
return true
end
return false
end
-- Reset all categories to defaults
function CategoryManager:ResetToDefaults()
Guda_CharDB.categories = self:GetDefaultCategories()
addon:Debug("CategoryManager: Reset to default categories")
end
-------------------------------------------
-- Rule Evaluation Engine
-------------------------------------------
-- Evaluate a single rule against item data
function CategoryManager:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar)
local ruleType = rule.type
local ruleValue = rule.value
if ruleType == "itemType" then
return (itemData.class == ruleValue) or (itemData.type == ruleValue)
elseif ruleType == "itemSubtype" then
local subclass = itemData.subclass or ""
-- Check for partial match (e.g., "Food" matches "Food & Drink")
if string.find(subclass, ruleValue) then
return true
end
return subclass == ruleValue
elseif ruleType == "namePattern" then
local itemName = itemData.name or ""
return string.find(itemName, ruleValue) ~= nil
elseif ruleType == "quality" then
return itemData.quality == ruleValue
elseif ruleType == "isBoE" then
if isOtherChar then return false end
if itemData.class ~= "Weapon" and itemData.class ~= "Armor" then
return false
end
local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID, itemData.link)
return isBoE == ruleValue
elseif ruleType == "isQuestItem" then
local isQuestItem = false
local itemCategory = itemData.class or itemData.category or ""
local itemType = itemData.type or ""
local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor")
local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
if isQuestCategory then
isQuestItem = true
elseif not isOtherChar then
isQuestItem = addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)
if isQuestItem and isEquipment and not isQuestCategory then
isQuestItem = false
end
end
-- Also check QuestItemsDB
if not isQuestItem and itemData.link then
local itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
if itemID and addon.IsQuestItemByID then
local playerFaction = UnitFactionGroup("player")
isQuestItem = addon:IsQuestItemByID(itemID, playerFaction)
end
end
return isQuestItem == ruleValue
elseif ruleType == "texturePattern" then
local texture = itemData.texture or ""
return string.find(string.lower(texture), string.lower(ruleValue)) ~= nil
elseif ruleType == "itemID" then
if not itemData.link then return false end
local itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
if not itemID then return false end
-- ruleValue can be a single ID or a table of IDs
if type(ruleValue) == "table" then
for _, id in ipairs(ruleValue) do
if itemID == id then return true end
end
return false
else
return itemID == ruleValue
end
elseif ruleType == "isSoulShard" then
return addon.Modules.Utils:IsSoulShard(itemData.link) == ruleValue
elseif ruleType == "isProjectile" then
local isProj = (itemData.class == "Projectile" or
itemData.subclass == "Arrow" or
itemData.subclass == "Bullet")
return isProj == ruleValue
elseif ruleType == "restoreTag" then
-- restoreTag is set by tooltip scanning: "eat", "drink", or "restore"
local tag = itemData.restoreTag
if not tag then return false end
return tag == ruleValue
end
return false
end
-- Evaluate all rules for a category
function CategoryManager:EvaluateCategoryRules(categoryDef, itemData, bagID, slotID, isOtherChar)
if not categoryDef.enabled then
return false
end
local rules = categoryDef.rules or {}
-- No rules = fallback category (matches everything)
if table.getn(rules) == 0 then
return categoryDef.isFallback == true
end
local matchMode = categoryDef.matchMode or "any"
if matchMode == "all" then
-- All rules must match
for _, rule in ipairs(rules) do
if not self:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar) then
return false
end
end
return true
else
-- Any rule must match
for _, rule in ipairs(rules) do
if self:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar) then
return true
end
end
return false
end
end
-- Get sorted categories by priority (highest first)
function CategoryManager:GetCategoriesByPriority()
local cats = self:GetCategories()
local sorted = {}
for id, def in pairs(cats.definitions) do
if def.enabled then
table.insert(sorted, { id = id, def = def })
end
end
table.sort(sorted, function(a, b)
return (a.def.priority or 0) > (b.def.priority or 0)
end)
return sorted
end
-- Categorize an item using the rule engine
-- Returns category ID or "Miscellaneous" as fallback
function CategoryManager:CategorizeItem(itemData, bagID, slotID, isOtherChar)
local sortedCats = self:GetCategoriesByPriority()
for _, entry in ipairs(sortedCats) do
if not entry.def.isFallback then
if self:EvaluateCategoryRules(entry.def, itemData, bagID, slotID, isOtherChar) then
return entry.id
end
end
end
return "Miscellaneous"
end
-- Build the Guda_CategoryList from current category order (for compatibility)
