feat: adding categories for Guda Bags
This commit is contained in:
+51
-12
@@ -5,10 +5,18 @@ local FrameHelpers = {}
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addon.Modules.FrameHelpers = FrameHelpers
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-- Standard category list used by both Bag and Bank frames
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-- Now dynamically built from CategoryManager if available
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Guda_CategoryList = {
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"BoE", "Weapon", "Armor", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
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}
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-- Rebuild category list from CategoryManager
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function Guda_RefreshCategoryList()
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if addon.Modules.CategoryManager then
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Guda_CategoryList = addon.Modules.CategoryManager:BuildCategoryList()
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end
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end
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-- Categorize a single item into categories and specialItems tables
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-- Returns nothing, modifies tables in place
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function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
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@@ -25,6 +33,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
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end
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-- Priority 1: Special items (Hearthstone, Mounts, Tools)
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-- These are handled separately and go into specialItems table, not categories
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if string.find(itemName, "Hearthstone") then
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table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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@@ -44,22 +53,28 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
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return
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end
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-- Use CategoryManager rule engine if available, otherwise fall back to legacy logic
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if addon.Modules.CategoryManager then
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cat = addon.Modules.CategoryManager:CategorizeItem(itemData, bagID, slotID, isOtherChar)
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if not categories[cat] then cat = "Miscellaneous" end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Legacy categorization logic (fallback if CategoryManager not available)
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-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
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if addon.Modules.Utils:IsSoulShard(itemData.link) or
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itemData.class == "Projectile" or
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itemData.subclass == "Arrow" or
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if addon.Modules.Utils:IsSoulShard(itemData.link) or
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itemData.class == "Projectile" or
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itemData.subclass == "Arrow" or
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itemData.subclass == "Bullet" then
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table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 3: Quest Items
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-- Check multiple sources: tooltip scan, itemClass, itemType, and QuestItemsDB
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local isQuestItem = false
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local itemCategory = itemData.class or itemData.category or ""
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local itemType = itemData.type or ""
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-- If it's a Weapon or Armor, it shouldn't be a QuestItem unless it's specifically categorized as Quest
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local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor" or itemType == "Weapon" or itemType == "Armor")
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local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
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@@ -67,12 +82,10 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
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isQuestItem = true
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elseif not isOtherChar then
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isQuestItem = addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)
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-- If tooltip said it is quest, but it is equipment and not quest category, reject it
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if isQuestItem and isEquipment and not isQuestCategory then
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isQuestItem = false
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end
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end
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-- Also check the QuestItemsDB for known faction-specific quest items
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if not isQuestItem and itemData.link then
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local itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
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if itemID and addon.IsQuestItemByID then
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@@ -106,7 +119,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
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return
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end
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-- Priority 6: BoE Equipment (Armor/Weapons that bind when equipped)
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-- Priority 6: BoE Equipment
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if (itemData.class == "Weapon" or itemData.class == "Armor") and not isOtherChar then
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local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID, itemData.link)
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if isBoE then
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@@ -117,7 +130,7 @@ function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems,
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return
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end
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-- Priority 7: Equipment for other characters (can't scan tooltip)
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-- Priority 7: Equipment for other characters
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if (itemData.class == "Weapon" or itemData.class == "Armor") and isOtherChar then
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table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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@@ -131,10 +144,36 @@ end
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-- Initialize empty category tables
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function Guda_InitCategories()
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-- Refresh category list from CategoryManager (enabled categories only for display)
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Guda_RefreshCategoryList()
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-- Create tables for ALL categories (not just enabled) so items can be categorized
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-- Items in disabled categories simply won't be displayed
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local categories = {}
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for _, cat in ipairs(Guda_CategoryList) do
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categories[cat] = {}
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if addon.Modules.CategoryManager then
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-- Get full category order (all categories, not just enabled)
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local allCategories = addon.Modules.CategoryManager:GetCategoryOrder()
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for _, cat in ipairs(allCategories) do
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categories[cat] = {}
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end
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else
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-- Fallback: use the display list
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for _, cat in ipairs(Guda_CategoryList) do
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categories[cat] = {}
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end
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end
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-- Always ensure Miscellaneous exists as fallback
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if not categories["Miscellaneous"] then
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categories["Miscellaneous"] = {}
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end