function CategoryManager:BuildCategoryList()
local order = self:GetCategoryOrder()
local list = {}
for _, id in ipairs(order) do
local def = self:GetCategory(id)
if def and def.enabled then
table.insert(list, id)
end
end
return list
end
-- Get available rule types for UI
function CategoryManager:GetRuleTypes()
return {
{ id = "itemType", name = "Item Type", description = "Match by item class (Armor, Weapon, etc.)" },
{ id = "itemSubtype", name = "Item Subtype", description = "Match by item subclass (Cloth, Potion, etc.)" },
{ id = "namePattern", name = "Name Pattern", description = "Match item name (supports Lua patterns)" },
{ id = "quality", name = "Quality", description = "Match by item quality (0=Gray to 5=Legendary)" },
{ id = "isBoE", name = "Bind on Equip", description = "Match items that bind when equipped" },
{ id = "isQuestItem", name = "Quest Item", description = "Match quest items" },
{ id = "texturePattern", name = "Icon Pattern", description = "Match icon texture path" },
{ id = "itemID", name = "Item ID", description = "Match specific item IDs" },
{ id = "isSoulShard", name = "Soul Shard", description = "Match soul shards" },
{ id = "isProjectile", name = "Projectile", description = "Match arrows and bullets" },
{ id = "restoreTag", name = "Restore Type", description = "Match by consumable type (eat, drink, restore)" },
}
end
-- Get common item types for UI dropdowns
function CategoryManager:GetItemTypes()
return {
"Armor", "Weapon", "Consumable", "Container", "Trade Goods",
"Projectile", "Quiver", "Reagent", "Recipe", "Key", "Miscellaneous", "Quest"
}
end
-- Get quality names for UI
function CategoryManager:GetQualityNames()
return {
[0] = "Poor (Gray)",
[1] = "Common (White)",
[2] = "Uncommon (Green)",
[3] = "Rare (Blue)",
[4] = "Epic (Purple)",
[5] = "Legendary (Orange)",
}
end
+5
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@@ -122,6 +122,11 @@ function DB:Initialize()
Guda_CharDB.settings.markUnusableItems = true
end
-- Initialize CategoryManager for custom categories
if addon.Modules.CategoryManager then
addon.Modules.CategoryManager:Initialize()
end
-- Initialize this character's data
if not Guda_DB.characters[fullName] then
local localizedClass, englishClass = UnitClass("player")
+1
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@@ -13,6 +13,7 @@ Core\Database.lua
DB\QuestItems.lua
Core\Events.lua
Core\Utils.lua
Core\CategoryManager.lua
Core\Tooltip.lua
Data\BagScanner.lua
+51 -12
View File
@@ -5,10 +5,18 @@ local FrameHelpers = {}
addon.Modules.FrameHelpers = FrameHelpers
-- Standard category list used by both Bag and Bank frames
-- Now dynamically built from CategoryManager if available
Guda_CategoryList = {
"BoE", "Weapon", "Armor", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
}
-- Rebuild category list from CategoryManager
function Guda_RefreshCategoryList()
if addon.Modules.CategoryManager then
Guda_CategoryList = addon.Modules.CategoryManager:BuildCategoryList()
end
end
-- Categorize a single item into categories and specialItems tables
-- Returns nothing, modifies tables in place
function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
@@ -25,6 +33,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
end
-- Priority 1: Special items (Hearthstone, Mounts, Tools)
-- These are handled separately and go into specialItems table, not categories
if string.find(itemName, "Hearthstone") then
table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
return
@@ -44,22 +53,28 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
return
end
-- Use CategoryManager rule engine if available, otherwise fall back to legacy logic
if addon.Modules.CategoryManager then
cat = addon.Modules.CategoryManager:CategorizeItem(itemData, bagID, slotID, isOtherChar)
if not categories[cat] then cat = "Miscellaneous" end
table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
return
end
-- Legacy categorization logic (fallback if CategoryManager not available)
-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
if addon.Modules.Utils:IsSoulShard(itemData.link) or
itemData.class == "Projectile" or
itemData.subclass == "Arrow" or
if addon.Modules.Utils:IsSoulShard(itemData.link) or
itemData.class == "Projectile" or
itemData.subclass == "Arrow" or
itemData.subclass == "Bullet" then
table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
return
end
-- Priority 3: Quest Items
-- Check multiple sources: tooltip scan, itemClass, itemType, and QuestItemsDB
local isQuestItem = false
local itemCategory = itemData.class or itemData.category or ""
local itemType = itemData.type or ""
-- If it's a Weapon or Armor, it shouldn't be a QuestItem unless it's specifically categorized as Quest
local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor" or itemType == "Weapon" or itemType == "Armor")
local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