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-- Always ensure Keyring exists (handled specially in BagFrame)
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if not categories["Keyring"] then
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categories["Keyring"] = {}
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end
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local specialItems = {
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Hearthstone = {},
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Mount = {},
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@@ -52,19 +52,23 @@ function Guda_SettingsPopup_SelectTab(tabName)
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-- Hide all tab content frames
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local generalTab = getglobal("Guda_SettingsPopup_GeneralTab")
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local iconsTab = getglobal("Guda_SettingsPopup_IconsTab")
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local categoriesTab = getglobal("Guda_SettingsPopup_CategoriesTab")
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local guideTab = getglobal("Guda_SettingsPopup_GuideTab")
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if generalTab then generalTab:Hide() end
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if iconsTab then iconsTab:Hide() end
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if categoriesTab then categoriesTab:Hide() end
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if guideTab then guideTab:Hide() end
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-- Reset all tab button backgrounds to inactive (0.1 alpha)
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local generalBg = getglobal("Guda_SettingsPopup_GeneralTabButton_Bg")
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local iconsBg = getglobal("Guda_SettingsPopup_IconsTabButton_Bg")
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local categoriesBg = getglobal("Guda_SettingsPopup_CategoriesTabButton_Bg")
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local guideBg = getglobal("Guda_SettingsPopup_GuideTabButton_Bg")
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if generalBg then generalBg:SetTexture(1, 1, 1, 0.1) end
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if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.1) end
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if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.1) end
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if guideBg then guideBg:SetTexture(1, 1, 1, 0.1) end
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-- Show selected tab and highlight its button
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@@ -74,6 +78,10 @@ function Guda_SettingsPopup_SelectTab(tabName)
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elseif tabName == "icons" then
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if iconsTab then iconsTab:Show() end
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if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.3) end
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elseif tabName == "categories" then
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if categoriesTab then categoriesTab:Show() end
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if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.3) end
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Guda_SettingsPopup_CategoriesTab_Update()
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elseif tabName == "guide" then
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if guideTab then guideTab:Show() end
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if guideBg then guideBg:SetTexture(1, 1, 1, 0.3) end
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@@ -1160,6 +1168,234 @@ function Guda_SettingsPopup_ReverseStackSortCheckbox_OnClick(self)
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-- No immediate UI update needed
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end
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-------------------------------------------
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-- Categories Tab Functions
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-------------------------------------------
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-- Number of visible rows in the category list
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local CATEGORY_ROW_HEIGHT = 22
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local CATEGORY_VISIBLE_ROWS = 14
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local categoryRowFrames = {}
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-- Create or get a category row frame
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local function GetCategoryRowFrame(index)
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if categoryRowFrames[index] then
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return categoryRowFrames[index]
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end
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local container = getglobal("Guda_SettingsPopup_CategoryListContainer")
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if not container then return nil end
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local rowName = "Guda_SettingsPopup_CategoryRow" .. index
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local row = CreateFrame("Frame", rowName, container)
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row:SetHeight(CATEGORY_ROW_HEIGHT)
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row:SetWidth(420)
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row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -((index - 1) * CATEGORY_ROW_HEIGHT))
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-- Background highlight
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local bg = row:CreateTexture(nil, "BACKGROUND")
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bg:SetAllPoints(row)
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bg:SetTexture(1, 1, 1, 0)
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row.bg = bg
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-- Enable checkbox
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local checkbox = CreateFrame("CheckButton", rowName .. "_Checkbox", row, "UICheckButtonTemplate")
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checkbox:SetWidth(20)
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checkbox:SetHeight(20)
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checkbox:SetPoint("LEFT", row, "LEFT", 0, 0)
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checkbox:SetScript("OnClick", function()
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local catId = this:GetParent().categoryId
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if catId and Guda.Modules.CategoryManager then
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Guda.Modules.CategoryManager:ToggleCategory(catId)
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Guda_SettingsPopup_CategoriesTab_Update()
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Guda_SettingsPopup_RefreshBagFrames()
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end
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end)
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row.checkbox = checkbox
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-- Category name
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local nameText = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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nameText:SetPoint("LEFT", checkbox, "RIGHT", 5, 0)
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nameText:SetWidth(200)
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nameText:SetJustifyH("LEFT")
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row.nameText = nameText
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-- Move Up button
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local upBtn = CreateFrame("Button", rowName .. "_UpBtn", row)
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upBtn:SetWidth(20)
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upBtn:SetHeight(20)
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upBtn:SetPoint("LEFT", nameText, "RIGHT", 10, 0)
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upBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
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upBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Down")
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upBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Highlight")
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upBtn:SetScript("OnClick", function()
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local catId = this:GetParent().categoryId
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if catId and Guda.Modules.CategoryManager then
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Guda.Modules.CategoryManager:MoveCategoryUp(catId)
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Guda_SettingsPopup_CategoriesTab_Update()
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Guda_SettingsPopup_RefreshBagFrames()
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end
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end)
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row.upBtn = upBtn
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-- Move Down button
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local downBtn = CreateFrame("Button", rowName .. "_DownBtn", row)
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downBtn:SetWidth(20)