@@ -67,12 +82,10 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
isQuestItem = true
elseif not isOtherChar then
isQuestItem = addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)
-- If tooltip said it is quest, but it is equipment and not quest category, reject it
if isQuestItem and isEquipment and not isQuestCategory then
isQuestItem = false
end
end
-- Also check the QuestItemsDB for known faction-specific quest items
if not isQuestItem and itemData.link then
local itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
if itemID and addon.IsQuestItemByID then
@@ -106,7 +119,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
return
end
-- Priority 6: BoE Equipment (Armor/Weapons that bind when equipped)
-- Priority 6: BoE Equipment
if (itemData.class == "Weapon" or itemData.class == "Armor") and not isOtherChar then
local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID, itemData.link)
if isBoE then
@@ -117,7 +130,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
return
end
-- Priority 7: Equipment for other characters (can't scan tooltip)
-- Priority 7: Equipment for other characters
if (itemData.class == "Weapon" or itemData.class == "Armor") and isOtherChar then
table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
return
@@ -131,10 +144,36 @@ end
-- Initialize empty category tables
function Guda_InitCategories()
-- Refresh category list from CategoryManager (enabled categories only for display)
Guda_RefreshCategoryList()
-- Create tables for ALL categories (not just enabled) so items can be categorized
-- Items in disabled categories simply won't be displayed
local categories = {}
for _, cat in ipairs(Guda_CategoryList) do
categories[cat] = {}
if addon.Modules.CategoryManager then
-- Get full category order (all categories, not just enabled)
local allCategories = addon.Modules.CategoryManager:GetCategoryOrder()
for _, cat in ipairs(allCategories) do
categories[cat] = {}
end
else
-- Fallback: use the display list
for _, cat in ipairs(Guda_CategoryList) do
categories[cat] = {}
end
end
-- Always ensure Miscellaneous exists as fallback
if not categories["Miscellaneous"] then
categories["Miscellaneous"] = {}
end
-- Always ensure Keyring exists (handled specially in BagFrame)
if not categories["Keyring"] then
categories["Keyring"] = {}
end
local specialItems = {
Hearthstone = {},
Mount = {},
+236
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@@ -52,19 +52,23 @@ function Guda_SettingsPopup_SelectTab(tabName)
-- Hide all tab content frames
local generalTab = getglobal("Guda_SettingsPopup_GeneralTab")
local iconsTab = getglobal("Guda_SettingsPopup_IconsTab")
local categoriesTab = getglobal("Guda_SettingsPopup_CategoriesTab")
local guideTab = getglobal("Guda_SettingsPopup_GuideTab")
if generalTab then generalTab:Hide() end
if iconsTab then iconsTab:Hide() end
if categoriesTab then categoriesTab:Hide() end
if guideTab then guideTab:Hide() end
-- Reset all tab button backgrounds to inactive (0.1 alpha)
local generalBg = getglobal("Guda_SettingsPopup_GeneralTabButton_Bg")
local iconsBg = getglobal("Guda_SettingsPopup_IconsTabButton_Bg")
local categoriesBg = getglobal("Guda_SettingsPopup_CategoriesTabButton_Bg")
local guideBg = getglobal("Guda_SettingsPopup_GuideTabButton_Bg")
if generalBg then generalBg:SetTexture(1, 1, 1, 0.1) end
if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.1) end
if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.1) end
if guideBg then guideBg:SetTexture(1, 1, 1, 0.1) end
-- Show selected tab and highlight its button
@@ -74,6 +78,10 @@ function Guda_SettingsPopup_SelectTab(tabName)
elseif tabName == "icons" then
if iconsTab then iconsTab:Show() end
if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.3) end
elseif tabName == "categories" then
if categoriesTab then categoriesTab:Show() end
if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.3) end
Guda_SettingsPopup_CategoriesTab_Update()
elseif tabName == "guide" then
if guideTab then guideTab:Show() end
if guideBg then guideBg:SetTexture(1, 1, 1, 0.3) end
@@ -1160,6 +1168,234 @@ function Guda_SettingsPopup_ReverseStackSortCheckbox_OnClick(self)
-- No immediate UI update needed
end
-------------------------------------------
-- Categories Tab Functions
-------------------------------------------
-- Number of visible rows in the category list
local CATEGORY_ROW_HEIGHT = 22
local CATEGORY_VISIBLE_ROWS = 14
local categoryRowFrames = {}
-- Create or get a category row frame
local function GetCategoryRowFrame(index)
if categoryRowFrames[index] then
return categoryRowFrames[index]
end
local container = getglobal("Guda_SettingsPopup_CategoryListContainer")
if not container then return nil end
local rowName = "Guda_SettingsPopup_CategoryRow" .. index
local row = CreateFrame("Frame", rowName, container)
row:SetHeight(CATEGORY_ROW_HEIGHT)