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downBtn:SetHeight(20)
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downBtn:SetPoint("LEFT", upBtn, "RIGHT", 2, 0)
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downBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
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downBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
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downBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Highlight")
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downBtn:SetScript("OnClick", function()
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local catId = this:GetParent().categoryId
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if catId and Guda.Modules.CategoryManager then
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Guda.Modules.CategoryManager:MoveCategoryDown(catId)
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Guda_SettingsPopup_CategoriesTab_Update()
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Guda_SettingsPopup_RefreshBagFrames()
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end
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end)
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row.downBtn = downBtn
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-- Delete button (only for custom categories)
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local deleteBtn = CreateFrame("Button", rowName .. "_DeleteBtn", row, "UIPanelCloseButton")
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deleteBtn:SetWidth(20)
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deleteBtn:SetHeight(20)
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deleteBtn:SetPoint("LEFT", downBtn, "RIGHT", 5, 0)
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deleteBtn:SetScript("OnClick", function()
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local catId = this:GetParent().categoryId
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if catId and Guda.Modules.CategoryManager then
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local def = Guda.Modules.CategoryManager:GetCategory(catId)
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if def and not def.isBuiltIn then
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Guda.Modules.CategoryManager:DeleteCategory(catId)
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Guda_SettingsPopup_CategoriesTab_Update()
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Guda_SettingsPopup_RefreshBagFrames()
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end
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end
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end)
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row.deleteBtn = deleteBtn
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-- Built-in indicator
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local builtInText = row:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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builtInText:SetPoint("LEFT", deleteBtn, "RIGHT", 5, 0)
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builtInText:SetText("(Built-in)")
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builtInText:SetTextColor(0.5, 0.5, 0.5)
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row.builtInText = builtInText
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-- Hover highlight
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row:EnableMouse(true)
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row:SetScript("OnEnter", function()
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this.bg:SetTexture(1, 1, 1, 0.1)
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end)
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row:SetScript("OnLeave", function()
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this.bg:SetTexture(1, 1, 1, 0)
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end)
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categoryRowFrames[index] = row
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return row
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end
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-- Update the category list display
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function Guda_SettingsPopup_CategoriesTab_Update()
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if not Guda.Modules.CategoryManager then return end
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local scrollFrame = getglobal("Guda_SettingsPopup_CategoriesScrollFrame")
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if not scrollFrame then return end
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local categoryOrder = Guda.Modules.CategoryManager:GetCategoryOrder()
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local totalCategories = table.getn(categoryOrder)
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-- Update scroll frame
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FauxScrollFrame_Update(scrollFrame, totalCategories, CATEGORY_VISIBLE_ROWS, CATEGORY_ROW_HEIGHT)
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local offset = FauxScrollFrame_GetOffset(scrollFrame)
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for i = 1, CATEGORY_VISIBLE_ROWS do
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local row = GetCategoryRowFrame(i)
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if row then
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local dataIndex = i + offset
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if dataIndex <= totalCategories then
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local categoryId = categoryOrder[dataIndex]
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local categoryDef = Guda.Modules.CategoryManager:GetCategory(categoryId)
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if categoryDef then
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row.categoryId = categoryId
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row.nameText:SetText(categoryDef.name or categoryId)
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row.checkbox:SetChecked(categoryDef.enabled and 1 or 0)
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-- Show/hide delete button based on whether it's built-in
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if categoryDef.isBuiltIn then
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row.deleteBtn:Hide()
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row.builtInText:Show()
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else
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row.deleteBtn:Show()
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row.builtInText:Hide()
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end
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-- Enable/disable move buttons based on position
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if dataIndex == 1 then
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row.upBtn:Disable()
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else
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row.upBtn:Enable()
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end
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if dataIndex == totalCategories then
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row.downBtn:Disable()
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else
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row.downBtn:Enable()
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end
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-- Set text color based on enabled state
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if categoryDef.enabled then
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row.nameText:SetTextColor(1, 1, 1)
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else
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row.nameText:SetTextColor(0.5, 0.5, 0.5)
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end
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row:Show()
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else
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row:Hide()
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end
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else
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row:Hide()
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end
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end
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end
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-- Set reset button text
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local resetBtn = getglobal("Guda_SettingsPopup_ResetCategoriesButton")
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if resetBtn then
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resetBtn:SetText("Reset to Defaults")
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end
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end
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-- Reset categories to defaults
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function Guda_SettingsPopup_ResetCategories_OnClick()
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if Guda.Modules.CategoryManager then
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Guda.Modules.CategoryManager:ResetToDefaults()
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Guda_SettingsPopup_CategoriesTab_Update()
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Guda_SettingsPopup_RefreshBagFrames()
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Guda:Print("Categories reset to defaults.")