row:SetWidth(420)
row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -((index - 1) * CATEGORY_ROW_HEIGHT))
-- Background highlight
local bg = row:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints(row)
bg:SetTexture(1, 1, 1, 0)
row.bg = bg
-- Enable checkbox
local checkbox = CreateFrame("CheckButton", rowName .. "_Checkbox", row, "UICheckButtonTemplate")
checkbox:SetWidth(20)
checkbox:SetHeight(20)
checkbox:SetPoint("LEFT", row, "LEFT", 0, 0)
checkbox:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:ToggleCategory(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.checkbox = checkbox
-- Category name
local nameText = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
nameText:SetPoint("LEFT", checkbox, "RIGHT", 5, 0)
nameText:SetWidth(200)
nameText:SetJustifyH("LEFT")
row.nameText = nameText
-- Move Up button
local upBtn = CreateFrame("Button", rowName .. "_UpBtn", row)
upBtn:SetWidth(20)
upBtn:SetHeight(20)
upBtn:SetPoint("LEFT", nameText, "RIGHT", 10, 0)
upBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
upBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Down")
upBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Highlight")
upBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:MoveCategoryUp(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.upBtn = upBtn
-- Move Down button
local downBtn = CreateFrame("Button", rowName .. "_DownBtn", row)
downBtn:SetWidth(20)
downBtn:SetHeight(20)
downBtn:SetPoint("LEFT", upBtn, "RIGHT", 2, 0)
downBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
downBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
downBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Highlight")
downBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:MoveCategoryDown(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.downBtn = downBtn
-- Delete button (only for custom categories)
local deleteBtn = CreateFrame("Button", rowName .. "_DeleteBtn", row, "UIPanelCloseButton")
deleteBtn:SetWidth(20)
deleteBtn:SetHeight(20)
deleteBtn:SetPoint("LEFT", downBtn, "RIGHT", 5, 0)
deleteBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
local def = Guda.Modules.CategoryManager:GetCategory(catId)
if def and not def.isBuiltIn then
Guda.Modules.CategoryManager:DeleteCategory(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end
end)
row.deleteBtn = deleteBtn
-- Built-in indicator
local builtInText = row:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
builtInText:SetPoint("LEFT", deleteBtn, "RIGHT", 5, 0)
builtInText:SetText("(Built-in)")
builtInText:SetTextColor(0.5, 0.5, 0.5)
row.builtInText = builtInText
-- Hover highlight
row:EnableMouse(true)
row:SetScript("OnEnter", function()
this.bg:SetTexture(1, 1, 1, 0.1)
end)
row:SetScript("OnLeave", function()
this.bg:SetTexture(1, 1, 1, 0)
end)
categoryRowFrames[index] = row
return row
end
-- Update the category list display
function Guda_SettingsPopup_CategoriesTab_Update()
if not Guda.Modules.CategoryManager then return end
local scrollFrame = getglobal("Guda_SettingsPopup_CategoriesScrollFrame")
if not scrollFrame then return end
local categoryOrder = Guda.Modules.CategoryManager:GetCategoryOrder()
local totalCategories = table.getn(categoryOrder)
-- Update scroll frame
FauxScrollFrame_Update(scrollFrame, totalCategories, CATEGORY_VISIBLE_ROWS, CATEGORY_ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(scrollFrame)
for i = 1, CATEGORY_VISIBLE_ROWS do
local row = GetCategoryRowFrame(i)
if row then
local dataIndex = i + offset
if dataIndex <= totalCategories then
local categoryId = categoryOrder[dataIndex]
local categoryDef = Guda.Modules.CategoryManager:GetCategory(categoryId)
if categoryDef then
row.categoryId = categoryId
row.nameText:SetText(categoryDef.name or categoryId)
row.checkbox:SetChecked(categoryDef.enabled and 1 or 0)
-- Show/hide delete button based on whether it's built-in
if categoryDef.isBuiltIn then
row.deleteBtn:Hide()
row.builtInText:Show()
else
row.deleteBtn:Show()
row.builtInText:Hide()
end
-- Enable/disable move buttons based on position
if dataIndex == 1 then
row.upBtn:Disable()
else
row.upBtn:Enable()
end
if dataIndex == totalCategories then
row.downBtn:Disable()
else
row.downBtn:Enable()
end
-- Set text color based on enabled state
if categoryDef.enabled then
row.nameText:SetTextColor(1, 1, 1)
else
row.nameText:SetTextColor(0.5, 0.5, 0.5)
end
row:Show()
else
row:Hide()
end
else
row:Hide()
end
end
end
-- Set reset button text
local resetBtn = getglobal("Guda_SettingsPopup_ResetCategoriesButton")
if resetBtn then
resetBtn:SetText("Reset to Defaults")
end
end
-- Reset categories to defaults
function Guda_SettingsPopup_ResetCategories_OnClick()
if Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:ResetToDefaults()
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
Guda:Print("Categories reset to defaults.")