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end
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end
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-- Refresh bag and bank frames after category changes
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function Guda_SettingsPopup_RefreshBagFrames()
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-- Refresh category list
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Guda_RefreshCategoryList()
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-- Update bag frame if visible
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local bagFrame = getglobal("Guda_BagFrame")
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if bagFrame and bagFrame:IsShown() then
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Guda.Modules.BagFrame:Update()
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end
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-- Update bank frame if visible
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local bankFrame = getglobal("Guda_BankFrame")
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if bankFrame and bankFrame:IsShown() then
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Guda.Modules.BankFrame:Update()
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end
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end
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-- Initialize
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function SettingsPopup:Initialize()
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Guda:Debug("Settings popup initialized")
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+123
-5
@@ -62,7 +62,7 @@
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<!-- Tab Buttons (GudaPlates style) -->
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<Button name="Guda_SettingsPopup_GeneralTabButton" enableMouse="true">
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<Size>
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<AbsDimension x="150" y="28"/>
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<AbsDimension x="113" y="28"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
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@@ -94,7 +94,7 @@
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<Button name="Guda_SettingsPopup_IconsTabButton" enableMouse="true">
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<Size>
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<AbsDimension x="150" y="28"/>
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<AbsDimension x="113" y="28"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_GeneralTabButton" relativePoint="RIGHT">
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@@ -124,9 +124,9 @@
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</Scripts>
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</Button>
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<Button name="Guda_SettingsPopup_GuideTabButton" enableMouse="true">
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<Button name="Guda_SettingsPopup_CategoriesTabButton" enableMouse="true">
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<Size>
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<AbsDimension x="150" y="28"/>
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<AbsDimension x="113" y="28"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_IconsTabButton" relativePoint="RIGHT">
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@@ -142,7 +142,39 @@
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parent_Text" inherits="GameFontNormal" text="Quick Guide">
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<FontString name="$parent_Text" inherits="GameFontNormal" text="Categories">
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
|
||||
<OnClick>
|
||||
Guda_SettingsPopup_SelectTab("categories")
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Button name="Guda_SettingsPopup_GuideTabButton" enableMouse="true">
|
||||
<Size>
|
||||
<AbsDimension x="113" y="28"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="Guda_SettingsPopup_CategoriesTabButton" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parent_Bg" setAllPoints="true">
|
||||
<Color r="1" g="1" b="1" a="0.1"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_Text" inherits="GameFontNormal" text="Guide">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER"/>
|
||||
</Anchors>
|
||||
@@ -600,6 +632,92 @@
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<!-- Categories Tab Content -->
|
||||
<Frame name="Guda_SettingsPopup_CategoriesTab" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="15" y="-90"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-15" y="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parent_Header" inherits="GameFontNormal" text="Manage item categories and their display order:">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="-5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<!-- Scroll Frame for Category List -->
|
||||
<ScrollFrame name="Guda_SettingsPopup_CategoriesScrollFrame" inherits="FauxScrollFrameTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="440" y="320"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnVerticalScroll>
|
||||
FauxScrollFrame_OnVerticalScroll(18, Guda_SettingsPopup_CategoriesTab_Update)
|
||||
</OnVerticalScroll>
|
||||
<OnShow>
|
||||
Guda_SettingsPopup_CategoriesTab_Update()
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</ScrollFrame>
|
||||
|
||||
<!-- Category Row Container -->
|
||||
<Frame name="Guda_SettingsPopup_CategoryListContainer">
|
||||
<Size>
|
||||
<AbsDimension x="420" y="320"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="Guda_SettingsPopup_CategoriesScrollFrame" relativePoint="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
|
||||
<!-- Reset to Defaults Button -->
|
||||
<Button name="Guda_SettingsPopup_ResetCategoriesButton" inherits="UIPanelButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="140" y="25"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
Guda_SettingsPopup_ResetCategories_OnClick()
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalText>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER"/>
|
||||
</Anchors>
|
||||
</NormalText>
|
||||
</Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<!-- Guide Tab Content -->
|
||||
<Frame name="Guda_SettingsPopup_GuideTab" hidden="true">
|
||||
<Anchors>
|
||||
|
||||
Reference in New Issue
Block a user