end
end
-- Refresh bag and bank frames after category changes
function Guda_SettingsPopup_RefreshBagFrames()
-- Refresh category list
Guda_RefreshCategoryList()
-- Update bag frame if visible
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and bagFrame:IsShown() then
Guda.Modules.BagFrame:Update()
end
-- Update bank frame if visible
local bankFrame = getglobal("Guda_BankFrame")
if bankFrame and bankFrame:IsShown() then
Guda.Modules.BankFrame:Update()
end
end
-- Initialize
function SettingsPopup:Initialize()
Guda:Debug("Settings popup initialized")
+123 -5
View File
@@ -62,7 +62,7 @@
<!-- Tab Buttons (GudaPlates style) -->
<Button name="Guda_SettingsPopup_GeneralTabButton" enableMouse="true">
<Size>
<AbsDimension x="150" y="28"/>
<AbsDimension x="113" y="28"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
@@ -94,7 +94,7 @@
<Button name="Guda_SettingsPopup_IconsTabButton" enableMouse="true">
<Size>
<AbsDimension x="150" y="28"/>
<AbsDimension x="113" y="28"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_GeneralTabButton" relativePoint="RIGHT">
@@ -124,9 +124,9 @@
</Scripts>
</Button>
<Button name="Guda_SettingsPopup_GuideTabButton" enableMouse="true">
<Button name="Guda_SettingsPopup_CategoriesTabButton" enableMouse="true">
<Size>
<AbsDimension x="150" y="28"/>
<AbsDimension x="113" y="28"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_IconsTabButton" relativePoint="RIGHT">
@@ -142,7 +142,39 @@
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parent_Text" inherits="GameFontNormal" text="Quick Guide">
<FontString name="$parent_Text" inherits="GameFontNormal" text="Categories">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
Guda_SettingsPopup_SelectTab("categories")
</OnClick>
</Scripts>
</Button>
<Button name="Guda_SettingsPopup_GuideTabButton" enableMouse="true">
<Size>
<AbsDimension x="113" y="28"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_CategoriesTabButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Bg" setAllPoints="true">
<Color r="1" g="1" b="1" a="0.1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parent_Text" inherits="GameFontNormal" text="Guide">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
@@ -600,6 +632,92 @@
</Frames>
</Frame>
<!-- Categories Tab Content -->
<Frame name="Guda_SettingsPopup_CategoriesTab" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-90"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-15" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Header" inherits="GameFontNormal" text="Manage item categories and their display order:">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Scroll Frame for Category List -->
<ScrollFrame name="Guda_SettingsPopup_CategoriesScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="440" y="320"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(18, Guda_SettingsPopup_CategoriesTab_Update)
</OnVerticalScroll>
<OnShow>
Guda_SettingsPopup_CategoriesTab_Update()
</OnShow>
</Scripts>
</ScrollFrame>
<!-- Category Row Container -->
<Frame name="Guda_SettingsPopup_CategoryListContainer">
<Size>
<AbsDimension x="420" y="320"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Guda_SettingsPopup_CategoriesScrollFrame" relativePoint="TOPLEFT"/>
</Anchors>
</Frame>
<!-- Reset to Defaults Button -->
<Button name="Guda_SettingsPopup_ResetCategoriesButton" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="140" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_SettingsPopup_ResetCategories_OnClick()
</OnClick>
</Scripts>
<NormalText>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</NormalText>
</Button>
</Frames>
</Frame>
<!-- Guide Tab Content -->
<Frame name="Guda_SettingsPopup_GuideTab" hidden="true">
<Anchors>